Jan Klose, who is working on The Surge 2, was interviewed by Wccftech.
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The demo culminated in a battle with a boss, which initially appears to be a harmless statue, before transforming into a menacing ‘bot. Deck13 emphasized that you’ll be able to tackle bosses how you’d like, creating your own weak points. Generally speaking, The Surge 2’s combat looked notably smoother and quicker than in the first game, with the boss showdown being a particularly good demonstration of the improvements.
Following the demo, I got to sit down The Surge 2 director Jan Klose to discuss the game’s new world, updated combat, character customization, and more…
To start, could you give us a quick overview of The Surge 2’s story? When does it take place in relation to the first game?
The Surge 2 takes place a couple months after the first game, so we’re continuing the story. Of course, we’re no longer in this industrial setting of CREO Industries, but in Jericho City, where we’ll witness a lot of the effects of the mysterious power surge we witnessed in part one. As you can create your own character at the beginning of the game, there are different ways the story will evolve, depending on what character you pick. So, there’s not just one character anymore, we’re not playing as Warren, and we’ll encounter lots of characters that play a strong role in the story this time, and we can decide how to deal with them and how much we want to get involved in their stories.
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