danutz_plusplus
SasqWatch
- Joined
- Jul 31, 2007
- Messages
- 4,596
I decided I was too harsh and judgemental about my first impressions of Daggerfall, after having only spent around 2h with it. Plus some of the issues I was having might be due to the unity version. The graphical ones at least. So I removed my impressions. I'll reserve judgement when I have more time to dedicate to it.
But, in short, my main issues was that it was too similar to Morrowind, which also offered a very beautiful world to explore (especially with the latest community graphical updates), while only being slightly more sophisticated mechanically (from what I managed to see and read about it) than Morrowind, and offering a humongous world to explore, but which unfortunately is dragged down by the fact that it's very samey and randomly generated. (exploration which also suffered from the graphical glitches I had). Which is understandable as you could not have that big of world, crafted by hand. Especially not back then.
I'll try it again when I have a lot more time to dedicate to it. I really want to like it, since in theory I love how ambitious it is with the scope that it tackles.
But, in short, my main issues was that it was too similar to Morrowind, which also offered a very beautiful world to explore (especially with the latest community graphical updates), while only being slightly more sophisticated mechanically (from what I managed to see and read about it) than Morrowind, and offering a humongous world to explore, but which unfortunately is dragged down by the fact that it's very samey and randomly generated. (exploration which also suffered from the graphical glitches I had). Which is understandable as you could not have that big of world, crafted by hand. Especially not back then.
I'll try it again when I have a lot more time to dedicate to it. I really want to like it, since in theory I love how ambitious it is with the scope that it tackles.
- Joined
- Jul 31, 2007
- Messages
- 4,596