Unity merging with ironSource
You may have seen that Unity was merging with ironSource:
WccfTech has more to say on this:
I haven't checked so I don't know how much of that is true, links are provided in the article for anyone interested. The fact it's specialized in monetization should be enough in itself.
For me it's just another reason to be cautious around Unity games, but of course it mainly depends how it's used. Some of the performance issues can surely be improved with smart programming techniques and avoiding to use too many lighting effects, and I suppose that monetization features should be announced. Then there's the financial aspect, will there be any support if the company goes under?
You may have seen that Unity was merging with ironSource:
Unity announced today that it has entered into an agreement to merge with ironSource, harnessing the company's tools, platform, technology, and talent to form an end-to-end platform that enables creators to more easily create, publish, run, monetize, and grow live games and RT3D content seamlessly. [. . .]
WccfTech has more to say on this:
Unity Announces Merger with Known Malware Provider IronSource
If I were you, I'd probably uninstall Parsec right this second as Unity has announced that it's going to go into a merger with 'leading business platform' IronSource. While this might seem like a standard merger for some, more experienced users know that this should raise alarm bells. Why? Well, let's take a look at the history of the company Unity is merging with.
Not long after laying off hundreds of workers, Unity announced that the company would merge with IronSource. The latter company is described as "a leading business platform that empowers mobile content creators to turn their apps into scalable, successful businesses." In reality, IronSource is a company known for creating malware toolbars.
[. . .]
I haven't checked so I don't know how much of that is true, links are provided in the article for anyone interested. The fact it's specialized in monetization should be enough in itself.
For me it's just another reason to be cautious around Unity games, but of course it mainly depends how it's used. Some of the performance issues can surely be improved with smart programming techniques and avoiding to use too many lighting effects, and I suppose that monetization features should be announced. Then there's the financial aspect, will there be any support if the company goes under?
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