Vagrus: The Riven Realms - Devlog #63

HiddenX

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Lost Pilgrims Studio posted devlog #63 of Vagrus - The Riven Realms. They have added more information to the Glossary, and optimized the storage of Unity assets, thus reducing the memory usage:

Devlog#63 | Glossary and Back-end Improvements

A devlog post about implemented features

Hey everyone,

Revamping campaign map movement and scouting into a sleeker system finally allowed us to move on to other things our players have expressed the need for. First off, many of you wanted more information and clarity on gameplay mechanics to be able to better understand its complexity - rightly so. That is why we are publishing a Beta version of the new Glossary.

The Glossary

This feature doesn't contain story or lore content, but is aimed at clarifying game mechanisms and UI segments. It is accessible in the game by pressing 'G' or clicking on the eye icon in the top-right corner of the screen.


The Glossary is structured into seven main categories representing the main facets of Vagrus's
gameplay mechanics. These categories are Story, Combat, Comitatus, Factions, Trading, Settlements, and Campaign Map. All of these have subcategories, which in turn have their own subcategories, making the Glossary appear in a three-tier structure. Thus, when you browse the Glossary, you can read more about a certain topic by navigating to subcategories, after which you can easily get back to higher levels.

[...]
Thanks Redglyph!

More information.
 
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