Wizardry: Proving Grounds of the Mad Overlord - Developer Stream

It does look good. I'm more interested after watching that, but I'm still holding off for now after hearing about some of the bugs it has. I also still think it's a little overpriced for what it is. I've wishlisted it though.
 
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I've enjoyed it for some hours and am looking forward to more updates. As it stands right now, I'd say what it needs most is a hard save option (perhaps prior to entering dungeon) to help with the volatile RNG of encounters. Additionally, the UI is very clunky still; there's no reason to have all these submenus split up amongst the dungeon, town, and multiple town outposts.
 
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I'm not even paying attention as it seems overpriced to me and they've already stated the price will go up if they add stuff. That's all fine but my backlog and wishlist are loaded up with more appealing options. Maybe the final product will demand attention at an even higher price. Seems unlikely but I'm not against it if it happens.
 
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I'm not even paying attention as it seems overpriced to me and they've already stated the price will go up if they add stuff. That's all fine but my backlog and wishlist are loaded up with more appealing options.
Then it's not for you and that's perfectly fine. Turn-based blobbers are incredibly rare, so this game is a boon for those of us who follow the genre.

Ugh, is there no ability to manual save?
Not currently; it follows the original game very strictly (to its detriment imo). The 1981 game had you interrupting the floppy disk R/W to get out of bad situations, whereas the analogue in this rendition is to back up your local appdata\ savefile.

Still, I can't imagine they won't introduce a setting to allow manual saves in the next year of EA. And hopefully streamline the UI as well.
 
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I remember having to rip out many a disk back in my c64 days. Once I was playing Ultima 6 using a friends master disks and died while on a boat and the entire ship was teleporter to Lord British's throne room and it saved that on his master disk so whenever you started a new game a boat was sitting in front of lord british. I never played using the master disks after that.

I do prefer to have save games these days but I would have to play this remaster to see if it is a deal breaker or not. Maybe it should have some optional rules like the Bards Tale Remasters.
 
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Pascal. Now there's a name I haven't heard in a very long time.
Me too. I don't miss it. :p

I had to teach Pascal at a university job, and in a later part of my career spent several years nursing an awful sales application implemented in Delphi/Object Pascal.
I guess my distaste is more to do with my career experience rather than the language itself, but due to some sort of coding PTSD I now dislike anything that even has a Pascal-like syntax (e.g. Ruby).

As for the game: looks good!
What a pleasant surprise this is. The only criticism I have is that maybe the creatures start off a little too far back, but maybe this impression is exacerbated by the size of the some of them (e.g., little undead kobolds... so cute!).
 
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Not currently; it follows the original game very strictly (to its detriment imo). The 1981 game had you interrupting the floppy disk R/W to get out of bad situations, whereas the analogue in this rendition is to back up your local appdata\ savefile.

Still, I can't imagine they won't introduce a setting to allow manual saves in the next year of EA. And hopefully streamline the UI as well.
I hope they do... it is less about getting out of bad situations or choices, and more about life getting in the way. Sometimes you gotta quit a game and can't wait to hit the next save point.
 
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I hope they do... it is less about getting out of bad situations or choices, and more about life getting in the way. Sometimes you gotta quit a game and can't wait to hit the next save point.
If that's your concern the game saves on exit and you continue right where you left off when you start it back up.
 
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Me too. I don't miss it. :p

I had to teach Pascal at a university job, and in a later part of my career spent several years nursing an awful sales application implemented in Delphi/Object Pascal.
I guess my distaste is more to do with my career experience rather than the language itself, but due to some sort of coding PTSD I now dislike anything that even has a Pascal-like syntax (e.g. Ruby).

As for the game: looks good!
What a pleasant surprise this is. The only criticism I have is that maybe the creatures start off a little too far back, but maybe this impression is exacerbated by the size of the some of them (e.g., little undead kobolds... so cute!).
Also did Turbo Pascal/Delphi at varsity. Loved the language though, very powerful - always tried to convince people it was as powerful as C++. Did some jobs with Delphi but had to quickly go over to C# .NET at some stage along with their designer Anders Hejlsberg as the language died and it was not in demand anymore. Delphi .NET did not help, not even the new RadStudio... Still have my old Marco Cantu Delphi book so my memories are fond of it. In our schools it was also taught, but they employed the math teacher to teach them programming who didn't understand object orientated programming. My son obviously did best in class due to dad and helped the teacher :)
 
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Too many bugs... like 10 times I had to start recreating my party all over again, including an amazing 29 point human samurai, becuase all of a sudden the game decided to undelete your built in characters that I deleted, and occupy my party with those 6 instread of my own characters that I created, which actually deleted my custom characters, and made me have to start all over with deleting all your characters, and clearing out the roster so I can make my new ones all over again... This repeated for like an hour before I gave up and came to post this... If i cant even make my own characters without the game repopulating the characters you gave us, even after I deleted them, then how can I even start to play... Very frustrated right now...
 
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That's why I refunded for now. If they have been working on the game for two years and you can't make your own party, then how many years is this going to take to finish?
 
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Other than Spiderweb games I never EVER play a game during the first month of release, haven't done so in probably a decade or more. And reading this thread reminds me exactly why. I consider myself fairly brave yet I totally abhor wasting my valuable time, though I'll certainly admit I did so quite a bit some decades ago, when playing options was far more limited. As for now, I'll hope that in six to eighteen months from now, some/most/all of these nasty bugs are things of the past.
 
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Too many bugs... like 10 times I had to start recreating my party all over again, including an amazing 29 point human samurai, becuase all of a sudden the game decided to undelete your built in characters that I deleted, and occupy my party with those 6 instread of my own characters that I created, which actually deleted my custom characters, and made me have to start all over with deleting all your characters, and clearing out the roster so I can make my new ones all over again... This repeated for like an hour before I gave up and came to post this... If i cant even make my own characters without the game repopulating the characters you gave us, even after I deleted them, then how can I even start to play... Very frustrated right now...
That's why I refunded for now. If they have been working on the game for two years and you can't make your own party, then how many years is this going to take to finish?
The party creation bug is specifically mentioned in the video. As is the fact that occasionally things might get busted or broken.
I see in the Steam discussions for it people are complaining about stuff that hasn't been implemented properly yet (e.g. mouse support), that are talked about in the video and in the game FAQ.

This is a genuine "Early Access" in a time when Early Access contains a lot of games that are just "we don't know when we should call it version 1.0" (I'm looking at you 7 Days to Die, et al).
Wait for the final version if you don't want to be testers.
 
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