Xenonauts 2 will be getting mod support according to the latest update.
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Thanks Farflame!Xenonauts-2 Kickstarter Completed!
After thirty days our Kickstarter has come to a close, and what a journey it's been! We asked for £50,000 to help us develop the game and your generosity saw us raise a grand total of £191,057 / $250,000 from 6,826 backers - almost 400% our initial target!
All of us here at Goldhawk are hugely grateful for all the backing you have given us, and it's also been really nice to read all of the comments from people who enjoyed the first game. We want to say a massive thank you to all of our backers and we'll be working hard to repay your faith in us!
Stretch Goals:
We've unlocked a total of five stretch goals for the final game:
The eagle-eyed among you will notice that the Community Edition & Modding Support stretch goal has been unlocked even though we didn't quite hit the £200,000 target. We had a quick chat within the team earlier today and we all feel that we should show our gratitude by unlocking the next stretch goal too!
- #1 Modular Weapons
- #2 Geoscape Situations
- #3 Locational Injuries
- #4 MARS Weapon Platform & Sentry Guns
- #5 Additional Community Edition & Modding Support
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