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Might & Magic VIII: Day of the Destroyer - All News

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Monday - July 16, 2018
Saturday - December 23, 2017
Wednesday - March 30, 2011
Box Art

Monday - July 16, 2018

Rodrils Mod - Might & Magic 6, 7, 8 merge

by Silver, 10:09

@Celestial Heavens Rodril has merged Might and Magic 6, 7 and 8 into one game. A new version of this mod has been uploaded recently.

Hello.

Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension.

Download link (MMExtension, patch and Editor are included, game is not included): https://www.dropbox.com/sh/cu6tlpkh99pw ... jMWfa?dl=0
Update 23.06.2018, use it if you've downloaded main files before: https://www.dropbox.com/sh/v6bsucr1m5ck ... uQOfa?dl=0
Note: first launch after this update will take longer than usual.

How to install:
1. Install GOG version of Might and Magic VIII.
2. Install GrayFace's patch for MM8.
3. Unpack MMExtension and MMEditor files into MM8 folder.
4. Copy files from "Game files" folder to MM8 folder, replacing existing.
5. First launch can take up to 15 mins, keep patience.

I did test only main stories and partially promotion quests, those should work right, other stuff can be buggy and requries feedback for fixing.
Known unfixed bugs/issues:
1. Win7 x64: some cutscenes can not be played in full screen mode, watch them in windowed mode. Did not notice it in Win XP x64 and Win 10 x64.
2. Some MM6 dungeons are glitchy in hardware game mode, use software mode for it (possible crashes while moving through doors).
3. One half of double-leaf doors in MM6 dungeons sometimes stays impassable, second part usually works fine.
4. Immediate interrupt of food-consuming party rest may lead to interface glitch.
---
5. Win 10: in some builds Grayface's Mouse look does not work, in that case find file "MouseLookTmp.lua.off" inside "...Scripts\General" folder, rename it to "MouseLookTmp.lua", use backspace button to toggle it. Also, it may be useful if you experiencing problems with original mouselook, during usage of dgVoodoo.

Possible contributions if someone would:
1. Testing.
2. Repainting mm6/7 armors to fit mm8 dolls.
(video-example at 1:18 : https://youtu.be/lipriutf3SI (video a bit outdated, use dump(*table*) function to find new fields of structures)).
---
3. Write artistic and grammatically true text for win-game postcard.

Current contributions:
- Two elf females and woman from MM7 by J.M.Sower.
- Two elf males and man from MM7 by Albahr.
- MM7 and all MM6 characters by Jamesx.
- Two connective cross-continent questlines by Echo.

Localization:
This is english version based on GOG releases. I did external database to not get confused with all game files, i think, i can use it to automatically replace current files with other localization, send me your *.lod archives from game folder, so i can try to do it.

Existing localizations:
German: https://www.dropbox.com/sh/takm1tpdq5ur ... DX3va?dl=0
- Texts and mm6/mm7/mm8 audio.

Polish: https://www.dropbox.com/sh/579jr8x0gk6b ... WQQDa?dl=0
- Texts and mm7/mm8 audio. If mm6 sound localization eixist, send it to me, please.

Russian: https://www.dropbox.com/sh/pqnrlq4h6gso ... MXo6a?dl=0
- Texts and mm6/mm7/mm8 audio.

- copy files in you "...\Data" folder to apply localization.

Note:
These localizations were made mostly automaticly, and have not been tested enough yet. English texts were manually reviewed by Phobos, misspells and some quest descriptions were corrected, which stays in localizations, texts for new quests does not have existing translation, if you'll resolve some of this issues, please, share new texts here.

Tips:
1. At certain points of stories you will receive instructions about traveling to other continents and explanation of it's purpose.
2. Party can be filled up at start or durning gameplay by hiring random followers.
3. Game have weather effects (snow and rain), these are toggleable by new button in "Controls" menu.
4. Simple way to achieve high resolution (provided by China community): https://www.celestialheavens.com/forum/10/16658
5. I've used Marcon Phoenix's world map for new game menu.
6. Game bolstering monsters to match them with high levelled parties, who have already finished one of continents, if this became gamebreaking or annoying - disable or adjust bolster in "Controls" menu.
7. Use "f4" button to switch windowed and fullscreen mode in game.
8. Music is disabled by default, to enable it: open file "mm8.ini" via notepad, find line "PlayMP3=0", change it to "PlayMP3=1".
Last edited by Rodril on Jun 23 2018, 13:13, edited 58 times in total.

Thanks Skullguise!

Saturday - December 23, 2017

M&M8 Engine - Might and Magic 6, 7, 8 merge

by Silver, 10:38

Over on the Celestial Heavens forum Rodril is attempting to merge Might and Magic 6,7 and 8 into the Might and Magic 8 engine.

Hello.

Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension.

Download link (MMExtension and Editor are included, game is not included): https://www.dropbox.com/sh/cu6tlpkh99pw ... jMWfa?dl=0
Update 21.12.2017, use it if you've downloaded main files before: https://www.dropbox.com/sh/v6bsucr1m5ck ... uQOfa?dl=0
Note: first launch after this update will take longer than usual.

How to install:
1. Install GOG version of Might and Magic VIII.
2. Install GrayFace's patch for MM8.
3. Unpack MMExtension and MMEditor files into MM8 folder.
4. Copy files from "Game files" folder to MM8 folder, replacing existing.
5. First launch can take up to 15 mins, keep patience.

I did test only main stories and partially promotion quests, those should work right, other stuff can be buggy and requries feedback for fixing.
Known unfixed bugs/issues:
1. Win7 x64: some cutscenes can not be played in full screen mode, watch them in windowed mode. Did not notice it in Win XP x64 and Win 10 x64.
2. Some MM6 dungeons are glitchy in hardware game mode, use software mode for it (possible crashes while moving through doors).
3. One half of double-leaf doors in MM6 dungeons sometimes stays impassable, second part usually works fine.
4. Some bonuses of relics and artifacts from mm6/7 does not have any effects in fact.

Possible contributions if someone would:
1. Testing.
2. Repainting mm6/7 armors to fit mm8 dolls.
(video-example at 1:18 : https://www.dropbox.com/s/82s8qybipshy3 ... e.mp4?dl=0 (video a bit outdated, use dump(*table*) function to find new fields of structures)).
3. Inventing additional character paperdolls (going to add video-example in nearest future).
Most calsses came from mm6/7 are not elighible for some mm8 dolls, i.e. vampire paladin sounds senseless, so adding more human paperdolls would be great.
Current additions: two elf females by J.M.Sower.
4. Rescripting mm6/7 relics/artifacts bonuses.
(video-example at 3:00 : https://www.dropbox.com/s/82s8qybipshy3 ... e.mp4?dl=0 ).
5. Inventing quests or story arcs which would lead player from new game continent to story lines of other continents.

Localization:
This is english version based on GOG releases. I did external database to not get confused with all game files, i think, i can use it to automatically replace current files with other localization, send me your *.lod archives from game folder, so i can try to do it.

Russian text localization by Kristal: https://www.dropbox.com/sh/pqnrlq4h6gso ... MXo6a?dl=0 - Unpack files into "Data" folder.

Tips:
1. "Queen Catherine" starts shipping to Antagrich and Jadam after revealing Silvertongue's treason.
2. Ships from Ravenshore starts travelling to Antagrich/Enroth when party gets access to Regna.
3. Ship from Tularean forest starts travelling to Jadam when party finishing Dwarf king's quest.
4. Party can be filled up at start or durning gameplay by hiring random followers.
5. Game have weather effects (snow and rain), if it becomes annoying, rename "weather.lua" in ..\Scripts\General folder to "weather.lua.off".
6. Simple way to achieve high resolution (provided by China community): https://www.celestialheavens.com/forum/10/16658
7. I've used Marcon Phoenix's world map for new game menu.
8. Script "AdaptiveMonstersStats.lua" in "...Scripts\General" folder is in test state, if anyhow it leads to gamebreaking monsters's behaivor - remove "Bolster - maps.txt" from "...Data\Tables" folder.

Wednesday - March 30, 2011

Might & Magic VIII - Now on GOG

by Dhruin, 23:05

Might & Magic VIII is available on GOG, which we seemed to have missed from a week back. Here's the blurb as a reminder:

The destroyer is walking the land once again. The legendary Planeswalker Escaton has been seen in Jadame and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of Fire, Air, Earth and Water have opened and denizens of those realms are sweeping across the lands, devastating all in their path. Lead a band of rugged adventurers on a mission of utmost peril to save the kingdoms from ruin, or watch as the lands are devastated forever.

Thanks, Melvil!

Information about

Might & Magic VIII: Day of the Destroyer

Developer: New World Computing

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
North America
· Platform: PC
· Released: 2000-03-07
· Publisher: 3DO