Wednesday - July 30, 2014
RPGWatch Feature - Konung 2 Retrospective
Fluent goes back in time to play Konung 2, which was released in 2004, to check if he feels this game is worth playing 10 years later.
So, what is Konung 2? Konung 2 is a game from 2004; the second game in the Scandinavian-themed "Konung" series of RPGs that features a blend of familiar RPG elements with a bit of settlement management, ala a simulation-style game. It's not a 50/50 split of the 2 genres, I would say it leans more towards the RPG side of the spectrum, enough so that I can safely call this a deep RPG. That said, how you actually play the game is largely up to you. You can focus more on building up your villages and protecting them, or you can largely skip those aspects of the game and focus on the RPG side. Either way, the game is expansive and the sandbox is large enough to allow you to choose your own path and define your own gameplay.
Konung 2 is an isometric, open-world RPG where you traverse a large world map that interconnects villages that have smaller, local maps. Travelling between villages is sort of a simulation style, where you click a spot on the map and you watch the icon of your group move towards it. You have to tread carefully, though, as you will more than likely get ambushed along the way. If you have a high Pathfinding skill, the chance of that happening is a bit less. You'll never truly feel overwhelmed with random encounters, unless you're traveling in a dangerous area with poor Pathfinding, in which case the random encounter amount jumps up a bit. By that time, though, you will be thankful for the fights as they help level-up your ragtag group of adventurers.