The Rampant Coyote has a new post on his site about Ultima 7 finally being sold on GOG, and how his friend he gifted the game to didn't finish it.
More information.Since it’s now for sale again after nearly twenty years via GOG.COM, when a friend told me he had never played Ultima 7, I made a gift of it to him. I was kinda excited to hear what he thought of it, but I was not immune to one noteworthy fear: What if he didn’t like it? Ultima 7 was different even in its day, in an era when RPGs were a bit different from how they are today.
He promises to do a little write-up in the future, but the bottom line is: He got lost, bored, and gave up. While I don’t believe he’s a fan of extensive hand-holding in games, he really felt like he could use a lot more direction in U7. And to be fair – even back in 1992, when I first played, I hit a point where I got lost and bored and put the game on the shelf for a few weeks. Then I came back with a vengeance, finished the rest of the game within a couple of days (including one full where I was stuck at home with a wrenched knee – yes, queue the old Skyrim meme jokes…) It was a mesmerizing, wonderful experience – so much so that only hours after finishing the game, I re-installed Ultima 4 and started playing it just so I could spend more time in Britannia.
This saddens me on a number of levels, because U7 still remains not just a milestone, but still an old favorite. I haven’t played it start-to-finish in a long time, but every time I do jump in – to grab a screenshot or just as a reminder – I find myself sucked in, talking to characters I only vaguely remember (if at all). It’s impossible to completely go back, as after a couple of sentences of dialog I find myself remembering a little bit more about the entire game and what’s supposed to happen next. So I can’t quite join my friend in giving it a clean-slate playthrough.