I really don't know what the hell is wrong with the skill trees in Diablo 4, but I 90% of the time always play a rogue, and I level up and I honestly don't know what to pick as skills.
There's only one build I've loved and somehow I keep doing that same one. I effectively level up through certain skill brackets and can't find anything interesting to pick. I always resort to the same thing.
I'm not sure what went wrong, but some feels very off about the skill tree in Diablo 4.
Also, since I'm spilling my guts. I can't believe they keep scaling the whole world. Ever since they did this in Diablo 3 they can't do differently.
I feel the whole identity of a monster is lost if I can encounter the same monster at level 10 and at level 100, and they just scale its damage and hitpoints.
The whole great thing about D2 was that you knew monsters were always at a certain level and they had an identity because of that difficulty level.
Now they're simply a stat monster, scaled to whatever level I'm at.
I keep hoping for that Paladin class, the only other class I played religiously in D2. But it's not coming with the first expansion.