danutz_plusplus
SasqWatch
- Joined
- Jul 31, 2007
- Messages
- 4,596
I'm particularly anal when it comes to the mouse aiming in first-person shooters, and I definitely didn't experience what you're describing. I wonder if you're having the issue with mouse acceleration that I mentioned.
Either that, or it's an issue with the remasters.
Yeah, the remasters seem to be unstable. Bioshock 1 Remastered only crashed once or twice in the whole playthrough I think, but 2 is incredible unstable.
Yeah, I mentioned that about the remastered versions in my last post, but you probably didn't see the edit before you replied. The crashing seems to be an issue with those versions.
Indeed.
Anyway, back to what I played in the mean time. I put Minerva's Den on hold and started up Infinite. And I'm around 2h into it, and man what a difference. I either have fantastic rose-tinted glasses of denial, or the difference is indeed like I said before, remarkable.
The shooting can't be compared. In Infinite the crosshair is a dot, not a huge circle. Your pistol shots have precision. I can actually get headshots from a distance. You can sprint around which makes movement faster, or at least perceived fastness. The gun models are way more appropriate in size, and don't take up your whole screen. Everything is just way more spaced out. In Bioshock 1 I constantly felt like I was having shootouts at 2-3 steps around me. The available space and how fast enemies move, plus how tight the shooting feels in comparison. There's really no comparison imo. If I'm really not getting this across I must not be using the right words to express how much of a difference it is. I can hardly wait to get the vigor that makes enemies bounce from cover. That was my favorite.
Aside from the tight controls, the game just looks beautiful as heck. I forgot how nice looking the opening areas are. Even though it's an UE3 game, and you can clearly see the polygonal models sometimes, the textures are so nice to look at. And the lighting. Really beautiful.
The only worst thing, so far that I've noticed, than Bioshock 1, is the health system. I completly forgot there's no healing items that you carry with you. And the other worse thing (though the way it was implemented in Bioshock 1 wasn't that much of an improvement) is the save system. Really? No save option? Just autosaves? I completely forgot that. So basically, when I have to close the game, I just have to hope I'm either not too deep into something and the checkpoint isn't that far off. Such a shame. I can live with the health system, but checkpoint savesystem is just terrible. God damn console games.
- Joined
- Jul 31, 2007
- Messages
- 4,596