IGN reviewed Tainted Grail: The Fall of Avalon:
More information.
Thanks Couchpotato!Tainted Grail: The Fall of Avalon Review
More information.
Thanks Couchpotato!Tainted Grail: The Fall of Avalon Review
BIG Patch: v1.03
Now, let’s talk about Patch v1.03. As you’ll see below, there’s a LOT of stuff!
Before diving into the details, we want to give a quick explanation for some of the bugs.
(Please note: this is not supposed to be an excuse—we take full responsibility for the issues)
When we set out to make Tainted Grail, we wanted to create a deep, complex adventure, both in terms of storytelling and exploration. But we also wanted to give you, the player, as much freedom as possible.
That’s why you can kill many NPCs, experience wildly different quest outcomes, and approach things in any order. We wanted to minimize hand-holding, just like we’d expect as players.
Of course, the “cost” of that freedom is that there are SO. MANY. DIFFERENT. OPTIONS.
And sometimes, the most random combinations can cause problems. Here’s one bug example we encountered before launch:
Using the relic system, you can upgrade weapons—all good.
But then, if you sell that item to a vendor, it's still fine.
But THEN, a few hours later, when the vendor’s inventory resets—boom, the game experiences problems and crashes.
Anyway, that’s just a quick preamble to help explain where some of the weird bugs are coming from. That said, we’re extremely motivated to find and fix every single one, so your experience with Tainted Grail keeps getting better.
We also really appreciate your continued support!
Here are the full patchnotes.
Funny. For me, it is the opposite; I didn't like so much the demo, especially as it had some bad keyboard mapping issues (fixed in the full game), but enjoyed a lot the game past the starting area.It's just not the game for me, but than I don't really like Skyrim-esque games.
Demo/starting area was fun, after that not so much (for me).