Axioms Of Dominion
Watchdog
- Joined
- January 1, 2022
- Messages
- 50
Told to post this here. Also someone recommended Etryian Odyssey which seems kinda close, probably the closest I've heard of. Am personally not a fan of the art style but will look at class guides at least and maybe get over it. However it doesn't quite get there.
This is probablya very specific request. I'd like a turn based RPG where you've got more than 3-4 people and where there's lots of options for non-standard magical Paths.
GW1 probably has the most synergy based "Affliction" system I've seen with bleed, poison, disease, and a couple more effects. Sadly it is an ARPG, mmo, caps characters at 8 skills, and has limited control magic options.
The Owlcat Pathfinder games meet several of the qualifications but now the key one, which is longer battles, 10-40 "turns/ticks", with expansive affliction/dot/debuff magic. Furthermore they are typically played with pre-buffing, and their buffs are kinda lame aside from Haste. +2 to ability scores or the size up/down spells.
I'd like to see something like, specifically for affliction magic, casting an acid spell or fatigue/shadow or bleed spell on a target, which opens them up to poison and disease and rot and so forth. Maybe some spells requires lots of "marks" from other abilities to allow them to target so you can't do those first but they have a stronger effect.
I'd accept even something like the GW1 system with more abilities, though, cause I don't wanna be too picky.
Would be, optionally, nice if you could do stacking control effects as well and the limited on just perma stunlocking would be resources like mana and such. The best individual spells would cost a lot so you couldn't just cast them on repeat.
This is probablya very specific request. I'd like a turn based RPG where you've got more than 3-4 people and where there's lots of options for non-standard magical Paths.
GW1 probably has the most synergy based "Affliction" system I've seen with bleed, poison, disease, and a couple more effects. Sadly it is an ARPG, mmo, caps characters at 8 skills, and has limited control magic options.
The Owlcat Pathfinder games meet several of the qualifications but now the key one, which is longer battles, 10-40 "turns/ticks", with expansive affliction/dot/debuff magic. Furthermore they are typically played with pre-buffing, and their buffs are kinda lame aside from Haste. +2 to ability scores or the size up/down spells.
I'd like to see something like, specifically for affliction magic, casting an acid spell or fatigue/shadow or bleed spell on a target, which opens them up to poison and disease and rot and so forth. Maybe some spells requires lots of "marks" from other abilities to allow them to target so you can't do those first but they have a stronger effect.
I'd accept even something like the GW1 system with more abilities, though, cause I don't wanna be too picky.
Would be, optionally, nice if you could do stacking control effects as well and the limited on just perma stunlocking would be resources like mana and such. The best individual spells would cost a lot so you couldn't just cast them on repeat.
- Joined
- Jan 1, 2022
- Messages
- 50