Lost Pilgrims Studio looks back at 2024:
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Thanks Couchpotato!A Review of 2024 and Happy 2025
Fellow vagri,
With 2024 behind us, we're closing the book on those adventures and looking forward to what 2025 brings. For this occasion, we thought we’d look back on the past year and list some of the things that happened around Vagrus.
How It Started
We kicked off 2024 with a post about our plans for the year. In retrospect, wanting to release smaller bits of content at intervals while developing two very content-heavy DLCs with our tiny writing team was wishful thinking. Why it did not exactly pan out like that also involved a lot of other factors, like the many, many other aspects of the game we’ve worked hard to improve. Also, it seems that there’s no such thing as “smaller bits of content” when it comes to Vagrus. With millions of words worth of written content behind us, everything is interconnected and adding things can be very tricky. Also, players now expect meaty additions, so just any odd small story just won’t cut it. Still, this effort gave us Clandestine, so it was not in vain.
Clandestine Part 1
Of course, we haven’t forgotten about Clandestine, which started out as a multi-part, free questline that we wanted to add part by part. Unfortunately, we fell in love with it, so it became intricate and too big in scope. We have every intention to keep adding the other parts but with the shift of the industry towards the middle of the year, we realized that we can’t spare the capacity for more free stuff for a while and instead have to concentrate on things that generate revenue. It’s not an ideal position but watching so many companies and studios close down around us made us face harsh realities. We’re super satisfied with Part 1, though – it has a unique atmosphere, artistic identity, and creepy storyline that we’d love to revisit one day.
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