This is amazing! 32-unit imperial army on the turn-based tactical battlefield!
WAAAARRHGG!!
I enhanced the soundtrack by copy-pasting at least 4 or 5 additional Space Marine + W40K_DOWII game tracks into each Sanctus Reach music file - Battle0..Battle7.mp3. Originally they were about 3-5MBs each. Now they became 21-35MB each and I saved all as highest quality VBR.
Hah! With increased size fonts now the game has become thoroughly playable! It just needed a lil' fixing!
Oh, and of course always the maximum number of units in battle as offered on the roster.
Did the same with X-Piratez and The XCOM-Files, so instead of the usual ~8 comandos a full mob of ~44 idiots was standing not only inside my troop carriers, but ON their ROOF as well.
I love massive mayhem games.
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Holy mackerels! After defeating the rather large main orc army, another one appeared, because of hardest difficulty!
They streamed in from the south-east and north west. Both mob was cornered and massacred at the spot. This was an unprecedented opportunity to gain levels and about of my 11 units leveled up.
Corpses littered the battlefield. Good to see a game that doesn't make all corpses disappear. I wanted total chaos and I got it. What an excellent game! I don't remember even
Dark Omen being so bloody, probably because the tech limitations then. Now finally a turn-based large scale game arrived, which is able to show a field of glorious corpses!
You remain in full tactical control at all points of this mega-massacre: