Knights of Frontier Valley - All News

Friday - June 06, 2025
Knights of Frontier Valley - Procedural Maps
Knights of Frontier Valley works with procedural map generation:
Procedural map generation (+ Alpha 3.fun testing)
Dive into the details of world building in this unique RPG
Honorable Knights,Let's talk about maps today. Maps are fascinating. They can be decorative and inspirational, making us dream of faraway places and the spots that haven't been explored. There may be tigers here.
But before diving into the topic of how maps are made in Knights of Frontier Valley, I'd like to share how the Alpha 3.fun release is going which went out to testers a week ago.
The amount of feedback is absolutely fantastic. I am reading all of it and try to address issues quickly, and it is amazing how much the game has improved in just in a few days. First, of course, there were bug fixes. The game seemed stable before the release, but players have a knack for finding weaknesses in the code right away. Many of them were reported by Alpha tester Eric Hensel - I appreciate his contribution.
64 bugs have been addressed since the release, with a few more on my radar. If anyone is interested in the detailed change list.
Then there were balancing and QoL improvements. Some opponents are now easier to beat, and the effects of bleeding have been further reduced, to name two examples.
The code now supports displays with an aspect ratio other than 16:9, which seem to be more common than I thought (or the Steam hardware survey would suggest).
There is a new indicator when moving between city quarter maps now, better showing where you are going. Many more things are on my list, mostly about making it clearer just how some of the unique features that you won't find in other games work.[...]
Thanks Couchpotato!
Friday - March 21, 2025
Knights of Frontier Valley - Interview
Learn more about Knights of Frontier Valley:
Knights of Frontier Valley | Developer Interview with Rob Kuntz and Adamant Studios
Thanks Couchpotato!
Friday - March 14, 2025
Knights of Frontier Valley - Publisher: MicroProse
MicroProse is the new publisher of Knights of Frontier Valley:
Knights of Frontier Valley - Publishing Announcement
Thanks Couchpotato!
Monday - February 10, 2025
Knights of Frontier Valley - Tabletop Influence
Knights of Frontier Valley has been influnced by tabletop gaming:
The influence of tabletop RPGs - plus a big announcement!
Tabletops inspired Knights of Frontier Valley. But there is more than that story to share.
Venerable Knights of the Valley,
Today I have an exciting announcement to make about a new partnership with a legendary tabletop game designer who will be working on Knights of Frontier Valley. But before I go into detail here, it is important to explain the massive influence tabletop RPGs had on the game, which is what makes this partnership so important.
In the 1980s, countless hours of my lifetime went towards playing tabletop RPGs with my friends. When I wasn't playing, and I was alone in my room, I read pre-made adventure modules (or made my own) and dreamt of playing them.
We started off with playing The Dark Eye, a German tabletop system inspired by Dungeons & Dragons™ (*). Then we switched over to D&D itself and stuck with it for years. Later we also tried other games including MERP, Midgard, Cyberpunk, and Call of Cthulu. I loved all of them, but D&D will always hold a special place in my heart.
[...]
Thanks Farflame!
Tuesday - April 13, 2021
Knights of Frontier Valley - Coming to Early Access
Adamant Studios has announced that Knights of Frontier Valley will be coming to Steam Early Access at the end of 2021.
loading...Greetings, venerable Knights of Frontier Valley!
Hi All,
Thanks for checking out this game.
I'm working as fast as I can on a playable Early Access release which will be a sandbox. This means you'll be able to explore the wilderness, enter some of the towns and dungeons, find treasure, beat up monsters, and more.
The world, dungeons, and to a large extend also the towns are procedurally generated, so each new game will be very different.
Everything you can see in the trailer is real game footage and the following things are working today:
- Creating your character
- Exploring the entire world map and zoomed-in wilderness maps
- Entering all dungeons and towns; however, most are still empty, so I'll leave those out of EA
- Using the inventory (most items that will be in the final game are already there)
- Some player character status - he can get tired and injured, rest and recover
- Ambience features including day/night-cycles, weather, and seasons
- Saving/loading the game
- Basic combat workflow (no AI yet)
- The lockpicking mini-game
- Some Cutscenes
A lot more will be added for EA, but the following will likely not be included in the first release:
- A real story and the 10 chapters the final game will be divided into
- Factions
- The ability to enter most buildings, dungeons, and towns
- Most (maybe all) quests
- Magic
- A tuned NPC-AI for combat and day-to-day behavior
- Two more mini-games (jousting and sniping)
- UI eyecandy
About the timeline... you probably know this - it will be done when it's done. With the exception of freelancing artists there is only one person working on this game (me), so please bear with me while I'm working on the design, programming, art and music spec/review/integration, testing, code building, social media, the website, campaigns and more. I absolutely love doing all of it but it just takes a bit of time. That said, without being able to make any promises, I'm aiming for something still this year.
It has been an incredible four and a half years coming to the point where it is now. The game is running on its own engine, so everything is done from scratch, plus, this is my first game, so there was a lot to learn too. But it has been tremendous fun, and being able to follow your dream is extremely rewarding.
If you'd like to learn more about the development process, please check out the dev blog on the website. There's also an FAQ page with some more info.
I'd love to hear any feedback and will be happy to answer any questions. You can find me on various social media platforms (see links on the store page, most updates are on Twitter), but I'm not posting all that often because this can get very time-intensive - I'd like to focus on finishing the game.
Cheers,
Martin
Information about
Knights of Frontier ValleyDeveloper: Adamant Studios
SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Turn-based
Play-time: 20-40 hours
Voice-acting: Unknown
Regions & platforms
Internet
· Homepage
· Platform: PC
· Expected: 2025-09-15
· Publisher: MicroProse