I'm currently playing Crusader Kings Deus Vault.
What a truly bizarre game this is. It's basically a misery simulator. A game equivalent of Murphy's Law combined with someone constantly poking you in the eye.
It's grand Strategy, but the concept of strategy is greatly offset by the fact that pretty much every mechanic in the game is designed to shaft you in the nutsack whenever you try to actually implement any kind of strategy.
The main meat of the game seems to be choosing how stressed out you want children to be, being constantly nagged about who your daughter should marry, and paying out huge sums of money in exchange for not risking either death or severe wounds or excommunication.
A game where the objective is to make all the territories around you be held by members of your own family, only for said family members to declare independence with even greater ferocity and aggression than any other faction in the game.
And just when you've got the hang of making sure all the territories are held by 'your guys', you look at the inheritance roster only to find the next in line is actually some random prince from one of your rivals because his dad married one of your daughters 75 years ago, leaving all 23 of your actual family members (with your surname) 33rd in line for the throne.
You have one objective as a king, to produce lots of sons, so it comes as zero surprise that after 3 generations of Kings, all with fertility traits, all the kings managed to produce 1 son and 5 daughters, three times in a row!
Oh and the bugs… its one of those games where you're never quite sure if anything you're seeing is intended or just some weird bug. You check your loyalty stats page and see that everyone is 100% loyal, only to have a territory declare independence a few days later, for example. Yes, there could be an intended game-reason for this, but on the other hand, no, I don't think it's supposed to be like this.
After a few hilariously abstract starts full of laughter, rage and bewilderment, it all gradually starts coming together and begins to feel like something at least approaching strategy.
If a strategy game was actually a roguelike in disguise.
Needless to say I've spent about 60 hours playing it so far and am greatly looking forward to my next session. The addiction factor is 'uge!