Wild Terra 2: New Lands. Open World multiplayer life simulator in medieval world

rootstereo

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Wild Terra 2: New Lands. Open World multiplayer in development.
Here everyone will find an occupation and do whatever you want: world exploration, fishing, hunting, crafting, home decorating. Fights and castle sieges will be add in the next future.
I wanted to share it because I think people who like this kind of games (as I do) will find it interesting, the game has a lot of nice features to show up on his early stage of development and is updated every week.

Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied .


Some features:

*The game has change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
*Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Rivers, seas, lakes, swamps. Advanced water shaders.
*Variety of animals. Monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
*Combat system. with melee and ranged attacks, defense. Combat skills.
*Deep system of craft and building. Mining, construction, husbandry, cooking, fishing, smithing and other skills. Possibility of building houses, campfires, a lof of structures for process material and crafting.
*Character states. An expanded system of fatigue, hunger, and satiety with different types of food.
*System of quests with lines. Basic tutorial.

Recently add fishing, blacksmithing and house building system.

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Raids and sieges.
Join groups and create clans. You are waiting for the siege of medieval castles, hunting for huge bosses and adventures in dungeons.

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Character customization and changes over time.
Change hairstyles, grow a beard and do not overdo it with food, otherwise, you may not fit into your brand new armor.

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Give it a try.

https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/
 
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Jan 22, 2020
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Development field of Wild Terra 2 Online: New Lands. Take a look on our progress

Hello friends! :biggrin:

Development report for Wild Terra 2 Online. In recent days we have been working on the construction of the main continent, new biomes and creatures. We add a ship model which allows us to travel to new continents, this is how it looks. ♡

https://i.imgur.com/2WRugvA.jpg

Wild Terra 2: New Lands is being developed with Unity. The alpha stage of early access with start on February 20th. Also recently added house building, blacksmithing and fishing to the game.

https://i.imgur.com/SFh0ZB5.jpg

Wishlist: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

Site of the proyect if want to support us:

https://www.wildterra2.com/
 
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Will track and wish listed for now. Need to learn more about it first. I like the idea though.
 
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Hello friends, our new game in development Wild Terra 2 Online, sandbox open world in a medieval world controlled only by players. Alpha Tests was recently released and is in full swing: more than 300 characters, 3000 buildings and 165,545 items have already been created. Swamp monsters were added in the new continent!

https://www.wildterra2.com/

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What has already been done in the game and will be available at this stage?

- Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.
- A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures.
- Construction of houses and other structures for survival and production.
- New structures have been added, such as hand mills, mortars and much more.
- A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).
- Apple trees and wild cereals have appeared, also new recipes available.
- Experience x3.
- Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).
- The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. to make it easier the hunt mechanics.
- 16 animals and monsters for hunting, including bosses.
- PvP and PvE. Fight against other players and team up to fight bosses.
- Fishing, mounts and pets.
- Change of daytime, weather and seasons.

New gameplay video: Swam creatures. Alpha testing:

https://www.youtube.com/watch?v=DNqCpgRhaso&feature=emb_title

The game is being made thanks to the support of the community, without investors or publishers. We will make the game exactly as we and the community wish.
Thanks to everyone who supports the project and takes part in testing. Thanks to your feedback, we were able to identify many things that we need to improve and develop. Also, we will significantly speed up your gained experience on the next test.

Dates of upcoming tests:
from March 13 to March 17 the second stage of Alpha.
from March 27 to March 31 the third stage of Alpha.
Dates for the next steps will be announced later.

Thanks so much for reading. Support development if u liked the game.
https://www.wildterra2.com/

Join our Discord to chat with us and watch more info about our game.
https://discord.gg/sSR8vu

Thanks so much for reading.
 
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2nd stage of Alpha has alredy begun on Wild Terra 2. We added a new solo dungeon to the game, a labyrinth with many corridors and the main room. Now you can go to a dungeon alone. A dungeon always has a master, and you can invite a group of players to your dungeon if you are the leader.

Rate x3 on Gathering and experience. There is opportunity to skip the initial tutorial missions, and on the coasts, there are ships to travel between Starting Island and the main Continent.

New monsters have been added: large and small Stone Golems, as well as the boss - three huge Stone Guards with different types of attacks.

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By purchasing a Wild Terra 2 pack, in addition to access to testing, coolest mounts and other rewards, you get access to closed channels and voting on Discord, which directly affects the development of the game. In our cozy chat, you can chat with developers and other players who supported the project, propose a new idea and discuss existing ones. Access to closed chats is also available to invited friends.

We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future: Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons.
1. Level up of pets with characteristics update and bonus effects for a pet owner.
2. Passive combat and peaceful abilities that unlock at certain skill levels.
3. Additional bonuses that depend on the skill level.
4. Display of fuel and recipes in production structures.
5. Updated fishing interface, new types of fish and places for fishing.
6. Updated chat: channel tabs, hiding chat on the screen, etc.
7. Sorting items in inventory and containers.
8. Favorite recipes in a separate tab, and navigation on materials in recipes.
9. Highlighting new abilities, new items in inventory, new unlocked recipes in the craft book.
10. Comparison of an item with an equipped item.

Join us on Discord: https://discord.gg/NZhbfMR
 
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The development of the game progresses very well thanks to the support of our players. That is why we want to bring together the most loyal and those who enjoy this kind of games and who find in Wild Terra 2, all the elements and features that yearn for a survival mmorpg of this style. Join us in the development of our dream game.


What has been done in the lastest days?

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- We are redoing the system of walkable areas, which will eliminate bugs with stairs, the impossibility of combining foundations, and will open other new possibilities.

- New containers have been added to craft - a wooden box and a bedside table.

- Added models of a stockade.

- Added icons for a bear's head and helmet.

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Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.

New bonuses and abilities:

Heavy armor. Main bonus: damage absorption.

Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement.

Passive ability “Spikes”. Reflects some of the absorbed melee damage back to the attacker.

Passive ability “Blades”. Reflects even more absorbed melee damage back to the attacker.

Light armor
. Main bonus: evasion.

Passive ability “Dodge pace”. Briefly speeds up the movement after each successful dodge.

Shields. Main bonus: block.

Active ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement.

Passive ability “Firm hand”. The shield continues to block even in stun.

Passive ability “Flexible arm”. The shield continues to block even from rear attacks.

Blunts.

Passive ability “Blunt stun”. Chance to stun a target with usual hits.

Knives.

Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage.

Axes.

Passive ability "Axe wounds". Critical hits cause bleeding.

Gathering, Skinning, Lumberjacking, Mining, Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.

Passive abilities that increase the number of received resources of a certain skill.

Passive abilities that allow you to get some resources, even with unsuccessful mining.

Passive abilities that accelerate the process of extracting resources of a certain skill.

Passive abilities that additionally increase the number of received resources of a certain skill.

Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing.

Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing.

The list of active and passive skills will increase, unique features for each skill will be added!

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Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.

- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.

- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.

- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.

- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.

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List of already added rewards:

Hero Pack. Legendary mount Dragon, legendary pet Lion, the legendary helmet of the Hero, noble attire.
Conqueror Pack. Epic mount Cerberus, epic pet Spider, the epic helmet of the Conqueror, noble attire.
Check our last video gameplay

Wild Terra 2. #STAYHOME pack video demonstration. Play now!

https://www.youtube.com/watch?v=YGHuDmo1i-k
 
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- Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors! A lot of freedom to build different houses.

https://i.imgur.com/xqxrNTj.gifv

- A pillar with a lantern was added to the buildings to illuminate the territory.

- Books for different skills have been added to godsends (They appear on the map and grant different items, such as armor, skill books, ammunition, materials). When using a book, you'll gain the experience points of the corresponding skill.

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I personally enjoyed the gathering/crafting/building aspect of WT1. The combat/mobs were ok. Again, it seems this new version is a totally new game that just shares lore/mechanics, not an actual shared world (like an expansion for many games).
 
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The next phase of testing will be available on June. Access to Settel pack owners.

Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.

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Settler pack gif: https://i.imgur.com/U3Xid0E.gifv

Working on the skill of catching and taming animals to improve taming proficiency. Also we continue to keep improving synchronization of animals and directions of the cardinal points are added to the minimap.

Added a new set of hardened leather armor has been added to the game.

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Two crypts and a necromancer basement are available for exploration at the Graveyard.
Hardened leather armor, as well as all materials and processes for crafting it.

Two new exotic weapons:
Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.
Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.
 
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Pets in the World of Wild Terra 2

In this part we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.

The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.

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Catching and taming

To catch your future pet, you need to throw a snare to an animal and slow it down (large animals will need to be pre-loosened). The caught animal has the “Fear Level” parameter, and in order for the future pet to recognize you as its master, it is necessary to care and periodically feed it. For the successful catching and taming, the level of skill “Taming” is also important.

Leveling and bonuses

Has your pet already recognized you as owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less.

Breeding and exchange

All pets will also be divided by gender. Put two pets with different sexes of the same species in a pen, and after a while you can get a new pet. The characteristics of the resulting pet will depend on the characteristics of its parents, but some of the abilities will still remain random.

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The next level of dominium - Stone Dominium has been added to the game. It has a large storage capacity, stone fences and an increased adjacent area for construction.

Work is underway to rework Starting Island and filling the new continent, adding new locations, villages, as well as other interesting places and farming zones.
 
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Hello friends, I hope that people who is reading this and follow the news is having a good time! If you are looking what to play this quarantine. Try Wild Terra 2, free trial period from June 9th to 14.

I'm pleased to announce that Closed Beta is coming soon to Wild Terra! Will launch a free trial period, it will begin on June 9th at 5:00 pm UTC. Test Wild Terra 2 for FREE. June 9 - 14.

Add the game to your wish list and subscribe, to not miss: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

During the free period, we want to test the load on the servers. Remember hat the game is under development, and you may find some errors or problems. You can inform about it on discord: https://discord.gg/NZhbfMR

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Support the project and get special bonuses! Settler, Conqueror, and Hero pack owners will have access:

- Access to the closed Beta from June 5th, four days before the rest.
- Play after the free period ALL SUMMER!After the end of the free period, your progress will continue.
- Access to all next stages of testing.The full version of the game after its release on Steam.
- Access to a private chat on Discord, where we discuss ideas, plans, and arrange polls that influence further development.
- Unique pets.
- Special mounts.
- Unique helmets.
- Many other rewards, depending on the pack.

Get an access pack and support Wild Terra 2 if you like the game.

https://www.wildterra2.com/

Don't miss the chance to try Wild Terra 2 Online for free.
 
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Jan 22, 2020
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The first phase of the Closed Beta has begun!

Play for free from June 16th, 5pm UTC to June 22th, 5pm UTC.


A free period was planned as part of the “Steam Game Festival” and was scheduled to begin on June 9th. Unfortunately, due to protests in the USA, Valve decided to postpone the Festival to June 16th. We cannot influence this decision in any way.

But there is good news. Now we have more time to prepare, which will have a positive effect on fixing bugs, optimizing the server, and adding new content!

We remind you that you can start playing now. Access to Closed Beta is available to owners of the Settler, Conqueror, Hero, and StayHome packs.
 
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Hello friends! Closed BETA NOW LIVE! Play for free from Today 16th to June 22th.

Welcome to our Discord: https://discord.gg/NZhbfMR Chat with the developers of Wild Terra 2 and discuss the game with other players

I want to remind you that you guys can try now Wild Terra 2 for free from June 16th to 22th, and also, if you want to support the development of the game, you can continue to play during the summer. However, keep in mind that the game is under development and there may be interruptions in testing and wipes.

https://www.wildterra2.com/
 
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Jan 22, 2020
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Hello friends!

Open Testing is over. But you can continue to play.

About 10,000 players took part in open testing, helped to find bugs, and enough new information to improve optimization and fix a number of problems.


Thank you for your contribution to the testing! What you saw is only the beginning of a large-scale future game. During the summer, we will improve Wild Terra 2 according to your feedback, as well as add a central city with inhabitants and quests, agriculture, cooking, new territories for discovering, and much more!

What does devs plan to add to Wild Terra 2 before the release on Steam Early Access


Special attention to the improvement of what is already added to the game (for example, updated combat system, sorting inventory, settings, and much more).

Summer:
- The central city of the Mainland with NPCs and quests.
- New locations on the Mainland.
- Bags and belts.
- Agriculture.
- Cooking.

Autumn:
- Cartography.
- Even more new territories on the main Continent, including Port City.
- Livestock and breeding.
- Trade (currency and auction).
- Guilds.

Winter:
- Witchcraft skill.
- One new Continent.
- Castles and sieges.


During all period until the release of the game:
- New types of weapons (crossbows, poles, two-handed, throwing bombs, and more).
- New buildings, skills, pets, animals, monsters, bosses, equipment, resources, recipes, production buildings, quests.

Support the proyect if you like the game. Join ous on Discord to be part in the game creation, talk to developers, participate in events and more.

https://discord.gg/dkafSZe
 
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Jan 22, 2020
Messages
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Hello guys! I really hope you are having a good time.

I would like to show you guys our most recent updates on Wild Terra, the Beta testing is available for the rest of the summur until Early acces launch.

If you like the game can support us for development and start playing now, join our Discord to talk directly to us and other players and have benefits depending on your pack purchase.

https://www.wildterra2.com/

Our goal is to have a loyal audience of players to help us create our ideal game. Join our Discord and you will notice what I am talking about .

Discord:
https://discord.gg/NZhbfMR


We update the game Every weak. In our most recent update we began to refine the combat system and want to test the first changes:

- Increased melee damage range.
- Increased range of melee abilities.
- Reduced time before the bow shot, and increased arrow flight speed.
- Increased swing speed before damage and attack speed with knives, swords, and axes.
- Increased damage to all types of spears with metal tips.- Added minor changes to balancing some weapons.
- Weapons information now displays DPS (damage per second).

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What's new on the game?



- Added a new boss, Ancient Ent "Creaky"

- Added a window for safe trade between players.

- Added fire arrows. And 5 new tipes os Spears as throwing weapons.

- Added 5 types of new food, including 1 dish for cooking.

- Added a panel of modes and commands for pets. You can instruct the pet to stay away so that it is not accidentally killed in battle, turn off the automatic attack, and also order to attack the target or stop the attack and return.

- The packaging of dominiums has been introduced if their owner does not enter the game for a long time. For basic dominium - 2 days, for wood - 4 days, for stone - 7 days. Dominium Is the main building constructión that will allow you to land grabbing. And it has different upgrades that expand the limists of your territory where you are able to build.

- Trees and log dominium now become translucent if your character is behind it.

- Abandoned buildings and campfires built outside dominiums will disappear after some time of decay.

- Added display of the time of the disappearance of corpses, objects on the ground, and public buildings.

- In for the recipes of structure buildings, tools, coocking and everything in the Crafting Window has been added the ability to go on a material recipe linked by clicking on a material icon. For better performance of the crafting system.

- Added loot from Dwarft new monste creatures who live in the deeps of the mountains.

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- As an amazing feature of this game you can Added building floors and have so muuuch freedom in the construction that will allow you to build your houses, castles and structures as you wish. As well as many buildings for the processing of materials and the elaboration of articles and tools.

The game is available on Steam. You can get a Steam key through website. Add Wild Terra Online 2 to the wishlist and don't miss our lastest news and updates. We are an small indie group and we are very happy with the results of the development of the game, thanks to our player. Remind to join us on discord and be part of the development of this great game, get support from devs, players and answer all your questions.

https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

You can also know a bit more by playing our oldest versions of Wild Terra. Free to play on Steam. Wild Terra 1 Online. Which not have much requirement specs.

https://store.steampowered.com/app/500710/Wild_Terra_Online/

Thanks so much for reading guys! With you many blessings and joy.
 
Joined
Jan 22, 2020
Messages
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Hey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics.



Major Update. Cooking, pottery, improvements of the combat system.


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Cooking and pottery:

- New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.

- Added over 30 recipes and ingredients for Cooking and 5 drink recipes.

- Added various food and drink effects.

- New buildings for the crafting Potter's wheel and Pottery kiln.

- New item recipes for clay things: bowl, pot, jug, and bricks.



Combat system and weapons:

- Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy.

- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.


*Some skills and perks will be able to partially or completely ignore absorption and defense.*

This will be noted on skills description.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.

- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.


- Now the flight speed of ranged ammo is different and depends on its type.

- Added recipes for arrowheads and iron and steel arrows.

- Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.

- Added ability for the Throwing weapons skill - a throw that stuns a target.

- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.

- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.


Various protective effects have been added to the most powerful monsters:

- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.

- Added partial reflection of incoming damage to the swamp boss "Devourer".


What's new on the game:

- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.

- Hazel and Wild Greens are also available for gather.

- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.

- Increased player absence time before automatic packing of dominium.

- Added timers for using items, summoning pets and mounts.

- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Thanks for reading and follow our news guys, don't forget to joinus on Discord to see what is being talked about in the chat, share information, request support and help from our community.
 
Joined
Jan 22, 2020
Messages
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A video that shows the making and use of pottery articles for use in cooking, and the making of cooking recipes by gathering resources from the widerness in Wild Terra 2 Online. Lots of new resources to collect and recipes with different attributes.

https://www.youtube.com/watch?v=zDLvIkY7KnM&feature=emb_title

Join our Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more.
 
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Joined
Jan 22, 2020
Messages
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More news about the roadmap.
What is planned in the next future on Wild Terra.
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Important features to develop in the game are coming.
New weapons. Crossbows, Weapons in the left hand (1 in right, and 1 in left), Two-handed weapons, Polearms (halberds and lances), Throwing bombs and more.
New Biomes, creatures and resources.

More about the city, new locations, agriculture, bags.

Central City

Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.

We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.

Bags

Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

Snow mountain territory and a new dungeon

The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!

Agriculture


In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

The development enters is in one of the most important phases, if you like the game and want to support the development, either by buying an access package or sharing your opinion of what you like or do not like about the game, we invite you to our Discord. Thanks so much for reading guys.
 
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