Warhammer 40K: Chaos Gate - Review

HiddenX

The Elder Spy
Staff member
Original Sin Donor
Original Sin 2 Donor
Joined
Oct 18, 2006
Messages
15,682
Location
NRW/Germany
Mortismal Gaming reviewed Warhammer 40k: Chaos Gate - Daemonhunters:

Warhammer 40k | Chaos Gate: Daemonhunters - Review After 100%



Talking about the most recent warhammer 40k trpg that is Daemonhunters after doing all of the things.

Timestamps:
00:00 Intro
01:32 Plot Set-Up
02:30 Broad Thoughts On Story
03:54 Difficulty Settings
05:00 Worldbuilding
09:50 Combat
14:12 Positives
15:33 Negatives
16:55 Conclusion
17:54 Wrap Up

More information.
 

Pladio

Guardian of Nonsense
Staff member
Moderator
RPGWatch Donor
Original Sin Donor
Joined
Nov 13, 2006
Messages
8,146
Location
Manchester, United Kingdom
Reviewer complains about a "very busy" UI that looks just fine to me! Well designed.
I think the UI is good except for the character abilities sheets. They're very busy without adding value.

Other than that I would have preferred fewer menus. In other words why do I need to click on load out, then melee weapon and then melee weapon type. Just feels cumbersome.

Finally the load out screens don't show everything a character carries in an easily viewable way, but that's more minor.
 

Pladio

Guardian of Nonsense
Staff member
Moderator
RPGWatch Donor
Original Sin Donor
Joined
Nov 13, 2006
Messages
8,146
Location
Manchester, United Kingdom
So I've been playing some more.

I've only had party wipes on boss fights but otherwise the game is a bit easy now on normal difficulty.

There's a spell like thing that allows teleportation of the entire squad at once.

Many maps have a sole objective so as soon as I see it I tp my party and kill the objective in one turn. Its a bit op.
 

Pladio

Guardian of Nonsense
Staff member
Moderator
RPGWatch Donor
Original Sin Donor
Joined
Nov 13, 2006
Messages
8,146
Location
Manchester, United Kingdom
I just ran into my first bug.

The game has a mechanism to give bonuses to enemies - one of these is to make them explode on death - essentially making you die if you melee them.
I threw a grenade on one which caused a chain reaction killing 3 units. Then the game said "fuck it" - you're not allowed to play anymore :D
 

JDR13

SasqWatch
Original Sin Donor
Joined
Oct 21, 2006
Messages
33,218
Location
Florida, US
Has anyone played both this and King Arthur: Knight's Tale? I'm wondering how the two compare. Which one is currently more polished, etc.
 

Pladio

Guardian of Nonsense
Staff member
Moderator
RPGWatch Donor
Original Sin Donor
Joined
Nov 13, 2006
Messages
8,146
Location
Manchester, United Kingdom
Has anyone played both this and King Arthur: Knight's Tale? I'm wondering how the two compare. Which one is currently more polished, etc.
No sorry.

I am planning to get it though but after I finish expeditions Rome first.
 
Top Bottom