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Kingdoms of Amalur: Re-Reckoning - All News

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Tuesday - June 28, 2022
Friday - December 03, 2021
Wednesday - November 10, 2021
Monday - October 25, 2021
Wednesday - September 08, 2021
Monday - October 26, 2020
Thursday - October 08, 2020
Saturday - September 12, 2020
Wednesday - September 09, 2020
Tuesday - September 08, 2020
Monday - September 07, 2020
Box Art

Tuesday - June 28, 2022

Kingdoms of Amalur: Re-Reckoning - New Patch

by Hiddenx, 18:20

Henriquejr spotted a new patch for Kingdoms of Amalur: Re-Reckoning:

A new patch is launched on all platforms today

The changelog is as follows:

  • When cheating Maisie in the Lucky Charm side quest, the 'all sidequests' achievement wouldn't unlock. Fixed the unlock in this case
  • Maisie Calhoun now quest essential during the quest
  • Aurora borealis in the crownhold would not be on/off correctly after sleeping
  • Fix for Dolan Hardy could die during the quest, blocking the quest
  • Godric Payne could have two permits
  • Fix for in the A Preordained Encounter side quest the objective does not update when the hero
  • steals Lyenna’s necklace from Dramil Frink
  • Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving
  • the "Search the abandoned house" objective the quest progress will be blocked
  • Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
  • Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
  • Fix for Playing Crownhold side quest - Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
  • Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
  • Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
  • Fix for The title might crash upon going back to the “Press Any Button” screen and briefly selecting the “Manual” option before loading a Fatesworn DLC Save-File
  • Fix for The quest will not be set as "Failed" if the Hero is killing the quest-related NPC
  • Quality of Life fixes for the Sagecrafting screen
  • Position of one of the boggart 'levers' corrected so it can be interacted with
  • Fix for players who could lose all their alchemy recipes during "Outcast's Revenge" (including imperfect retroactive fix for bugged savegames)
  • Several cosmetic fixes

Friday - December 03, 2021

Kingdoms of Amalur: Re-Reckoning - Fatesworm Launch on Dec 14th

by Redglyph, 11:50

RPGamer reports that the extension for Kingdoms of Amalur: Re-Reckoning will be released on December 14th.

Kingdoms of Amalur: Re-Reckoning Fatesworm Expansion Launching This Month

THQ Nordic announced that the Fatesworn expansion to Kingdoms of Amalur: Re-Reckoning will release on December 14, 2021. The expansion will be available on PC, PlayStation 4, and Xbox One for $19.99/€19.99/£17.99, with a bundle containing both the game and the expansion priced at $54.99/€54.99/£47.99.

Fatesworn features a new storyline alongside a new environment, multiple new quests and missions, new Chaos Realm dungeons, a new gameplay mechanic, new equipment, and new enemies. It involves a new threat to Amalur from the the icy lands of Mithros as the God of Chaos, Telogrus, awakens and starts gathering new followers.

Kingdoms of Amalur: Re-Reckoning is a remaster of fantasy action RPG Kingdoms of Amalur: Reckoning, which was developed by Big Huge Games and 38 Studios and released for PC, PlayStation 3, and Xbox 360 in 2012. Reckoning was created as part of the work for the MMORPG known as Project Copernicus, featuring a setting and history designed by author R. A. Salvatore. The MMORPG was cancelled when 38 Studios declared bankruptcy in May 2012, with THQ Nordic acquiring the IP in 2018. Re-Reckoning released for PC, PlayStation 4, and Xbox One in 2020, with a Nintendo Switch version released in 2021. Those looking to read more about Kingdoms of Amalur: Reckoning can check out Jervon Perkin’s Deep Look at the PlayStation 4 version as well as Michael A. Cunningham’s review of the original Xbox 360 release.

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Wednesday - November 10, 2021

Kingdoms of Amalur: Re-Reckoning - Update on Fatesworn Expansion

by Redglyph, 12:47

RPG Site shares bits of news from THQ Nordic on this new expansion.

THQ Nordic and Kaiko provide update on Kingdoms of Amalur: Re-Reckoning's Fatesworn Expansion; development in final stages

[...]

"We are in the final production stages for the Amalur Fatesworn expansion and we'd like to give another update. Unfortunately, the whole project was more challenging than we initially anticipated as we had to rebuild the content creation pipeline from the ground up. Without these tools, we would not have been able to build new worlds, dungeons, items, and other core RPG elements. However, we are in the last stages of polishing and plan to wrap it up in the next couple of weeks.

Below is a short taste of what awaits you in the upcoming Fatesworn Expansion:

Chaos Realm

It begins as a tear, a small gash in the fabric of reality, before widening into a gaseous purple maw emanating whispers. The hideous shriek of Niskaru will be the last thing you hear, as Chaos comes to Amalur. Across the land, unnatural rifts have begun to appear, filling the world with twisted spawns born from the Chaos Realm, a cursed domain, and a warped, inverted version of our own natural world. Some dared to enter these haunting portals only to find themselves hopelessly lost, prey to a labyrinth of tangled pathways, tainted magic, and ravenous beasts.

Are these the end times? Regardless of scholarly opinion, one thing is true: The Fateless One’s resurrection ruptured the delicate barrier between the mortal world and Esharra, the realm of pure magic, home to gods and monsters. As the Crystal War winds to a close, Amalur, already in a state of great unrest, teeters on the brink of total Chaos. New threats have emerged in the west, deep in the snowy Eldrith Mountains, and there is only one who possesses the power to stop them."

Monday - October 25, 2021

Kingdoms of Amalur: Re-Reckoning - Review by Mortismal Gaming

by Redglyph, 14:50

Mortismal Gaming reviews Kingdoms of Amalur: Re-Reckoning.

Kingdoms of Amalur: Re-Reckoning - Review After 100%

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Wednesday - September 08, 2021

Kingdoms of Amalur: Re-Reckoning - Fatesworn DLC Update: The Gale Crossing

by Redglyph, 11:56

@Couchpotato has spotted an update on the upcoming DLC of Kingdoms of Amalur: Re-Reckoning, Fatesworn.

Fatesworn DLC Update: The Gale Crossing

It’s been a long time coming, but we’re finally ready to give you a peek behind the curtain of Re-Reckoning’s upcoming DLC: Fatesworn. We’re wrapping up the final stages of production and in the meantime, we’d like to share a preview of the world of Fatesworn. Introducing: Gale Crossing!

Centuries ago, Gale Crossing was an integral stop on the bustling trade route known as the Sativa Road, a treacherous passage over the mountains that brought wealth and industry to a region once considered unlivable. But all good things must come to an end. After series of catastrophic foreign wars, the price of Sativa Fiber dropped dramatically, devastating the Sativa industry and gutting the region’s importance as a source of this once-valuable reagent. Despite these tragedies, Gale Crossing remains a crucial junction for travelers hoping to pass safely through the Eldrith Mountains.

After the fall of the Sativa Road, residents of Gale Crossing continued to rely on outsiders for their survival. Courageous travelers and merchants still hoped to pass through the mountains as a more direct alternative to shipping by sea, but the vast infrastructure for such treks began to disintegrate quickly without attention and maintenance. High Sativa prices had driven the boom times, funding improvements along the trade route, supplying Gale Crossing and smaller camps with the equipment to support travelers and their teams. Without this money, the mountain passes soon returned to their natural state, deadly and impassable.

Thanks Couch! :)

Monday - October 26, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ GiN

by Hiddenx, 19:55

GiN checked out Kingdoms of Amalur: Re-Reckoning:

Re-Reckoning About Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur was a game that, when it originally released, did not sell very well. It had some competition in the year of 2012 when it came to RPGs- Shin Megami Tensei: Devil Survivor 2, a new Hyperdimension Neptunia title, and Mass Effect 3 all within a month of Kingdoms of Amalur’s original release date. A third person action RPG with loads of skills, differing weapon types, crafting, and more, is Kingdoms of Amalur: Re-Reckoning worth a second look, or should this game be banished into the Well of Souls? Let’s find out.

[...]

Overall, Kingdoms of Amalur still stands as a game that is criminally overlooked not just by gamers, but by the developers who made the game, itself. The game can be a strong action RPG with fun combat, and can be an absolute joy of an experience when everything works properly so you can explore the lands, beat baddies, and complete various quests scattered across the world. If you’re looking for an action RPG and can’t wait for patches to come out then it’s strongly recommended that you consistently and constantly make new saves while playing Kingdoms of Amalur: Re-Reckoning, to avoid losing hours of progress due to an unforeseen glitch.

If all of that sounds like too much work, then it may be worthwhile to wait as the game is receiving somewhat frequent patches that fix various issues on all platforms. Due to diligence in regularly making new saves, a lot of the more game-breaking glitches were easily worked around, which is why I give this game 3 out of 5 GiN Gems. However, at the time of this writing, Kingdoms of Amalur: Re-Reckoning could have definitely used a little more time simmering in the Well of Souls because your experience can easily be sweet or sour depending on whether you come across the more impacting bugs.

Thursday - October 08, 2020

Kingdoms of Amalur: Re-Reckoning - Interview @Playstation.blog

by Silver, 21:17

Playstation.blog interviewed the devs of Kingdoms of Amalur: Re-Reckoning about rebuilding and expanding the game.

...

How does the expansion fit into the original campaign? What’s the story? Is it directly set after the events of the main game? 

The new content is something that starts directly where the main story finished. There is a new treat in the world and a new area that is added to the world of Amalur. The new region was previously unsettled and there is a new ruler who the inhabitants see a lot of promise in. But things are usually not that simple in this world… This story has some connections with the core of the story of Reckoning.

How did you develop new content for an 8 year old game? Was this content part of the original concept at the time of the initial release but was never finished? 

There were some loose ideas that we picked up, but mostly there wasn’t anything like a full concept or a blueprint ready to go. Fortunately we had some advice from people that worked on the original content back in the day at Big Huge Games and we also had a narrative designer joining us. The team at Kaiko also became really attached to Amalur and so we had really great ways to work on. The biggest challenge was to develop new tools and a new pipeline for doing the add-on. We even had to develop a new world editor to make this happen.

How do you intend to keep the expansion feeling like an extension of the main game yet considering a near-decade’s worth of changes and improvements to the genre?

Our goal is to make it feel natural to the world of Amalur and we also strongly feel that Amalur still holds a great niche in the genre as a combat focused RPG.

Thanks Farflame!

Saturday - September 12, 2020

Kingdoms of Amalur: Re-Reckoning - What has changed?

by Hiddenx, 18:15

Click4Gameplay compares Kingdoms of Amalur: Re-Reckoning with the original version:

Kingdoms of Amalur: Re-Reckoning | What Has Changed?

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Wednesday - September 09, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ PC Invasion

by Hiddenx, 20:00

PC Invasion has reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-reckoning review – Kill, collect, craft, repeat

A cloudy gem.

Kingdoms of Amalur: Reckoning hit store shelves during a time when Bethesda was arguably at the height of its powers. The publisher was still riding high after the release of Fallout: New Vegas and the behemoth that was Skyrim. Bethesda’s money-makers were key players in fueling the content obsession, a trend that Reckoning was looking to capitalize on. The involvement of Spawn creator Todd McFarlane, an intrepid score by the famed Grant Kirkhope, and hundreds of hours of content to satiate the starving, post-Skyrim market — the game was primed for success. Sadly, it would go on to earn the title of 2012’s underrated gem and become one of most criminally overlooked games of the seventh console generation.

The release of the RPG underdog was to be the first step for Project Copernicus, laying the groundwork for a future MMO set in the same universe. While the timeline ended prematurely, THQ Nordic saw fit to remaster the cult classic for modern audiences to enjoy — now Kingdoms of Amalur: Re-reckoning. But in the eight years since the game’s golden reputation entered the public consciousness, Reckoning has not been aging gracefully. Its combat remains more than serviceable, yet its storytelling, side quest selection, and unwillingness to trim the excess leave it miles behind its modern competition. It’s that very desire to overload the experience that is its undoing.

[...]

Kingdoms of Amalur: Re-reckoning is a handful of solid gameplay systems trapped in a world that’s lost its magic. There’s plenty to play with as far as combat and crafting are concerned, but the game is defined by its decision to choose quantity over quality.

Score: 6/10

Tuesday - September 08, 2020

Kingdoms of Amalur: Re-Reckoning - Released

by Hiddenx, 18:30

The remaster Kingdoms of Amalur: Re-Reckoning has been released:

Kingdoms of Amalur: Re-Reckoning

The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

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Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

  • Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor.
  • The revolutionary Destiny system allows you to continuously evolve your character class to your style of play.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
  • Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
  • Explore a sprawling game world hailed as having "more content than any single-player game deserves!"
  • Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy - all central to the primary mission.
  • Improved graphical fidelity in Re-Reckoning.

Monday - September 07, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ Gameffine

by Hiddenx, 17:53

Gameffine reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-Reckoning Review :: An MMO For Misanthropes

First, A Little Bit Of History

When Kingdoms of Amalur: Reckoning first released back in 2012, it was sadly overshadowed by what are now considered some of the modern classics in the RPG genre: Mass Effect 2, The Witcher 2, and of course, the phenomenon that was and is Dark Souls. Over the years, Amalur has morphed into a cult classic and has come to be considered the quintessential underrated game. The overall consensus of the industry seemed to be that the title wasn’t done justice because of the troubled production cycle and its aftermath (an understatement if ever there was one!)

I mean, it’s not hard to see why. With the hugely popular veteran fantasy author RA Salvatore as lead writer, comics icon Todd MacFarlane (creator of Spawn) serving as Art Director, and the lead designer of Oblivion & Morrowind Ken Rolston helming the project, it seemed destined for not only success but true greatness. It’s ironic then that a game heavily themed on destiny was just not destined for greatness.

Developed by Big Huge Games (very subtle) & the now-defunct 38 Studios, and published by Electronic Arts in 2012, the game released to pretty good reviews, and even sold a respectable 1.2 million units in its first 90 days. Though many didn’t believe it lived up to the hype and it was criticized for technical issues like awkward UI, the lack of challenge, and disparities in volume between different in-game dialogues, it was still reasonably well-received.

[...]

Verdict:

Kingdoms of Amalur: Re-Reckoning is a single-player RPG with the generic, pointless questing and narrative padding of an MMORPG, but with pretty excellent freedom in combat. That’s pretty much all you need to know. If you find 150 hours of a fun, constantly fresh gameplay loop appealing, or if you find yourself cursing everyone you see in an MMO, wishing it was a single-player, I reckon this is the game for you, no question about it. And especially if you’re into podcasts, I re-reckon you’ll have fun with this title. 

If you’ve already played it through though, or you’re still on the fence about it, there’s not much new in the remaster, so I suggest you wait for the new Fatesworn expansion due out next year. 

Score: 7/10

Information about

Kingdoms of Amalur: Re-Reckoning

Developer: KAIKO - Big Huge Games

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released: 2020-09-08
· Publisher: THQ Nordic