Gideon's Gaming reviewed Together in Battle:
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Thanks Couchpotato!Together in Battle Review
Gideon’s Perspective
Back in 2022, I reviewed a game called Telepath Tactics: Liberated. It was an excellent tactics RPG in the vein of Fire Emblem. I loved the combat to such an extent that I was able to enjoy the fact that it was a linear game, rather than a procedural sandbox in the vein of X-COM or Battle Brothers, which I prefer. Yet, I had deeply wished to have that combat system in such a setting anyway.
Together in Battle is almost exactly that. It’s set in the same world as Telepath Tactics with the same combat system, but it’s much less on rails. You engage in numerous procedural arena battles with a roster of ever-changing characters, alongside scripted story elements and random events.
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The combat portions are chased with neat camp interactions for some organic storytelling, a fun card game, and scripted plot segments. There’s a ton of classes to play with as well, with numerous ways you could build out your roster, a variety that very much reminds me of the good old days of Final Fantasy Tactics.
Together in Battle has a couple of rough spots on an otherwise exceptionally solid tactics game. It’s a great example of a developer taking an existing system that already worked great and building on it with a new idea. Not every game needs to reinvent the wheel; in fact, a lot of them probably shouldn’t. Together in Battle is a poster child for why building upon one’s past can be a great thing.
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