Zenless Zone Zero

Alrik Fassbauer

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Hello,

this - Zenless Zone Zero, abbreviated as ZZZ - is the new real-time/action (J-)RPG by the creators (Hoyolab) of Genshin Impact and Honkai : Star Rail,
it is set in an urban environment and has very different themes compared to Genshin and Star Rail - namely music - , meanwhile a certain antagonistic element remains the same : The corruption of the world, in ZZZ in the form of black holes called "hollows" - translated into German as "Höhlen", and the enemies created by them. The way how these black holes appear within this setting can be seen through this video :
View: https://youtu.be/wEZFS5aert8

One of the few things I understood so far is that there appear to be several factions, and all of them have so-called "Agents", which explore these "hollows".

It has its own Title Song, too :
View: https://youtu.be/zR3z8GtJB5A

It's release day is July, 4th.

One should keep in mind that this appears to be another game by Hoyolab with gacha.


I expect this game the most advanced of its creators by now - regarding the engine and its game play.
Star Rail kind of "fixed" a few mistakes the makers had done with Genshin. For example, it added "historical events", meaning that story-heavy events one had missed in the past could be replayed.
I expect ZZZ to kind of "fix" some elements of the gameplay of older games by Hoyolab, too.
Star Rail is turn-based (with optional "automatic combat" for battles consuming too much time (only story boss battles are excluded from this mechanic), whereas Genshin is real-time / action.

The Watch has its announcement here : https://rpgwatch.com/forum/threads/zenless-zone-zero-announced.50186/ and has the day of "May, 22".
The official web site is there : https://zenless.hoyoverse.com/en-us/ , a click on the "home" symbol in the upper right corner leads to the original game's web site where you can find more information about the setting itself.

Since I never participated in the beta test program, I really do not know much about this game. The "Special Program" should tell much more than I know at this moment.

The game's initial live stream - which they call "Special Program" - was announced here : https://www.hoyolab.com/article/30103550
An official summary of it can be found here : https://www.hoyolab.com/article/30384345
View: https://youtu.be/uACgiN-216s


An initial schedule for conventions and fairs can be found here : https://www.hoyolab.com/article/30226388
An initial schedule for special offline town events can be found here : https://www.hoyolab.com/article/30192620

Those who want to try it out from July 4th on should take a look at the "Stocking Up" web "event" draw, by which one can get materials in advance to the game. Please note that, like with most games by Hoyolab, "A" is better than "B", which is better than "C" etc. etc. ... As far as I understood it, one should keep the "A" motors and the "Boopons". A "Boopon" is kind of Coupon with which cóne can get a Bamboo" a kind of obot hireling in hare/rabbit form. Its main language is "Mhne".

P.S. : As usual with games from Hoyolab, there's a "coupon code" for in-game use as well : ZZZFREE100

That's what I know about it so far.
 
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I played it a little bit yesterday and today.

Its art style is *definitively* different from what I've seen in games before.

The setting could be described as a "not-so-distant future". They have non-flat TVs, tapes as items, but on the other hand they have the Bangboos, which are robot-like things with the looks of humanoid hares or rabbits.
 
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It's playing like an interactive comic. The top down dungeons (hollows) allow many secrets, dialogues and puzzles. A bit daily sim is in there, too.
 
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Yes, it's a strange game. I've never seen anything like that before.
Apropos comic style : The training of March 7 seems to have that in part as well in 2.4 ... (Star Rail)
 
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New code from 1.1 live stream : UNDERCOVERRNB
 
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Edit : I think I linked an older Special Program ... Well, anyway, today there was the newest one ...

Edit : The newest Code is this : TOURDEINFERNO
 
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Version 1.4 with lots of changes on December 18th, together with an agent given out for playing.
Current code : VOIDHUNTER
 
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Unfortunately I missed the Special Program. The code has probably run out as well, but you might try it on the Hoyolab page of ZZZ.
Besides, there's something new about the food-munching Anby.
 
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The Special Program was today, and here's a new code as well : MOCKINGBIRD
 
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First anniversary of the game. It changed quite a bit during that first year.
Code : ZZZANNIVERSARY
(The code is from its Special Program).
 
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And just another code : ZZZ2NDSEASON
 
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This is a video on how they design their characters :
View: https://youtu.be/nfJuQb7O4Pg

It is not uninteresting insofar, as it shows a tiny glimpse on how they work in their studios.
I think that the whole firm has grown quite a bit after the success of Genshin.
 
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