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Disciples: Liberation - All News

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Wednesday - November 30, 2022
Thursday - March 24, 2022
Friday - March 18, 2022
Friday - March 11, 2022
Thursday - February 17, 2022
Tuesday - December 21, 2021
Monday - December 20, 2021
Thursday - December 02, 2021
Saturday - November 20, 2021
Saturday - November 06, 2021
Sunday - October 31, 2021
Monday - October 25, 2021
Thursday - October 21, 2021
Wednesday - October 20, 2021
Saturday - September 04, 2021
Friday - August 13, 2021
Sunday - June 13, 2021
Monday - April 12, 2021
Thursday - February 11, 2021
Box Art

Wednesday - November 30, 2022

Disciples: Liberation - Review

by Hiddenx, 18:44

Dorian The Explorian checked out Disciples: Liberation:

Disciples: Liberation - Review

Thursday - March 24, 2022

Disciples: Liberation - Paths to Madness DLC released

by Hiddenx, 19:45

Disciples: Liberation - The Paths to Madness DLC has been released:

Disciples: Liberation - Paths to Madness DLC out now!

Disciples,

The gates to "Paths to Madness" have just been opened.

The brand new Disciples: Liberation – Paths to Madness DLC was released today on PlayStation 4|5, Xbox One, Xbox Series X|S, and PC.
We are also very excited because the Steam Deck Team has officially verified Disciples: Liberation.

Dare to dive deep into the new secrets of Disciples: Liberation - Paths to Madness that are revealed as you follow Avyanna on a new adventure to liberate the people of Nevendaar.

Exciting and all new content is waiting for you to discover!

Explore the far corners of Nevendaar, where you will encounter 4 powerful enemies throughout Disciples: Liberation - Paths to Madness that you can turn into powerful allies. In the unexplored dungeons of Nevendaar, powerful legendary rewards await to be wielded in battle by Avyanna.

Dark secrets, mysterious creatures, and lost treasures are waiting for you.
Tread the paths now (at your own risk):

 

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Features

  • New paths: Disciples: Liberation – Paths to Madness carves new ways that can be accessed at any time in the game – even with pre-existing playthroughs. And whether you have just set out on your journey or have already forged ahead, these paths will adapt their challenge to your character level.
  • Eight new stories: Dark side quests spark new storylines with new characters and challenges.
  • Four strong allies and powerful enemies: Strengthen your army with the Daughter of Sin, the Living Armor, the Blood Ent and the Avatar of Death. After unlocking, the new units can be recruited both in the main game and in the multiplayer.
  • Four new dungeons are waiting to be explored: Dungeons full of mysteries and secrets lie hidden the far-flung corners of Nevendaar – the laboratory of a mad necromancer, a forge that turns out to be a secret workshop of the Veil, a place brimming with magic in a demonic fortress and a sacred grove of the Elven Alliance hidden among the mountain peaks.
  • Four lost and legendary relics: The Rod of the Baroness, the Scepter of the Archangel, the Staff of the Lich Queen, and the Dragon Blade of Illumielle are waiting to taste blood once again. 

Thanks Redglyph!

Friday - March 18, 2022

Disciples: Liberation - Major Update 1.2

by Hiddenx, 15:46

Disciples: Liberation got a major update:

Disciples: Liberation Update 1.2

Disciples,

Disciples: Liberation has received the major update 1.2 on Windows, Playstation 4, Playstation 5, Xbox One, and Xbox Series X/S.

Just in time before the Paths to Madness open in Disciples: Liberation with the DLCs’ launch on March 24th, the world of Nevendaar received some significant improvements, some rebalancing, and a lot of bug fixes.

Update 1.2 adds several improvements, like the option to dismiss a selected spell/ability with a right mouse click. When hovering over a unit, the equipped shard and weapon are now displayed in the tooltip. Additionally, several magic abilities for Avyanna have been rebalanced for a better campaign experience.
Update 1.2 also addresses an issue where the journal was empty after finishing the prologue quest and an issue with a feral elf warrior in the backline that could lead to softlock. Check out the full change log below and discover a lot more changes and details.

Thank you very much for all your support and your constructive feedback which helps us improve the game.

Enjoy your time in Nevendaar,
Your Kalypso and FRIMA Team

Improvements

  • Added a death symbol to the attack preview in combat to show that the attack will kill the target.
  • It is now possible to dismiss a selected spell/ability with right-clicking on the mouse.
  • Added a setting to skip the Backline aura visual effects and animations (except for abilities triggered once-per-round).
  • Added the base power rating (value is before other modifiers) to ability tooltips for damage-dealing and healing abilities in combat.
  • Improved the behavior of enemy ranged units that now act more aggressively and less passively.
    Improved the preview visuals in boss fights. The pre-fight screens of all boss fights now show portraits of the upcoming boss.
  • When hovering over a unit icon, the equipped emotion shard and weapon is now also displayed in the unit tooltip.
  • Encounter tooltips now show which units are in the backline.
  • Taunted units now show a "taunted" popup label when they activate.
  • Recruitment menu now shows all units for that building, with a displayed requirement for inaccessible units.
  • When recruiting new units from faction buildings, the maximum possible level is now automatically selected.
  • Training units now auto-selects the first available unit when opening the menu.
  • Training units now defaults to max level (instead of unit level + 1).
  • The recruitment/training level selector interface now wraps.
  • Adjusted the level of the combat encounters in the Nexus.
  • Added additional tooltips for lingering mana shard battleground effects.
  • Invisible units are no longer affected by the “Grasp of Abyss” battle modifier.
  • Added additional control information when using a controller in the system control menu.
  • Switching between faction buildings with a controller is now more intuitive to control with the bumpers on gamepads to switch between faction buildings in town.
  • The correct image of the connected controller is now displayed in the control settings.
  • The left thumbstick can now be pressed on gamepads to inspect the hovered unit in combat.
  • The "Reset Default" button is now disabled when no default settings were changed or updated.
    Added Korean language support.

[...]

Thanks Henriquejr!

Friday - March 11, 2022

Disciples: Liberation - Path to Madness DLC announced

by Hiddenx, 14:41

The DLC Path to Madness for Disciples: Liberation has been announced:

Disciples: Liberation Path to Madness DLC | Announcement Trailer (DE)

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Thursday - February 17, 2022

Disciples: Liberation - Demo Update

by Redglyph, 16:25

Frima Studio have updated their demo, possibly for Steam Next Fest.

Disciples: Liberation – Demo Update

Disciples,

We are pleased to announce that the Disciples: Liberation demo has just received a significant update on Steam, bringing it up to par with the main game.

The demo update introduces the improvements and features that Disciples: Liberation received since launch, such as the highly requested difficulty options. Experience your free demo playthrough in four different difficulty levels: Story, Normal, Hard and Brutal. Furthermore, we have also added the option to dismiss unwanted units.

See you in Nevendaar,

Your Kalypso and FRIMA team

New Demo Features:

  • Added Difficulty options: You can choose between “Story”, “Normal”, “Hard” and “Brutal”. The difficulty before this update matches the “Normal” difficulty level.
  • The Difficulty Settings can be changed in the gameplay settings screen or when starting a new game.
  • New Combat Battleground Interactables (Summoning Portal, Unstable Mana Shard) and Modifiers (Torment of Wandering, Grasp of the Abyss, Unstable Mana Storm) have been added.
  • New combat speed up option: 300% is now available.
  • Added ‘Dismiss Button' - players may now dismiss unwanted units by inspecting them outside of combat.
  • Summoning Portal: whoever is the first to activate all the magic symbols around the summoning portal will summon a powerful ally unit to the battlefield, which will join the player even after battle.
  • Unstable Mana Shard: Unstable Mana Shards can be destroyed within the battle to give a powerful buff to the players units. If Mana Shards are left untouched, they will explode in a spectacular fashion, dealing damage and applying debuffs to surrounding units.
  • Drag and Drop functionality has been added to both mouse and keyboard and controllers.
  • An option to disable the automatic combat camera movement has been added to the gameplay settings screen.
  • Slow motion kill effects have been added and can be toggled in the gameplay settings screen (the “combat slow motion” effect is enabled by default).

Tuesday - December 21, 2021

Disciples: Liberation - Update 1.1, Difficulty Options Included

by Redglyph, 14:08

Disciples: Liberation received a new update, which adds difficulty options and other QoL features on top of fixes.

Disciples: Liberation – Update 1.1

Disciples!

Disciples: Liberation just received Update 1.1 on Steam. Update 1.1 includes new features such as the highly requested difficulty options. Experience your playthrough in four different difficulty levels: Story, Normal, Hard and Brutal. Furthermore, you can change your combat speed to 300% from now.
We have also added the option to dismiss unwanted units. And of course, Update 1.1 fixes several issues – such as where the game could freeze in the last phase of a late game boss fight, and fixes issues with quests related to the Bard Mathieu.
Thank you for sharing your honest feedback with us, as well as your everlasting support and trust. We will continue to do our best to improve your journey through the depths of Nevendaar.

See you in Nevendaar,

Your Kalypso and FRIMA team

[...]

Monday - December 20, 2021

Disciples: Liberation - Abilities Cheatsheet

by Redglyph, 16:50

Frima Studio and Kalypso Media posted a summary of the backline abilities.

Disciples: Liberation Backline Abilities

Things can get a little bit confusing and clustered in the backline of Disciples: Liberation. That’s why we summarized all the backline abilities of the units for you!

Elven Alliance

Empire

Undead Hordes

Legions of the Damned

Thursday - December 02, 2021

Disciples: Liberation - Dev Diary: Difficulties Ahead

by Redglyph, 16:07

Frima Studio and Kalypso Media posted a developer diary update about the feedback and the upcoming update.

Difficulties Ahead - A Disciples: Liberation Dev Diary

In the following blog post FRIMA Studio is taking you into their developers’ den, granting you some rare insights about how the team is working on the feedback we’ve received for Disciples: Liberation so far – giving you a glance into the crystal ball regarding an upcoming update, including the hallowed difficulty options y’all are waiting for.

Disciples,

Since the launch of Disciples: Liberation, the community – you guys – has been very generous with constructive feedback. First and foremost, we want you to know that we read your feedback, and we can’t even tell you how much we appreciate it and how much this helps us in striving to provide the best possible game experience for you.

One thing that keeps being mentioned is that the game can be a little too easy – especially for more experienced tactical players. Well, we heard you loud and clear and the team dived deep into the backbone of Disciples: Liberation to find out how we can address this.

[...]

Saturday - November 20, 2021

Disciples: Liberation - Hotfix #2

by Hiddenx, 14:24

Henriquejr spotted hotfix #2 for Disciples: Liberation:

Disciples: Liberation - Hotfix 2

Disciples,

Hotfix 2 has just arrived for Disciples: Liberation on Steam, Epic Games, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S. This fixes a problem with the main quest in Wotan's Tomb as well as an issue with getting stuck at the Nexus after teleporting.

The update also fixes an issue where enemy units sometimes failed to finish their turn.

Please bear with us while we work on further improvements and the features we’ve promised in our roadmap.

Enjoy your time in Nevendaar,
Your Kalypso and FRIMA Team

Fixes

  • Fixed an issue where the player would not be able to continue after skipping the credits in Liberation Mode.
  • Fixed a bug that made it impossible to progress after teleporting to the Nexus.
  • Fixed an issue where enemy units didn’t complete their turn and the battle couldn’t progress any further.
  • Fixed an issue in the region of Wotan's Grave that allowed an enemy warden unit to move further than intended.
  • Fixed an issue in the region of Greyleaf where Avyanna could get stuck after using a gateway.
  • Fixed an issue that a gate environment asset was not displayed within the Atellean region.
  • Fixed a graphical glitch in the Sacrist’s Chambers dungeon where the blood did not fit properly inside the blood pool.
  • Fixed an issue in the region of Wotan’s Grave that prevented the highlighted animation to be shown for the NPC La'freygr.
  • Fixed an issue that could result in Avyanna moving out of bounds while sitting on a horse when navigating with mouse and keyboard at a low frame rate.
  • Fixed an issue where Avyanna's horse would spin on the world map without the player being able to make the correct inputs.
  • Fixed an issue where it was not possible to progress past the last phase of a secret boss battle.
    Fixed an issue that prevented unlocking all the skill tree related achievements after successfully completing the required conditions.
  • Fixed an issue where a battle in the Lair of the Dread Queen quest repeated itself endlessly when choosing to fight the undead.
  • Fixed several localization issues for all available languages.

Quest related Fixes

  • Fixed an issue within the region of Wotan's Grave, where completing the quest "Plane of Slights" did not always trigger the follow-up quest to speak to Orion. Players who are currently stuck on this issue can reload the savegame and the quest will reappear automatically.
  • Fixed an incorrect dialog option that occurred in the quest "Here Lies the Living" with Sebastien.
    The text that appears when checking the chest in connection with finding the scarf while talking to "Lohier, Defender of the Lows" will now be displayed.
  • Fixed an issue that made it impossible for some players to complete Mathieu’s quest in Veranto'or.

P.S: We saved the best for last!

  • Diffculty Levels confirmed in a future update! More info coming soon. 

Saturday - November 06, 2021

Disciples: Liberation - Review

by Hiddenx, 16:28

WolfheartFPS checked out Disciples: Liberation:

Disciples: Liberation - The Dark Fantasy RPG You May Have Missed..

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Sunday - October 31, 2021

Disciples: Liberation - Hotfix #1

by Hiddenx, 18:08

Henriquejr spotted hotfix #1 for Disciples: Liberation:

Disciples: Liberation Hotfix 1

Disciples,

we are happy to announce that, as promised earlier this week, Disciples: Liberation has received a first Hotfix right now on Steam. Based on your feedback since launch, this solving bug and quest issues, including fixes for the 'Mana Tree' blueprint not being unlocked as well as for an issue that prevented class selection for Avyanna for some players.

It also addresses an issue with unit morale (Legion of the Damned), a bug that caused units to be stuck with zero HP after re-loading a savegame and the quest issue for 'The Cared for Caravan'.

Thank you very much for all your support and your constructive feedback, that helps us improving the game. We will continue to collect your feedback, while we are working on the features we promised to add after launch, like more global battlefield effects, and discussing your feedback on the overall difficulty.

See you in Nevendaar,
your Kalypso and FRIMA team


Fixes

  • The 'Mana Tree' blueprint can now be unlocked as intended.
  • Fixed an issue where in some cases Avyanna's class was reset to Mercenary and the respect option in Yllian did not trigger the class selection.
  • Fixed a bug that caused the morale of Legion of the Damned units to drop to -2 in battle, despite having an honored standing with that faction.
  • Fixed an issue that in some cases resulted in being stuck at the victory screen after conquering a resource building.
  • Fixed an issue that prevented the 'Temple of Seasons' blueprint from being unlocked when breaching Strongpeak by force.
  • Fixed a bug where the player could keep a unit if they revived it with the 'Call of the Grave' spell and ended the battle before the unit's doom timer expired. Doomed units are now always killed when combat ends as intended.
  • The skill ‘Twilight Might' now increases the corresponding values of unholy and divine resistance as intended.
  • Fixed an issue that caused the game to become unresponsive and made the HUD options in the fight against the Inquisitor Regent disappear when frequently hitting ESCAPE.
  • Refunding Avyanna’s skill points from the skill tree now always returns the correct amount of skill points.
  • Fixed an issue where players were able to choose the 'Wait' option for Avyanna while casting the 'Wall of Thorns' spell during combat.
  • The 'Earth Spears' spell can now damage grounded enemy flying units as intended.
  • The ‘'Teamwork’' skill now shows the correct value for resistances.
  • Fixed a bug that caused units to have 0 HP after reloading a savegame that was created while players were staying in Yllian.
  • The tooltip that appears when comparing items while holding SHIFT no longer disappears when the mouse is moved.
  • Fixed several sources for crashes and freezes.
  • Fixed several localization issues – e.g. in the Simplified Chinese version.

Quest related Fixes

  • Fixed an error in the quest 'The Cared for Caravan' where Bagthal was removed from the squad after interacting with the NPC Pierre and the battle could not be completed without him.
  • Fixed a bug that after completing 'Plain of Slights' in Wotan's Grave, prevented the following quest to talk to Orion from being triggered in some cases.
  • Fixed a bug that caused the fight against Cink in the location of Wotan's Grave to trigger a second time, after the first one was completed.
  • Fixed an issue where after completing the quest with the priest 'Into the Twilight', the game did not recognize the quest as completed.
  • Fixed an issue where declining the quest with 'Mother Jehanne' in the region 'Plains of Widows' lead to completing the quest.
  • The quest 'The Spirits of What Were' in the Whitelands can now be completed correctly.
  • The correct victory condition is now displayed when the Holy Prior is defeated in Sebastien's quest. It no longer displays 'Defeat' despite all enemies being killed.
  • The portrait of the Spleen Collector is no longer missing during the quest 'Demonic Duel'.
  • Fixed an error in the ‘Homecoming’ quest where both Illmerens were assigned to the enemy force, preventing you from adding her to your front line as requested.

Monday - October 25, 2021

Disciples: Liberation - Review @ Screenrant

by Hiddenx, 14:54

Screenrant checked out the strategy RPG Disciples: Liberation:

Disciples: Liberation Review - A Clever Story & Gameplay To Match

Disciples: Liberation marks a triumphant return for a classic Strategy RPG series by joining a witty story with engaging, deep gameplay.

Disciples: Liberation, developed by Frima Studios and published by Kalypso, is a dark fantasy strategy RPG with an expansive story and detailed combat. Following the adventures of a mercenary turned ruler of an ancient city, Avyanna, Disciples: Liberation takes players across the world of Nevendaar with a fascinating mix of narrative roleplaying, base building, and tactical grid based combat. What might sound like an overcrowded game is actually a marvel of concise, digestible pieces of what makes each genre entertaining, with enough depth to justify the 80 hour playtime.

[...]

The bottom line is that Disciples: Liberation is a fantastic experience. From the engaging story to the deep but approachable Strategy RPG combat, this is the type of game to suck players in until the wee hours of the morning. There aren't many games like Disciples: Liberation on the market these days, especially when the old champion, Might and Magic, has become an autobattler. Disciples: Liberation a welcome breath of fresh air that delivers hope for the future of the Strategy RPG genre.

Score: 4/5

Thursday - October 21, 2021

Disciples: Liberation - Released

by Hiddenx, 17:01

The strategy RPG Disciples: Liberation has been released:

 Disciples: Liberation

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Choice is everything in Disciples: Liberation and it is up to you how you write your story.

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FEATURE LIST

  • 80+ hour single-player campaign: experience a sprawling dark fantasy epic over three acts, with more than 270 quests and objectives, and five unique endings to unlock
  • Explore a war-torn realm: journey through a sprawling world in ruin and work to unearth its endless secrets, hidden treasures, and bloody past
  • Write your own story: pick from four uniquely skilled classes and define your place in the world, recruiting others to your cause from an assortment of factions
  • Build a base: take on quests for precious resources and use your political savvy to build a place of planning and sanctuary
  • Fight for your life: recruit 50+ units and amass an army best suited to your play style; hone both steel and spell in intricate-turned based combat.
  • Challenge deadly bosses: test your mettle and pit your party against horrific monsters and beasts, each requiring a unique strategy
  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become
  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Wednesday - October 20, 2021

Disciples: Liberation - Q&A Live Stream

by Redglyph, 10:50

Kalypso Media hosted a Q&A live stream yesterday with Florian, producer for Disciples: Liberation. The game releases tomorrow, and a launch stream is planned to cover the event (October 21st, 6 pm CEST / 5 pm BST / 9 am PDT / 12 am EDT).

The Journey through Nevendaar continues

The journey through Nevendaar continues in our next live stream.

Patrick teams up with our producer Florian to explore the secrets of Nevendaar, facing the embodiment of evil in battle on their quest to liberate the land. Find out if they succeed?

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Saturday - September 04, 2021

Disciples: Liberation - Developer Gameplay Video

by Silver, 23:41

The developers of Disciples: Liberation have livestreamed the game for two hours.

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You can preorder Disciples: Liberation here:

https://www.kalypsomedia.com/us/1140/disciples-liberation/pc/steam-version

Thanks porcozaur!

Friday - August 13, 2021

Disciples: Liberation - Releasing October 21st

by Silver, 11:43

DSOGaming reports that RPG Strategy game Disciplines: Liberation will be releasing October 21st. Screenshots at the link.

Kalypso Media and Frima Studio have announced that upcoming dark fantasy strategy RPG Disciples: Liberation will be launching on October 21st. To celebrate this, Kalypso have also released a showcase of new screenshots that you can find below.

Disciples: Liberation marks a new beginning for the franchise. The game will allow players to explore a richly detailed dark fantasy world, fight foul beasts in intricate turn-based combat, take on hundreds of unique quests and foster relationships with an assortment of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen.

[...]

Sunday - June 13, 2021

Disciples: Liberation - New Trailer

by Hiddenx, 16:16

Porcozaur spotted a new trailer for Disciples: Liberation:

Disciples: Liberation

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Monday - April 12, 2021

Disciples: Liberation - End of Closed Alpha + New Screenshots

by Silver, 12:45

On Twitter Kalypso Media announced the end of the Closed Alpha for Disciples: Liberation and posted three new screenshots.

The closed alpha for #DisciplesLiberation has come to an end this week and we’d like to thank everyone who participated for their great feedback!

[...]

For those who couldn’t take part, we managed to smuggle three exclusive screenshots from under the watchful gaze of our producing team.

This is Greyleaf, a rather unpleasant place considering its inhabitants: the Second Woken.

Thursday - February 11, 2021

Disciples: Liberation - Announced for Q4 2021

by Hiddenx, 16:51

The tactical RPG Disciples: Liberation will be released in Q4 2021:

Disciples: Liberation

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

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Choice is everything in Disciples: Liberation and it is up to you how you write your story. 

Thanks Yemeth!

 

Information about

Disciples: Liberation

Developer: Frima Studio

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Combat: Turn-based
Play-time: Over 60 hours
Voice-acting: Unknown

Regions & platforms
Unknown
· Homepage
· Platform: PC
· Released: 2021-10-21
· Publisher: Kalypso Media