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Citizen Sleeper 2: Starward Vector - All News

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Wednesday - July 19, 2023
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Wednesday - July 19, 2023

Citizen Sleeper 2: Starward Vector - Interview

by Hiddenx, 17:26

Destructoid talked with creator Gareth Damian Martin about Citizen Sleeper 2:

Citizen Sleeper 2 interview: Using stress to take the story further into the stars

How to find new life in space again

Citizen Sleeper was one of the biggest surprises of last year for me. It was a stellar combination of virtual and tabletop mechanics in a gorgeous, distant space setting that drew me in and quickly became a favorite. So when Citizen Sleeper 2 appeared out of the blue, you can imagine how eager I was to hear more about it.

The first game follows a rogue, copied consciousness on the run, trying to avoid the hunters of their corporate overlords while attending to a steadily deteriorating body. It’s a battle against planned obsolescence, in a cold station on the fringes of space. A place where a “Sleeper” like you could find a home, or at least a crossroads towards a new one. But following a series of DLC updates, Citizen Sleeper 2: Starward Vector heads in a new direction. We talked to creator Gareth Damian Martin, of Jump Over The Age, to see just what that direction looks like.

Pushing your luck
To start, you’re still a Sleeper. The corporate-owned android body is still your home. But, as seen in the trailer above, your relationship with a critical chemical compound called “Stabilizer,” necessary for survival in the first game, has changed. In Citizen Sleeper 2, an attempt to free yourself from dependence on Stabilizer has left your body malfunctioning. So you steal a ship and head on the run, with a body on the fritz and a price on your head.


Thanks Couchpotato!

Information about

Citizen Sleeper 2: Starward Vector

Developer: Jump Over The Age

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: PC
· Expected: 2025-02-01
· Publisher: Fellow Traveller