Xenonauts 2 - Preview @ Mp1st

HiddenX

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Mp1st checked out Xenonauts 2:

Xenonauts 2 Hands-On Preview - Punishing Tactical Alien Warfare

Xenonauts 2 Hands-On Preview

Xenonauts 2 by Goldhawk Interactive is the upcoming sequel to the 2014 tactical turn-based strategy game, once again heavily inspired by the genre made popular by the XCOM saga. Going for a clean and straightforward approach where unnecessary graphical flourishes are replaced by effective and readable information, your war against the alien invasion is going to be a complex and punishing one.

Terror From the Sky
The preview build that we played introduced us to the alternate world of Xenonauts 2 in an intricate way, as our military organization tries to push back the global extraterrestrial threat. Outnumbered and outgunned, the war is going to require major focus and cooperation between the various sectors involved, as the starting weaponry and gear isn't going to cut it in the long run.

You start by placing your first base, taking into consideration the radar range of this facility. Any UFOs coming into that area are potential prey for your interceptors, and this is the first step in your mission of protecting Earth. Before deploying the combat team on the crash site, you must wait for the radar to detect an UFO, and then you can launch the aircraft to shoot it down. There's the option to auto-resolve the battle, but in the final build there will be an element of air combat tactics that we're yet to learn about.

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Thanks Couchpotato!

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Best I found in Xenonauts 1 that the developer contracted a truly expert artist, who did the policemen and just a few other amazing animated character graphics in combat. That was the most enjoyable part of Xe-1, IMO.
 
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The 1 became boring quite quickly and the 2 is the equivalent of a DLC (few new aliens, weapons and maps and a new human faction) at full price.
 
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