The Totally NEW Team Corwin Thread

Mureall needs about 567k for L20. I think Alrik was 4-5 ranks behind me, basically a full level, and Corwin was roughly equal to him so probably 800-900k for them?

Spinner chain is about 120k XP. I think Wheloon is close to the same, but I only did a couple before abandoning the chain in disgust entirely so I don't have a good read on the XP total there.

At 17 you have 80k out of Druid's Deep, 170k out of Sharn 3, and 130k out of Harbringer 2. Plus the big XP out of Reaver's, which I'm missing Stealer and Kobold in the chart. Just Prey and Monastery are over 75k. Those should get most of us to 20.

Maybe we could run Stormhorns, or House C? House C would give us the Master Artificer and Lord of Blades raids, which we don't do often/at all. Stormhorns has the big XP of What Goes Up, and isn't too terrible except for WGU's end fight, and we really haven't ran that in awhile. Of course we always have IQ1 (100k) and IQ2 (80k) which we could run at any level, or Shavarath (which opens up Tower of Despair as an option).
 
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We need to farm you out an Attonment and a pale lav Dte. You need both. I can check if I have a tradable pale lav, not sure. Watch the platt house, seen them on there several times.
 
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For Intercession Ward items, the new quest Darkness and the Light has the Circlet of Shar. L4, not great at our current level, but it's there (there's also a L33 version). And you won't have to run Inferno of the Damned for it like Atonement. There is the Epic Glimpse of the Soul since we're running it on Epics now, but it's also found in Epic Inferno, so not any better.

The Stablestone out of Hunt or Be Hunted also has it, though it's L29 and we'd have to farm a Legendary quest.
 
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Have a pale lav that hasn't been equipped. just need to upgrade. can mail.
 
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Death Ward doesn't stop the intercession effect from the Quells, which shuts down divine spell casting completely. Problem is there's only a few items with Intercession Ward; Atonement, which drops in Heroic Inferno of the Damned, Epic Glimpse of the Soul, which drops in Epic Inferno, Stablestone out of Legendary Hunt or Be Hunted (which is a raid), and the Circlet of Shar out of Darkness and the Light, which has both a L4 heroic and a legendary version.

Pretty much the only one practical to farm for is the level 4 one.
 
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Additional detail - intercession also shuts down turning so my "Poof the Undead button" and burst heal is also useless for 30 seconds at a time.

We were getting 3-4 quells per wave equally spaced around the perimeter of the "island", about every 25 seconds. Pretty sure on both timings, but even if I'm off on the durations, the relationship (spawns 5 seconds faster than intercession lasts) is definitely right.

I'm not really built for it and I'd have to go shopping, but I wonder if the trick would be for the "center" to operate with scrolls/wands.
 
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Wizard or Sorc. Artie maybe for UMD. they not affected by intercession.
 
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For straight healing honestly Alchemist, Arty, or even Dark Hunter's admixtures might be better in this case. Dark Hunter at least isn't affected by intercession, or at least the Admixtures aren't (other spells should be, being quasi-Druid magic, but I generally only carry longer term buffs anyway on Rangers beyond their healing). I was even able to keep Peter, Alrik, and myself alive in the melee briefly once or twice when Dte was disabled. Problem is all three have no raise capability, though Arty and Alchy can UMD well enough. Dark Hunter has the skill points, but half ranks and no CHA means they're short on UMD in general. Problem with scrolls though is that they have such a long cool down, and you can't easily buy Mass Heal scrolls. They don't drop all that often either. I think I might have maybe a dozen or so stockpiled. So we can quickly end up overwhelmed relying on scrolls. To be fair, we have a Druid, Cleric, Paladin, Ranger, and Light Monk, so in theory we should have a bit of backup healing.

I was reminded why I also despise Soul Survivor (last quest in Sharn 3). Because 11 out of 8 times you get to the soul splitter, it bugs out and you're stuck on an invisible 'speak to Dorris' objective. Even if you follow the wiki. It's bad enough having to shepherd Dorris around with DDO's complete lack of pathfinding and tendency for pathfinding to disable itself every 15 seconds, but getting halfway through and finding out it can't be completed makes it worse.

*EDIT*

For the question of where to go after Spinner, while I haven't finished Stormhorns, I did do part of it getting Mirys to 20 after Soul Survivor annoyed me, and just those three (Tracker's Trap, Supply Lines, Breaking the Ice) was north of 120k XP by themselves. I'm thinking the entire chain may end up around 200k, putting it up there with Vecna in the later Heroics for XP. Not counting the explorer area, which I don't know well enough for a full run.

*EDIT*

More like 250k XP for Heroic Stormhorns. I forgot just how much XP What Goes Up has. Third-most behind Sharn (320k plus 2 sagas) and Vecna (290k plus a saga) in heroics. Though Stormhorns is part of a saga or two, you have to run Wheloon and Druid's Deep IIRC.
 
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I was thinking we'd do Stormhorns on epic (lvl27 base) to finish us off, actually. What Goes Up is basically a rank by itself, heroic or epic. We'll want eKeep for certain (BTA loot that's the best gear from 21 to 29) and I'm thinking all 3 EStar chains plus Caught in the Lag (which picks up a saga or two). After you get past eCatacombs at 23 and eGH at 24, it's a wasteland until eStormhorns so I hate to not have that available on the menu. As you've said before, running all the 21 and 22 content is generally enough to get toons to 24 or 25, but that push to 28 gets more tricky.

Saving Stormhorns for epic would take those out of the rotation for heroic unless we wanted to double up. Cannith could be a decent option to push us into the beginning of epics. I think some of us did a portion of Cannith last life to get Corwin capped but we definitely didn't go all the way to the raids. Reavers and Druid's Deep should be easy enough to under-level and I've had decent luck running Vecna a level early to get to 20.
 
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This video is very useful when it comes to seeing what to do in the different sections of the Ascension Chamber raid:
View: https://www.youtube.com/watch?v=5V7ZlZSnc3g


E. g. you see how to move in the goggles area, where the sarcophagi you need to break are, how the asteroids attack, how to make islands in the ice water room, how to escape the effect of the inferno in the main room etc.

I think the perfect time for us to do the raid is when we hit level 29. Then we can use legendary gear and have almost maxed out the epic destiny trees. So most characters should have self healing abilities.

In the video you see the person soloing the raid on elite at level 30. We're just running normal so I believe we have a fair chance beating the raid once we learn how to coordinate well. E. g. I think my paladin can solo the ice water room by just swimming in the water and use lay on hands to heal while jumping.

The asteroids room seems to be pretty easy once you know how the asteroids attack. You just need 2 persons back to back in the room with some precision regarding how to throw the boulders.

The tile room is the most difficult section since you need to wear goggles and coordinate with your partner so he/she can tell you when to move and when to stop. The video shows a trick regarding how to move so the risk of falling down is less. You need to fine tune which pillar you align from and move in a straight line towards the other side. It seems you can then move halfway between two tiles and if one of the two tiles is there you won't fall down. It's only when both sides disappear that you will fall. Obviously it's possible to time when you start so you can move across in one go without having to stop. We won't do it right on the first attempt, but it's definitely possible.

The inferno in the central room is mainly an issue after we have returned from the 3 areas with the sarcophagi. Then we just need 2 people with ice wands to create islands to jump down to in the water when they hear the Abbot mention the inferno. You have some seconds to respond before the inferno appears. The main issue we will have is that if a person is slow jumping to the ice island then he might have been hit with inferno and that will melt the island so all persons on that island will fall into the water and take massive damage. On high level epic we might survive and jump back to the main area, but we will need AOE healing fast. The most dangerous part about this is that if somebody dies in the war their soul stone will sink to the bottom of the water and it's too far up to swim up and be raised before you're teleported back. So it's actually better for those who are slow to just stay in the main area and get killed. Then they won't infect others and can be resurrected.

I think we will be able to finish this raid once we learn how to do it properly. At level 29+ I don't think the monsters or boss will be our threat. It's the coordination in the 3 areas that will be hard. However, I think we know where each person is best suitable so we can setup teams before we enter and let the one move into a ddoor to tell what's inside and then the partner can join or we can recall and reset if the first person who entered can't handle the area. We can decide to run some training sessions at low / mid level epic just to improve our skills before we make the real effort. That means we focus only on learning the 3 ddoor sections and not the main fight afterwards with the inferno.
 
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Cannith definitely is an option, 150k without the raids. Plus at least one explorer area's XP, even if it's not going to be much. If we decide to attempt the raids we have two more explorer areas worth and those XP numbers.

We could also run some of the challenges; we don't generally run those so they'd be something relatively fresh.

I remember why I dislike The Bark and the Blade too; it's a crapshoot as to whether the enemies will actually spawn in the canyons, or will bug out and end up requiring a restart. At least if it happens in the first canyon, you don't lose much time, but still... It's not as frequent as Soul Survivor breaking the puzzle (nearly 100% of the time) or the trash in Just Business deciding to never go active (which prevents the guy on the sky sled from following you past that point, about 50% of the time), but it's a definite sign that there's no QC involved here.
 
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As an aside, I've been cleaning out my mules, and there's a few more tomes in the occifer's chest.

*EDIT*

I've emptied out 4 mules, and had enough random junk that I'll never use to feed that Mureall's Epic Flints are both around 3 slots each. I even found enough Vigilance filigrees to get a full set on one, and just need one more Celerity to fill out the other. All that, and all I've really done is sort out the Feywild and Ravenloft gear and a chunk of the Myth Drannor stuff; I haven't touched Sharn or Borderlands stuff yet.

I also had enough random Shining Reliquary weapons to get a couple daggers as an upgrade for Mureall.
 
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The level 4 intersession item is worth trying to farm for. I have filigrees and then some. Just ping me in game or post which one you want here. And Jm, send him that pale lav. The flags and quest to upgrade it are 18 to 21 if memory servers so we could get some xp at least. We could just do a farming day for everyone. I need tokens and greater tokens myself.
 
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My bad, which toon to mail to? I'm getting old, that's my excuse and I'm sticking to it. :p
 
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Small update; I think it's the last of Tavern Tales coming online.

I think a couple of us were a little short on Coin Lord favor too? IQ is CL so that'll help.

Turned out you can't double tap two filigrees of the same type (no Vigilance Fortitude and Vigilance Fortitude Rare) so I'm back to being short of that and Celerity. I'm not sure if it counts if you put two of the same type onto two different weapons, but I think it's not supposed to if you put them on a minor artifact and a weapon so I'm not going to check. I like those three piece sets at 20 because you don't get the permanent haste feat until 27, and true sight is useful and saves an item slot (necklace usually). So if you have a Celerity that isn't Dexterity or Reflex, and a Vigilance that isn't Fortitude and Alertness, I'd appreciate it.
 
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Gotta love DDO… where your entire build hinges on finding that one stupid Celerity filigree you’ve never seen drop
 
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Check Mirys' mail.

I've actually taken to shopping for filigrees on the plat house. There's never any tomes for sale and I've got enough shroud mats to last forever so I started collecting filigree. Unfortunately, Celerity and Vigilance aren't sets I shop for, but I've picked up a few over time that you're welcome to. Over the past whatever, I've filled out or nearly filled out 11 sets that I'm tracking. Don't see rares on the plat house very often (I try to snap those up if I see them regardless of what set they are) but you can get pretty good benefits just off the standard ones. Now that I've started paying attention, I've realized complete sets aren't actually that critical. Having all 8 Dreadbringers doesn't really matter since you don't get any set benefits after 5.
 
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Check Mirys' mail
I appreciate it greatly. Mureall will definitely appreciate it once we hit 20 and she gets that big boost from having two filigree sets right away.

As an aside...

All across my vacation this last week every time I tried to cut grass, it rained. So today, back at work, I check the weather, and no rain in the forecast today. I get home, pull out the mower, and it starts raining on me.

Gotta love DDO… where your entire build hinges on finding that one stupid Celerity filigree you’ve never seen drop
And you will NEVER see that one item you need either. I pulled two more Vigilance: Fortitude filigrees, rare even, running one of the Whiteplume quests.
 
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Send it to Dte Jm.
 
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