Original Sin 2 Donor
- Apr 17, 2007
While the complaints about Beth's games are often misguided/lazy it is pretty easy to understand why they get the hate.
The trend of their games in the last 15 years has been very reductive. With the current trend I think it is fairly likely it may come down to "guns" or "swords" or "ships" as being all that differentiates their games i.e.
Daggerfall - Peak character build and systems
Morrowind - Slightly simplified but less auto-gen content
Oblivion - Large amount of simplification but still stats/skills etcs
Skyrim - Removal of class system. Large reduction in skills etc.
Fallout 3 - Reduction in skills, focus on combat.
Fallout 4 - Skills completely removed. Perks become the only form of character development. Games morphed into crafting/base building.
Fallout 76 - No NPC's at launch!!!!
To be honest I am just happy Starfield will have npc's on launch
On a more serious note, I am actually quite hyped. I am really hoping that Starfield does reverse the trend but I am quite worried about the base building mechanic as I worry it will end up like FO4 and I wonder if it will end up being tied up into the main story i.e. missions to build a base on a planet. Given how hokey and buggy base building was I have concerns.
You forgot Arena
Overall this game to me looks great. I mean yes there are issues with framerate, not to worried about that. I'm already picturing what the mod scene will be like to be honest. A lot crap on bethesda for getting people to mod things, but really how many games come with a full fleshed out ability to mod as their do? I can't think of a single game that has come close to that other then maybe back in the NWN age...but even then the number of users for bethesda games increases the mod amounts made.
Also, this game is going to reach a lot of people right away, at least 25m just on gamepass will have the ability to play. On PC and Xbox. That many people and word of mouth(assuming it's good) will get the mod community humming.
- Apr 17, 2007