Edge Of Eternity - All News
Tuesday - July 18, 2023
Edge Of Eternity - New Beginning Update released
Edge Of Eternity got a new update:
New Beginning Update is Out Now!
After the last update in April, we are very proud to announce that the New Beginning Update is now available. This update brings a new procedural dungeon and the beginning of the adventure has been revamped.
Sunday - February 26, 2023
Edge Of Eternity - Review @ Wizard Worm
Wizard Worm checked out Edge Of Eternity:
Edge Of Eternity Review - World of Heryon Needs You! (Turn-Based JRPG)
Wednesday - February 23, 2022
Edge Of Eternity - Review @ Thumbculture
Thumbculture checked out Edge of Eternity:
Edge Of Eternity Review
Developed by Midgar Studio and published by Dear Villagers. Edge of Eternity is an action RPG that was released on the PC back in 2021. Then later ported to the Playstation 4/5, Xbox One, Series S/X and another port coming soon to the Nintendo Switch. So lets dive into the Edge of Eternity.
There isn't a year that goes by without a quote saying "Is this the new Final Fantasy?" Now with a game franchise like Final Fantasy, it would have to take one hell of a video game to get close to it. But that doesn't stop developers from making excellent RPGs.
If you enjoyed this review then why not check out my latest one here. You can also catch up with what the rest of the Thumb Culture team are up to via our social media channels.
My final thought on Edge of Eternity is that after a rocky start, the game is fantastic and one that every RPG player owes to themselves to play. The story is great, the characters are witty, funny, and you make a connection with them. I can't wait to get stuck back in and find the cure for Corrosion.
Don’t let the graphics put you off from a great game. No wonder the developers have been named as the French Final Fantasy makers. I, therefore, give Edge of Eternity the Thumb Culture Gold Award.
Tuesday - November 09, 2021
Edge Of Eternity - Update 1.1
RPGamer reports that Edge of Eternity has been updated.
Edge of Eternity Receives Update
Dear Villagers and Midgar Studio released a new trailer and update for Edge of Eternity. The four-minute video highlights the game’s 1.1 update in addition to showing the first footage of the game’s console versions. The update is available for free now on PC and includes for new special enemies — the Valnakraai, the Ostophagos, the Noir Monarch and the Stalker — as well as nine new sidequests, new inn dialogues, a revamp of Herelsor City, a new dash for the Nekaroo mount, and multiple bug fixes and tweaks.
Edge of Eternity combines turn-based and tactical combat, using an ATB-based combat system as well as a combat grid and environmental interactions. The game is set on the planet Heryon, which is plunged into a war between its inhabitants and invaders from space, and follows siblings Daryon and Selene as they look to find a cure for an affliction called the Corrosion. The game released for PC in June 2021, with PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S versions currently planned for release in Q1 2022.loading...
Tuesday - August 10, 2021
Edge Of Eternity - Review @ Gamespace
Gamespace has reviewed Edge of Eternity:
Edge of Eternity PC Review
Turn-based role-playing games are where I learned to love this particular genre. It started way back with Dragon Quest and Final Fantasy and continues even now. While this type of title has changed from then until now, Midgar Studio decided to take its shot by going in a similar but different direction in Edge of Eternity. This title holds up well against other similar titles and here is what I think about it.
The overall feel of the game is great and I would recommend it to any fan of the RPG genre. Some things seemed out of place for the type of RPGs I like to play but each person has their own preferences. Midgar Studio did a fantastic job of putting this title together and it is currently available on steam for 29.99 USD and the Digital Deluxe version is also available on sale at the moment.
Thursday - June 10, 2021
Edge Of Eternity - Review @ PC Invasion
PC Invasion has reviewed Edge of Eternity:
Edge of Eternity review — I’m on the edge of glory
Edge of Eternity is an RPG from developer Midgar Studio and publisher Dear Villagers. After being part of Steam’s Early Access program for a couple of years, it’s finally ready to launch. Previously, the game only had six chapters during the Early Access period. Now, the release build completes the story, boosting your adventure to eight chapters.
What follows is a long and arduous journey for your characters. There are a few highs and also some lows. It also bears mentioning that Midgar Studio is only comprised of 10 developers. As such, an indie RPG of this magnitude is bound to be a little rough around the edges.
An RPG that mixes fantasy and sci-fi themes. It's set in a world threatened by an invading armada and a destructive plague.
Ambitious in size, scale, and scope, Edge of Eternity offers a somewhat enjoyable romp that could last you over 40 hours. Sadly, it's also very rough around the edges, and poor pacing can be detrimental to your experience.
Tuesday - June 08, 2021
Edge Of Eternity - Released
Edge Of Eternity has left Early Access:
Here we are!
From the Kickstarter campaign in 2015 until now, we have gone a long way thanks to the continuous support of the community. Your feedback, recommendations, advice or kind words were very important to us to bring Edge of Eternity in an ambitious project.
Initiated by four passionate developers, our team has grown to 14 members in order to provide you the experience you deserved. Today, we’re glad to announce that Edge of Eternity is out of this Early Access state to become a full complete experience. Check out the launch trailer below and start your journey on Heryon with a 15% off during one week.loading...
Thursday - April 08, 2021
Edge Of Eternity - Releasing June 8th
Edge of Eternity will be leaving Steam Early Access June 8th. Additionally the developers have announced that the price will be going up April 14th; until then the game is discounted at 33% off.
After a long wait, the Midgar Studio team is happy to announce that Edge of Eternity will be release on June 8. The roadmap you've been following since the Early Access release will be completed with the arrival of the game's final two chapters: A Message From Beyond and The Ascent. These two new pieces of content will provide 5-10 hours of additional gameplay. To reach the epic conclusion to their quest, Daryon and Selene's party will have to find the famed mount Berenroth and thread the most dangerous Clockwork Field in Astrya.
It's all thanks to you! As a result, Early Access ends on June 7. We would like to thank all the players who have helped us make the game experience better with each update, whether minor or major. Your feedback has allowed us to take a look at the development process to identify and improve what was wrong. We are eternally grateful for that! Your endless support push us to deliver the best experience possible.
Just like before, we will continue to update and polish the game until the release day. For newcomers, don't hesistate to join our Discord! Last chance to grab Edge of Eternity with a 33% off before price raise!
It's your last chance to grab Edge of Eternity at $16.74 before the price increase on April 14. At this date, the price will goes up to $29.99.
Monday - March 22, 2021
Edge Of Eternity - New Chapter
There is a new chapter available for Edge of Eternity. Please note that the 30% discount is no longer in effect.
The fishermen's village of Inel is happy to welcome you
Surrounded by sea and mountains, Inel remains spared by the torments of war. Nevertheless, this peaceful village is not a restful stop on Daryon's journey.
Taking place between Chapter 0 and Chapter I, this new open playground is the best way to apprehend the game’s core gameplay mechanics. In addition, new players will be able to go in depth with Daryon’s personality.
This new content include :
- A new location with the small village of Inel
- A Nekaroo Farm
- Some new sidequests
- New main story input
Take advantage of the current 30% discount to immerse yourself in the universe of Edge of Eternity during its Early Access.
Friday - January 15, 2021
Edge Of Eternity - Anniversary Video
A video to celebrate two years of Early Access for Edge of Eternity.
Two years of Early Access
December 5th marked a new anniversary of our early access: it has now been 2 years since we launched our first chapter in 2018. The game has seen an impressive evolution since then with 3 chapters in its first year, and 3 more this year.
However, the content was not the only axis of improvement this year, indeed this year was also illustrated by the passage of the game to the beta phase! We have also started to anticipate the final release of the game with features like the Modifiers that arrived with Chapter VI.
We still have work to do for 2021 but nothing is impossible. For the coming year we have a chapter much bigger than any currently available, as well as the final release!
Today this phase of Early Access is useful as it allows us to have your feedback to create thanks to you a JRPG that will be remembered! We also took the opportunity to give you our own feedback through a video presented by three members of our team:loading...
Coming in 2021
If we plan the final release of the game for Spring 2021 we still have a lot of work, including the upcoming chapter, the final boss, but also other optimizations to allow you to run the game to its full potential. However, we can already tell you that DLSS will arrive in a few weeks!
Announced in September, the Chapter "0.5" is coming very soon to allow you to explore the Open World within the first hour of play! You can already test it out by enabling the "Chapter 0.5" option on Experimental Features but as it's experimental some features might not work [TEST AT YOUR OWN RISK], don't hesitate to join our Discord for support if you are stuck!
Wednesday - December 23, 2020
Edge Of Eternity - New Chapter Released
Chapter VI is now available for Edge of Eternity.
Chapter VI is finally here with a new playable character, gorgeous environments and major performance improvements. We are also bringing a rework of the great dungeon: the Lighthouse from Solna Plains. This chapter is the last one before release!loading...
Major performance improvements
We vastly improved CPU usage throughout the game, especially in cities and where the framerate had major CPU dips, there are also a lot of smaller GPU optimizations. We also reduced memory usage of the game and fixed multiple micro stuttering sources.loading...
Difficulty System Rebalance
The difficulty system has been rebalanced thanks to your feedback and should now be more progressive and have a better feel. We are still working on some bosses’ balancing, all your feedback are welcome, don’t hesitate to join our Discord!
The lighthouse has a first rework pass with fixes to the freezes and infinite loading issues. Floors upper than 50 are also now available, you can select them thanks to the new floor selection menu when entering the dungeon.
Wednesday - August 12, 2020
Edge Of Eternity - Beta Release Trailer
The beta release trailer for Edge of Eternity.
Edge Of Eternity is entering its Beta phase! This new update brings a huge amount of polish to the existing game, from fixing bugs to cleaning-up animation and optimizing UI.
Here are some (but not all!) improvements we made to the game:
*The Battlecam was revamped to make the fights more understandable and immersive, with the help of occluding and both a cinematic and strategic camera.
*Cutscenes were improved upon, regarding lipsync, emotions and lighting in particular.
*Character models were reworked.
*Dynamic events were added to make the world feel more alive, along with new landmarks.
*The crafting system was reshaped, including recipes and material gathering.
Monday - June 29, 2020
Edge Of Eternity - Summer Update
The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.
- Added difficulty and immersion settings (experimental)
- Played character will now be clipped when the camera is close
- Reworked ambiance and colors of the “Elon Village” scene
- Modified VFX of multiple spells and actions in battle
- Reworked terrain biome transitions
- Added “war” background elements on the “Battlefield” scene
- Disabled texture streaming on main characters to ensure that their texture is always in high resolution
- Added NNAO for lower spec configurations ambient occlusion
- Improvement of the horizon and sky in the open world
- Improvements to the herelsor plain area
- Improvements of the beach area on the openworld
- Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
- Improved animations of chapter 0
- New lisync on the chapter 0 cutscenes
- Added ATB feedback on out of screen combat target locators
- Added Turn of indicator on battle status UI (enemies and allies)
- Added new difficulty and interface settings (ingame and when a new game is started)
- New design for textbox
- Added artworks to auto cutscenes conversations
- Removed quest UI from the full map UI (was not much used and was very early)
- Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
- New sound Fxs for the Camp scene (Intro 1st chapter)
- New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
- Better Default loudness balance between Music/Sound FX/Voices
- New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
- Fallon’s Battle fight Theme Improved
- General Improvement of Battle field Sound Ambiance
- Footsteps added in some Chapter0 cutscenes
- Reverb Added in the team basement (Chapter0)
Gameplay and balance:
- Modified the maximum number of battle objectives during normal battles to 1
- Balanced rewards of combats and battle objectives
- You can now open chests while mounting Nekaroo
- Ysoris Moves cost less energy
- New Monsters Dodile and Dilu
Monday - January 27, 2020
Edge Of Eternity - Teaser Trailer and Seeds of Destruction Release Date
Noisy Pixel reports on Edge of Eternity's new teaser trailer and the Seeds of Destruction release date which refers to the new update.
Dear Villagers released a teaser trailer for the Chapter 0 update of the Midgar Studio developed RPG Edge of Eternity, releasing on January 30 via Steam Early Access.
Titled “The Seeds of Destruction,” this new update will focus on the origins of Daryon & Selene’s quest to save their mother. Players get a closer look at the story of the characters and how they ended up in this adventure.
Monday - December 09, 2019
Edge Of Eternity - 2020 Roadmap
Here's the roadmap for Edge of Eternity:
Edge Of Eternity roadmap for 2020! Coming with a 25% off sale!
Discover what's coming in 2020 for Edge Of Eternity!
As promised, we now want to share with you our plans for the upcoming months. As we did for the Early Access launch, we’d like to share a small visual impression of our journey: [...]
As you can see, with Chapter IV we made it to the halfway point of the Early Access!
At Midgar Studio, the team really feels that Edge Of Eternity has stepped up recently with this release. The game has now 25 hours of solid content. If you were hesitating we are pretty confident to say that now is a good time to join us in Heryon! ;)
And there’s even more to come. Let’s have a look at the next steps:
Chapter 0 : January 2020
This update will be quite unique. It will not provide you with the continuation of Daryon’s adventure as you are used to with every chapter so far. This update will focus on reworking the early hours of the game.
For newcomers, it will mean a brand new tutorial & new introduction to the game. For current players we strongly recommend to start another save for a bit for you to know about Daryon’s past (and come back later to your current save). This part will offer a quite interesting (as we hope) narrative introduction to the game.
Chapter 5 : March 2020
We’ll be back on the main story line and introduce you to a new character. You will also be invited to venture into a new dungeon.
This update will also invite you to return to previously visited locations that will offer many new quests and an increased difficulty level.
Chapter 6 : June 2020
Daryon’s fellowship will continue its adventure in new Desert and Volcano areas. Along with a new turn of events in the main story, this update will focus on special personal quests for the main characters. A way to find out about their backstories and motivations in this very damaged world.
And with Chapter VI we should be able to release our most anticipated “Nekaroo Farm” !
Chapter 7 : September 2020
Late 2020 / game release
The release of the game will come with a final massive update.
As you can see we have still a lot to come. It will be a long a very productive year and we are all committed to release the full game before the end of next year.
We have many surprises to come. Things we’ve been working on for a while as well as fresh new additions we want to make to the game based on your feedbacks.
Keep on telling us what you like or dislike in Edge of Eternity. It’s a real fuel for making the game and we cannot value more the players message we receive.
And again we would like to thank you all for the incredible benevolence you have towards us.
Don't forget that the game is also on sale with 25% off until next week (December 16th) if you don't have the game yet :) Thanks for reading & see you soon in Heryon!
Wednesday - September 11, 2019
Edge Of Eternity - Preview & Screenshots
Battles are turn-based, with your usual variety of melee attacks, abilities, and spells, but also had a dynamic which asked you to think about your positioning. You can change the place your characters are in on the battlefield into one of six neighboring positions, to avoid getting flanked on both sides, or to move closer to an enemy so a melee attack will actually work. While it wasn’t necessary to think too much about it in the demo, its uses in more difficult battles are obvious, and adds a new mechanic to the JRPG formula, instead of just innovating on tropes.
Later in the demo I trudged through caves and defeated dozens of monsters, before finally meeting a final boss and, sadly, not being able to overcome them. It just so happened that a PR rep was telling me I was running out of time anyway, but that didn’t help how salty I felt putting that controller down in defeat.
Thursday - July 18, 2019
Edge Of Eternity - Chapter 3 in Early Access
The third chapter, The Reunion, of Edge of Eternity is now available in Early Access.
Edge of Eternity gets third chapter "The Reunion" in major update today
Free expansion brings hours of new content17th July 2019, Montpellier, France, Developer Midgard Studio and publisher Dear Villagers today announced the third free major update to their ambitious Early Access JRPG Edge of Eternity, which is currently available on Steam Early Access. The story continues with The Reunion, secrets revealed, a shocking betrayal and a noble sacrifice in chapter 3 of the Edge of Eternity saga.
Featuring around 3-4 hours of additional gameplay and new areas to explore, this highly anticipated update sees the adventurers stretched to their limit, fleeing from the horrors of the night and searching for hope in the face of insurmountable odds.Edge of Eternity will also be on sale on Wednesday 15th July at 7PM CET | 10AM PST in the Steam Daily Deal with 20% off the base price. All owners of Edge of Eternity will receive this third update update for free.
Free major updates will continue to expand the game world, improve existing content, and adding major new story chapters throughout the Early Access period, ahead of the full launch on PC next year.Edge of Eternity was made possible by over 4000 fans who made the game a reality via a successful Kickstarter campaign. The crowdfunding was so successful that Midgard Studio were able to work with the legendary JRPG composer of Chrono Trigger Yasunori Mitsuda. You can hear the result of that partnership on the latest trailer on the Steam Store Page.
About Edge of Eternity:
Full details of what's happening in the Early Access for Edge of Eternity, and what's coming in each of the updates can be read in full here.
Ambitious new JRPG adventure being developed by 9-person indie studio, taking influences from both Japanese & Western RPGs
On Steam Early Access now, with the game world expanding and major new story chapters added throughout the Early Access period
Full launch will be coming PC next year
Successfully Kickstarted by fans in 2015, reaching almost 4x the campaign goal
A stunning soundtrack including contributions from Chrono Trigger & Xenoblade Chronicles composer Yasunori Mitsuda
Monday - July 08, 2019
Edge Of Eternity - Chapter 3 Teaser
On the facebook page for Edge of Eternity there is a teaser video for Chapter 3.
Chapter III The Reunion will be coming on July 17th.
Selene, Daryon and Myrna’s journey will lead them to the shore, as they yet search for the elusive Alpharius. But first, they will need to cross the Pass of Olphara. And unfortunately, the Corrosion may be closer that they think…
Tuesday - May 07, 2019
Edge Of Eternity - New Screenshots
The developer’s Twitter page is usually active, but the screenshots shared by Midgar Studio are brand new environments from the project’s third chapter. The location appears to be a swamp, adorned with detailed foliage, alien-like flora, and a spattering of rickety boardwalks. Check out the gallery below:
Friday - April 05, 2019
Edge Of Eternity - Gameplay Patch News
- After a gameover pressing the continue button will quickly load the latest autosave instead of getting back to the main menu
- GPU Optimization : Biomes in the openworld that are unused on tiles close to the players will not calculate assets anymore (expected gain is around 25% less gpu consumption at the cost of adding 2-3% cpu usage for early tests)
- Improved the formation system, new algorithm to detect the start situation and try to place the characters in a better way
- Fixed a bug that was preventing the weather cycles to work correctly (always have a clear sky in between two weathers and each weathers have fixed durations now)
- Diminished amount of particles during Rain, Acid Rain and Snow weathers
- Improved the Nekaroo races camera by giving more controls to the player and putting it farther
- Repulse effect is now based on original grid coordinate instead of actual entity coordinates, will provide more accurate results
- Reduced the required materials count of all crafting recipes
- Reduced levels of secondary bosses "Rudolph" and "Moeba"
- Increased tracking area of the quest Albaster Tablet, it will be harder to loose track of it
- Added autosave points in various places in Solna Plains and Anselm's Vein
- Entering the start trigger of a puzzle will now trigger an autosave
- Improved memory useage of the game (-10%)
- Improved game loading time (-5%)
- Added a safety to prevent loading a save undermap if all maps are not finished loading
- Added a safe zone on Junion bridge to prevent battles undermap
- Fixed a bug that was preventing framerate limiter settings to be saved correctly
Thursday - March 14, 2019
Edge Of Eternity - Chapter II Major Patch
A new major patch for Edge of Eternity.
Chapter II Major Patch
Important info about localization: We had very few time to do the localization of the chapter II so there is a few dialogs not translated yet and achievements, their translations is in progress and should be integrated in a few days, our apologies for the delay.
We playtested the new chapter as best as possible with some members of the community and internally but we recommend backuping your save located in steam/userdata/<youraccountid>/269190 before starting the chapter II.
You can now use the action button to make your character sprint in exploration, your character have a stamina bar, if you continue to run when the stamina bar is depleted your energy is consumed instead, the stamina bar refill over time.
A fluffy companion that you will be able to ride, he will increase your running speed and also the nekaroo have multiple abilities like finding hidden chests and tracking npcs, monsters and rewards by following scents.
Available as part of the story and as dynamic events Nekaroo races will make their grand debut, it’s a very early version but it will be improved and expanded over time!
Weathers are now a lot more important than before and also there is new ones and the rendering of them has been improved, weathers now can also change the balance of battles by applying some special effects during battle, for example during acid rain all entities get damaged periodically and the energy is consumed more quickly, during sandstorms physical attacks have high miss rate etc…
New weathers are: Snow, Acid Rain, Sandstorm they are added to the existing Rain and Clear weather.
Weakness Discovery system
A new interface has been added during battles ontop of monsters showing their weaknesses and resistances but you have to find them, by using elemental skills and magics you’ll be able to discover the weaknesses and HPs of your enemies and memorize them for next battles.
Procedural dungeon - The Lighthouse
The lighthouse is a very unique secret and optional dungeon, each floors are procedurally generated and each floor is harder than the previous one, no save inside but you can exit at any time but the dungeon reset when you leave it and you’ll have to break through each floors again, who knows what the ultimate 100th floor contains?
Sunday - February 24, 2019
Edge Of Eternity - Preview @InvisionCommunity
JRPG Edge of Eternity has been previewed by InvisionCommunity.
The in-game user interface currently is fairly basic but easy to understand. The development team has mapped out some plans for this to be improved upon and the upgrade system used in the game seems to be fairly straightforward and easy enough to understand. Players will make use of gems and gem shards which are slotted into a skill tree of sorts and this unlocks new abilities or stat boost. Additionally, new equipment can also be obtained and equipped as is the standard for any self-respecting RPG. Players can also harvest resources from the world itself by gathering from trees or mining rocky outcrops.
The voice acting in Edge of Eternity is surprisingly pretty good and both Daryon and Selene seem believable in their conversations. This combined with a great soundtrack is good news for the game since its exceptionally good music will definitely keep players happy throughout the story – Much like how Final Fantasy titles are known for their great soundtracks.
Thursday - February 21, 2019
Edge Of Eternity - New Screenshots
Some more new screenshots for Edge of Eternity.
Friday - February 15, 2019
Edge Of Eternity - Plains of Solna
Plains of Solna is the second chapter of Edge of Eternity, which is currently in Early Access. Plains of Solna will be made available on March 6th.
The Plains of Solna is the second out of the four major expansions currently announced for the game early access. It will add hours of new story content and massively expand the game world. Edge of Eternity is currently in Early Access and will fully launch and come to consoles next year.
- The Plains of Solna - Chapter 2 update highlights:
- The tale continues: Hours of new story content await as Daryon and
Selene confront both the ghosts of their pasts and decade-old rivals as
they try to reach the Priestess' elusive master, Alpharius
- Explore the parts of the world: Visit new landmarks like the Lighthouse and the Cave and discover new areas that will double the size of the game world to 18.000 square m2
- Ride a Nekaroo: The cute companion Nekaroo makes its debut and can carry you through the world
- Many more surprises: New monsters, new weapons, new quests, new characters... and a few surprises along the way.
The Plains of Solna update will be released for free for all owners of the Early Access version of Edge of Eternity.
Monday - February 11, 2019
Edge Of Eternity - Screenshots
A new update for Edge of Eternity offers some new screenshots which are apparently minor spoilers so view at your own risk. Additionally a recent update introduced one of the developers working on the project.
Who are the dev? Time for introduction! #6
Once again, it’s time to get up close and personal with one of the dev working on Edge of Eternity! What are we doing while you are all waiting for chapter 2? Certainly not knocking around, even if we do have very cute nekaroo
Sunday - January 27, 2019
Edge Of Eternity - Preview @ IGC
Invision Game Community has checked out Edge Of Eternity:
Edge of Eternity Preview
Some of you may remember a video game trailer that went viral a couple of years ago for being made by a team of 4 people. The trailer teased a Final Fantasy-esque RPG game and eventually, the end product it showcased, Edge of Eternity, found itself on Kickstarter seeking funding. Fast forward to 2018 and the game has since been backed by 4045 people and an Early Access version has made its way to Steam.loading...
Created by Midgar Studios, a team of the original 4 creators and 5 others, Edge of Eternity tells the tale of Daryon and Selene as they quest to find a cure for an illness that’s plaguing their land. The game is set in the fictional world of Heryon with humanity being subdued by an affliction known as the Corrosion and mysterious entities are known as the Archelites ruling over the world.
The voice acting in Edge of Eternity is surprisingly pretty good and both Daryon and Selene seem believable in their conversations. This combined with a great soundtrack is good news for the game since its exceptionally good music will definitely keep players happy throughout the story – Much like how Final Fantasy titles are known for their great soundtracks.
Edge of Eternity is still in the Alpha stage of development and is in Early Access on Steam right now. This means that those that choose to purchase and play it will be inundated with updates over time. The game also features a “report bug” feature available via its pause menu so players will be able to provide valuable feedback to the development team to fix as time goes on. In the time we’ve played the game, there’s already been a range of notable bug fixes on an almost daily basis such as fixing some audio and camera issues etc.
So far Edge of Eternity is shaping up to be a great indie RPG and we can’t wait to see what improvements and final touches are brought to the game over time. It has the potential to be a seriously good RPG and the development team is committed to making it succeed which is always a plus. Keep your eye on this game. It’s going to be great.
Wednesday - January 23, 2019
Edge Of Eternity - Updates
Technobandits -Learn more about the lore!
Experienced travellers will tell you to avoid the Technobandits who roam the lands, for the weapons they use are both dangerous and explosive. But who are they really? Criminals or victims of the war?
It’s time for a bit of lore!
Technobandits are enemies that can be found in the Inn and the plains of Herelsor.
Technobandits groups are usually formed by deserters, orphans, or excentrics that band together to survive the hard times. To defend themselves, they will search old battlefields and archelites crash sites to find technological weapons that have been banned by the Consortium. They are well aware that this technology may be the cause of the Corrosion ravaging Heryon, but what choice do they have?
Technobandits usually just want to be left alone in peace, but they still have to steal, rob and raid to survive. They often live in abandoned or hidden places, such as old battlefield sites or deserted mines. The Consortium and the Astryan Guards are actively hunting them, with the threat of a death sentence.
Technobandits are not inherently “bad”, but rather hot-blooded and rude individuals, due to their condition and the damages of the war.
*Explosion, a walking mine that will exploded on a nexus
Sunday - January 13, 2019
Edge Of Eternity - The Gurrn
The Gurrn are an enemy class in Edge Of Eternity. This RPG is available as Early Access version since December:
Gurrn - Learn more about the lore!
Is that a rock? Is that a crystal? No, it’s a Gurrn! Protecting the magical gemstones, those sentient rocks are quite the mystery. But where do they come from? It’s time for a bit of lore!
Gurrn are enemies that can be found in the Old Mine, and in the ruins on the plains of Herelsor.
Gurrn are rocks that became alive thanks to an eternity of existence near crystals. The magic contained within those gems gave them life. In return, Gurrns possess a sense of belonging to crystals, that they consider akin to them. Gurrn carry a crystal on their back, and everything resembling a crystal is considered a part of the family, even if it’s not sentient. They will defend them with their life.
As a result, Gurrn will protect crystals as members of their clan. This often lead to attacks towards humans in the mines. In retaliation, human will try to drive them away. In small mines, a handful of villagers is no match to a Gurrn. In bigger exploitation, soldiers will manage to kick them out.
Wednesday - December 05, 2018
Edge Of Eternity - Now Available on Early Access
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.
Wednesday - November 28, 2018
Edge Of Eternity - What's the plan?
An update for Edge of Eternity that elaborates on the plan going forward.
Now that the release of the Early Access is just around the corner, we are getting closer to what will be the actual state of the release on December 5th.
Since we want this Early Access to be a joint effort between you, the players, and us, the developers, we need to be totally upfront with what will be in that version.
While we *obviously* want to avoid spoilers, at the very end of the update, there is a list showing what content will be in this version of the game and what’s coming in future updates. If you want to keep your mind free of any possible hints and light spoilers we would recommend to stop reading after the spoiler warning.
What to expect :
- An indie game made by a handful of people.
We started this project as a 4-people team and raised our numbers up to 9 only recently. Though we are definitely not a triple A team, we nevertheless believe that the work done so far and its results are quite an achievement. It will not be the perfect, polished experience that a triple A studio can dish out on a regular basis, but it will sure be a product of love and dedication.
Some of them funny, some of them infuriating. The debugging process will continue to take place as the Early Access progresses. We will be hunting down the ones that may affect game progression in priority, but we can’t guarantee your playthrough will be bug-free. If bugs happen please share them with us on the Community Hub. You can also take captures to turn them into funny memes (if they’re funny in the first place). Either way, we’re sorry in advance. Be assured we will be working hard to solve every issue you will encounter.
- An imperfect user interface
Improving the UI is one of our top priorities. When the Early Access will start, the UI will still have to go through several improvements, both in combat and in the menus. You can expect these changes to happen during the several stages of the Early Access, and again your feedback will be highly valuable to us.
- Things that need improvements!
That’s what this Early Access is for. Whether they are to improve the user experience, or about adding raw new content, we will be listening! From the global user experience to small content details, Edge of Eternity is still a work in progress. Again, we believe that’s what this Early Access is for and we count on our early users to help us create the game you expect.
- Update Schedule
We have a series of updates planned and we want you to know precisely where the project is going. We will alternate huge updates, once every three or four months, which will massively expand the game, and, in-between, minor updates including hotfixes and smaller content additions.
-------- SPOILER WARNING ----------
What will be in Edge of Eternity’s Early Access :
Friday - November 09, 2018
Edge Of Eternity - Early Access December 5th
The Early Access of Edge of Eternity is delayed with a week to December 5th, according to the information we received:
Previously planned for launch on 29th November, the team at Midgar Studio have shifted the date back a week to allow them time to add final polish before the Early Access launch.
The Steam page says the following:
Not much time left before the Early Access. Our hearts are pounding with excitement - with a few ectopic beat here and there - at the perspective of the release.
But before we get ahead of ourselves, let's take a few moments to go back in time. Let us drop that controller down, take a hot cup of cocoa... and reminisce.
It was February, 15th 2015. That day, we launched a successful Kickstarter campaign to raise additional funds for Edge of Eternity - the feedback and participation of our 4,045 backers was nothing short of amazing.
We were already determined to make Edge of Eternity awesome, but the Kickstarter community kicked up our ambitions even higher. This wasn't just "a J-RPG made by a few fans of the genre" anymore: thanks to the resonating success of this crowdfunding, it became something greater.
It was a love letter to the genre, yes, but also much more. It was not just "our" project anymore, it became something... else, something bigger than what we envisioned. The funds were a big help, of course, but the support we got, the kind words, the remarks, and the interest were what pushed us forward the most.
So we began working on it, iterating, improving the game, the gameplay, the story...
And pretty much everything.
When we look back at it, the amount of work accomplished is daunting. If we had been confronted with the final product several years back, we don't know if (and how) we could’ve pull it off.
But this is not about patting ourselves on the back: we're not there yet. And there is still a lot of work to do. It's been almost four years since the Kickstarter, and now we will begin the Early Access period. We are confident that, with the help of the community, we will be able to improve the game to new heights - more than we did during these past years.
It will be a new stage of development, one that will be made hand-in-hand with the players - and this is probably what we're looking forward the most.
On more down-to-earth news, we must also announce that we are postponing the Early Access date to December the 5th. We are going through the last stretch of polishing and want to insure that the game - even though it is still in EA - will be as enjoyable as it can be.
Wednesday - October 10, 2018
Edge Of Eternity - Whispering in your ears
An update for Edge of Eternity introduces the voice actors.
You probably heard them in the trailer - and their presence has remained a secret for a very long time. Lets introduce you to our voice-over actors!
We will unveil new members of the cast regularly but for now, let's introduce the ones you will "meet" in the beginning of the game.
Daryon - MICAH SOLUSOD
Micah is what we can call a seasoned veteran - he has taken part in over a 100 anime and video game titles including: Soul Eater, My Hero Academia, Dragon Ball Super, Code Geass, Tokyo Ghoul and Borderlands, just to name a few.
He was chosen to play Daryon because:
He could deliver a whole range of emotion while still being true to Daryon's character. ... No, actually, the real reason was that when he saw the script, he immediately understood who Daryon really was - and made him into a fully-fledged, flawed-yet-likeable hero with but a flew voice inflexions. A pro, we're telling you.
Selene - ARYN ROZELLE
Aryn is an accomplished voice and movie actor. During her ever-growing filmography, she has developed an extensive voice register. She does her own stunts and loves to stream on Twitch! She plays many games including Overwatch, Tomb Raider, and various visual novels.
Was chosen because: She could deliver Selene's unique "iron fist in a velvet glove" brand. ... And also because she could flawlessly deliver "that" part - *that* spoilery part we can't divulge here. There were shivers involved.
Myrna - DENEEN MELODY
A true renaissance woman in the acting department - she can voice, she can dance, she can become whoever she wants in but a twinkle of the eye.
You can hear her voice in Shadowverse and see her many performances in quite frightening micro-budget horror films. Was chosen because: She could make you despair and hope, with but a few words uttered in the same breath. She's that good.
Khalder - JOE CHENEY
Joe is the greenest of them all, but don't let his young age fool you. He has the burliest voice around and can probably blow down your house. He has previously worked for Autumn Leaves, a Fallout: New Vegas mod - as well as Healer's Quest.
He was chosen because:
His voice is so impressive, well we couldn't take the risk of, like, angering him, you know.
So yeah, now it's time for us to put the lid back on the kettle and let it slowly cook until... Well until the 29th November!
We will keep you updated until that moment, so stay tuned! In the meantime, you can follow us on the usual:
- Here on the Steam Store Page (Wishlist us!)
- Discord [discordapp.com]
- Facebook [www.facebook.com]
The Clock is ticking towards the 29th November!
Stay tuned for more!
Thanks Couchpotato and Farflame!
Friday - September 07, 2018
RPGWatch @ gamescom - Edge of Eternity Preview
On the last day of our Gamescom articles we have Edge of Eternity, which was Kickstarted a while ago, so it was time to check it out.
Edge of Eternity is an open-world game, with a size of 256 square kilometers. The game will go to Early Access and at that stage the main quest will be about 20 hours. The side quests will add to that. For the final game the target is to have about 50 hours for the main quest and a similar amount for the side quests. The game is released by means of chapters. In Early Access the first chapter is released. The idea is to have a total of 12 chapters, where every two months or so, another chapter is to be released. Certain areas on the map will be locked when the chapters for those areas are not available yet. The story however, will be written in such a way that each chapter will have some sort of conclusion. That story will not be substantially influenced by your decisions in the game. There will be only minor deviations possible based on your decisions, especially in the side quests, but your decisions might change the game world. If, for example, a village is attacked and you don't help them, the village might be destroyed. This will mean that in your game that village no longer exists, but in another game that village might still exist because that player decided to help them. Events like these are conditional and are based on your actions in the world. This will occur only with side quests and not with the main story quests.
Wednesday - August 22, 2018
Edge Of Eternity - Early Access November 29th
A new update for Edge of Eternity and Steam Early Access announced for November 29th.
Along with our publisher Playdius, we will officially announce to the press tomorrow that Edge of Eternity will be live on November 29, 2018.
We just release a brand new announcement teaser:loading...
Why Early Access ?
Since its Kickstarter, Edge of Eternity underwent through a lot of changes. As the scope of the project widened, also did our needs. As a result, we have hired a few more talented hands to help us deliver the project we envisioned. Edge of Eternity became even grander.
One notorious example of this is the Voice Acting : it wasn't our intention to dub the game at first, but as the storyline unfolded, we began eyeing each others like "wouldn't this scene be far more epic if it was voiced ?" - "Yes, it would." So we began expanding on that field, for outstanding results we can't wait to share with you.
As we conduct the remaining of our development within the boundaries we've set, we are still tempted to expand some additional features that would greatly overhaul the whole experience. Opening the game now to Early Access would help us unlock enough budget to add an additional layer of polish into the game, and insure it will be the best game we can possibly deliver.
Also having players giving us actual feedback about the game would help us immensely in nudging the game in the right direction. There is a certain amount of fine-tuning that heavily depends on individual feedbacks, and we feel that inviting the players into it is a desirable direction. The other reason why we are looking forward to collaborate with our community is the modding. We intend to make Edge of Eternity fully customizable and allow the players to plunge their hands right into it and experiment their own things. For that matter we intend to release a Modkit for Edge of Eternity in the next months for players to tinker with it.
This Modkit will need - just like the rest of the game - feedbacks from you. We have several guys on our team who were modders themselves and who deeply value modding as a practice and feel it has a real added value to a game.
In short, we need as much feedback as we can gather, and we think actual players are the best persons to know what they like or not.
For all of those reasons, we felt that Early Access is a sound choice, especially considering our actual state of the development.
Saturday - August 11, 2018
Edge Of Eternity - New Screenshots
@DSOGaming Edge of Eternity has some new screenshots.
Midgar Studio and Playdius have shared some new screenshots for their upcoming JRPG, Edge of Eternity, and shared some new details about it. Edge of Eternity is centered on a solid combat system, an ’ATB, strengthened by tactical movements on a combat grid and possible interactions with the environment that open rich and varied events during battles.
Tuesday - July 10, 2018
Edge Of Eternity - First Steam Update
Edge of Eternity have posted their first Steam update.
We've been up to our necks into the development of Edge of Eternity. It is about time we share with you a bit of the good things we've been working on, lately.
First of all, what we have here is a...
The previous logo was good for what it was, but it was still a bit far from the epic scope of a project like "Edge of Eternity." As time went by and as the game began to evolve, we felt that our logo should be a little more fleshed out.
So Manon Sam has been working tirelessly to produce something that would be representative of the game, its story and its concepts.
Nifty! What's the story behind this one, I wonder.
Now, for a bit of lore! (And screenshots! Most of all, screenshots.)
A Bit of Gameplay!
As you already know, the combat in Edge of Eternity will be turn-based. We felt that keeping the combat turn-based will allow the player to properly plan their strategies and come up with their own devious tactics to beat their enemies.
But we also felt that we could add another layer of strategy to the game by allowing the players (and their enemies) to exploit their environment.
The Nexus Grid
Combats in Edge of Eternity will take place on Nexus Grids. When it comes to combat, Nexus are represented by hexagons, one of the most potent sign of magical power on the world of Heryon.
Nexus represent a unity of terrain. They can contain basically anything: a group of enemies, heroes, hazards and even bonuses! On top of the already existing skills - traditional to most JRPGs: elemental spells, heals, etc. - each of the character of Edge of Eternity will possess their own unique set of skills that will address and exploit this Grid system.
One character just might lay out a minefield on a chosen Nexus while another - just biding it's time for the right moment to jump into action - might savagely push, seize, throw or attract some enemies on that trapped Nexus.
Another case might be as follows: there is a green crystal on the center of the map, it radiates its pure-healing energy: anyone on the map, heroes or enemies, will be racing towards that Nexus and take advantage of this auto-regen open-bar. That's precisely one of the cases where pushing, blocking or trapping your enemies may sound like a good strategy.
Let's consider this: you are suddenly facing an overwhelming foe and you're quite outmatched. Most RPGs will basically force you to back off and grind until your characters are strong enough to beat that boss. Here, in Edge of Eternity, the game will allow you to pause, think and ask yourself: "Now, if I use this kind of strategy, wouldn't I be able to still beat that foe, and get this awesome reward while still underleveled?"
The general answer is: yes.
The general idea is that we want you, the player, to have a genuine choice in how you tackle your challenge - and that everytime you triumph, you will owe it to no one but yourself.
You will be able to grind if you prefer to beat down the boss with sheer power, get back to the crafting station to craft and customize your weapons properly or - like in this case - get those brain juices flowing and beat those overwhelming odds.
Wow, did I say crafting? I did say crafting. But it's too soon, it's not for now. It's for a next update.
Now, for something completely different. Let's jump away from those technical specifics and meet...
Despite a plump and comical exterior which often makes people want to either hug or kick it, Pilitches are often left alone: it is common knowledge that a happy and peaceful Pilitch lays ten times more eggs than an unhappy one. At the end of the day, people often prefer a good omelet to a quick snuggle with a soft, but unwilling, pecking-like-mad gallinaceous.
Pilitches are fond of music; bards and singers are often hired by countryside farmers to play their entire repertoire in front of pens crowded with Pilitches: after a proper performance, their eggs are both plentiful and succulent.
For reasons unknown, though, Pilitches prefer songs about personal loss, existential anguish and impossible love. They cackle like there's no tomorrow when the final drama unfolds.
You can expect some pretty major announcements during the Gamescom next month! We will also be showcasing Edge of Eternity to the Press during the event. It will be a with a hands-on our latest content and features, so you can expect some juicy info and tidbits in the near future!
You can follow us on Facebook or Twitter if you fear to miss it, or even...
Join us on our Discord[discord.gg] to discuss the game and your love of JRPGs, directly with us!
Stay tuned! We will come back after the holidays!
Monday - December 04, 2017
Edge Of Eternity - December Kicksarter Update
Farflame spotted the December Kickstarter update for Edge of Eternity:
Dear Kickstarter backers,
It's been awhile since our last Kickstarter update, and we felt that something had to be done about that.
Edge of Eternity is shaping up quite smoothly, new features, new monsters, new skills, new music are steadily being added to the game - and all of them are quite awesome. The project is taking resolute steps forward, but the sheer amount of content we still aim to integrate prevents us from announcing a definite release date.
Monday - February 13, 2017
Edge Of Eternity - GDC Trailer
There's a new backer alpha/GDC trailer for the J-RPG Edge Of Eternity:
Edge Of Eternity - Work In Progress - Backer Early Alpha / GDC Trailerloading...
Edge of Eternity is a single player J-RPG developed par Midgar Studio (6 people).
Friday - February 10, 2017
Edge Of Eternity - Entering Alpha Stage
@DSOGaming Edge of Eternity is entering Alpha Stage and has some new screenshots to share.
Midgar Studio has announced that its upcoming JRPG, Edge of Eternity, has entered its alpha stage. In order to celebrate this announcement, the team released a new set of screenshots that can be viewed below.
Edge of Eternity is described as a strategic RPG with dynamic turn-based combats bringing together the Japanese and the Western RPG traditions.
The game promises to offer a unique experience combining renewed classic features with innovative gameplay mechanics. It is an original world mixing fantasy and space opera with a rich and mature narration.
Friday - December 30, 2016
Edge Of Eternity - Alpha Stage
The J-RPG Edge of Eternity is in the alpha stage now:
It's Alpha day!
We are glad to announce that the invitation to the Alpha stage of Edge of Eternity will be sent today!
This is a very important step for us. We know many of you have been expecting it for a long time. Believe us, we've worked as fast as possible to make it happen.
So what is the process ?
1. Wait for an invitation email that will arrive later today.
2. Take a few minutes to read the guideline we have published on our forum. If you did not register yet, please do so. The forum will be our main way to collect your feedback.
2. Get your Steam key inside your email and just proceed as usual when adding a new game on Steam.
3. Enjoy the first hours of Edge of Eternity.
You will find opened discussions on the forum that might be useful:
- Alpha Test Guidelines
- Alpha Know Issues
- Crowd Localization Guidelines
Remember all this is an Alpha version, ie an early build of the game. At this stage, we expect our Alpha testers to give us as much feedback as possible. Do not spare us, now is the time to collect your opinion about what's cool in the game and what is not and plan the required changes.
For non-alpha backers, it will be possible to upgrade your pledge next week and join in if you wish.
We wish you all a great weekend, a New Year's eve and hope you will have fun spending it on Heryon!
Monday - March 21, 2016
Edge Of Eternity - March Screenshots
Wednesday - February 10, 2016
Edge Of Eternity - NPC System
An update for Edge of Eternity shows the new (under development) NPC system in action.
We are working on a intent system for the NPCs that will create realistic behaviors and interact with the environment. It’s an huge thing to create but it’s very important to us. We think it’s important for the journey of our characters and for our players to see how the world lives and that means NPC with credible willpower.
Thursday - December 24, 2015
Edge Of Eternity - New Combat System
Midgar Studio published an update on Edge of Eternity's combat system.
In this new update, we would like to talk about our new combat system!
In a pure traditional JRPG way, Edge of Eternity core feature is strategical combat. Our goal is to share with players our own vision of the Active Time Battle. For the Kickstarter Demo, we showed two different ways. Thanks with all your feedbacks and many playtests we have run, we are now working on a new unique combat mode. Our wish with this system is both to bring back your best JRPG memories and to offer an original experience. In that way, if the core gameplay reminds classical ATB such as Final Fantasy, our system provides a new tactical experience by introducing movements and strategic positioning.
Monday - July 27, 2015
Edge Of Eternity - New Screenshot
Here is a single screenshot for the JRPG Edge of Eternity, which was recently made available by the developers of the game.
Monday - April 13, 2015
Edge Of Eternity - Development Progress
Midgar Studio released a new development update a few weeks back that I missed for their funded JRPG game Edge Of Eternity, So if anyone is interested read on.
Now that the Kickstarter is ended we are committed again full time for Edge of Eternity.
Currently we are working hard to experiment a new workflow for our artists that will allow us to create more detailed assets that match the power of Unity 5 more quickly. Unity 5 is a marvelous engine and we'll try our best to leverage his power to step up the visual quality of Edge of Eternity.
For the workflow experiment we are working on a demo scene that will be integrated later in the game, it's a consort temple in the glory of their unique god.
Tuesday - March 24, 2015
Edge Of Eternity - Store Now Available
Midgar Studio announces you can now buy their funded JRPG game Edge Of Eternity on the games own web store, and the amount earned will go towards new stretch goals.
For those who missed out the Kickstarter campaign the store is now available on our website
We will add soon the progression to the next stretch goal on our home page.
Also, we will in a few weeks invite everyone to BackerKit, in the pledge manager you will be able to answer all the surveys (like on which platform you want the game, T-Shirt size, etc ...), increase your pledge if you want to get an higher tiers and add add-ons to add to your pledge.
Monday - March 23, 2015
Edge Of Eternity - Campaign Finished
Midgar Studio is happy to announce the kickstarter campaign for Edge Of Eternity is finished, and they reached the next $160,000 goal for more playable characters.
It’s done! After a month and a few epic final hours, our Kickstarter has ended on a last achievement. Two new characters are coming to Edge of Eternity, a JRPG for PC, Mac, Linux, PS4 and Xbox, with Nekaroo breeding, Crafting and Music by Yanusori Mitsuda! Thanks to your support this new pitch of the game is quite exciting, dont’ you think?
Now the real big challenge starts for us. We generated a lot of enthusiasm and we have to ensure we meet your expectations. No big party planned, rest assured, we are already committing to the development of the game.
As you’ve seen on previous updates, on our Facebook page (lien) or our blog, we already started the portage of the game on the brand new Unity 5. This will be the main short term mission on the technical side. Julien is currently creating a very nice temple and Ugo works on one of the Summons. And Cedric, well, he can’t be more excited than he his right now, with Yanusori Mitsuda coming within a few weeks.
Saturday - March 21, 2015
Edge Of Eternity - Two New Characters
The Edge Of Eternity kickstarter has thirty hours left, and was already funded earlier this month. Midgar Studio asked for $44,000, and got almost triple that that at $149,463.
They also release a new update today about two new characters.
Many of you have asked us more information about the additional playable characters. It’s obvious that it would be required considering this is a new important goal for us. But it is also a tricky update considering their importance in the main storyline. The challenge for us is to introduce you to this two new characters without spoiling a big part of the story. We hope we’ll achieve that mission in the following texts. BUT if you don’t want to risk to be spoiled of a part of a game, we advise you do not read the following! Consider yourself warned!
Thursday - March 19, 2015
Edge Of Eternity - Branching Stories Update
The Edge Of Eternity kickstarter has three days left, and the developer Midgar Studio posted a new update about how the game will have branching stories.
Edge of Eternity is all about the choices you will made in the course of the game. During your journey, you will have multiple possible path to follow, and not only Manichean good or bad actions, and it will up to you to build you very own story. According to the dangers you choose to face or avoid, some of your friends may die, town could be rampaged and people crushed. You could acquire more goods or continue your adventure empty handed.
According to the decisions you make, your travel can be deeply affected. Cities could close their doors to you and hunt you down if you mess things up.
One of the greatest challenges we are facing with Edge of Eternity is to build all this branching story system up. We do not want it to be "just" about being good or evil. We want you to play the way you want just having in mind that any single choice you make may have consequences soon or later in your adventure. For us as for you there is obvious and easy things. If you kill that woman as proposed by your quest, she will be missing later. Will it matter, when, in what conditions? Well, these consequences could be a lot more complex to handle for us.
Sunday - March 15, 2015
Edge Of Eternity - Welcome Mitsuda San
Migard Studio's next update for Edge Of Eternity they have meet the $130,000 stretch goall, and now famous JRPG composer Yasunori Mitsuda will do the music.
And it’s done! We just achieved our 130k$ goal and that’s the official kick off of our partnership with Yasunori Mitsuda!
We made previously an extended introduction of this world class video game music composer, so we guess you all understand how important it was to us to secure this goal.
Amazingly enough, this happens almost exactly for the 20th birthday of Chrono Trigger, the game that Mr Mitsuda famous, with a soundtrack that is still today considered as one of the best of all times for a video game (see Kotaku’s article and call for fan memories about it).
Mr Mitsuda will be in France next month for a very promising concert in Paris with Nobuo Uematsu (Final Fantasy) and Yoko Shimomura (Kingdom Hearts). It’s called “Press Start: Symphony of Games”, don’t miss it if you can make it. We will be all attending it and take advantage of this occasion to have an extended work meeting with our new guest composer.
Friday - March 13, 2015
Edge Of Eternity - Kickstarter Updates
Midgar Studio released a few more updates for Edge Of Eternity in the last week.
We received some very good fan arts lately and we decided that would be a nice idea to reward the artists amoung you.
We officially launch today our first EoE Fan Art contest.
The theme is simple: Suit them up!
The rules are quite simple too:
- Choose any of our main characters (Daryon, Selen, Fallon or Eline)
- Draw him wearing the outfit you image would suit him best
- Post your image before March 21st in the EoE Fan Creations forum: http://forum.eoegame.com/index.php?/forum/7-fan-creations/
- The EoE team will vote and choose the best 2 proposals
And of course there will be some rewards:
- The 2 Winners will be added to the game as a unique ingame skin
- What ever their pledge are, we will upgrade them to the $250 Ultimate Collector Pack.
Unleash your pencils!
Hello, I’m Jeremy Zeler-Maury, founder of Midgar Studio. I started this indie studio in 2007 with one idea in mind: someday we will do a great JRPG. As you all have guess I am a big fan of the Final Fantasy serie (don’t get me started on which is the best I’m pretty sure we would start an endless discussion).
Monday - March 09, 2015
Edge Of Eternity - About Unity 5 Update
Seems Migard Studio is the next developer updating their kickstarter game to Unity version five. They also released a new update with some screenshots.
As you may have seen, Unity 5 has just been released. If you missed it we recommend that you watch “The Blacksmith”, the very impressive real-time rendered short film they released to promote the new engine.
We had access to be beta of this new version but we were quite busy with the Kickstarter demo to give it more than a very quick look. Still it looked very promising and we were very looking forward for the release.
We got our new toy early this week and got trapped in it since. This Unity 5 is a bombshell. The performances are really impressive. In a few days we made dramatic changes to the current demo. On the visual side we made a significant step forward and in the same time everything comes a lot less greedy in terms of resources and better optimized. Its crazy good.
Friday - March 06, 2015
Edge Of Eternity - New Summons Update
Midgar Studio's next update for Edge Of Eternity talks about summons.
Summons are one of the iconic features of JRPG. We all have sweet memories of Bahamut in FF7, Ark in FF9, Boreas in Golden Sun or even Bambie in Kingdom Hearts! OK we are kidding about this one (but it’s real).
Obviously we could not have imagined Edge of Eternity without cool summons.
Here’s a bit of our early work about them.
In Edge of Eternity, each character has his own summon. These summons are closely linked to their personal stories, their belief and to their combat style. You will have to have to unlock them by following the path of their storyline quests.
In the currect game project, there is so 4 summons, one for each character, but also a 5th one activated when all the characters bind their powers. As you may have noticed we unveiled some new goals recently that may add new summons. If we reach the “additional playable charaters”, each will also come with his own summon. And of course “Additionnal Summons” is quite self-explicit!
Thursday - March 05, 2015
Edge Of Eternity - Interview @ Siliconera
Siliconera interviewed Midgar studios about their new JRPG game Edge Of Eternity.
What would have happened to Edge of Eternity if the Kickstarter wasn’t successful?
Kickstarter is for us a way to improve our game drastically, to add more talents to the team on the art side, extra gameplay features such as “Nekaroo Breeding” and exciting collaborations as planned with Mr Mitsuda. Without Kickstarter we would be still working on Edge of Eternity but with less resources, with more restrictions on what we can bring into the game, meaning basically less content, a shorter game. With Kickstarter, we expect to bring to game to a whole other level.
What specific features are you able to add with the extra funding? Anything you’re most looking forward to adding?
Obviously, the most exciting goal for us is the unique opportunity we have to work with Yasunori Mitsuda. His music from Chrono Trigger and Xenogears is still fresh in our mind, and so it would be terrific to have him work on Edge of Eternity.
We also already achieved some nice goals. Edge of Eternity is coming to PS4 and Xbox One and that was very important to us as we believe this game belongs to current-gen consoles. We also achieved the Nekaroo Breeding goal that was also something the team really cared about. We believe that will be one of these side game features that make the difference between a good and a great game. Crafting is also at sight right now, and its the same about it. The game would be so more cool with it!
We also have extra goals we’ve been preparing as we say “just in case.” We did not expect our campaign would be such a success but we still worked on additional stretch goals based on ”what would be the coolest things to add if things go terribly good?” We had some nice ideas and found the right partners to do it if this is possible. I don’t want to unveil anything right now, but let’s say some of them have already been asked for by some of our backers. So we are confident that would be things they would like and expect.
Sunday - March 01, 2015
Edge Of Eternity - Yasunori Mitsuda Goal
Midgar Studio announces in a new update that Edge Of Eternity has earned over $100,000, and talks about the next stretch goal for music composer Yasunori Mitsuda.
It’s not a goal but crossing the 100K$ line after only 13 days is a huge success for us. Now you backers are talking really serious!
So it’s approaching. We already said a lot about our dream of working with Mister Mitsuda. Do not believe this is just words. We really love this man and his musics. If you are a big JRPG fans as we are there are no doubts you know Mitsuda San and you probably fully understand our excitement.
Just in case, now is a good time to tell everyone a bit more about this video game music legend that was once called “The Mozart of video game”.
Yasunori Mitsuda entered the legend of japanese video games in 1992, when Hironobu Sakaguchi gave this self-taught artist the opportunity to join Squaresoft. He joined a music team that was composed of almost only video games heroes like Kenji Ito, Nobuo Uematsu or Hiroki Kikuta. With this crew, he is credited on legendary games like Final Fantasy V and Secret of Mana.
Saturday - February 28, 2015
Edge Of Eternity - Crafting Goal Reached
Midgar Studio's next update has information the Crafting Stretch Goal was funded.
You all must wonder why nothing happened on our side since we passed the 95k$ goal last night. To be honest we were a bit taken by surprise by a very generous donator from the US that backed us for... 10 000$. He crushed the goal all by himself!
So yeah, ok, we did wait and see if that was really real or if this amazing support turned out to be some kind of joke. A few PM later it’s seems to be all real. If it’s confirmed, man, you are really amazing! We will have to think a very special reward pack just for you.
With this unexpected support we did achieved the Crafting goal. Yet another cool feature we will be able to add to Edge of Eternity. As we said, we want to put a particular attention on this and make it really interresting for our gamers. We read several interesting comments about what you would expect and how you would improve the system we presented. Be assured we are reading. Keep on giving us this kind of feedback, this really helps.
Wednesday - February 25, 2015
Edge Of Eternity - New Crafting Update
The next update this week for Edge Of Eternity is about item crafting.
Here at Midgar Studio we are all big RPG fans. We bet you got that already. Not only JRPG but also western ones, especially the work of some people like Bioware. And we also played quite a lot MMORPG.
What’s my point, you would say? Well, something we got from this gamer experience is that building a pleasant crafting system is not that easy. But when its good, its a real big nice addition to a game.
We chose to make crafting an additionnal feature of Edge of Eternity because we wanted to have the time and resources to make it good, otherwise we would rather not make it at all.
As you guys are crazy enough to support our project, this goal is now at sight. With a little extra help from your friends, there’s now chances there will be crafting in Edge of Eternity. And here’s some details about how we see it.
We would like our crafting to at the same time simple and explicit but yet powerful with a real impact on your gameplay. This is why we aim to propose diversity not in the way you will have to do things, but in the things you can do.
There would be four crafting categories in Edge of Eternity : Weapon Smithing, Armor Smithing , Alchemy and Crystals Fusion. Each are ruled by simple rules but rich of many recipes and possible unique items.
Monday - February 23, 2015
Edge Of Eternity - Nekaroos Stretch Goal
The next update from Midgar Studio's has news the Nekaroos Stretch Goal was made. The game has now made $78,159 of the $44,000 goal with twenty seven days left.
Thanks to you we will add a great feature to Edge of Eternity: Nekaroo Breeding!
As we explained in the previous update this will be a real “in game game” that will open new possibilities for all kind of players. We bet some of you will forget all about Heryon’s pain and misery and just focus on raising theses jumping creatures. We want to make it as fun as possible and we have many ideas for that, expect some surprises!
Next goal: crafting!
This is another additionnal feature we really care about. As you know, our weapon progression system based on crystals is a key base feature of Edge of Eternity. If you help us adding crafting to that, it would give our game yet another depth and customization potential.
With this addition you would be able to craft your own weapons of course but also armors and potions. We will give you a lot more details in an upcoming special update.
Sunday - February 22, 2015
Edge Of Eternity - Nekaroo Update
The next kickstarter update this week for Edge Of Eternity has more information about a creature the developers Midgar Studio call a Nekaro.
When Ugo came with his first sketches of these catgaroos during the early work on the game, it has been instantly obvious for us all there would be these creatures in the game. And as development went by they really became our mascots. Nekaroos will be very cool mounts in the game, but with your support they could become much more.
All around Heryon you will find these different Nekaroos with special abilities. Some of them will be essential to your progression. Some of them will be rare enough so the collectors amoung you spend hours hunting them and brag on it when captured. This will be a key part of Edge of Eternity, Nekaroos will be both an important way to progress into the main story and also a side game for the pet lovers. You’ll play your way.
They even made a new theme song for the Nekaro
Friday - February 20, 2015
Edge Of Eternity - Preview @ Cliqist
The new campaign on the other hand is quite impressive with a better game summary, a clean and organized breakdown of its features, effective use of its brand new in-game footage and (better) concept art, and of course, a working demo. Even the Kickstarter video, with its evocative music and intriguing game footage, was a vast improvement over the otherwise mediocre display provided by the original campaign’s. The lower funding goal was managed (as explained by Midgar Studio in their FAQs) by the personal investment of the developing team.
You can also read a new update on the games kickstarter page.
Day 4 and this is the second goal you achieved... Edge of Eternity is coming to PS4 and Xbox One! This is quite an important step for us as we really believe our game belongs to next-gen consoles.
Our current demo is already functionnal on this plateforms, we tested it several time in the studio. But its a basic porting of the game and we really want to provide specific version that take advantage of each console potential. We also already talked to Sony and Microsoft both really liked what they saw, and it was really encouraging for us at the time, but they still have huge requirements and checklists before they will approve our release.
Thursday - February 19, 2015
Edge Of Eternity - Why Use Kickstarter
Midgar Studio's next update for Edge Of Eternity answers a few questions for backers about why the developer used kickstarter, and how they will be using the funds.
We saw many questions about the financing of the project and about our goals considered by some of you as kind of low compared to other projects.
First thing important is that we are not proposing a project “to be” that will start with the funding. This new EoE project is on for more than a year now. There is still a lot (really a lot) to do to provide you the full game we have in mind, but a lot has been done already too. We developed an internal framework that now allows us to be very efficient and productive and we are also using technologies like Unity that are a real time saver for developers.
Another very important point is that the core team, the 4 of us, is already funded through the investments we got (personnal, family and friends) and previous missions. Midgar Studio exists since 2008 and we worked hard for external customers to build up the budget that allowed us to start Edge of Eternity.
So what is the money for then?
Well, our small team built what we believe are strong basis for Edge of Eternity but of course we need some reinforcement to make it the great game we want.
Our stretch goals are calculated to fulfill specific missions and answer specific needs. They are based on estimated workloads distributed on the dev time of the project.
The first 44k$ are mostly meant to bring more art into the game. We will use them to add talents to our animation and character design team. It will also give us some resources for a part time writer that will work on dialogs, sub-quests and stories and make planet Heryon even more living.
The second goal at 60k$ answers to the 2 to 3 months dedicated development needed to provide you PS4 and Xbox One versions. More coding/programming skills will be added to the team with a new team member specificaly in charge of consoles versions.
The third goal would allow us to spend some game design time on Nekaroo Breeding and would also give us some budget for more time of our new artits and programmer friends.
It is the same for the fourth goal that would give us budget to develop a special craft system and even more art and coding time, as well as writting.
All the upcoming recruits we are mentionning are already around. They know about the project and even give an hand on their spare time from time to time. They are in the starting blocks, fully operationnals.
Finally, the last goal is, as you know, meant to fund our partnership with M. Mitsuda that will propose us around 10 pieces of music including the opening, main theme, character themes, battle themes…
Wednesday - February 18, 2015
Edge Of Eternity - Game Funded in Two Days
Edge Of Eternity has managed to get funded in two days, and has made $45,562 of the games $44,000 goal. The campaign has thirty two days left to make more.
We can't believe we already hit our first Stretch Goal. Edge of Eternity is officially coming to PC, Linux and Mac!!
We don't have enough words to express how thankful we are!
It's a small thing but many of you have been asking for the music of our video. That will be our "celebration mini gift" :
Tuesday - February 17, 2015
Edge Of Eternity - First Kickstarter Update
The first kickstarter update was posted today for Edge Of Eternity, and announces the developer had a very good first day. Based on the new information it seems the campaign has made $32,643, and is close to reaching the $44,000 goal.
$25,000?! YOU’RE SIMPLY AMAZING!
10,000$ in 8 hours, 25,000$ in 1,5 day, that’s a start we could not even dream of. Words are missing to express our gratitude for such a support. During the last months, we’ve put a lot of effort and energy preparing our Demo and this Kickstarter campaign. What’s happening is the best possible reward.
We know it's far from perfect yet and we are currently working hard to fix any issue you could have reported us in this Pre-Alpha Demo. We are also careful to consider every single feedback you make and to answer all your mail and messages.
Sorry if we missed anything so far. Thanks to you we had a good start. But this is just a start. We still need you to help us achieve our goals. Feel free to spread the word anywhere you can. Any kind of communication will be helping.
Let's make a great game together!
Midgar Studio also released a new drawing timelaspe video.
Our guest concept artist Yan Shu made a little video to show his work when drawing one of our artwork for Edge of Eternity. Wanna see how he did it?
Monday - February 16, 2015
Edge Of Eternity - Kickstarter ReLaunched
Midgar Studio has relaunched their Edge Of Eternity kickstarter, and is asking $44,000 to help fund the games development. Here is the new video, and game description.
An indie tribute to J-RPG classics. Explore a universe blending fantasy with science-fiction, intense ATB battles and branching story.
Sunday - February 08, 2015
Edge Of Eternity - Introducing Yasunori Mitsuda
Midgar Studio announced today that Yasunori Mitsuda will be guest composer for Edge of Eternity, and that the developer will be relaunching the game on Kickstarter.
Introducing Yasunori Mitsuda as composer for Edge of Eternity
Yasunori Mitsuda is one of the most famous video game music composers in Japan thanks to its ackwnoledged work on games like Chrono Trigger, Xenogears, Chrono Cross, Xenosaga, Soul Sacrifice, Kid Icarus: Uprising & more.
In its wish to renew the J-RPG genre, Midgar Studio couldn’t expect a better partner for composing music themes that will please all the fans. Mr Mitsuda is one of the most meaningful goals in the upcoming Kickstarter campaign for Edge of Eternity, starting february 15th. Both part agreed to make it a reasonnable pledge to reach, looking forward for this partnership.
Yasunori Mitsuda says: “In this project “Edge Of Eternity” I’ll take part as a music composer, looking forward to create music for such an epic perspective, in a world which I really love. I’m sure the game will be a great work with a collaboration between french and japanese creators. I hope everybody also look forward to the goal of this project, and for its realisation we need your cooperation. I’ll do my best to contribute to a beautiful music you all will love.”
Jeremy Zeler-Maury, Midgar Studio founder says: “As a J-RPG fan, its a great honor to have the opportunity to work with such an artist as Mr Mitsuda. It goes beyond my dreams. The attention he gives to our project confirms that there is really something happening here with Edge of Eternity, its a real reward for all the energy we put in this development. We really hope gamers will help us make this dream come true”.
Edge of Eternity will launch on Kickstarter on february 15th.
About Edge of Eternity
EoE is a merge of classic J-RPG and western RPG influences. The game is inspired by game mechanics that made the success of mythicals RPG from Japan in the 90’s and 00’s and offers a modern vision of kind of game.
In a unique universe, offering heroic-fantasy and science-fiction, Edge of Eternity offers a story full of surprises and a vast world to explore..
Following the “Greenlight” Steam, Edge of Eternity arrives on Kickstarter on february 15th, after 1 year of development.
Monday - January 12, 2015
Edge Of Eternity - Animation Time Lapse Video
The development blog for Edge Of Eternity has new update from team member UGO with a new animation time lapse video of Daryon's Animation Punch.
Hello it’s Ugo,
I’m here to talk a little bit about my work in midgar studio.
I’m the 3d technician artist and i want to show you how we do an animation for edge of eternity. Basically i just use the setup i did before to anim Daryon, i export that in fbx format and i use just the animated bones in unity .
I hope you will enjoy this little workflow.
Sunday - January 11, 2015
Edge Of Eternity - New Screenshots
DSO Gaming posted a few new screenshots for Edge Of Eternity the week.
Midgar Studio has released a new set of screenshots for its new JRPG that is heavily influenced by the combat system of Squaresoft’s classic JRPG, Final Fantasy VII. Edge Of Eternity will take place on a space/medieval/steampunk universe and aims to feature a mature story and fancy graphics. The game is currently planned for a December 2015 release, so here is hoping that Midgar Studio will further enhance and improve its visuals.
Sunday - December 28, 2014
Edge Of Eternity - Drawing Time Lapse Video
Tuesday - October 14, 2014
Edge Of Eternity - New Screenshots
DSO Gaming posted a couple of new screenshots for the Edge Of Eternity JRPG.
Even though Edge of Eternity’s Kickstarter campaign failed to even come close to its initial $200K goal, Midgar Studio released today a new set of screenshots for this Steampunk/Medieval turn based JRPG. Edge of Eternity will be coming on current-gen platforms (PS4, Xbox One, WiiU, PC and Mac) sometime in 2015. Keep in mind that this comes from an indie team, so don’t expect mind-blowing visuals.
Wednesday - October 08, 2014
Edge Of Eternity - Two New Videos
We worked hard to bring a playable pre-alpha for the french show Pix&Tech, this is a early and rough pre-alpha, actually it lack many of the unique mechanics that Edge of Eternity will contain and it have a lot of bugs and unfinished things like animations and UI but we really want to show to everyone where we're going with the new version of Edge Of Eternity.
The game is already greenlit - http://steamcommunity.com/sharedfiles...
The action takes place on a medieval-fantasy world named Heryon and on space. This is the first Alpha Gameplay video since the new start of the project based on player feedback from Greenlight and Kickstarter.
This video will showcase Daryon the main hero (you will be table to have up to 4 characters in your battle team), the next one will showcase Selen (formerly named Salvia), the battle synergy with Daryon and the quest system !
Sunday - April 27, 2014
Edge Of Eternity - Game Update & New Video
It has been a while since I checked up on the failed kickstarter Edge Of Eternity. The good news is they found an investor, and are working on the kickstarter relaunch.
Pre-Alpha Gameplay Video
This is the first Pre-Alpha Gameplay video since the new start of the project based on player feedback from Greenlight and Kickstarter.
Some things are still very rough since it's pre-alpha but we are working hard to bring a lot of better things for the next one ^^.
This video showcase Daryon the main hero (you will be table to have up to 4 characters in your battle team), the next one will showcase Selen (formerly named Salvia), the battle synergy with Daryon and the quest system !
We are actually working on the next Kickstarter, we learned what was wrong from the previous Kickstarter and we'll changed some major point of the project like the platforms and the graphic design and we decided to split the game into three episodes to ask for a less high goal, we're now a smaller team with fewer people but a lot more implicated in the project, they give a lot of their personal time to make Edge Of Eternity a reality, we also created a rich quest system that give to players a lot of additional content. The new Kickstarter isn't planned for this summer, probably between September and October in the wait we need that people who love the game to spread the world about Edge Of Eternity, Thanks a lot for all your support !
And to finish, the alpha version of the game will be playable for the first time at the French show Pix & Tech at Nîmes for our French fans !
Wednesday - February 05, 2014
Edge Of Eternity - Game Update & Screenshots
You may recall the Space JRPG last year called Edge Of Eternity. It seems after the failed kickstarter the developers found a private investor to finish the game.
We are really thankful for your support and comments.
Unfortunately, the collected money is not enough to create the game you deserve (HD, orchestral music, etc.).
However, we are pleased to announce that, in association with new investor we are still working on this project. Edge Of Eternity will hold on its horses, but it will emerge, I give you my words.
You can also check out some new screenshots at DSO Gaming.
Midgar Studio has released a new set of screenshots for Edge of Eternity. Edge of Eternity is a turn-by-turn combat system J-RPG that is planned for a November 2014 release on PC, Linux, Mac, PSVita, Wii U, OUYA, PS4, XBoxOne, iPhone, iPad, Android, Windows Phone 8 and Blackberry 10.
Sunday - October 13, 2013
Edge Of Eternity - Update #5, Art of Edge of Eternity
Midgar Studio's has another update for Edge Of Eternity showing off more game art. As for the project itself it seems like a lost cause, and it's not really a surprise either.
Today we'll show you some new pieces of arts we did for Edge Of Eternity this week.
Junor Mysteries - By Jeff
Heroes of Edge Of Eternity - By Pika
Boss Concept - By Beseath
Fight on the distant planet - By Jeff
Jobran Boss Concept - By Pika
Monster Concept - By Beseath
Thursday - October 10, 2013
Edge Of Eternity - Update #4, New Salvia Design
Midgar Studio's has another update for Edge Of Eternity showing off new character and enemy designs.
Today we'll show you some new stuff !
The new Salvia design. We already shown some days ago the new Daryon design, we have worked hard on the new Salvia design and here it is.
We listened to what you people want and so we worked the character arts in a more manga way.
We worked also on an ennemy art, a mech-undead, these creatures are the result of humans hit by the metal sickness.
Monday - October 07, 2013
Edge Of Eternity - Update #3, HD & Music
Midgar Studio's has a new kickstarter update for Edge Of Eternity with a look at the games music. and a look at the games HD stretch goal.
First we'd like to thank everyone for your support,
Today we'll answer a question that many people have, how can look Edge Of Eternity with HD stretch goal, we created a 3D HD NPC (untextured) and a 3D HD consortium soldier (untextured) to show you what we will do with the HD version stretch goal (warning, these models are not finished)
Friday - October 04, 2013
Edge Of Eternity - Kickstarter Updates #1 & 2
Midgar Studio has released two new updates on the games kickstarter page this week. The first update contains information about the new battle music, Daryon's new design, and a Q&A segment.
5 days only after the presentation of Edge of Eternity on Kickstarter, we would like to express our gratitude to all of the persons who kindly participated to the project by sharing ideas, opinions, sending messages on twitter or facebook.
We would all like to thank you for your help. Thank you very much.
We will periodically add updates to keep you posted on the process, present new content, and answer your questions.
Today, we will answer the questions you sent on the kickstarter but also on other websites.
First of all, the characters on the Kickstarter are from the first prototype version for mobile, we are still in research to improve the character design but with your feedback we are creating a new version of Daryon.
The second update deals with the art side of the game.
Today we'll show you some pieces of arts we did for Edge Of Eternity.
The plot of Edge Of Eternity is complex and we revealed only a few things about it since we don't want to spoil every mysteries of the game !
Stay tuned and thanks everyone !
Saturday - September 28, 2013
Edge Of Eternity - Kickstarter Launched
Edge Of Eternity has finally launched its kickstarter a few days later than anticipated. The JRPG is asking for $200,000, and I wish them luck. Give it a look if your interested.
Edge of Eternity is a new RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines some steampunk influence - the best Japanese RPG - and Medieval age influences.
Through mysteries and softness, we built characters that you will join in a very exciting adventure of action, explorations, revelations and unexpected situations.
The music - written and composed by our team - has been recorded by a real orchestra, bringing thereby a unique feeling every step along the way. The game is based on the great old fashion turn-based combat system, as a tribute to the best Final Fantasy, and it comes along with exclusive features such as Cloud Save, and cross platform facilities. Buy it once, use it everywhere, and keep fighting until the end.
Today, the game is in a making process, in fact the images come from our prototype for mobile devices. We did our best in order to create this new J-RPG, giving all we had in term of motivation and assets. Today, we need you to finish Edge of Eternity. Thanks to your feedbacks and drawbacks, we will be able to reach the different strech goals and create your next J-RPG game. We want to develop this game with the community on our side, to match your expectations and make a game that suits totally.
Sunday - September 22, 2013
Edge Of Eternity - Interview @ PSNStores
PSNStores has a new developer Q&A with Jeremy from Midgar Studio about Edge of Eternity.
Q: How big is Midgar Studio and how did the studio get its start?
Midgar Studio is a studio of 7 employees and 4 trainees. We are extremely versatile so it’s very hard to tell what everyone does, in general there are some programmers, a lot of graphics artists and a musician.
No one has been by my side at the start of the studio. I had started everything by myself, creating websites first and games for some years. I eventually needed more employees and then — here we are.
Q: Can you tell us about Edge of Eternity. Is there a plan to continue supporting the title with post-release DLC or online at all?
We plan to support Edge Of Eternity later with free DLC. We want to create a universe and a saga. And to introduce this saga we must introduce some free episodes in DLC. Nothing is like giving life to your characters time after time!
Q: What experiences can you share with us that have led to the creation of Edge of Eternity and the need to put it on every platform under the 2014 sun? All except PS3, why is that?
We really think the J-RPG has a bright future. The genre is a lot less represented than before and I’ve heard many people say there are no new games like the good old Final Fantasy games. At Midgar Studio, we are all great fans of J-RPG so we decided to create one.
The choice of cross platform is a choice of myself. I think the future of videogames is cross platform gaming, playing everywhere in your favorite universe. We technically can release it to PS3 and if we can we’ll do it but atm we are approved for PSVita and PS4. It represents the vision we have, a game that pushes the PSVita to its limits and a game that exploits the power of the next gen consoles to create an amazing TV/Console experience!
Saturday - September 21, 2013
Edge Of Eternity - Kickstarter Teaser
In advance of their JRPG kickstarter Edge Of Eternity Midgar Studio has released a prototype gameplay video.
This video feature our prototype of "Edge Of Eternity", what we accomplished in 3 month of development, just imagine what we can do with a year.
This prototype is running on Mobile / PSVita / OUYA quality.
Edge of Eternity is a Space J-RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines some steampunk influence - the best Japanese RPG - and Medieval age influences.
Through mysteries and softness, we built characters that you will join in a very exciting adventure of action, explorations, revelations and unexpected situations.
Tuesday - September 17, 2013
Edge Of Eternity - Kickstarter Update
Midgar Studio announces the date of their kickstarter RPG Edge Of Eternity.
Edge Of Eternity will hit kickstarter the 20th September,
Teaser website and Final Countdown is available at http://eoe.midgar-studio.com
About the Game
Edge Of Eternity is a RPG turn by turn based on Final Fantasy 7 era combat system.
The game take place on a space/medieval/steampunk universe and will feature a mature story and fancy graphics.
Edge Of Eternity will be available on iOS / Android / Windows Phone 8 / Blackberry 10 / PSVita / Ouya / Wii U / Xbox One / Playstation 4 / PC / Mac and Linux, players will be able to sync their save between all platforms with their account allowing them to start a game outdoor on their phone and continue with their save on PC or Xbox for example.
Edge Of Eternity will be one of the first AAA mobile games : redefining the technical limits of mobile platforms with stunning graphics and featuring an amazing story with more than 20 hours of gameplay for the main quest.
About the Story
The peaceful world of Heryon is threatened by an alien civilization which have invaded the world, they bring with them a disease who turn people and animals to metal monsters. The hero, Daryon, hunted by his own people must discover his origin and save the universe from collapsing.
Monday - August 05, 2013
Edge Of Eternity - A New Space J-RPG
Edge Of Eternity is a new Space J-RPG with an old school final fantasy era turn based combat system. The project is also heading to kickstarter in September.
This video is our first teaser of the environment of the GamesCom demo the "Underwater Cave" everything is still WIP please tell us what you think about it.
This video represent the graphic quality we achieved on iOS / Android / Blackberry / Windows Phone with our advanced knowledge on the Unity Game Engine we're creating something amazing with it.
Edge of Eternity is a Space J-RPG with a old school final fantasy era turn based combat system, with gorgeous artistic graphics, deep and strategic combat system and the legendary "french touch" we want to create an amazing J-RPG experience.
The peaceful world of Heryon is threatened by an alien civilization that have invaded the world, they bring with them a disease who turn people and animals to metal monsters.
The hero, Daryon, hunted by his own people must discover his origin and save the universe from collapsing.
Follow us on Greenlight and on our devblog :
Discover our other games and creations
We need feedbacks to improve our project, we want to create it for gamers !
The game will be available on :
PC / Mac / Linux / iOS / Android / Windows Phone 8 / Blackberry 10 and if we can PS Vita !
More videos soon, battle system, new environments and many more ! Soon on Kickstarter !