The Necromancer's Tale - Roadmap

HiddenX

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Couchpotato spotted a new roadmap for The Necromancer's Tale:

Release Roadmap

Fans and supporters, we are resetting the game release date and this announcement contains a full status update including the rationale for the new date. A huge thank you to the team who have at this point implemented over 350,000 words in the game narrative, over 180 unique NPCs, a robust combat system, and an incredible city and environs.

The bulk of game content is now in place, and has been heavily tested from a bugs point of view, but we need some more time to do playthrough testing, balancing, and content tweaks. Please continue to report bugs in the demo, in particular the specific places where you find you can run through walls - this has been an ongoing challenge since we implemented and continue to improve free-movement with WASD/joystick control. We would like to say a huge thank-you to our supporters who continue to help us improve overall quality.

We want to ensure we release the game to our highest achievable standard and trust therefore that your patience will continue as we endeavour to bring you the best experience we can.

Narrative
We have implemented over 350,000 words in the game narrative, with about 25,000 words left to write. Books, lore, and journal notes are complete and add about 25,000 more, bringing the game to around 400,000 in total. This has been a huge undertaking over the last 4 years, involving a writing team of 8 part-time writers/editors.

Characters
Over 180 unique NPCs are now in the game, playing major and minor roles in the game plots, as well as many having their own sidequests. Almost all have partial voice-acting, from our 25 voice actors.

Combat
The combat system is core-complete, having undergone some major revisions in the last 2 years. A few battle-magic spells and crafted battle-potions remain to implement- these generally require knowledge that you pick up while exploring dungeons, forests and ruins.

Open-World
The over-world is complete, including the city and its environs (forests, cemeteries, canyons). Building interiors are complete, as are most of the underground and arcane areas (caves, crypts, catacombs, realms of the dead)- some small underground regions remain to complete.

Dates & Release Plans

Development
End-2024: Core content complete - main quests and sidequests.
Feb 2025 Controllers & Steam Deck finalising & certifying.
March 2025: Completion of voice and ambient sound.
April 2025: Completion of additional narrative and open-world side content.
May 2025: Completion of Battle-magic and Potions.

Testing
Balancing (trust and tension systems, skillchecks, combats) to run Feb-May 2025.
Coverage playtests to run Feb-April 2025.

Release
May 2025: Release-Announcement Trailer
May 2025: New Demo (with unseen content)
June 2025: Steam NextFest
Late June/early July 2025: Game Release.
More information.
 
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Has anyone here played this game's demo? What was it like?
I tried it awhile back. It's still rough but I think there's definitely potential. It was very dialogue-heavy and didn't really get into necromancy (but the demo is supposed to be just a small piece of the game). I'd recommend waiting for the new demo next year as the current one is so short.
 
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Very rough demo, but I agree there's potential. I had previously mentioned that I thought their release date seemed overly optimistic. I'm glad they've decided to take the time to refine the game further.

It was very dialogue-heavy and didn't really get into necromancy
I never encountered any combat in the demo. Did you?
 
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Very rough demo, but I agree there's potential. I had previously mentioned that I thought their release date seemed overly optimistic. I'm glad they've decided to take the time to refine the game further.


I never encountered any combat in the demo. Did you?
I think there was one or two combat encounters, but it's been awhile so I'm not sure.
 
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