Tainted Grail: The Fall of Avalon - Update 0.6a

HiddenX

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Couchpotato spotted a new patch and some stats from Tainted Grail: The Fall of Avalon:

Stats from your playthroughs, hotfix patch 0.6a and 20% discount!

How many times can a horse be mounted?

Hey everyone,

We've got 2 things to share with you today. The first one is a good bunch of fixes in the newest 0.6a patch. It fixes quite a lot of stuff that you've reported since Judgement of the Excalibur was released, so be sure to read what's been fixed in the bottom part of the post.

The second thing we wanted to share with you - and we'd like to start off with that - is our gratitude. The 0.6 patch was released to great reception and we're super happy about that. We wanted to say "Thank you!" from the whole team engaged in the development of Tainted Grail: The Fall of Avalon. Right now, our recent reviews are 91% positive and we're rocking an impressive 81% positive reviews overall. Today, as a way of thanks, we would like to share some interesting statistics from the game in form of a video:


[...]

More information.
 
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yup. played it on previous version . it was 6 exceprience. this looks easily like a 7. and the finished product im sure will be glorious , better than gothic
 
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I have this on my wishlist for quite some time.
Probably I will buy it during the next steam sale, but i'm not sure if i will play it right away or wait for some more updates.
 
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I've never seen a narrative type game in EA be content complete, and Tainted Grail is no exception. From the Steam page:

"“The current Early Access version features the first chapter of the game, Horns of the South (around 10-15 hours of content), with more chapters to be added throughout the Early Access period."
 
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I took his question as meaning the game isn't a full story. Nothing to do with it being in early access, although perhaps that's what he meant.
 
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I took his question as meaning the game isn't a full story. Nothing to do with it being in early access, although perhaps that's what he meant.
Did you skip the quote? It's not the full story yet. It's not complete but short. It's incomplete, and will be longer (perhaps much longer, depending on how many chapters they're talking abut) when it's finished.
 
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Did you skip the quote? It's not the full story yet. It's not complete but short. It's incomplete, and will be longer (perhaps much longer, depending on how many chapters they're talking abut) when it's finished.
What part of what I said didn't you understand?
 
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The part where you said it's a full game, albeit a short one. Which isn't true. Which part of what I wrote do you not understand?
I meant full game as in self-contained. i.e. not episodic. I would have thought that was obvious from I said in my second post.
 
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Yep their releasing the game in chapters on Early Access nothing new.^^

As for the game it looks good and appeals more to me then the original game.
 
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The whole thing is a bit confusing. EA was march 2023. Release is presumably summer 2024.

Right now they are saying that EA has only chapter one, which means there will be more chapters. Game is not feature complete and uses Unity, which usually bottlenecks CPUs not GPUs. So game runs poorly on old PCs.

I got it for free, because I bought Conquest, but did not play past prologue, it was kind of mediocre. Like Morrowind had a baby with Skyrim and decided to be Gothic. On Unity.
 
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Lots of games (good games) use Unity. Hold that against it if you want, but all games are not created equal. There are games that run well on Unity, and games that don't.

I don't like getting story games in EA so haven't tried this yet, but I probably will as I liked their card game. It had good writing and atmosphere, which would seem likely to translate over to this effort.
 
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Lots of games (good games) use Unity. Hold that against it if you want, but all games are not created equal. There are games that run well on Unity, and games that don't.

I don't like getting story games in EA so haven't tried this yet, but I probably will as I liked their card game. It had good writing and atmosphere, which would seem likely to translate over to this effort.
True we disscussed it before about early Unity. Seems like most past games had memory leaks, or other CPU/GPU problems. I used to blame the engine myself.

Unity though has been patched and is still known to have problems that's a fact.

Though lately I sometimes wonder if the developer is at fault as well?:unsure:
 
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I got it for free, because I bought Conquest, but did not play past prologue, it was kind of mediocre. Like Morrowind had a baby with Skyrim and decided to be Gothic. On Unity.
I had a similar impression from playing the demo. I'm a little surprised by how high the rating is on Steam. I don't think it's that good, but maybe I'll check it out when it's closer to being finished. As it is, I don't think it's worth the price.
 
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Lots of games (good games) use Unity. Hold that against it if you want, but all games are not created equal. There are games that run well on Unity, and games that don't.

I don't like getting story games in EA so haven't tried this yet, but I probably will as I liked their card game. It had good writing and atmosphere, which would seem likely to translate over to this effort.
IMO, there are few reasons to code anything in Unity, besides mobile apps, when Unreal engine exists. It is better for complex videogames and free up to 1mil in revenues.

Add to that Sep'23 Unity debacle with "install fees" (later reversed).

P.S. I used to code in C++ in uni and of course that makes me biased. Basically Unity is for less experienced solo programmers or small studios that can only afford beginners.
 
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Basically Unity is for less experienced solo programmers or small studios that can only afford beginners.
Unity has been used for numerous successful and competent games by studios of all sizes. A tiny fraction of the list: Among Us, Battletech, Cities: Skylines, Cuphead, Endless Legend/Space/Space 2, Fallout: Shelter, Firewatch, Hearthstone, Hollow Knight, Kerbal Space Program, Night in the Woods, both Ori games, Outer Wilds, Pathfinder: Kingmaker, both Pillars of Eternity games, Rimworld, all of the Shadowrun games, Sunless Sea, Thronebreaker, Tides of Numenara, Tyranny, Valheim, Wasteland 2.
 
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IMO, there are few reasons to code anything in Unity, besides mobile apps, when Unreal engine exists. It is better for complex videogames and free up to 1mil in revenues.

Add to that Sep'23 Unity debacle with "install fees" (later reversed).

P.S. I used to code in C++ in uni and of course that makes me biased. Basically Unity is for less experienced solo programmers or small studios that can only afford beginners.
JFarrell71 already corrected you on your last point but I would also like to correct you on the first part of it.

You don't code anything in Unity. Unity is a game engine/framework. You code in c#. Most people would take advantage of a game engine/framework regardless of the language they are using.

Even people writing their own engine in c++ would normally look to use existing frameworks like SDL2, Raylib etc. Yes, to use the unreal engine you need to be using c++. Complexity would be the wrong word to describe why you would use it. You most likely would need to use it when you want to be dealing with 100k+ entities all at once and you want it to run on modest hardware. Some of the games JFarrell71 listed are very complex, especially once you start throwing in mods like Battletech. They would have likely gotten better performance using Unreal but it would of also taken longer and required different skillsets.

For Cities Skylines 2 they actually stuck with Unity despite the memory problems (high requirements with mods) the original had. Skylines 2 is way beyond the complexity the most companies would be developing with.
 
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