Stellar Tactics - Progress Update

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
19,818
Location
Germany
The first chapter of Stellar Tactics is coming soon:

Progress update

Story content, Psionics and more...

Chapter 1 has been a long time coming. A lot of work went into this and I'm finally at a point where everything is in the game and I'm testing and cleaning things up.

The video below is work in progress so expect a few typos and issues. I'm still cleaning up some of the Psionic UI, dialogue and various text used.



Lets talk about what you can expect.

First, new story content. The game story previously ended in Achmedius. The story now continues as things start to ramp up in the Universe. Old acquaintances, new friends and a continuation of the Phage and Jhemm story lines - among other things.

Psionics can be unlocked through the main story of The Coven. The Psionic Amplifier is a weapon of sorts that gets equipped in your sidearm slot. Holding the device allows a crew member with appropriate stats (minimum 20 INT) cast amplifications.

Beyond that, you can edit and create your own amplifications in the Psionic Editor. The device has several already loaded. Intelligence and Perception are the primary stats for the amplifier and as you apply points to these stats, you are able to overload the amplifier without damaging yourself. This gives you access to secondary effects like status effects and buffs that can be applied to crew members. Buffs remain on crew members until you transition to a new area. The editor also lets you arrange your effects on the toolbar.

Psionics include:
Single Target, Point Blank Area, Group - Note that the Group type effect will target all enemies, even enemies that are not in line of sight.

Effect:
Heal - Heals damage and can buff all stats (STR, AGI etc.)
Cleanse - Chance to remove negative status effects. Buffs various resistances.
Damage - Kinetic, electro, bleed, explosive, thermal and toxic. Applies various status effects.

You can overload any amplification, just be aware that doing this could harm your crewmember and even knock them out. That said, it may be useful to set up a few "Hail Mary" amplifications for those critical moments.

A few other things you can expect:
Aznari Ruins have been added to the Universe. These locations can be found as part of the main story where you receive a device that lets you pinpoint these ruins on planet surfaces. Eventually these will lead you to Aznari Hubs where the Jhemm are located. One thing that will not make it into this build is Azimuth system. That will come in the Chapter 2 update.

A simple re-spec has been added to the character information screen. I'll eventually add a side mission and a cost to re-specs. For now, I thought it was appropriate to add this so you can tinker with various builds.

Salvaging wrecks has been added. These are somewhat hard to find as you cannot scan for them, so look for them as you travel through Star Systems. If you do find one, you can mine the wreckage for high quality ore, rare earth minerals and bonus ship repair materials (used to repair boarded ships). Most systems will have wreckage floating around.

Many new enemies - specifically in the Aznari Ruins and caves.

The Coven have arrived and will show up in mission areas where Scavvers are found.

Some Phage are Psionic now. Beware...

Of course, there will be a myriad of fixes and updates to various systems in the game including the highly requested Arach screech fix, immediate movement on Micro-Warp and a few other things people have requested.

That's all I have for now. Thanks as always for supporting Stellar Tactics!

More information.
 
Joined
Oct 18, 2006
Messages
19,818
Location
Germany
Completely forgot about this game, What it's been five or six years now on Early Access?
 
Joined
Oct 1, 2010
Messages
36,185
Location
Spudlandia
Yes, it has been in development for a long time. Still have the game on my wish list.
 
Joined
Oct 19, 2016
Messages
141
Location
USA
Yep I checked the Steam page it was initially released on Early Access in 2016. So I was correct it's going on six years, but from what I read online it's a single developer.

So it's understandable about the delay.
 
Joined
Oct 1, 2010
Messages
36,185
Location
Spudlandia
I have this one in my library and have had for years, maybe it was one I kicked in for some time ago. I'm glad that it's getting closer to the time that we can actually play it.
 
Joined
Oct 18, 2011
Messages
18,799
Location
Holly Hill, FL.
The roadmap shows the developer only finished chapter one and has no release date set in stone. My guess at the pace of development probably another 4-5 years.

I'm being generous with my estimates as well.
 
Joined
Oct 1, 2010
Messages
36,185
Location
Spudlandia
I was gifted a Steam key years ago but I haven't checked it out as I don't like playing EA games. Has the developer said how many chapters are planned? If it's more than two maybe it'll be released by the time we're all living on a space station.
 
Joined
Apr 9, 2013
Messages
2,316
Location
PA
I've also had this for a few years and forgot about it. I think I was given a key here on the Watch actually.

According to Steam, I haven't played it since 2019. I'll check it out once the chapter is released.
 
Joined
Oct 21, 2006
Messages
39,138
Location
Florida, US
Also had it for years and when I last played in 2017 it was already a fun if content-light game. I think only the tutorial had story back then.

I still believe this will be a great game once finished and it looks better each time I see an update. Also please not forget this is made mostly by one guy!
 
Joined
Feb 21, 2015
Messages
2,164
Location
BW, Germany
Wait, did that guy tickle a stone golem's underarms at 31s to stop it from attacking!? Now that's a tactic I've never tried before.... Flesh golems, sure, those things are always ticklish, but stone??
 
Joined
Aug 3, 2008
Messages
8,238
Location
Kansas City
Back
Top Bottom