Two Worlds - Patch v1.4 Released

Dhruin

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A v1.4 patch has been released for Reality Pump's Two Worlds. Here's the announcement at the official site:
After paying close attention to dedicated fans, the Two Worlds development team at Reality Pump have been hard at work preparing the official 1.4 update for Topware's epic free-roaming RPG. A huge number of suggestions, proposals and requests from Two World's steadily-growing fanbase have been incorporated into the 1.4 file, which marks a significant update from smaller updates released soon after the game's European mainland release. Coming in at 298 MB for users updating from the 1.0 retail version (1.3 > 1.4: 176 MB), the 1.4 update brings a considerable improvement in both gameplay and technical terms and is not to be missed by anyone who's been lured into Two Worlds' rich and incredibly detailed universe. The 1.4 update will also be included in the US and UK retail versions, which SouthPeak Games will be releasing in late summer 2007. The 1.4 update can be downloaded from the support area.
The file can be grabbed at the official site, Filefront and Gamers Hell (thanks Melvil and Blue's) and the patch notes were posted on our forums yesterday by jorgamesh. Here are the Balancing and New Features sections:
Balancing:

*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skill requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - Objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

New features:

- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info
- Bow auto aiming option added
- Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near first teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.
Note that a new game needs to be started for those features marked with an asterisk.
More information.
 
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While all this is great, my only concern was the statement that UK and US release wouldn't be until LATE summer!! I thought the new date was July, while to me, late August would equal a late summer release!!
 
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8 May 2007 - Patch 1.1
10 May 2007 - Patch 1.2
18 May 2007 - Patch 1.3
12 June 2007 - Patch 1.4 (latest)

Maybe they should have waited for awhile before releasing the game in Germany. But then again, feedback has helped tremendously with the progress of patches which contributes to a more complete and well-balanced game when it is released internationally.

It's nice to see such effort from a developer.
 
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Yes. My thanks to all of you dedicated European beta testers out there! ;)

I caught that little "Late summer" comment too, Corwin. ARRGGHH!! At this point I say it's nice to have a pre-patched game, but at this rate we'll never get it over here 'cause they keeping patching the blasted thing! :pout:
 
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Oh, I have that date, but they also promised a June date for a LONG time first, as well!! I don't trust these release dates at all anymore!!!!
 
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This one seems reasonable to me. The delay was clearly mandated by the state of the game and the comments about including the 1.4 patch seem to indicate they may be happy with this one, so I think they'll stick with July.

I've played around for a few minutes with a German Royal Edition patched to 1.3 and it has promise but the dialogue is pretty dire, so I wouldn't be in too much of a hurry.
 
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It makes me sad to think about how good Gothic 3 could have been if Piranha Bytes\Pluto 13 had been this dedicated to fixing their game. Kudos to Reality Pump for listening to fan feedback and actually taking action.
 
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I like it that they focused so much on rebalancing their game but also added a bit
of content for free.

Those are healthy practises ,refreshing after the PB debacle...

Anyone played with the 1.4 patch ?
 
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They added Depth of Field(DOF) with a patch?!? That is a huge feature to add with a patch. I think it must have already been in the graphics engine to begin with and this patch simply allows you to enable it.
 
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Maybe some of these companies should hire a few of us to help them re-write their dialogue into better English if that seems to be a concern!! :)
 
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Great support. I am still not sure should I buy "Royal Edition" of the game which is already available here in Slovenia or wait for the regular edition.:)
 
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They added Depth of Field(DOF) with a patch?!? That is a huge feature to add with a patch. I think it must have already been in the graphics engine to begin with and this patch simply allows you to enable it.

Yes, it already was in the graphics engine. You can type Engine.AutoDoF 1 in the console and it will appear. It was already enabled in the dialogue system from release. The dialogue system is impressive, but the dialogues are either really bad or brilliant.

Great support. I am still not sure should I buy "Royal Edition" of the game which is already available here in Slovenia or wait for the regular edition.

It depends upon how much you want to pay for your version. Personally I would say you should wait until the standard version is released, but if you like all the content that follows the Royal Edition then you might consider buying it after all.
 
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It depends upon how much you want to pay for your version. Personally I would say you should wait until the standard version is released, but if you like all the content that follows the Royal Edition then you might consider buying it after all.
I really like the content and the box is huge and beautiful, but it costs 67 evro, a bit too much for me at the moment.
 
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For me, the game shines the first few hours, and the pretty soon stinks due to balancing reasons. If they managed to change balancing SUBSTANTIALLY in 1.4, this is a good thing. If they manage to patch the enemy AI some day, this would make the game interesting for me again.
 
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Indeed, it seems that a heck of a lot of rebalancing has been implemented in the 1.4 patch...see 'changelog' here...
http://www.insidetwoworlds.com/

Also posted by Khan on the same forum -
[The rebalancing is exceptional Thanks for taking your time and making it accurate.]

I can't see any reason to hold back now...there's even talk of a 1.5 patch in the future, after US and UK release.
 
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