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Guilds Of Delenar - All News

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Friday - March 22, 2019
Monday - March 18, 2019
Saturday - March 02, 2019
Box Art

Friday - March 22, 2019

Guilds Of Delenar - Early Access Impressions

by Silver, 11:46

Immanuel Can - Thoughtful Gaming shared his first impressions on how Guilds of Delenar plays so far. Guilds of Delenar will be released onto Early Access today on Steam.

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Be the Guildmaster you were meant to be and lead your guild from a failing group of has-beens into an unstoppable force of powerful heroes that are praised by thy friends and feared by thy enemies. Govern everything from guild contracts, hero wounds, resource management, guild rivalries, and guild member satisfaction. Not to forget, Guild realm politics between nobles and the crown itself!

Features:

  • Grow your guild from a rag tag group of low level weaklings into a regional powerhouse.
  • Hire and manage a variety of heroes.
  • Compete with the existing guilds in each town for superiority.
  • Fight off marauding parties that plague each town.
  • Send parties of your guildies to complete quests for the townsfolk.
  • Gear out your guild with Epic Loots from the procedually generated gear system.
  • Customize each hero through multiple talent trees.
  • Combo your heroes into up to 5 man parties.
  • Battle through dungeons full of baddies in order to protect the towns from their menacing evil.
  • Fight in a diverse set of tactical battlefields in a variety of tilesets.
  • Play at your skill level in one of our many difficulty levels.
  • Monday - March 18, 2019

    Guilds Of Delenar - Releasing 22nd March

    by Silver, 18:26

    A new patch for Guilds of Delenar which releases on the 22nd March.

    Patch .13: Rogue Shadow Tree and lots of improvements and fixes.

    Hi Everyone!

    Lots of small things this weekend, and a bit more Rogue stuff... Im pretty sure I forgot to write some stuff down, but more of the small things are stuff I noticed while watching gameplay videos from people... The UI is starting to get more smooth (still has a ways to go, but I am trying to round off the sharp edges the best I can).

    - Rogue Shadow Tree is expanded now.
    - New Skill Weaving Resource: Conceal, This reduces all damage taken by 2% per stack.
    - New Rogue Talented Skill: Blind, Blind causes all abilities with a chance to hit (meaning not heals or buffs), to have a 35% chance to miss or resist.
    - New Rogue Talented Skill: Slowing Poison, This skill reduces actions points by 1 (minimum 1), and does moderate damage over 3 seconds. This can stack up to 3 times.
    - Fixed a bug where music volume was not adjustable.
    - The tavern in Drom will now also attract Rogues and Paladins.
    - Fixed a bug with the displayed path in dungeon.
    - Fixed a bug with treasure chests gold and fame transfers.
    - Fixed a 1080p sizing issue in the party menu.
    - Fixed a bug where a defeated dungeon party could becomes dislodged from the draw manager.
    - Added some text below the party slots that tell you to click the slots to select party members.
    - Changed the tutorial that tells you to go to Cletus' house, to now require that you have a path there before going away... This should prevent users from dismissing the tutorial without reading it, and then having no idea what to do...
    - Added a tutorial that describes how to move and use abilities in combat.
    - fixed a bug where upon the first load, the Home Town Heroes had incorrect health/mana values.
    - Fixed a bug with background music being to quiet.
    - Guild members in the barracks are not much easier to select
    - The tavern should no longer generate lag when creating new heroes.
    - Now if you drag a party over a building it will lock to the node point. This is in direct response to videos of the game being played by others :)
    - The screen centering now detects if the active unit is within a range rather than the exact middle, the scroll speed is also much faster.

    Anyways I hope you all can see that I am gonna be patching a lot (thats kinda my MO for those that dont know me), and that things will get fixed, improved and expanded pretty rapidly as the days/weeks go by.

    Game comes out in under 5 days, I hope to see you all on the 22nd!

    Saturday - March 02, 2019

    Guilds Of Delenar - Will be available this March

    by Hiddenx, 20:25

    The strategy RPG Guilds Of Delenar will be available this march:

    Guilds Of Delenar

    Be the Guildmaster you were meant to be and lead your guild from a failing group of has-beens into an unstoppable force of powerful heroes that are praised by thy friends and feared by thy enemies. Govern everything from guild contracts, hero wounds, resource management, guild rivalries, and guild member satisfaction. Not to forget, Guild realm politics between nobles and the crown itself!

    Progression:
    As a top-down strategy RPG, Guilds of Delenar brings a new perspective for the genre by allowing you to create and take control of various guild heroes and customize or level up however you want. As the guildmaster, fight for control of towns by managing your heroes gear, taking on a plethora of quests, and commanding your warriors in tactical turn-based battles.

    Combat:
    It’s all in your hands! Will you create a guild that helps the common folk? one that seeks to root out evil? or one hell bent on destroying the competition? The choice is yours.

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    Features:

    • Grow your guild from a rag tag group of level 1 weaklings into a regional powerhouse.
    • Hire and manage a variety of heroes.
    • Compete with the existing guilds in each town for superiority.
    • Fight off marauding parties that plague each town.
    • Send parties of your guildies to complete quests for the townsfolk.
    • Gear out your guild with Epic Loots from the procedually generated gear system.
    • Customize each hero through multiple talent trees.
    • Combo your heroes into up to 5 man parties.
    • Battle through dungeons full of baddies in order to protect the towns from their menacing evil.
    • Fight in a diverse set of tactical battlefields in a variety of tilesets.
    • Play at your skill level in one of our many difficulty levels.

    Information about

    Guilds Of Delenar

    Developer: Batholith Entertainment

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Strategy-RPG
    Combat: Turn-based
    Play-time: Unknown
    Voice-acting: Unknown

    Regions & platforms
    Internet
    · Homepage
    · Platform: PC
    · To be announced
    · Publisher: Batholith Entertainment