I also think the ship travel can potentially play a significant role in the gameplay. It's the equivalent of mounts in fantasy / medieval RPG, or cars in cyberpunk RPGs. It can also play the role of a home place. Without that feature, it would feel half-cooked.
I'm not a fan of building outposts, but I expect the ship must be equipped to access more dangerous locations, so that should be more involving than NWN2. And since we'll spend some time in it, it's nice to be able to adapt and customize it.
Yeah, when I saw the presentation I also thought it was what Squadron 42 was supposed to be, except more focused on RPG, and probably less convincing on physics and space combat (less of a simulation).
I'm not a fan of building outposts, but I expect the ship must be equipped to access more dangerous locations, so that should be more involving than NWN2. And since we'll spend some time in it, it's nice to be able to adapt and customize it.
Yeah, when I saw the presentation I also thought it was what Squadron 42 was supposed to be, except more focused on RPG, and probably less convincing on physics and space combat (less of a simulation).