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Guild of Dungeoneering - All News

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Friday - November 19, 2021
Thursday - October 27, 2016
Sunday - July 26, 2015
Wednesday - July 22, 2015
Tuesday - July 21, 2015
Monday - July 13, 2015
Box Art

Friday - November 19, 2021

Guild of Dungeoneering - Ultimate Edition Released

by Redglyph, 09:14

@henriquejr spotted that Gambrinous had released the Ultimate Edition of their roguelike deckbuilder game, Guild of Dungeoneering. Thanks!

Guild of Dungeoneering Ultimate Edition Launches!

Fully rebuilt and remastered, Ultimate Edition is available now!

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As many of you may know, we’ve spent the last year rebuilding Guild of Dungeoneering into a fully remastered Ultimate Edition. And it just launched!

We’re so excited for folks to get their hands on it that we’re upgrading the existing game on Steam for FREE! If you already own the game just update it now and you’ll have more quests, more classes, more monsters, more loot all waiting for you to throw chumps at. The list of features and changes is pretty big, but if you’re interested, check it out here.

If you've yet to experience Guild of Dungeoneering there's never been a better time with a 40% launch discount on Ultimate Edition.

A big goal for us is to get as many people playing in the early days after launch - a bit of buzz will help us get a bit of attention and promotion. So if you’re enjoying all the ultimate additions to the Ultimate Edition, tell a friend, write a review, gift a copy, shout about it on your socials!

Anything you can do to share the love of Ultimate Edition will make us adore you all the more, and might even help us focus on more Dungeoneering content in the future.

Keep on Dungeoneering, chumps!

Thursday - October 27, 2016

Guild of Dungeoneering - New DLC

by Hiddenx, 22:06

A new DLC for Guild of Dungeoneering has been released - Ice Cream Headaches:

"It's a heatwave! This is awful, I'm sitting here in a puddle of my own sweat. At least I hope it's sweat.

There’s more than a hint of morgue in the air, some older townsfolk are keeling over from exhaustion and dehydration, Fire Demons are running rampant in the outer villages.

Worst of all, I can’t even get my favourite ice cream. It’s so unfair. Why does everything bad happen to me?”

It’s time to send some chumps out to do your dirty work, namely fetch some ice cream. Things get a bit complicated when it turns out the Ice Cream Monks are under siege from Brainiacs intent on destroying all the ice cream. I guess we could team up with them… but maybe there’s a way to turn this situation to the Guild’s advantage?

More quests, monsters and bosses!
Explore the snowy mountains, visit the ice cream monks, battle new monsters like the Slushie Elemental and the Pygmy Mammoth!

Find new Dungeoneers for the guild!
Recruit three new classes of dungeoneer with the Yodeller, the Ice Cream Monk, and the Snowitch.

Loads of new loot!
24 new pieces of equippable loot to be found throughout Guild of Dungeoneering makes for huge replayability. Expand the full game with these new items.

More Bardic tunes
It’s the bard that everyone loves to hate! And he’s back with some more tunes to accompany your successes… and your failures.

Favour: a new way to play
Ice Cream Headaches brings an important new mechanic into play called Favour.

Any time you draw a room or corridor tile it may have a Rune of Fate inscribed on it. Place this in the dungeon and defeat a monster there to gain Favour with the Fates.

Favour can be spent any time during the dungeon run on powerful card-manipulation effects. You could draw extra cards in battle or even remove one of your weaker cards from your deck for the rest of the quest.

This adds a whole new strategic element to dungeon creation as you match up Runes with where you want your dungeoneer to go. And once you build up some Favour you there are more strategic decisions to be made about how and when to best spend it!

Sunday - July 26, 2015

Guild of Dungeoneering - Review @ TechRaptor

by Hiddenx, 16:19

Xavier Mendel (TechRaptor) has reviewed Guild of Dungeoneering:

Guild of Dungeoneering is a game by Gambrinous, purchasable here at GOG for $15 or from other outlets seen on their website. It’s a turn based dungeon crawler that gets its originality by building the dungeon around the hero rather than by playing as the hero directly. Each turn you can play three cards, of which there are rooms, monsters, and loot. You progress through the dungeons and reach objectives by adding rooms and monsters, getting loot, and leveling up. At the end of each dungeon the hero resets, but the money gained from the adventure can be used to upgrade your guild for better rewards, new classes, and boons that can be applied selectively. [...]

Final Score: 9/10 Amazing

Summary : Guild of Dungeoneering is a fun roguelike that adds guild management, card battles, and other interesting mechanics into one package to create an awesome game.

Wednesday - July 22, 2015

Guild of Dungeoneering - (P)Review Roundup

by Myrthos, 12:37

Here is an overview of Reviews, first looks and other looks at Guild of Dungeoneering.

Review at PCGamesN, 8/10:

I didn’t realise quite how elegantly designed Dungeoneering was until I sat down to describe how all the parts fit together. You sometimes hear about developers blocking out their games on the tabletop first to make sure the systems are robust - the excellent Atom Zombie Smasher among them - and Dungeoneering feels like one of those.

Once your intrepid ward does bump into a baddy, combat initiates: a separate turn-based system in which your opponent draws a card, and you find a way to counter it using a move in your hand - blocking, healing, or dealing damage of your own. Hearthstone players will recognise the constant toss-up between pain mitigation and sticking the blade in; a handful of hearts is the only thing saving you from beginning the dungeon anew.

Another review at Gamespot:

There may not be much more to the game than the constant adventures, but it's tailor-made for short, easily-digestible chunks of gameplay. It would've been right at home as a 3DS or mobile title, but it has an honest shot at displacing Minesweeper as a go-to timewaster whenever there's 5 minutes to kill, and you feel the need to slay a rampaging hellbeast with a fork. If that's not a need you've ever had, don't worry. After a few go-arounds with the Guild, it will be.

Also Forbes has one (7/10):

Would I like more depth? Would I like better graphics and animations? Could it be more than it is?

Sure it could. But what it does bring to the table is fun and clever. The little rhymes that accompany new dungeoneers coming to the guild are adorable. It’s a neat little game with a nice little price-tag. It’s not a perfect game and it probably won’t hold my attention for a very long time, but I like its simplicity. I like accessible card games like this or Hearthstone.

And here is one at The Escapist (4/5):

When your adventurer lands on the same tile as a monster, it's time to fight. Fortunately, you do have control of how your hero squares off against the enemy, so you don't have to rely on the deliberately-obtuse AI that controls their movement. Combat is a CCG-style affair, where each combatant has a deck of cards that they draw from and play to try to kill the other with damage, while staying alive themselves. There are only physical and magic damage types, so the card game combat isn't as complex as you've seen from Hearthstone or Magic, but it's delightfully well implemented here, with a surprising eye on balance. You'll find that an impressive portion of your fights will result in you barely eking out a win, or dying as you strike the killing blow.

RPS takes a very short look:

I spent half an hour with GoD last night. It’s an odd game and there are certain concepts that I failed to grasp immediately, which hindered my enjoyment somewhat. The most notable is the lack of individual characters. Each trip to the dungeons is a self-contained incident and none of the equipment/skills that a hero gathers during a quest stay with that hero. That’s because the heroes are simply representatives of each class that you’ve unlocked, so they can’t die, level up or change in any way.

And Eurogamer a longer one:

This grindiness, and an inevitable sense of repetition that sets in, is largely offset by a lovely Biro-and-paper artstyle that invokes the kind of rough-and-ready RPGs that were played in the back of an exercise book during maths class, and by that central concept that sees you leading an adventurer not so much through a dungeon as through the upwards trajectory of becoming a hero. Many RPGs allow you to balance the levelling curve in some way, of course, even if it just comes down to fleeing a pack of goblins you aren't ready to cut to pieces just yet, but Guild of Dungeoneering takes it all one step further, mingling the lineage of Hero Quest, say, with something that feels like Katamari Damacy. This is a knockabout tale of escalation, endlessly retold.

If you don't like reading that much, here are some videos:

Aavak has a first taste of the game.

Northernlion takes a look.

As does Total Biscuit:

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Tuesday - July 21, 2015

Guild of Dungeoneering - Review @ Gamer Attitude

by Myrthos, 13:40

Gamer Attitude checks out Guild of Dungeoneering and walk away with a positive feeling.

Back to GoD, A guild is formed yet there is only one member, a Chump, you can personalise the name or keep the quirky and sometimes very strange default names. The aim is to start from the very beginning with nothing and become stronger, gaining more skills, equipment, trinkets and unique playable characters, as certain dungeons are accessible to the class specific. As you may have already guessed like most games in this genre you start with nothing, the levels are very basic and weens you into the game showing you hints as you progress. The game’s learning curve steepens quite quickly and you must use your head to plan out the best possible route using the pieces provided, place additional loot and monsters where you see fit. Each adventure also includes chests, fountains and bosses. Chests, as you would expect contain loot, but it isn’t as simple as it sounds. Pull up a pew and allow me to explain how items in this game work. Once you kill a monster or open a chest you will be rewarded with either 1 of 3 items. Each item may be either a bonus armour, health or damage, along with a selection of cards to add to your deck. Deck you say? I shall get to that in just a sec. It is important to pick what attire you see best fitting to the dungeon ahead, before you face the boss you must be prepared. I found out the best possible way to complete a boss is to gain as much health as possible before you face them, giving you the best chance of progressing. But that’s just me, you will work out your own tactic I’m sure.

Monday - July 13, 2015

Guild of Dungeoneering - Release Day: July 14

by Hiddenx, 08:24

Guild of Dungeoneering will be out tomorrow. You can already pre-order it on GOG and Steam.

Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot!

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Information about

Guild of Dungeoneering

Developer: Unknown

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Unknown
· Platform: PC
· Released: 2015-07-14
· Publisher: Unknown