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Friday - November 25, 2022

Non-RPG General News - Evil West Review

by Hiddenx, 16:55

Mortismal Gaming checked out the action adventure Evil West:

Evil West - Review After 100%

Wednesday - November 09, 2022

Non-RPG General News - Alliance of the Sacred Suns Update

by Hiddenx, 19:35

Henriquejr spotted the October dev update for the strategy game Alliance of the Sacred Suns:

October Dev Update, AKA All The Cool Stuff

...and there's been a LOT of cool stuff
Hello everyone! Steve here again with another exciting update - we’ve had a busy month, so let’s get right down to what’s improved and changed in Alliance since we last spoke!


We took a hard look this month after the last demo feedback at the memory and storage systems of Alliance. Some people who were running 8 GB of RAM were unable to play, or the game would partially load before timing out. We want the game to run on no more than 4-6 GB of RAM, with an integrated graphics card, and we want a consistent 60 FPS target on all facets of the game, including the UI.

So we went back to the drawing board, and Brandon, our lead UI programmer, was able to use and integrate Unity’s Addressables system, along with intelligent resource pooling, to dramatically improve load times, game generation times, and most importantly, memory usage! The game should now run on at least a 6 GB machine, and we continue to work towards 4 GB machines as well.

In addition, load and game generation times have been cut by 60-70%. This is the most significant performance update we have ever done.


Thursday - November 03, 2022

Non-RPG General News - Warhammer: Vermintide 2 free on Steam

by Hiddenx, 21:12

You can get Warhammer: Vermintide 2 for free on Steam until November 7.

Thanks for the info Pappy!

Monday - October 03, 2022

Non-RPG General News - Terra Invicta: Patch 3

by Hiddenx, 13:04

The Strategy game Terra Invicta got a new patch:

Patch 3 (many fixes and balance improvements)

Day 7 update

Hi everyone! The development team has been hard at work and we have a ton of new fixes and balance adjustments in today's update, which brings the game to version 0.3.20. Check out the list below!

And a big note of thanks to all the players -- Terra Invicta reached the top 100 most played games on Steam, exceeding 9,000 concurrent players today, a new peak on its 7th day! All the feedback you are providing is of enormous help to allow the dev team to keep improving the game. We'll keep at the critical issues for a bit, then begin working through all the feedback, improvements, and additions planned.


Thanks Henriquejr!

Wednesday - September 21, 2022

Non-RPG General News - Return to Monkey Island is available now

by Hiddenx, 18:56

Alrik spotted that the adventure game Return to Monkey Island has been released:

Well, after thirty years, here it is at last.

Return to Monkey Island! The game we honestly never thought we'd get to make.

Ron, Dave, and the rest of the dedicated team at Terrible Toybox have poured their hearts into creating this new story, a tale of unfinished business, unlikely alliances, and the consequences of digging at the spot marked X.

We've really enjoyed making it, reconnecting with characters that are dear to us, and meeting new ones, and it is with joy and pride that we share the game with you now. Hope you enjoy it!

Ron Gilbert & Dave Grossman

Friday - August 19, 2022

Non-RPG General News - Nobody's Left Gameplay

by Hiddenx, 10:31

Team Farflame published a gameplay overview for the post-apocalyptic adventure Nobody's Left:

Nobody's Left

Gameplay from story-driven post-apo action game inspired by The Last of Us and Get Even.

Non-RPG General News - A Plague Tale: Requiem Gameplay

by Hiddenx, 10:24

Team Farflame published a gameplay overview for A Plague Tale: Requiem:

Plague Tale Requiem

Gameplay overview of medieval action adventure Plague Tale Requiem where brave girl Amicia and her brother Hugo are trying to survive in world plagued by rats and plague.

Saturday - August 13, 2022

Non-RPG General News - Alone in the Dark Coming Back

by Silver, 01:19

Twisted Voxel reports on a leak, courtesy of a French retailer, of survival horror game Alone in the Dark which includes box art, screenshots, and a description.

The updated version of the survival horror classic brings a psychological horror experience featured in a Southern Gothic setting. According to the game’s description in the retailer listing, players will experience a story that is both memorable and sinister through the eyes of one of the two protagonists in this ode to the cult video game of the 1990s.

In Alone in the Dark, you’ll have the opportunity to explore various environments as Edward Carnby or Emily Hartwood, fend off monsters, solve puzzles, and learn the horrible truth about Derceto’s mansion. In the 1920s, Emily Hartwood’s uncle vanished in the heart of the American South. She searches for him in the Derceto mansion, a psychiatric facility where something prowls, with the assistance of private investigator Edward Carnby. According to the description, you will encounter strange occupiers, nightmare kingdoms, terrifying creatures, and work towards uncovering a malicious plot. The adventure that awaits you is at the junction of reality, mystery, and madness.


Tuesday - July 26, 2022

Non-RPG General News - The Lord of the Rings: Gollum: Release delayed

by Hiddenx, 18:09

Redglyph spotted that the release date of the Action Adventure The Lord of the Rings: Gollum has been delayed:

Important release date announcement

Dear community,

First of all, we would like to thank all of you for your patience and support so far. Over the last years, our team has been working hard to bring you a remarkable story in a breathtaking world, filled with magic and wonder.

We are dedicated to meeting our community's expectations and uncovering the untold story of Gollum in a way that honours the vision of J. R. R. Tolkien.

That being said, in order to deliver the best possible experience, we have decided to push the release of The Lord of The Rings: Gollum™ by a few months. We will update you with an exact timing in the near future.

We are grateful for our passionate community and we cannot wait to share this unique adventure with you soon!

Daedalic Entertainment


Monday - July 18, 2022

Non-RPG General News - Stray Review

by Hiddenx, 20:18

The Escapist has reviewed the action adventure Stray - the game will be released tomorrow:

Stray | Review in 3 Minutes

Thursday - June 23, 2022

Non-RPG General News - A Plague Tale: Requiem - Official Extended Gameplay Trailer

by Hiddenx, 17:19

IGN presents a new trailer for A Plague Tale: Requiem:

A Plague Tale: Requiem - Official Extended Gameplay Trailer

Monday - June 20, 2022

Non-RPG General News - Dark Mod 2.10 released

by Hiddenx, 17:19

The free first person stealth game Dark Mod got an update:

The Dark Mod 2.10 has been Released!

We are proud to announce the release of The Dark Mod 2.10!

The Dark Mod 2.10 comes with considerable improvements to loading times as well as a slew of new visual and gameplay features for mappers to experiment with, such as volumetric lighting (“god rays”) and more advanced security cameras!

Many of these new features are prominently on display in the six new missions released for the 2.10 Connections Contest that are now officially available in the mission downloader!
A full changelog can be viewed here, but some highlights include:

For Players

Loading Times
Considerable effort has gone into streamlining how textures are loaded, making more effective use of multiple CPU cores, and removing artificial delays. This even includes new handwritten algorithms for normalmap compression and mipmap generation so that TDM no longer relies on graphics card drivers.

Performance Improvements
As part of ongoing performance improvements, soft stencil shadows with anti-alising will be faster to render.

Object Handling
Afraid to grab a candle near a sleeping guard? Handling objects will now produce less noise, or none at all if holding down the “creep” button. You can also now control how far an item is thrown based on how long you hold down the “throw” button. Lastly, dragging unconscious bodies should feel better now (even if rats did their best to spoil the fun a little).

Main Menu Interactions
Tooltips have been added for many of the items found in the settings menu: a long-awaited feature! We’ve also reorganized the procedure for switching between missions to make it more intuitive for newcomers.

Window / Input Changes
The Linux build now relies on the GLFW library to create windows and handle the keyboard & mouse, eliminating many of the issues with OS integration on Linux.
On the Windows side, some minor changes were made to fullscreen/borderless modes.

For Mappers

Entity limit is no more!
What was once the bane of TDM’s most ambitious mappers, the entity limit has now been raised eight-fold to 65,536. No longer will mappers need to spend long hours merging entities.

Compilation Times
To complement the faster loading times, compilation times have been brought down too. Optimizations were made all over the dmap code, adding new algorithms and data structures to improve both speed and precision.

Advanced Security Cameras
Security cameras have been reworked from the ground up with the aim of bringing them to the same level of polish as TDM’s AIs, both in stealth gameplay and customizability. Most importantly, security cameras in new FMs will track the player or AIs and react to bodies. Wiki

Volumetric Lights ("God Rays")
Unlike adding fake translucent geometry around lights, volumetric lights automatically match their source light, including light volume geometry, projection & falloff textures, and even shadows. Note that shadowcasting currently only works in “shadow maps” mode.

Xray Screens
Xrays are a Doom 3 feature that has been reintroduced to TDM and developed further. The screens are able to change the appearance of entities seen through them, even making them appear or disappear if desired. Look out for them in future Inventor’s Guild or magical-themed FMs.

Subtitles can now be assigned to sound files and have been added to the pre-bundled mission "Tears of St. Lucia". Note that we did not consider localization of subtitles yet.

Tracking Secrets
Secrets are now easy to designate, with no custom scripts required. They’ll also be shown on the mission statistics screen at the end of the mission if the FM uses the new system.

Main Menu GUI Customisation
Mappers can change much of the main menu from a single purpose-built "customisation" .gui file instead of having to replace core files. You can find more details in guis/mainmenu_custom_defs.gui inside tdm_gui01.pk4.
Since several missions had to be updated to this new system, their customisations will no longer work in 2.09 or earlier versions.

Location Diagnostics During dmap
Location overlaps should now be much easier to find and fix thanks to new console output and pointfiles created during compilation.

Image Formats
As a compact alternative to TGA for uncompressed images, PNG images can now be used in materials. Note that loading PNG images may be slower than TGA.
DDS images can now be used in image programs, although doing so is discouraged because of the additional quality loss due to compression.

New Script Events
The mapper’s scripting repertoire has been expanded by new script events for dealing with vectors and bounds, setting solidity, detecting surface type via trace, and reading more properties about entities and the player, such as “notarget” or the calibrated light gem value.
New Assets

Fancy Wooden Furniture
A whole new suite of fancy wooden furniture pieces including prefabs has been contributed by Wellingtoncrab. They can be viewed in the release thread.

Automaton AI
The semi-robotic AIs from Sotha’s Ulysses mission have been added to the core mod, together with new prefabs for cosmetic recharging stations to include in patrol routes as well as a camera screen showing what the automaton sees.

Tracy Profiling
TDM’s rudimentary GL profiling has been replaced with the Tracy profiler, which has its own cool viewer. It has already greatly helped the TDM development team in their optimization efforts.

Mission Database
The mission database has been moved to an SVN repository which automatically synchronizes all mirrors and makes backup copies of old versions of missions.

More Technical Stuff
A generic hash table has been added. “Clear” in the idlib method now works as most programmers expect and unit test integration has been improved.

To update, simply run the tdm_installer.exe file in your darkmod folder. Note that tdm_update.exe is no longer supported, but you can download the new installer from the Downloads page if you don’t have it yet.
Please be aware that old saved games will not be compatible with 2.10, so finish any missions you might be in the middle of first!

Farewell to Grayman

We have lost one of the most talented members to ever join the TDM team.

Rand Phares "grayman" has lost his long battle with cancer and is no longer with us.

Before joining the TDM team and rising to become the lead developer, grayman was making mods for Doom, Quake, and Return to Castle Wolfenstein (including the excellent “Stolen Artifact” mod). Grayman used his deep knowledge of id Tech AI and scripting to repair and improve TDM AI from versions 1.02 to 2.08.

Grayman’s “William Steele” series missions were always filled with complicated sequences and had a cinematic quality that few authors achieved. Grayman often recorded his own voice-acting and his stories often were tinged with a little of his unmistakable humor.

It is impossible to fathom all the things grayman has done for TDM over the years and he will missed as both a developer and mentor for team members, mappers, and players alike.


Thanks Farflame!

Tuesday - June 14, 2022

Non-RPG General News - A Plague Tale: Requiem - Exclusive Hands-On Preview @ IGN

by Hiddenx, 14:31

IGN checked out the Action-Adventure A Plague Tale: Requiem:

A Plague Tale: Requiem - Exclusive Hands-On Preview

After extended hands-on time with A Plague Tale: Requiem - including a never-before-seen chapter - we're left very impressed with the rat-filled sequel.

Thursday - June 09, 2022

Non-RPG General News - The Last of Us - in development for PC

by Hiddenx, 20:55

The Last of Us Remake will be released for the PC, too:

The Last of Us Part I - Announce Trailer


Revisit the game that set a new bar for single-player narrative storytelling with The Last of Us and explore a ravaged and hardened world, where every action has a brutal consequence for Joel and Ellie. Available on PS5 September 2, 2022.

In development for PC.

Saturday - May 28, 2022

Non-RPG General News - Star Wars Jedi: Survivor

by Hiddenx, 11:46

A sequel to Star Wars Jedi: Fallen Order called Star Wars Jedi: Survivor has been announced:

Star Wars Jedi: Survivor Teaser Trailer


Thanks Redglyph!

Thursday - May 19, 2022

Non-RPG General News - Old World available on Steam and GOG

by Hiddenx, 15:37

The 4X game Old World is now available on Steam and GOG:

Old World - Official Release Trailer



Monday - May 09, 2022

Non-RPG General News - Hooded Horse Publisher Showcase

by Hiddenx, 22:25

Henriquejr spotted the upcoming games from indie publisher Hooded Horse:

Hooded Horse Publisher Showcase | PAX East 2022


Video Timestamps: 
0:00:00 - Intro
0:01:22 - Old World
0:06:05 - Sons of Valhalla (New Game)
0:07:35 - Falling Frontier
0:16:11 - Espiocracy (New Game)
0:18:20 - Fragile Existence
0:24:14 - Capital Command (New Game)
0:26:13 - The Way of Wrath
0:28:53 - Fata Deum
0:32:29 - Alliance of the Sacred Suns
0:36:25 - Terra Invicta
0:42:46 - Conclusion and beginning of post-show trailers


Thursday - April 14, 2022

Non-RPG General News - Return to Monkey Island Interview @Adventure Gamers

by Silver, 23:37

Ron Gilbert and Dave Grossman have been interviewed by Adventure Gamers about the making of Return to Monkey Island.

Back to the game development, I’m curious about the two of you working together after all these years. What is that process like? You’re both designing and both writing?

Dave: We’re kind of doing the design and story stuff all together. We’re talking every week about this stuff, and things come up and we knock them out. We’re both doing writing; I’m doing a little more of the actual words, Ron’s doing a little more of the direction and managing the engine people and stuff like that.

Is it similar to how you worked together on the other Monkey Island games you made together?

Ron: Yeah, it is very similar. I spent a lot of time during Monkey 1 and Monkey 2 doing design work, but I also spent a lot of time working on the SCUMM engine, and working with Aric [Wilmunder] on all of that stuff, and that’s the same here. I spend a lot of my time, probably at least half my time, working on the engine, doing the programming, and all that kind of stuff. Dave is taking on the bulk of the writing. There are sections that I’m doing, characters that are my characters, that I’m taking control of.

Dave: I’m going to be interested, when the game comes out, to see whether people pick out, like, “Ah, that’s a Ron part! And I hate it!” Or “And I love it!”

Ron: The grumpy [characters].

What’s been the most fun thing about working on this game?

Ron: I think working on anything is a lot of fun. There’s Thimbleweed Park, any of this stuff—it’s fun to create things. I like making things up. Dave and I have these standing meetings when we get together for one or two hours every single week on a Slack call, and we just kind of go over everything that’s come up in the game, feedback from testers and feedback from playtesters and stuff, and I really enjoy those. I really enjoy that time of hashing through all of the details with Dave.

Dave: We get to play “What if?” with that a lot. “Oh, this isn’t quite working. Oh, I know! What if…” That’s very creatively satisfying. And I also like the part where I get to go off by myself and invent things for people to say. I personally really enjoy that part.


Wednesday - April 06, 2022

Non-RPG General News - Next Tomb Raider Game announced

by Hiddenx, 15:47

Wccftech reports that the next Tomb Raider game will use the Unreal 5 engine:

Tomb Raider Series’ Next Entry in Development at Crystal Dynamics Using Unreal Engine 5

Shadow of the Tomb Raider

It’s been a while since we’ve heard from Lara Croft, with 2018’s Shadow of the Tomb Raider being the last entry in her series, but obviously, the franchise was going to return one way or another. Well, today during Epic Games’ State of Unreal Keynote livestream, it was officially announced that the next entry in the Tomb Raider series is in the works and is being developed using Unreal Engine 5. Not a lot of specific information was shared, but here’s what Crystal Dynamics’ Tomb Raider general manager had to say about the new UE5-powered project…


Thanks Redglyph!



Tuesday - April 05, 2022

Non-RPG General News - Brigandine The Legend of Runersia Launch on May 11

by Hiddenx, 17:50

The tun-based strategy title Brigandine The Legend of Runersia will be released for the PC on May 11:

Brigandine The Legend of Runersia



Monday - April 04, 2022

Non-RPG General News - Return to Monkey Island Announced

by Silver, 22:34

Ron Gilbert has been secretly working on Return to Monkey Island which is expected to release 2022.


Announcing Return to Monkey Island, the long-awaited follow-up to the legendary Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge by Ron Gilbert's Terrible Toybox in collaboration with Devolver Digital and Lucasfilm Games, coming 2022.

Saturday - April 02, 2022

Non-RPG General News - Doom Classic Ray Traced

by Silver, 21:30

Doom Classic has been ray traced with PrBoom.


Real-time path tracing support for the PrBoom sourceport. The first three episodes of Doom (1993) are available.

Source code and the playable build:

Monday - March 28, 2022

Non-RPG General News - Ghostwire: Tokyo released

by Hiddenx, 20:24

The action adventure Ghostwire: Tokyo has been released:

Ghostwire: Tokyo – Official Accolades Trailer



Review by Mortismal Gaming:

Ghostwire: Tokyo - Review After 100%


Thanks Redglyph!


Monday - March 21, 2022

Non-RPG General News - Amiga 500 Mini Review

by Hiddenx, 18:02

The Amiga 500 Mini will be available soon - MetalJesusRocks reviewed it:

The AMIGA A500 mini review - Is it worth $140?!



Non-RPG General News - Tunic Review @ Destructoid

by Hiddenx, 15:21

Destructoid checked out the puzzle-adventure game TUNIC:

Review: Tunic

Ow, my brain

I’m of the opinion that no era of video games is really better than the rest. You’ll find some argue that it peaked around the 16-bit era and others who insist that video games get better and better. My thoughts on this are that certain aspects of design have fallen out of fashion as the market has diversified. However, that only makes them different; not worse.

One such aspect of design that has changed is leaving it up to the player to plumb a game for its secrets. Think The Legend of Zelda, which was packed with secrets both optional and required for you to complete the game. The sub-genre that sprung up around Metroid was very much about chipping away through exploration, and not all of it was communicated in an obvious manner. Sometimes, sometimes you had to crack open the instruction manual to discover information that the game itself wasn’t going to tell you. Castlevania never told you that you have to hold Up and press the B button to throw your secondary weapon.

Tunic doesn’t just include this antiquated slice of design, it’s actually about it. Forget that it looks like Zelda and plays like Dark Souls, what it really is underneath is a celebration of long-forgotten design practices.


What’s amazing about Tunic is that I can’t count any misstep. I fell into the world a few times, big deal. The penalty for death is paltry and they’re bugs that can be squashed. Once, a sound queue got stuck playing continuously, and I found myself pondering its significance in futility. I only noticed it wasn’t supposed to be happening when it continued through to the main menu. Sometimes things get in the way of the camera. There was nothing major enough to drag down the experience.

I don’t really care about any of that, because Tunic stroked my ego from start to finish. I frequently found myself muttering, “you devious bastard.” It speaks the language of games gone by while injecting both modernity and its own personal twist. It’s brilliant enough to stand apart, and this is one garment I recommend you slip into. Maybe with some leggings. It would look nice!

Score: 9/10

RPS: 7 Reasons Why You'll Fall In Love With Tunic


Thanks Redglyph!


Thursday - March 17, 2022

Non-RPG General News - Alliance of the Sacred Suns delayed

by Hiddenx, 11:26

The strategy game Alliance of the Sacred Suns will be released in Q2 2022:

Alliance releasing in Q2

Slight delay to release, but a chance to playtest the game

Hey everyone!

We’ve got a slight delay to announce for the early access release–from Q1 to Q2 of this year. The game is almost ready, but we’ve made the decision to take a couple extra months to really ensure Alliance lives up to your expectations.

However, if you are eager to start playing right away, we also have some good news–we will be holding a final playtest in April, to iron out any final feedback before release.

There’s no need to sign up in advance for this one–we want as much feedback as possible, so we’ll be posting it for all to download as a demo on Steam.

This final playtest includes:

  • All the reported issues fixed from the last playtest
  • Several updated Nexus windows
  • The entire Emperor System complete for Early Access (392 skills, 42 Emperor Personality Effects, 77 Oratory Moves, 81 Emperor Actions, new Guilt System)
  • Many more Events
  • A whole new main UI and Galaxy/Province/System view with seamless zooming and panning
  • Streamlined updates to the Trade and Outpost systems
  • Significant performance improvements
  • House AI improvements
  • New culture-specific music
  • More House and Ruler art
  • And more!


Thanks Henriquejr!

Wednesday - March 16, 2022

Non-RPG General News - Black Mesa: The 16 Year Project to Remake Half-Life

by Hiddenx, 16:18

Redglyph spotted an interesting Noclip documentary:

Black Mesa: The 16 Year Project to Remake Half-Life | Noclip Documentary



Friday - March 11, 2022

Non-RPG General News - Elite Dangerous focus on PC

by Hiddenx, 17:18

RPS reports that Elite Dangerous console development will be canceled:

Elite Dangerous: Odyssey cancels console development to focus on PC

Because it still needs fixing

Space sim Elite Dangerous has gone to the dogs since its latest expansion, Odyssey. It launched in May 2021 in a sorry state and, while developers Frontier have been fixing it up, it's still a mess now. This week Frontier announced that to help focus their efforts on fixing Odyssey, they're cancelling the yet-unreleased console version. Good news for us on PC, I suppose, but oof! "This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind," Frontier frontman David Braben said.


Thanks Henriquejr!

Tuesday - March 08, 2022

Non-RPG General News - Songs of Conquest

by Hiddenx, 15:56

CBR checked out the upcoming strategy game Songs of Conquest:

Songs of Conquest Is a Delightful Throwback to '90s Turn-Based Strategy Games

Taking its inspiration from classic '90s strategy games, Songs of Conquest will invite players to build their kingdoms in a unique fantasy world.

Modern strategy games have become massively grand experiences that tend to involve some pretty wide-scale scenarios. Titles like Crusader Kings III let players plot their way through an entire historical era, while others like Hearts of Iron IV task players with guiding a country through the global conflict of World War II. However, there's no doubt that even the grandest of 4X titles take heavy inspiration from the classic turn-based titles of the past.

Classic franchises like Age of Empires and Heroes of Might and Magic helped define the turn-based strategy genre back in the day. Not only did many of these games feature some truly unique worlds to explore, but each franchise tended to have unique mechanics to help them stand out from others. While many of these classic turn-based titles remain available through websites like, there hasn't really been a new strategy game that really captured the nostalgic spirit of those older franchises -- until now.


Thanks Henriquejr!

Non-RPG General News - Little Big Adventure 1&2 Being Refreshed

by Silver, 02:20

Eurogamer reports on some improvements coming to Action Adventures Little Big Adventure 1 & 2 by developer 2.21.

The original Little Big Adventure - an evocative blend of platforming, puzzling, and exploration that charted the story of young hero Twinsen, on the run from evil dictator Dr. FunFrock - released back in 1994 and was followed by a sequel three years later. With both titles now over a quarter of a century old, they are, understandably, rather lacking in terms of modern day polish, and 2.21 is looking to remedy that as it seeks to bring the games to more players ahead of its planned third instalment in the Little Big Adventure series.

To that end, as detailed in a new blog post, 2.21 has been working on new 'Classic +' versions of Little Big Adventures 1 & 2 (recently renamed Twinsen's Little Big Adventure Classic 1 & 2 to avoid confusion with Sony's Little Big Planet series) that will bring controller support, UI changes including in-game language selection, unspecified "gameplay improvements", and various platform-specific features, including cloud saves and achievements.


Friday - March 04, 2022

Non-RPG General News - Master of Magic Dev Diary #8

by Hiddenx, 15:40

Farflame spotted the newest dev diary for Master of Magic:

Master of Magic Dev Diary #8 February 2022

The Magic of Master of Magic

This month we decided to go back to the beginning as it were and talk about what exactly makes Master of Magic magical? And the answer of course is spellcasting.

Over 200 Spells

Firstly, there are so many different types of spells. There are resistance spells, buffing spells, battle spells and global spells that can affect the whole world, terrain changing spells, curses, damage dealing blasts, crowd control, transforming spells, creating objects, summoning creatures and/or heroes, buffing the Wizards themselves, making your towns more efficient/or making your enemies towns suffer – the list goes on. And even within these types of spells, there are unique characteristics and effects. For example, while some spells share a simple and common mechanic, like summoning spells – they pretty much do what they say on the can, they summon things, but even they can sometimes surprise you. 

Summoning spells call upon a creature of magic to serve your will.  Those creatures are governed by their own set of rules, and are typically split into two types: battle only summons and world summons: that become part of your army both overland and in combat. But then, even here, you get Torin, the extra special champion that can only be recruited via a Life summoning spell. He is an exception to the summoned units and to heroes because his ‘tags’ are both “fantastic units” and “hero”. For the purpose of game mechanics then, Torin is classified as fantastic (mostly… ), so that all spells and skills that affect fantastic units can also affect him – although he has kick ass immunities, so you are not likely to affect him at all!. But, as a hero he becomes a more complex and unique case. He is presented in-game as a hero – so he is listed as one in our army, and so gets the hero equipment screen where he can be equipped with items. His presence in a town will stop it from rebelling and so on. But, he cannot be resurrected, only summoned again, and none of the spells that work on normal units (therefore also on other heroes) will work on Torin. 

Monday - February 07, 2022

Non-RPG General News - Launch Now, Fix Later

by Redglyph, 15:56

Mortismal Gaming talks about the tendency of publishers to launch games in a bad state.

The Growing Trend Of Launch Now, Fix It Later In Gaming



Friday - February 04, 2022

Non-RPG General News - GTA6 Well Underway

by Redglyph, 19:04

Rockstar Games have posted a community update and a tweet in which they mention GTA6 is well underway, in response to fan requests.


What’s Next

With the unprecedented longevity of GTAV, we know many of you have been asking us about a new entry in the Grand Theft Auto series. With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered — and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway. We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details.

On behalf of our entire team, we thank you all for your support and cannot wait to step into the future with you!

Ghostwire Tokyo - Release Date & Gameplay

by Redglyph, 18:27

COG takes a look at Ghostwire Tokyo, Tango Gameworks' next action-adventure game.


A Look at Ghostwire’s Tokyo

It’s time to visit a Tokyo far different from the one we know in this world. Today Tango Gameworks and Bethesda share their upcoming action adventure game, Ghostwire Tokyo, and unveil a deep-dive of the gameplay. The in-depth gameplay provides players with more information about the story and action of Ghostwire Tokyo. In addition, the gameplay deep dive confirms a March release date.

Ghostwire Tokyo places the player in an eerie version of Tokyo. In this Tokyo most of the population is vanished, gone into thin air. Instead the streets of the city are home to supernatural creatures, Visitors, deriving their images from Japanese folklore. The Visitors are terrifying and dangerous yet you are not alone or without defense. Joining the player is a dark spirit that provides you with magical powers known Ethereal Weaving. 

In addition to revealing the overarching story to players, the deep-dive gives a great glimpse at Ethereal Weaving. Using a variety of powers from fire blasts to mystic energy shots, there is a host of ways to dispatch supernatural threats. Additionally, the deep-dive makes it clear that multiple traditional weapons, such as a bow, are available to fight your way through the foggy streets of Tokyo.

Despite the supernatural elements Tango Gameworks still aims to give the Tokyo of the game a true reminiscent feel of Tokyo. From the ultra-modern cityscape, to the exploration of the alleyways, Ghostwire reflects Tokyo in its design. Additionally, players who aim to adventure a little off the normal path will get rewards ranging from strange new characters, to further storylines to explore. 

Ghostwire Tokyo will be available on PS5 and PC March 25th, 2022. Additionally, players who digitally pre-order the Deluxe Edition of Ghostwire: Tokyo gain early access to the game and cosmetic items.

Gameplay video

Saturday - January 29, 2022

Non-RPG General News - 10 Best 2022 Horror Games

by Redglyph, 16:17

To change the mood, COG shared their most anticipated horror games.


Sometimes, You Just Need a Bit of Horror

Everyone has a favorite genre when it comes to video games. Some people like to play games that let you build things; some people like to challenge themselves with puzzles and teasers. And some people like to have their pants scared off when it comes to the horror genre.

Honestly, there are a lot more games that we missed and should be highlighted here. These are just ten games that we know of that we’re extremely excited about. Some games are about monsters, and some are far more about horror. We hope that soon we can tell you more about these particular ten games, when they come out, and a whole lot of juicy details besides.


Thursday - January 27, 2022

Non-RPG General News - New Trailer for Clash II

by Hiddenx, 19:15

Clash II is a turn-based strategy game, where players will get the chance to immerse themselves as a commander of one of the quarreled fractions. The game will be released on April 7:

Clash II | Official Cinematic Trailer


The story will take place almost fifty years after the events of Clash.

Wednesday - January 26, 2022

Crysis 4 - Confirmed

by Redglyph, 13:16

VGC reported a possible confirmation of Crysis 4 on Chinese medias.

Crytek has seemingly confirmed Crysis 4 on Chinese social media


As spotted by Eurogamer, the message appeared on Crytek’s official account on Chinese site BiliBili and shows a helmet lying on the ground.

The Chinese text on the image roughly translates to “Crysis series part 4”.

The accompanying message also confirms that the image is from Crysis 4.

It reads: “Xiao C delivers a big New Year’s gift for the Year of the Tiger: making a comeback, the tiger will grow stronger! Project Crysis 4 confirmed, opening up a new nano battlefield!

“Follow @Crytek_official to keep up with the latest news, and tell us what you’re looking forward to in your lifetime in the comments section!”


This is the mentioned photo:

(UPDATE) Later this morning, an official trailer was released by Crytek, along with an announcement:



It's finally time to reveal what we're working on. We're excited to announce the 4th instalment in the Crysis series is in development! We've a long road ahead of us but we want heroes to join us today to shape the next chapter in the Crysis franchise.

Watch the teaser and read the blog post for more information on the journey ahead.

Tuesday - January 25, 2022

Non-RPG General News - Three Star Wars Games in Development

by Silver, 21:38

Bluesnews reports that the recently formed Bit Reactor is working on a Star Wars strategy game. In addition a FPS and a new Jedi game are in development by Respawn Entertainment. The Star Wars Battlefront series seems to have been discontinued.

Electronic Arts Inc. (NASDAQ:EA) and Lucasfilm Games  are joining forces to continue delivering all-new, world-class gaming experiences set within the beloved Star Wars galaxy.  

Respawn Entertainment, best known for their work on Apex Legends™, Titanfall™ and Star Wars Jedi: Fallen Order™, is leading the development and production of these new projects.  Vince Zampella, Group GM and Founder of Respawn, will oversee this new phase of EA’s relationship with Lucasfilm, building on Respawn’s award-winning history in game development and expertise in telling compelling Star Wars stories.  

Game Director Stig Asmussen and his team at the studio are already working on the next game in the action adventure Star Wars Jedi series, and are joined by two new teams working to deliver additional unique Star Wars gameplay experiences across multiple genres. Leading the development of Respawn’s all-new Star Wars first-person shooter game is Peter Hirschmann, Game Director at Respawn, who has a long and accomplished history with the Star Wars franchise. The third title is a Star Wars strategy game developed through a production collaboration with the newly formed studio Bit Reactor, helmed by games industry veteran Greg Foerstch. Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title.  


Hidden Deep - Enters Early Access

by Redglyph, 12:50

COG reported that adventure thriller Hidden Deep had entered Early Access.


Deep dark horror is out on early access. Cogwheel Software’s 2D horror game, Hidden Deep, has come to Steam Early Access. The side-scrolling deep sea horror’s earl access follows a December 2021 Beta that saw play by over 50,000 Steam users. A press release about the announcement provides more details about the Early Access, as well as, the game itself.

Hidden Deep brings the player to a massive research facility deep beneath the ocean. Inspired by 1980’s horror themes, the game, allows players to unravel the mystery of what is going on in the research facility. As a member of the Security and Scouting team it will be the players job to map out underground tunnels, and keep the scientists safe from any threats. 

The press release explains that, “The story pays homage to many classic movies of the 1980s such as Aliens, The Thing, Virus and The Blob.” An early access trailer, that came out today, shows off the gameplay of Hidden Deep. 



Monday - January 24, 2022

Non-RPG General News - The Problem with NFTs

by Hiddenx, 16:53

Folding Ideas explains the problems of NFTs (non-fungible tokens). These data objects can be used in games, too:

The Problem With NFTs


 More info from Johnny Harris:


Saturday - January 22, 2022

Days Gone - Review After 100%

by Redglyph, 12:07

After giving his first impressions, Mortismal Gaming does a full review of Days Gone.

Days Gone - Review After 100%


Wednesday - January 19, 2022

Rainbow 6 Extraction - Review @ IGN

by Redglyph, 12:22

IGN has reviewed the PC version of Rainbow Six Extraction.

Rainbow Six Extraction Review



Rainbow Six Extraction is one of the boldest games in recent Ubisoft history. Not only does it exchange the series' staid military realism for a wonderfully grotesque universe of oozing, parasitic incursion, it also introduces a slew of mechanics determined to make us fear death. Returning to the scene of a failed mission in a desperate attempt to pry a friend's body from the festering horde is legitimately one of the most exhilarating operations I've ever attempted in a co-op video game. But Extraction's premise wore on me quickly, and its set of recurring objectives, while well designed, didn't offer quite enough intrigue to keep me excited about coming back for as long as some other similar games. As a result, Extraction resembles a generous, well-executed expansion pack rather than a brand-new game.

Score: 7 (good) Rainbow Six Extraction brings some great new ideas to the venerable first-person shooter as it morphs to a sci-fi co-op game, but it doesn't distinguish itself quite enough to stand out on its own merits.


Tuesday - January 18, 2022

Noclip - Hotline Miami

by Redglyph, 18:51

Noclip interviewed Dennaton Games about Hotline Miami.

Hotline Miami Creators Break Down its Design & Legacy


We talk to Dennaton Games about the design and legacy of Hotline Miami.

Sunday - January 16, 2022

Days Gone - First Impressions @ MG

by Redglyph, 12:14

Mortismal Gaming shares his first impressions about Days Gone, a post-apocalyptic adventure/action game.

Days Gone - First Impressions


Saturday - January 15, 2022

Dying Light - Review @ MG

by Redglyph, 13:40

Mortismal Gaming reviewed Dying Light in anticipation of the sequel.

Dying Light - Review After 100%


Friday - January 14, 2022

Hitman Trilogy - Coming to Xbox/PC Game Pass

by Redglyph, 12:35

PC Invasion reports that the Hitman Trilogy was coming to PC Game Pass on January 20th.

The Hitman Trilogy is coming to PC Game Pass next week

The Hitman Trilogy will be coming to Xbox and PC Game Pass on January 20. This was announced as part of an update from IO Interactive regarding the future of the game. The developer also announced that the Hitman Trilogy is finally coming to Steam on the same day. It’s great news for anyone who’s been wanting to try out the Hitman series but hasn’t yet for whatever reason.

Hitman Trilogy‘s arrival on Xbox and PC Game Pass coincides with the start of Hitman 3‘s Year 2 content update. The update brings a new mode in the form of Elusive Target Arcade, as well as VR, and graphical enhancements to the PC version.

The entire Hitman Trilogy for incredible value

Xbox Game Pass has been the saving grace for patient gamers everywhere, as it brings a plethora of games to players for a very decent price. Now, with the arrival of Hitman Trilogy, players can take the reins of Agent 47 as he navigates the World of Assassination. There are around 20 different maps in total included in the trilogy, and each one is filled to the brim with content. So, if you need something to kill some time with, this is the perfect game to do just that.


Thursday - January 13, 2022

Non-RPG General News - Hitman 3 Year 2

by Redglyph, 18:28

Wccf Tech summarized the 13-minute reveal video released by IO.

Hitman 3 Year 2 Offers Roguelike Mode, Ray Tracing/XeSS on PC, Trilogy Hitting Game Pass

[...] Arguably the biggest addition to Hitman 3 Year 2 is Freelancer mode, a new way that play that tasks players with completing a series of missions with randomized elements. The mode also gives you a new Safehouse base, where you can store favorite items and prepare for missions. In addition to Freelancer mode, IO is also making some changes to Elusive Targets – get the lowdown on all the new ways to play, below. [...]

IO is also teasing a full new map, codenamed “Rocky.” Not a lot of details have been revealed, but based on the following screenshot, it looks like a tropical island playground.

As mentioned, the PC version of is getting an array of technical improvements, including ray tracing, XeSS support, and Variable Rate Shading. For those wondering, Hitman 3 already features ray tracing on both the PS5 and Xbox Series X/S. The full Hitman Trilogy will also soon be playable in VR on PC (it was a PSVR exclusive previously).

Finally, you’ll soon have new ways to get your hands on Agent 47’s latest adventures. IO Interactive has announced a new Hitman Trilogy bundle, which will be available to purchase on all platforms (including Steam this time around) and will be available on Xbox Game Pass on Day 1. [...]


Tuesday - January 11, 2022

Gaming Industry - Top 10 Fails of 2021

by Redglyph, 18:31

Just when you thought it'd be the end of top lists, COG came up with the top game company fails of 2021.


Sometimes, Companies Mess Up. Sometimes Video Game Companies REALLY Mess Up

We all love video games here. No matter if we’re playing them on phones, multiple monitors, or on a giant television. With friends in person, online, or by ourselves, we love playing games. That’s something that we can all agree on. However, there is something unfortunate, and that is how bad the video gaming industry can be.

There has been a shift, in the past few years at least, towards the support of employees and the gaming community, but some of the major players have not been looking out for their own. Some companies apologize and actively work to get better. Sometimes there are some trip-ups when it comes to supply and demand.

Then again, there are some companies that just keep getting worse and worse, despite all the opportunities to be better.


Non-RPG General News - Best Games of the 2010's decade

by Redglyph, 12:27

Ye Old Entertainment closes his series on the best games of the 2000's with this video.

Best Games of the 2010's decade. Mass effect 2, Sekiro, Fallout New Vegas, which is your favorite?

This is the last video on this series. This time we ware going over my favorite video games of the last decade.

The 80's was the decade when big platformers like Castlevania, Ninja Gaiden, Super Mario, Metroid, Contra and Mega Man emerged.

The 90's were famous for first person shooters like Doom, Quake, Wolfenstein 3D, Hexxen and Heretic and one on one fighting games like Street Fighter II, Mortal Kombat and Killer Instinct.

The 2000's were the decade of those immortal RPG titles Like Baldur's Gate 2, the Icewind Dale series, Vampire the masquerade bloodlines and Arcanum and 3D action games like Ninja Gaiden, God of War and the First Batman Arkham Game.

The 2010's were big and all genres! and it was a joy to see it through to the end. There were Pillars of Eternity, Pillars of Eternity 2, Deadfire Archipielago, Divinity Original Sin II, Pathfinder Kingmaker, Disco Elysium and many others in the isometric CRPG league, there were the Mass Effect, Red Dead Redemption and Witcher sagas in the action games with rpg elements ballpark, the batman arkham games, From Software's Soulsborne games: Dark Souls, Bloodborne and Sekiro and many others.

But herein lie... my very favorites.


Saturday - January 01, 2022

Gaming Industry - Did 2021 make any Sense?

by Redglyph, 10:37 and Destructoid look back at the events in the gaming industry last year. Pick your preferred format.

2021: The Year of Living Ridiculously | This Year in Business

From GameStop's rally to Wolf Enhanced Pants NFTs, this year was the poorly considered gag gift that kept on giving

It's been a bad year for fans of things that make sense, in the world at large and in games specifically.

Granted, every year in this industry is rife with absurdity, but gaming really outdid itself in 2021.

Meme stocks.


The Metaverse.

Bobby Kotick still having a job.

You know how some people saw The Matrix too many times and are now convinced we're all living in an incredibly complex simulation rather than any kind of real world? I thought about that a lot this year, because so much of what's happened has felt like one of Jon Bois' old Breaking Madden videos where the simulation is pushed to extremes and Weird Stuff begins to happen.

Like, for real, Sony released a game on Xbox in 2021. The most hotly anticipated new systems are dedicated handhelds: SteamDeck, Analogue Pocket, and Playdate. (That's right PSVR 2, I said it.) Square Enix had to pull Final Fantasy 14 from sale because it was too popular.

Nothing makes sense any more! [...]


The biggest gaming stories of 2021

From Activision Blizzard to NFTs, it’s been a long year

The year 2021 is finally coming to a close, and it sure has been a long one. It marked the second year of the COVID-19 pandemic. For the gaming industry first full year of next-gen consoles, and another year of online events and showcases—at least, for most of the year.

There were cloudy spots and rays of sunshine amongst the headlines. Amid all of it, this has certainly been a time for reflection and examination. As shortages and a shift to remote work put pressure on both the software and hardware sides of the industry, everything was in flux. Yet still, there were a few heartwarming tales that, even if they didn’t rock the world, did keep us moving forward.

With all that in mind, here are some of the biggest gaming stories that dominated the headlines in 2021. [...]

Tuesday - December 28, 2021

Noclip - GTA, Lemmings & DMA Design

by Redglyph, 21:44

Noclip released a new episode in their Greatest Hits series, this time unveiling the story of DMA Design Ltd, which became Rockstar North, and the games they made.

The History of Grand Theft Auto, Lemmings & DMA Design | Noclip Greatest Hits

Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development.


Monday - December 27, 2021

Non-RPG General News - Best-Looking Games of 2021

by Redglyph, 18:42

COG Connected presents the most eye-candy games of this year. Some of them are good, too.


We Can’t Look Away…the Best Looking Games of 2021

I can remember the days when we used to argue about graphics. "It doesn’t matter what a game looks like," people said. "I just care how it plays." I never bought that. I think how a game looks is pretty important. However, there’s more to visuals than ray tracing, photorealism, and motion capture. There’s also art direction and the overall concept behind the way a game looks. A game can have low-tech graphics and still be a winner if the art is great.

All that said, games continue to push the boundaries of visual excellence. High-end video cards and the new console generation are making jaw-dropping images commonplace. The uncanny valley is becoming less deep. If you need proof, just look at our list of Best Looking Games.


Sunday - December 26, 2021

Shadow Tactics: Aiko's Choice - Review

by Redglyph, 15:32

Wccf Tech reviewed the standalone expansion Shadow Tactics: Aiko's Choice.

Shadow Tactics: Blades of the Shogun – Aiko’s Choice Review

[...] As a small standalone expansion to Shadow Tactics, Aiko's Choice looks to carry on the greatness and take you back to a place you likely haven't visited in a while, and it does it admirably. Even better is that if somebody who hasn't played Shadow Tactics feels like playing this expansion, this makes an effort to bring them in - even if it's likely to remind people of what happened five years ago.

So what exactly does Shadow Tactics: Blades of the Shogun - Aiko's Choice bring? First, let's talk price. It costs £16.99, roughly half the price of the base title. For that, you get six levels. There are three larger, full-fledged areas, three smaller and more focused areas (interludes), which occur roughly three-quarters through the original game. Consequently, it throws you into the deep end. As a standalone, it does offer a sort of introduction, but even this presumes you have played the original.


Score: 7.5

Shadow Tactics: Blades of the Shogun - Aiko's Choice is more of the original, which means it's more of one of the best real-time tactics games around. The few issues that you could have with the original, such as the difficulty curve, are made worse due to the location of these missions within the larger story - and with it being standalone - which could make it inaccessible. The lack of introduction to characters, presuming foreknowledge, also means new players will find it hard to get into. Even with these flaws, I could only recommend it as it looks great, sounds great, and plays even better.


  • More of the same outstanding tactical gameplay.
  • Still looks and sounds brilliant, with outstanding art and audio direction.
  • More time, and good character development, for those familiar with the game.


  • Poor attempts to engage new players or re-engage older ones who could have forgotten many aspects in both characters and gameplay.
  • High difficulty curve due to the location of the missions in the wider title.

Non-RPG General News - Early Access by Mortismal Gaming

by Redglyph, 12:33

Mortismal Gaming tackles the sensitive subject of Early Access.

The Double-Edged Sword Of Early Access


Talking about the favorable and unfavorable consequences of Early Access

Thank You Members!

Friday - December 24, 2021

Non-RPG General News - 2021 Gaming in Numbers

by Redglyph, 10:29 presented infographics with some interesting numbers on the global game market of the last 12 months. presents… The Year in Numbers 2021

Check out the biggest selling games, most covered companies, top influencers, the global games market value and more

2021 draws to a close and, as has become tradition, we try to condense the past 12 months of this fast-paced, ever-changing business into a single infographic.

Yes, it's Year In Numbers time, so scroll down for a selection of graphs, charts and stats that aim to offer a summary of where the games industry stands after another eventful year.

We have the usual update on the global games market value, as well as insight into the top selling games from key territories, the big winners in mobile, the balance between new and established IP at the big six publishers and platform holders, plus some assorted figures we hope will be of interest.


Saturday - December 18, 2021

Non-RPG General News - Upcoming Survival Sandbox Games

by Hiddenx, 10:11

WolfheartFPS takes a look at the upcoming survival sandbox games:

Top 12 New Upcoming Survival Sandbox Games ☠ 2022 & Beyond


0:00 Intro
0:27 Nightingale
02:13 Ark 2
04:26 Voidtrain
06:09 Sons of the Forest
07:27 Valheim
09:01 The Day Before
09:58 Bitcraft
11:14 Retreat To Enem
13:00 Wizard With a Gun
14:14 Starsand
15:04 Grounded
16:02 Smalland

Wednesday - December 15, 2021

Alliance of the Sacred Suns - Release Q1 2022

by Hiddenx, 19:54

The strategy title Alliance of the Sacred Suns will be released early next year:

Alliance of the Sacred Suns Playtest and Release Plans

January playtest, Q1 2022 release

Hey, everyone! Steve here, and it’s December. Here in Texas, it’s not really cold yet, but we’re still busy with moving full speed ahead in getting Alliance ready for release! Since it’s been a little while since I posted an update, I wanted to tell you in our own words what we’re working on, the state of the team, and some of the new game systems to look forward to upon release!

First of all, we are delaying the game until Q1 2022. I know that seems to be a common thing nowadays, but I can assure you that we’re doing it for the right reasons. Now that we have a complete team of seven working on the game essentially full-time, we’ve made more progress in the last 3 or 4 months than we have since the end of 2020, and we’re moving faster every week! The game is fully playable and at this point quite stable (I routinely play 40-50 turn games every evening now as a quality check to check longer-term trends and systems) and much of what we’re doing involves things like optimizing the graphics and the UI (a major area where Unity has really helped us), adding some amazing universe art, balancing out the economy and costs of things, and especially the tooltips/help system, and we are completely rewriting the tutorial to just have a tutorial campaign that utilizes very little ‘hand hold’ as our previous version, and uses a guided campaign with goals, subgoals, and an overarching plot to keep players interested while they learn by doing- rather than by watching! Basically – we want to get the game right on release, and it is our full intention to do so!

If you'd like to signup for the playtest we will be holding in January, you can do so here:


Thanks Henriquejr!

Tuesday - December 14, 2021

Non-RPG General News - Top Ten Games from the 2000's

by Redglyph, 14:35

December is the month of "top" lists. Ye Old Entertainment continues his series with the top games of the 2000's.

top ten games from the 2000s: Baldur's Gate 2, World of Warcraft, God of War. What's your favorite?

The 2000's was the decade of fully 3d action games like Batman Arkham Asylum, God of War, Shadow of the Colossus and the golden age of Classic and Action RPGs: Baldur's Gate 2 and Diablo 2 no less came out in the year 2000. But it was also the year of MMORPGs like World of Warcraft.

Also Troika was around at the time with its cult classics Arcanum and Vampire the Masquerade Bloodlines.

I couldn't fit all my favorites here. Most notable the first Witcher game and Mass Effect are missing. But there will be time for those in upcoming videos.


Sunday - December 12, 2021

Jedi Fallen Order - Review/Retro @ TheOzzyJedi

by Redglyph, 12:04

TheOzzyJedi reviews Jedi Fallen Order in 2021. Warning: contains spoilers towards the end.

Jedi Fallen Order: Two Years Later - The Story of EA's Best Star Wars Game

Two years ago Star Wars Jedi: Fallen Order was released, it was met with mass amounts of praise and was the most important Star Wars Game yet. We take a look back at the game when it was just a thought, to where it is now in 2021. We also touch on it's sequel which is surely, soon to be announced.

Are you looking forward to Jedi Fallen Order 2? Let me know!

Do you think Fallen Order or Battlefront 2 is EA's Best Star Wars Game?



  • 0:00 - Intro
  • 1:34 - The Journey to Fallen Order's Release
  • 3:11 - Characters
  • 6:08 - Gameplay
  • 7:21 - Cut Scenes, Tone, Atmosphere
  • 10:24 - Planets and Locations
  • 12:40 - Outro

Friday - December 03, 2021

Non-RPG General News - Aftermath Announced

by Redglyph, 12:42

Blue's News reports that META Publishing and One O One Games announced Aftermath, a psychological survival thriller planned for 2022.

Aftermath Announced

META Publishing and Italian developer One O One Games announce Aftermath, a psychological thriller coming to PC, Xbox Series X|S, PlayStation 4, and PlayStation 5. The Steam Listing doesn't show a release date, and revelations about the game are promised "throughout 2022," so this one is still off in the future. For the moment we have a cinematic Reveal Trailer that shows what seems to be the beforemath. Here's word:

Aftermath strives to throw players into a narrative driven world beyond the unimaginable. Designed to make you wonder: what would humanity do when faced with a situation like this?

The game follows Charlie Gray, a former European astronaut, as she struggles through the remnants of society, in search for her daughter. Driven by its gut wrenching narrative, Aftermath delves deeply into philosophy and psychology, drawing from the One O One team’s previous experience from games like “The Suicide of Rachel Foster”.

Players will find themselves in new territory when it comes to systems like crafting and combat, things that they will need to get familiar with fast if they are to survive against the threat occupying the world - and hunting them down. This otherworldly threat is born from the mind of Italian visual arts master, Alessandro Bavari, the creator behind works like Ridley Scott’s Alien: Covenant and Suspiria. Players will be forced to think outside of the box when it comes to survival.

With an original soundtrack featuring music from the likes of UNKLE and Planet Funk, every facet of the game's creation aims to draw players into the hellish, desolate world of Aftermath.


Wednesday - December 01, 2021

Non-RPG General News - Kingdom Two Crowns @ WolfheartFPS

by Redglyph, 10:19

WolfheartFPS takes a look at Kingdom Two Crowns, a single-player / cooperative exploration / strategy game.

Kingdom Two Crowns - Co-op Viking Exploration Strategy Game


Thursday - November 25, 2021

Non-RPG General News - Men of War II

by Redglyph, 12:11

DSOGaming reports that Men of War 2 has been announced and is due 2022.

Men of War II has been officially announced, coming to PC in 2022

1C Entertainment and Best Way have announced Men of War II; the next entry in the widely acclaimed real-time strategy franchise Men of War. In order to celebrate this announcement, the team has released the game’s reveal trailer that you can find below.

As the press release reads, Men Of War II will return to the series’ roots to rebuild and redefine real-time strategy gameplay. The new Front Line mechanic is the bedrock of exciting dynamic encounters, where the push-and-pull of each skirmish directly affects territory borders. Players will manage attritional battles and break through undefended lines to advance the areas of maps under control, digging trenches and supporting troops in newly won territory.

"Assume greater command of the battlefield with the enhanced Direct Vision feature to focus solely on one unit at any time and upgrade, change, or repair equipment on the fly. Level the theater of war with powerful armor and artillery capable of destroying buildings and weapon emplacements, while choosing from an arsenal including 45 battalions and more than 300 vehicles, all painstakingly designed with complete historical accuracy."


Tuesday - November 23, 2021

Warhammer 40,000: Gladius - Adeptus Mechanicus DLC Released

by Redglyph, 12:11

Blue's News reports that Warhammer 40,000: Gladius - Adeptus Mechanicus has been released.

Warhammer 40,000: Gladius - Adeptus Mechanicus Released

Adeptus Mechanicus is now available as new DLC for Warhammer 40,000: Gladius, the 4X Warhammer 40K strategy game. This is available through the Epic Games StoreGOG.comSlitherine, and Steam. The release is celebrated by this video, which features Ken Burns-style animation. Here's the big picture:

After the Tyranids, Chaos Space Marines, T’au and Craftworld Aeldari, it’s time to conquer the forsaken planet of Gladius Prime with the new Adeptus Mechanicus faction.

The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose - in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.

The faction has a full new roster of units, including Sicarian Infiltrator, Skorpius Dunerider and Knight Crusader, and unique abilities as Canticles of the Omnissiah and Monolithic Buildings.


Non-RPG General News - Hitman 3, Year 2

by Redglyph, 08:51

Wccf Tech checks the content of Hitman 3 for 2022.

Hitman 3 Year Two Content Announced by IO Interactive; Ray Tracing and VR Coming in 2022

As Hitman 3 is currently enjoying its massive success on PC and next-generation platforms, the game's developer IO Interactive announced a new year of content. The success of Hitman 3 is not the only achievement that IO Interactive is currently enjoying, however. In fact, it's part of a bigger achievement which is the milestone that the World of Assassination trilogy reached over 50 million players across all platforms.

So, what's going to be added to Hitman 3? IO Interactive confirmed that they are working on new modes, storylines, ways to play, and surprises that “the community has been asking for a very very long time.” Hitman III is going to enjoy its second year of content and it's going to start in January 2022.

You can watch a teaser trailer below.


Besides the teaser of new content for Year Two, the development team of Hitman III has confirmed that they are going to add the following enhancements and modes in the early period of 2022:

  • Hitman 3 VR on PC (January 2022)
  • Elusive Target Arcade (January 2022)
  • Ray Tracing on PC (2022)


Sunday - November 21, 2021

Non-RPG General News - Detective Video Games

by Redglyph, 16:23

Tauriq Moosa (The Guardian) ponders on why detective video games bring a good experience.

Why detective video games are the perfect way to experience a mystery

Detective fiction tells a story pieced together by some clever person – and in a video game, that’s you

In one of her best books, The Murder of Roger Ackroyd, Agatha Christie puts these words into the mouth of her least favourite character, Hercule Poirot: “Understand this, I mean to arrive at the truth. The truth, however ugly in itself, is always curious and beautiful to seekers after it.”

All detective stories are an attempt to reflect this. Uncovering the truth through clever reasoning, observation and logic is wondrous. You are forced to look at the world anew: a misplaced chair is no longer just a chair, but indicative of a killer’s escape; a removed lightbulb tells us the killer did not want to be seen. In the eyes of a detective (or a great detective writer), everyday objects are imbued with alien significance. They no longer fit where we think they fit and when we find their proper place, a clear picture emerges. Poirot was a great detective because he obsessed over order and was more sensitive to misplacement. Sherlock Holmes could see tiny stains on a hat and understand the entire life of its wearer.

Whether portrayed through literature, films, TV shows or video games, detective stories ideally invite us to participate in a grand puzzle, allowing us to slot the pieces into place alongside the characters. But sometimes, TV writers deprive us of the opportunity to do so. A classic example is when our detective flourishes some evidence he obtained from his almost magical sources. In the Sherlock Holmes TV adaptation Elementary, for example, Sherlock has access to a hacker group who can simply “obtain” necessary info. There is no way for the audience to have done that – we are held at bay, as though we were a magician’s audience rather than the detective’s companion.

In video games, though, the player has to solve the mystery themselves; there are no cheap parlour tricks here, and that necessitates some especially clever techniques when it comes to design. Detective games are sometimes sourced from the greats of literature, such as The ABC Murders, based on the book of the same name by Christie – but not always. The Bafta-winning Return of the Obra Dinn is a self-contained black-and-white mystery set on a merchant ship whose crew is long dead, and is one of the best detective stories around. Since Gabriel Knight in the 1990s – an endearingly trashy series of adventure games about supernatural investigators fighting evil – games have been refining the art of a great mystery story.


Saturday - November 20, 2021

Hellblade: Senua's Sacrifice - Now enhanced on PC

by Hiddenx, 15:01

Henriquejr spotted some enhancements for the PC version of Hellblade: Senua's Sacrifice:

Hellblade: Senua's Sacrifice – Now Enhanced On PC!

Relive Senua’s journey with improved visuals, DirectX Raytracing, NVIDIA DLSS / AMD FSR support, and more.
Just over four years since launch we’re happy to introduce a huge new update to Hellblade: Senua’s Sacrifice. Starting with visuals, we’ve integrated the enhancements we made to the recent Xbox Series X|S release of Hellblade, including updated materials, particles, level of detail and Ray Tracing.

This new build includes Ray Tracing presets (Low, Medium, High), with Ray Traced reflections, plus Ray Traced shadows exclusive to the High preset. We think this brings a new depth to Helheim never seen before, so we’re excited for people to retread Senua’s steps in an even more immersive environment.
Hellblade on PC now also supports both DirectX 11 and 12, with support for NVIDIA DLSS and AMD FSR upscaling for an optimised experience.


Deathloop - Video Review

by Redglyph, 13:18

Mortismal Gaming reviews Deathloop.

Deathloop - Review After 100%



Friday - November 19, 2021

Rise of Humanity - Hands On @ TBL

by Hiddenx, 16:25

The Turn Based Lovers checked out Rise of Humanity:

Rise of Humanity - Hands-On

“It’s the end of the world as we know it
and I feel fine”

– R.E.M.


Rise of Humanity Preview

When I was young (I mean REALLY young and not “young” like now), Terminator was one of the most iconic movies of my childhood. Made at a time when James Cameron was still able to produce great movies but with poor special effects. A feat that he managed to reverse with a spate of poor movies made with great special effects. But that’s another story.

Back then when I just a teen the idea of humanity on the run in a world dominated by sentient robots was so damned cool. A notion that made it possible to imagine oneself as the muscled chosen one. Even though at that time, I had far more bone mass than muscles. Perhaps the cornerstone of that success was the need to demonstrate that we, the humans, could always be superior to our creations. The difference being humanity’s courage and heart. Whatever the reason, Terminator became a clique of a dichotomic way of thinking: machines against muscles, heart against binary thinking.

Anyone wondering how this introduction and chit-chat relate to Rise of Humanity (RoH) will find clarity the first time the game they launch the game. For it almost impossible not to think to Sarah Connor and her “beloved” T-800. You can almost hear Schwarzenegger saying those immortal words “I’LL BE BACK” (maybe the best line he delivered from his eighteen movies!)


Thursday - November 18, 2021

Non-RPG General News - Game Awards 2021 Nominees

by Redglyph, 17:32

Kotaku comments on the Game Awards 2021 nominee list.

The Game Awards Nominees Have Been Announced And Deathloop Is Killing It

The Game Awards nominations for 2021 are in.

Every year, The Game Awards are an exciting moment to celebrate the best releases of the past year. Host and creator Geoff Keighley will be broadcasting live from Los Angeles for the annual event in December. Game Awards nomination day is usually a source of much discourse on the socials. Who was venerated? Who was snubbed? The discourse rages.

Game Awards nomination day for 2021 began bright and early this morning. The nominees for each category were announced. Arkane Studios’ Deathloop leads the way with nine nominations including Game of the Year and Best Game Direction. It was followed by Insomniac’s Ratchet & Clank: Rift Apart with 6 nominations. It Takes Two and Psychonauts 2 tied with 5 nominations each. The total combined nominations of Deathloop and Psychonauts 2 are a huge deal for the Xbox/Bethesda alliance, leading the publishers race with 20 nods overall. Deathloop was, of course, Bethesda’s final PlayStation exclusive as a stand-alone company. Housemarque’s PS5 exclusive Returnal missed out on a GOTY nom, but did pick up a Best Direction nod.

The full list of nominees is as follows: [...]

Deathloop - OST and Update 2

by Redglyph, 17:26

Bethesda informs us that the OST of Deathloop is now available on streaming platforms. Incidentally, the 2nd major update has just been released.

Game of the Year nominee DEATHLOOP’s Original Soundtrack is available now on streaming platforms worldwide. Featuring 59 tracks from composers Tom Salta, Erich Talaba, Ross Tregenza and the team at Arkane Lyon, DEATHLOOP’s OST blends musical styles such as psychedelic rock, country and blues to help define Blackreef island’s distinct, 60’s inspired sound.   

The soundtrack release also includes three original songs from Sencit - Déjà Vu feat. FJØRA, Pitch Black feat. Lady Blackbird, and Down the Rabbit Hole feat Samantha Howard and Haqq. 

You can find the soundtrack now on SpotifySteamEpic Game Store and iTunes

DEATHLOOP received over 60 perfect scores and has been nominated for nine awards at this year’s Game Awards, including: 

  • Game of the Year 
  • Best Game Direction 
  • Best Narrative 
  • Best Art Direction 
  • Best Score and Music 
  • Best Audio Design 
  • Best Action 
  • Best Performance for Jason E Kelley 
  • Best Performance for Ozioma Akagha 

Monday - November 15, 2021

Sherlock Holmes: Chapter One - Review @ Wccf Tech

by Redglyph, 19:23

Wccf Tech reviews Sherlock Holmes: Chapter One ahead of tomorrow's release.

Sherlock Holmes Chapter One Review – Truth is in the Eye of the Beholder

Developer Frogwares has been doing justice to Sherlock Holmes for quite some time now with a series of adventure games that manage to faithfully represent one of the most famous detectives in literature. That said, some of these games, like The Devil's Daughter, stumbled due to design choices that didn't fit well with the rest of the experience, such as an abundance of Quick Time Events and flawed action sequences.

On paper, Sherlock Holmes Chapter One did not sound too different from its predecessor.  The prospect of having combat in a Sherlock Holmes game didn't seem very exciting either and the more open-ended nature of the experience, now close to an open-world game, could have resulted in the entire experience feeling unfocused and dispersive. This time around, however, the seemingly unusual design choices did pay off, as Sherlock Holmes Chapter One is an excellent adventure game and a genuine step forward for the entire series.


Sherlock Holmes Chapter One is one of the very best series installments, thanks to a great story powered by solid writing, charming characters, varied cases, and new open-world gameplay mechanics that fit incredibly well. While some of these mechanics do require a little tweaking, such as combat, Chapter One is a very solid game that no fan of the series or adventure games should pass on.


  • Engaging story
  • Charming characters
  • Huge variety of cases
  • Masterfully crafted investigation mechanics
  • Fitting open-world mechanics


  • Collectibles and Bandit Lairs feel a little too "gamey"
  • Combat is not particularly deep


Saturday - November 13, 2021

Terra Invicta - Delayed to Q2 2022

by Redglyph, 20:37

@henriquejr spotted that Terra Invicta would be delayed. Thanks!

Terra Invicta delayed to Q2 2022

Delay announcement trailer shows new ship set

Terra Invicta is coming along great and in late beta testing, but we’ve made the decision to delay the release until Q2 2022.

All major features are in, but for strategy games especially, late-game balancing, AI work, and similar final tasks are critical to player enjoyment and have unpredictable time requirements. This delay will ensure there is no pressure to rush the game before it is fully ready, and we can take the time needed to ensure the game lives up to your expectations.

If you are interested in learning more and seeing some things we've been working on, we've got a delay announcement trailer showing a new set of human ships, as well as alien megafauna, to share:


There are also some articles discussing the delay, if you'd like to read more here's a few from this morning:

Rock, Paper, Shotgun:


Friday - November 12, 2021

Non-RPG General News - GTA Trilogy Pulled from Sale

by Redglyph, 15:30

ScreenRant reports that Rockstar Games has decided to pull GTA: The Trilogy after a number of PC issues.

GTA Trilogy PC Pulled From Sale By Rockstar Games

Following a messy PC launch via the Rockstar Games Launcher, GTA Trilogy has been removed from sale on PC with no word on when it'll return.

Several issues plagued the PC version of Grand Theft Auto: The Trilogy - The Definitive Edition, which launched exclusively on the Rockstar Games Launcher; as such, this iteration of the remastered collection is no longer available to purchase. Rockstar and publisher Take-Two Interactive released the trilogy yesterday, November 11, across consoles and PC, offering players a new way to experience the seminal sandbox games.

The collection packs in remastered versions of GTA III, Vice City, and San Andreas, each of which originally hit store shelves during the PS2 era. These three games later resurfaced as digital-only versions for more modern platforms on storefronts such as PSN; however, within days of the GTA Trilogy announcement, Rockstar and Take-Two removed these classic builds from sale. Now, the newly released trilogy counts as the only way in which to purchase the generations-old adventures.


Thursday - November 11, 2021

Non-RPG General News - SteamWorld Dig 2 Free on Steam and GOG

by Silver, 03:37

SteamWorld Dig 2 is currently free on Steam and GOG.


Adventure waits below the surface...

SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.

Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps.

Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat.

Upgrade your gear to forge deeper into the earth and take on bigger challenges.

Swing across large chasms with your Hookshot and fly through caves with the Jet Engine!

And finally, learn the truth about your long lost friend… 

Wednesday - November 10, 2021

Castlevania Advance Collection - Review @ RPG Fan

by Redglyph, 12:59

RPG Fan has reviewed Castlevania Advance Collection.

Castlevania Advance Collection

Few video game genres have developed quite like Metroidvanias.


I had a fun, nostalgic, and surprisingly challenging time replaying Circle of the Moon, and it’s as good as, or better, than I remember. A few bosses and areas took me multiple tries before I could get past them, the visual presentation hasn’t aged perfectly, and obtaining cards to unlock more spells is still a frustrating but optional (but not for a skill collector like me) loot grind. But those are nitpicks. Castlevania: Circle of the Moon is a rock-solid action RPG that’s perfect for series veterans, the Castlevania-curious, or anyone who, when a problem comes along, must whip it.


Castlevania: Harmony of Dissonance is an entertaining, solid game improved by small quality of life enhancements for this version. I had fun diving in and exploring to my heart’s content and found myself pushing to go that much farther every time I loaded a save file. As this is my first Castlevania experience, I can’t say how it compares to other titles in the series, but I did find that it is a great starting point for those curious!


People dabbling in the Metroidvania genre will find in Aria of Sorrow an enticing title that—even at its most challenging—can be overcome in a manner that is wholly unique to the person playing. Discovering synergistic skill combinations or unexpected exploits results in a strong sense of satisfaction that propels players forward, an intrinsic incentivization that sees them through to the end. The call of Dracula’s Castle is a strong one, and Aria of Sorrow gives players of all stripes the tools they’ll not only need but want to use to answer it.

Overall Score: 87/100

Friday - November 05, 2021

Sherlock Holmes: Chapter One - Behind the Scenes

by Redglyph, 13:32

GamesPress reports that Frogwares has released a behind-the-scenes video of their upcoming game.

You should smile for the camera more Sherry

Frogwares release behind-the-scenes video detailing the story and cinematic techniques used in Sherlock Holmes Chapter One

The team also put out a statement to respond to the comparisons they are seeing to AAA titles

04 November  2021 - Kyiv, Ukraine + Dublin, Ireland | Frogwares have released a behind-the-scenes video detailing more about the cinematics and the making of the story in Sherlock Holmes Chapter One.

The main story in SHCO presents events and ideas that could paint a picture of how a young Sherlock became such a flawed and destructive genius in his later years. Thus much of the narrative puts some very harrowing concepts -  trauma, loss, and mental health - front and center.  In order to portray these moments with the right feel and emphasis, the cinematic team was set out to use a variety of film and photography techniques.


Note that the video is actually dated Nov 5th, here it is:


Monday - November 01, 2021

Valve's Cancelled Stars Of Blood - Concept Art Online

by Redglyph, 08:44

TheGamer reports that concept art for Valve's cancelled game Stars of Blood is shared online.

Concept Art For Cancelled Valve Game, Stars Of Blood, Shared Online

Fans have found concept art for the Valve game that got away.

Stars of Blood was cancelled before it had even been publicly mentioned. Valve's Gabe Newell nonchalantly alluded to it in a 2012 Q&A, and given the lack of information, it failed to capture the gaming community's imagination in a way that other canned projects have. That has all changed today, however, as Twitter account Obscure Game Aesthetics came across an archive full of eyecatching concept art.

The archives are public, so you can check them out for yourself. What we see is absolutely fascinating - with unique character designs, completely original creatures that roam the planets, and intricately detailed space crafts all created for the unfinished project. Whatever it was for, this was clearly a world that a lot of creatives put a great deal of effort into crafting.

The art we see is incredibly varied. Some are almost retro-futuristic in nature, even crossing over into fantasy. Whereas other pieces come across as more dystopian, as we more often see in contemporary sci-fi. It appears that the world of Stars of Blood would have been full of different human cultures, as the character designs can be wildly different, particularly in terms of clothing. The settlements are all unique from one another too, as some are the grand, grey spaceports you'd see in Star Wars, and others seem built upon sand and rock. There's even a medieval castle in one image, juxtaposed with a starship flying over it.


Thursday - October 28, 2021

Guardians of the Galaxy - Review Round-Up

by Redglyph, 14:25

RPG Fan: 87/100, Marvel has a new champion in the video game realm, so make mine Guardians of the Galaxy

  • (+) Story is hilarious even when it's heart-wrenching; player choice impresses; frantic combat is fun; visuals are out of this world.
  • (-) Enemy AI needs work; combat not as deep as it looks.

GamesRadar: 4/5, Marvel's Guardians of the Galaxy tells an utterly memorable story, with brilliant takes on the Guardians themselves, even if the gameplay could be more adventurous at times.

  • (+) MCU level storytelling; fantastic world-building; great take on the beloved Guardians cast.
  • (-) Puzzle repetition; some decisions feel out of your hands.

PCInvasion: 8.5/10, The plot meanders and the game is somewhat too long, but it's still a great time and well worth experiencing for Guardians fans. Critics suggest that much like the space-faring super heroes involved, Eidos-Montréal's is basically good but a little rough around the edges

Wccf Tech: 8/10, Marvel's Guardians of the Galaxy is a highly enjoyable action/adventure romp that never strays from the beaten path. You won't find any major experiments or innovations here, but you will experience a great adaptation of the beloved dysfunctional team of galactic superheroes. The story and characters are well written, the combat is fun (if perhaps a bit too easy), and the audio is excellent.

  • (+) The Guardians of the Galaxy spirit is perfectly captured; well-written characters and story; amazing audio (both music and VA); fun combat...
  • (-) ...although it is too easy, diminishing the need for Huddle; there's no real innovations, and the exploration is ordinary stuff.

GameRant: 4/5, Marvel's Guardians of the Galaxy features an emotional and hilarious story, immersive decisions, and combat that's exciting if a bit bloated.

RPG Site: 8/10

Destructoid: 6.5/10

TechRadar: 4/5

  • (+) Laugh-out loud moments; brilliant, witty writing; great use of ‘80s licensed music; fleshed-out universe.
  • (-) Story feels drawn out; combat is boring and repetitive; environments lack depth.

TheGamer: 4/5

  • (+) Perfect soundtrack; best Guardians story so far; funny, short and not just Marvel funny
  • (-) Dated conventions like eagle vision; can feel repetitive; combat is rubbish when everything is in cooldown.


Tuesday - October 26, 2021

Non-RPG General News - Tomb Raider has 25 Years

by Redglyph, 11:12

@Xian spotted the 25th anniversary of Tomb Raider, as reported by Eurogamer and VGC (quoting the latter below since I have a problem accessing the former).

Tomb Raider is 25-years-old today


Although the adventures of Lara Croft didn’t begin on PlayStation or PC (the formats she was most commonly associated with) until mid-November, it was October 25, 1996 when she first set foot on gaming soil.

On that date, the first Tomb Raider was released on the Sega Saturn in Europe, roughly a month before it came to other formats and regions.

The classic action adventure game had Lara travelling to Peru, Greece, Egypt and Atlantis in search of an ancient artefact called the Scion.

Reaction to Tomb Raider was extremely positive at the time, mainly thanks to its genre-defining gameplay and its impressive polygonal visuals.

The real star, however, was Lara, who was an all-guns blazing hero in an era where female protagonists were few and far between.

Lara became a gaming icon almost overnight, appearing on the covers of non-gaming magazines and appearing in sponsorship deals for products like energy drink Lucozade.

The success of Tomb Raider led to an inevitable slew of sequels, the first few of which were similarly well-received. The likes of Tomb Raider II, Tomb Raider III and Tomb Raider: The Last Revelation were praised for continuing to push the technology of the time while adding to Lara’s lore. [...]

Thanks! :)

Saturday - October 23, 2021

Non-RPG General News - GTA Definitive Edition in November

by Redglyph, 11:02

VGC spotted that the remastered Definitive Edition of the game trilogy was to be released on November 11th.

Rockstar’s Grand Theft Auto: The Trilogy – Definitive Edition remasters will launch digitally on November 11, 2021.

The release date was revealed via developer Rockstar’s online marketplace, where the game is now available to pre-order for $59.99 / £54.99, ahead of an official announcement expected imminently.

The game is also set for a physical release on selected platforms in December, according to the store listings, although the specifics are a little unclear as the website may still be in the process of being updated.

UPDATE: Rockstar has officially announced release plans for the collection, which has been adapted to modern platforms by Grove Street Games using Unreal Engine. [...]


Wednesday - October 20, 2021

Sherlock Holmes: Chapter One - Investigation System

by Redglyph, 11:32

A new trailer showcases the investigation system of Sherlock Holmes: Chapter One.

Sherlock Holmes Chapter One | Detective Gameplay Trailer

Sherlock Holmes Chapter One is coming to Xbox Series X|S and on November 16th! Preorder now for bonus content! More info on the Xbox One releases are expected at a later date.

In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island of Cordona in the Mediterranean to investigate the mystery of his mother’s death.


Monday - October 18, 2021

The Good Life - Review @ Ars Technica

by Redglyph, 15:42

Ars Technica reviews The Good Life, the newly released detective / adventure / life sim game made by White Owls Inc.

The Good Life review: A messy RPG as unique as it is ridiculous

The Good Life throws you into its offbeat little tale without much preamble.

After a cute storybook introduction, New Yorker and photojournalist Naomi Hayward is dropped off in an Untitled Goose Game-caliber sleepy British hamlet called Rainy Woods, the self-proclaimed "happiest town in the world." Why is it the happiest town in the world? Nobody knows, but that's what Naomi is there to find out. The place supposedly has an earth-shattering secret that her employers at the Morning Bell want her to uncover—though because she's drowning in debt it's less of a request than a mandate.


There are things about The Good Life I wish were fleshed out or improved. Naomi moves too slowly, for one, and controller inputs can be hit or miss. I hope to see some much-needed quality-of-life additions patched in, particularly in overhauling the UI. Meanwhile, I'm looking forward to a toggle to turn off the always-on objectives that take up a sizable chunk of the screen and being able to skip inconsequential cutscenes that occur when you, say, fail a minigame segment and have to replay it.

But these issues shouldn't really be too much of a deterrent. While it won't win any awards for its moment-to-moment rhythms and its patchy execution, The Good Life's ludicrous turns and the central mysteries of Rainy Woods are reasons enough to stick with this adventure. It's a reasonably sized jaunt that doesn't wear out its welcome.


Verdict: Though technically rough and uneven, The Good Life is memorable and anything but predictable.

Thursday - October 14, 2021

Mech Armada - In Early Access

by Silver, 11:20

Mech Armada is a post apocalyptic turn-based game where you can command and design your own Mechs.


The world as we knew it ended when the Swarm came. Hordes of terrifying creatures out of our worst nightmares ravaged the Earth, destroying every living thing in sight.

We few survivors fled underground, desperately searching for the tech and resources to survive - and fight back. To battle the monsters we created an armada of war machines called Mechs.

Thanks to ground-breaking replicator tech these Mechs could be generated almost instantly in the battlefield, turning the tide of what seemed to be an unwinnable war. As we pushed back, we used every resource to power our way forward to destroy the Swarm.


Mech Armada puts you in command of a team of custom-built Mechs. Push your strategic skills to the limit in this fresh combination of turn-based tactics, roguelikes and deckbuilding, as you save what's left of the Earth from the Swarm.

You'll need to plan carefully if you want to overpower the invading Swarm in a series of small tactical battles. Upgrade and build your deck of available Mechs, manage your resources and leverage your territory wisely. Get it wrong and it's game over. Start again with a whole new experience as monsters, maps, resources and rewards are all randomly generated.


Key Features

  • Turn-Based combat: You can move into position and attack with each of your mechs, in any order. Then it's the Swarm's turn...
  • Design your own mech: With 70+ available Mech parts, you can create thousands of unique combinations. Each part has its own strengths and weaknesses, giving you an enormous range of possibilities.
  • Deep strategic combat: There are no perfect solutions. Create your own strategy by cleverly making the most out of your resources and the situation.
  • Procedurally generated: All the gameplay elements (monsters, maps, resources and rewards) are randomly combined and balanced ensuring no two battles are the same.
  • Rogue-like campaign: Death means game over. Try again with an entirely new run, with new random parts and encounters. You'll have to make do with what you get!
  • Environment variety: From the outskirts of destroyed cities, to desert wastelands, the battle for survival rages on.
  • Epic bosses: They're massive, ugly and ridiculously tough. Are you up to the task?
  • Auto-save: Never worry about saving again. Leave your game at any point and return exactly where you left off.

Wednesday - October 13, 2021

Guardians of the Galaxy - Launch Trailer

by Redglyph, 11:51

Wccf Tech looks at the launch trailer, which is ahead of the game's release planned for October 26th.

Guardians of the Galaxy Launch Trailer Delivers Action and a Major New Character Tease

The release of Marvel’s Guardians of the Galaxy is still a couple weeks away, but we’ve already got a launch trailer for the Eidos-Montreal-developed adventure. Most of the trailer focuses on the game’s action, all set to a Motley Crue classic, but the final moments will be the most interesting to fans, as they seem to tease Adam Warlock will be playing a role in the game. One of the Marvel Universe’s major “cosmic” characters, Adam Warlock will also be appearing in the next Guardians of the Galaxy movie, as played by Will Poulter. You can check out the Guardians of the Galaxy launch trailer, below.



Non-RPG General News - Tips for Game Designers

by Redglyph, 11:39

Alconost wrote an article for to share their experience with demo trailers, giving some tips that could be useful for game developers. The article is mainly targeting video content, but gives good insights at the reflexion process that should be made when presenting a product in that industry.

Creating game videos: best practices and pitfalls to avoid

Alconost is a localization company, but we also create videos for games.

We've been creating game videos since 2013, and in that time we've amassed considerable production experience that I think you'll find useful. In this demo reel you can see what our experience is based on.

Videos vary considerably. But to produce any video, be it a trailer for a marketplace or a teaser for an advertising campaign, we use the same video production workflow for each project. You can easily follow the same process when creating a video on your own.


Monday - October 11, 2021

Non-RPG General News - Old World Review

by Hiddenx, 21:42

Henriquejr spotted Explorminate's review of the strategy title Old World:

Old World Review

Ashurbanipal had been ruling the Assyrian Empire through discipline and an iron fist. His son and only heir was a deviant and a miscreant, cast away from family and throne. For 20 years, Ashurbanipal had no heir, despite having outlived four wives. A long war with the Greeks was exhausting him and while he enjoyed initial victories, the Assyrian king hit a quagmire as his men were falling by the day trying to capture the Greek capital of Pella. Eventually, the opportunity presented itself to add a member to the family, an orphan who he saw himself in. And not a moment too soon, as Ashurbanipal passed from this world. Unfortunately, the cowardly Carthaginians took advantage and declared war on an embattled Assyria. Soon the Assyrian Empire would not be more than a memory…

And that is how my first game of Old World went, a game created by the excellent team at Mohawk Games. Led by renowned game designer Soren Johnson and talented CEO and writer Leyla Johnson, Old World is [spoiler alert] one of the finest and most innovative 4X games to be produced in this era. Admittedly, I was a bit skeptical despite Soren’s previous work on Civilization IV, another great title and one of my favorite genre-defining 4X games. My concern was the limited scope of the Old World setting being solely in the Pre-Classical (aka the Classical Antiquity) era, whereas Civ IV covered pre-history to the near future. Old World, however, succeeds in digging deep into the era and making a remarkably interesting game in the process. As an aside, I highly recommend that you read a bit about the Classical Antiquity era, as it is a fascinating period of human history.


Old World pushes the boundaries of the 4X genre and does it extremely well in a fun and tight package. This is one of the best 4X games of this generation and should be at the top of your list of games to play if you are a 4X fan.

Score: 9.5/10

Sunday - October 10, 2021

Non-RPG General News - Far Cry 6 Review @ PCGamesN

by Hiddenx, 11:59

PCGamesN checked out Far Cry 6:

Far Cry 6 review – far from revolutionary

Another gorgeous open world to explore, but the format could use a revamp

Dani is a guerrilla. Or at least, that’s what they’re told throughout Far Cry 6. Despite a story that’s all about revolutionaries, an abundance of DIY superweapons, and a lush new tropical setting, this is still Far Cry as you’ve been playing it for nearly ten years now. That formula still makes a fun game, but after another 20-plus hours fending off animal attacks, liberating outposts, and making friends with the local oddballs, there’s more than a hint of irony that you’re meant to be carrying out a ‘revolution’ on the island of Yara.

Following in the footsteps of Assassin’s Creed Odyssey – albeit a few years behind the curve – Ubisoft infuses its FPS series with light RPG mechanics, namely an obsession with collecting and crafting gear. Rather than leveling up and unlocking new skills, Dani’s abilities are defined by the guns and gear they equip. Initially, this feels a little limiting. Why can’t I have all the different stealth takedowns and resistances to all of the damage types? But after a while you’ll start to complete sets and settle on a build that suits the way you prefer to play, and as you get more comfortable you’ll spot new ways to enhance Dani’s arsenal so that you excel in your chosen field.


The series' foundations have been rejigged to offer an exciting and satisfying new gameplay loop. Not all of the revisions work in its favour, but unfortunately it's the complete lack of change with its approach to storytelling and structure that really holds Far Cry 6 back.

Score: 7/10


Saturday - October 09, 2021

Non-RPG General News - Top 10 Games from the 70's

by Redglyph, 18:31

Ye Old Entertainment revisits the top games of his youth.

Top 10 video games from the seventies. Space Invaders, Asteroids, Zork. Which one is your favorite?

Today with start with some old time favorites from the days of the Atari 2600, the amiga and the commodore 64. Some of them are definitely still a BLAST to play today. I'll love some links for you to check them out for yourselves:



Friday - October 08, 2021

Grand Theft Auto: The Trilogy - Original Games Being Removed

by Silver, 22:07

GG Deals reports that with the release of Grand Theft Auto: The Trilogy - The Definitive Edition the original games will be removed from sale.


With the exciting news of upcoming Grand Theft Auto: The Trilogy - The Definitive Edition, Rockstar Games also announced that starting next week, the original Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas will be no longer available for purchase.

If you wish to own the original GTA Trilogy on Steam or Rockstar Games Launcher, these are currently the best game deals available across official stores and keyshops.


Thanks henriquejr!

Non-RPG General News - Amazon vs Valve

by Redglyph, 17:39 ponders on the potential of Twitch and the platform codenamed 'Vapor' to make Amazon a serious competitor of Valve Corporation.

Amazon could be Valve's only serious challenger | Opinion

With Twitch as its springboard, leaked Steam competitor Vapor could be the biggest disruption to the PC market in decades

It's been a rollercoaster few weeks for Amazon Games.

The launch of its MMORPG title New World looked like its first genuine shot at a hit title, with enormous interest in the game resulting in overloaded servers and long queues for players -- not a great look for the world's leading provider of cloud services, perhaps, but a positive sign for the game's future. That's a big deal for the division, whose previous major efforts haven't even made it to the starting line -- the most recent no-show being Crucible, which was cancelled outright after a poor reaction to its beta launch last year.

For executives in Amazon's gaming arm, however, any sense of jubilation at the strong response to New World has likely been forgotten in the week's subsequent events, as an enormous security breach saw the leak of tens of gigabytes of code and data related to the company's games division and its game streaming subsidiary, Twitch.


In light of that, the confirmation that Amazon has been working on a digital distribution platform that's designed to compete with Steam -- an objective that's even made perfectly clear by its working codename, "Vapor" -- suddenly brings quite a few things into focus, and suggests a path forward for Amazon's ambitions that could have a pretty big impact on the PC games market overall.

Vapor seems, to all intents and purposes, to be a pretty fully-featured Steam competitor that's deeply integrated with Twitch -- indeed, it wouldn't be surprising if the version of it we finally see officially is called something like the Twitch Games Store. That may not sound like anything groundbreaking, given Steam's continuing dominance of the PC digital distribution space -- but it could well be a far more disruptive move than it appears at first glance.


Wednesday - October 06, 2021

Tactical Combat Department - Early Access Gameplay Video

by Silver, 00:14

Tactical Combat Department is a SWAT like turn-based tactical game where you must co-ordinate your team to apprehend criminals. The game is currently in Early Access and there is a demo available on the Steam page.


TACTICAL COMBAT DEPARTMENT - Tactical gameplay early access This channel is focused on tactical shooting games: here you will find tactical gameplays, roleplays, opinion videos and tips. If you play games like ARMA 3, Ghost Recon, Splinter Cell, Metal Gear, Insurgency Sandstorm, Escape From Tarkov and the like, then you're in the right place!


Monday - October 04, 2021

Non-RPG General News - Alan Wake Remastered Review

by Redglyph, 15:39

Alan Wake Remastered is reviewed by Trusted Reviews. The game is released tomorrow October 5th.

Alan Wake Remastered Review


Alan Wake Remastered is an updated version of the classic survival from Remedy, the developer behind classic series including Max Payne and Control.

At its heart it’s a story-driven thriller that sees you take the role of best selling author Alan Wake as he attempts to find his missing wife in the mysterious town of Bright Falls.

The Remastered version is being pitched as the “ultimate” way to experience the game, which originally launched in 2010, featureing updated 4K graphics plus a number of other visual upgrades.


Should you buy it?

You should buy Alan Wake Remastered if: You’re a horror fan that hasn’t played the original. Alan Wake’s story remains one of the best seen in a horror game, offering a Stephen King-like narrative that will leave you guessing until the very end.

You shouldn’t buy Alan Wake Remastered if: You want a modern, combat-focussed horror game. Alan Wake’s combat feels undeniably dated at times, especially compared to games like Resident Evil Village or Evil Within 2. Returning fans shouldn’t expect any new content or tweaked gameplay.

Final Thoughts

Alan Wake Remastered does a decent job of updating Remedy’s classic survival horror to look like a current generation game. The only minor quibble I have is that, given its focus on light vs dark, Ray Tracing is an odd omission. This, plus its stellar writing, which has aged surprisingly well make it a great game for any player yet to experience Alan Wake.

Thursday - September 30, 2021

Non-RPG General News - Terra Invicta

by Redglyph, 17:26

PartyElite has posted a video on Terra Invicta, an upcoming sci-fi strategy game. Thanks @henriquejr!

TERRA INVICTA | NEW Sci-Fi Space Grand Strategy Gameplay & Details - Strategy Game 2021

Terra Invicta is an upcoming sci-fi grand strategy game developed by Pavonis Interactive - the folks behind the Long War mods for XCOM and XCOM2. Terra Invicta is set in the near future, pitting humanity against an extraterrestrial threat - with it's grand scale and scope, Terra Invicta feels like a video game homage to The Expanse, and as we look at some Terra Invicta gameplay and details today, it'll be clear to see how this sci-fi strategy game approaches the genre with a grounded, 'hard sci-fi' approach. Set to release in 2021, Terra Invicta is looking to shake up sci-fi strategy gaming, and I'm very excited to see it in action.

  • 00:00 - Intro
  • 00:28 - A Tense Setup - The Basic Premise
  • 02:50 - The Human Element - Aliens Aren't the Only Enemy
  • 07:50 - Space is Big and Hard - War Across the Entire Solar System
  • 10:39 - Custom Ships and Bases - Design with Strategy and Science
  • 13:23 - Epic Space Battles - Hard Sci-Fi, Long Ranges, 6DOF
  • 16:06 - The Future of Terra Invicta & Outro


Monday - September 27, 2021

Non-RPG General News - Rise of Humanity, EA on Oct 21st

by Redglyph, 18:17

Games Press reports that Rise of Humanity is coming to Early Access on October 21st. The game combines turn-based strategy and deck building.

Rise of Humanity coming to Early Access on 21 October

Antwerp, Belgium, 27 September 2021: Cybernetic Walrus announced that their game combining turn-based strategy and deck-building will launch in Early Access on 21 October 2021. Rise of Humanity will be available on Steam for €19.99 with two game modes: one with a narrative adventure and one that gives players three new challenges to complete every day.

''The game has a unique game mechanic and a lot of content that gives players up to hours of gameplay. In addition to that, we have a second game mode that creates three new daily missions so players can come back to practice, improve their strategy and reach a higher score every day. The scores are recorded on our leaderboards so by beating these missions, players can compete with one another and become the ultimate savior of humanity!'' Mike Coeck, CEO of Cybernetic Walrus explained.



And here are the first impressions from a gameplay video by SplatterCatGaming.



Friday - September 24, 2021

Non-RPG General News - Sherlock Holmes: Chapter One

by Redglyph, 16:54

Wccftech wrote about Sherlock Holmes: Chapter One, the next game of the series developed by Frogwares. It will be released on November 16th on PC, PlayStation 5, and Xbox Series X | S (PS4 and Xbox One yet to be announced).

Sherlock Holmes: Chapter One Combat and Open World Hands-On Preview – Fight Like a Detective

Back in June, I had the chance to try out the first couple of hours of Sherlock Holmes: Chapter One, the new entry in the series by Frogwares, and I enjoyed what I experienced quite a bit: the investigation mechanics are as solid as they were in previous entries in the series, the writing excellent, and new features like the ability to wear disguises promise to spice up the experience even more.

Sherlock Holmes: Chapter One, however, isn't just about investigative gameplay, which did not need much tweaking over the previous entries in the franchise. This time around, Sherlock Holmes and his dear friend Jon will be able to explore the fictional isle of Cordona at their leisure, discovering all sorts of secrets and side quests. June's preview build featured very limited open-world gameplay, but a new build that has been made available earlier this month finally allowed us to go hands-on not only with the open-world mechanics but also with what will be the most controversial feature of the game: combat.



Thursday - September 23, 2021

Non-RPG General News - Terra Invicta playable Factions Trailer

by Hiddenx, 19:31

Henriquejr spotted a new trailer for the strategy title Terra Invicta:

Terra Invicta Playable Factions Trailer


Wednesday - September 22, 2021

Non-RPG General News - Deathloop @ NoClip

by Redglyph, 17:45

NoClip made a short documentary on Deathloop.

Deathloop's Design Explained by Creative Director Dinga Bakaba | Noclip

We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop. Don't worry, no spoilers.



  • 0:00 - Introducing Deathloop
  • 2:43 - Who was Deathloop Made for?
  • 4:44 - Designing the Opening
  • 7:57 - Objectives & Cognitive Load
  • 10:26 - Visual Design of the 4 Areas
  • 12:55 - The Kick & Scrapped Melee Combat
  • 15:58 - Reacting to Players & Reviews
  • 18:29 - Credits


Tuesday - September 21, 2021

Non-RPG General News - The Good Life Releases on Oct 15

by Redglyph, 10:31

RPG Site reports that The Good Life detective / adventure game was set to release on October 15.

The Good Life set to release on October 15

Playism and White Owls have announced that 'debt-repayment' RPG The Good Life will release on October 15 for PlayStation 4, Xbox One, Nintendo Switch, and PC (Steam).

The Good Life is a game by Swery (Deadly PremonitionD4: Dark Dreams Don’t DieThe Missing), and involves paying off a debt and solving a murder mystery in a town where the inhabitants turn into cats and dogs at night.

The release date trailer can be found below. For more on the game, you can check out more than 150 screenshots.

The Good Life is a captivating adventure game in which you play as Naomi, a New York-based photographer who has just arrived in the small British town of Rainy Woods with a specific job at hand - to discover the truth behind this place known as the “happiest town in the world”. Race against the clock tracing multiple leads and solve mysteries as a human, a cat, or a dog! Getting to the bottom of this mystery will require you to cook, eat, sleep, shop, farm, and explore the town, taking on photography jobs and other more “unconventional” quests. 

Uncover the truth about Rainy Woods – the small, boring town that Naomi refers to as “Hell on Earth”

  • Explore the vast and sprawling town of Rainy Woods
  • Take photos to repay your debt
  • Unlock and try out new recipes 
  • Plant, grow and harvest your own crops
  • Discover new clothing and other items
  • Save up money and renovate your house and garden(!)
  • Investigate a murder while riding a sheep(?!)


Wednesday - September 08, 2021

Non-RPG General News - China's Crackdown on Online Gaming

by Redglyph, 18:15

The Guardian is reflecting on the recent China's rule that forbids minors of age to play online video games on weekdays.

Why the industry should heed China’s crackdown on video game players

While the west is unlikely to follow the three-hour gaming limit for children, developers would be unwise to dismiss it too quickly

Being a parent can feel, at times, like leading an authoritarian nation of one. You control what your subject can read, who they can speak to and what they can do; you deal with periodic revolts against your rule and occasionally engage in a simulacrum of democratic decision-making while knowing that you control the outcome.

But for all that authoritarian leaders like to present themselves as a parental figure for the country at large, it’s rare that they actually get involved with the day-to-day work of, well, parenting. Which is why the news that China is taking on the job of limiting gaming time caught the attention of so many parents I know.

According to state news outlets, online gaming companies will be required to limit under-18s to just three hours of playtime a week, between the hours of eight and nine in the evening on Friday, Saturday and Sunday. The regulation has teeth: companies will be required to ensure they put in place real-name verification systems or go further and take their cue from companies such as Tencent, which recently implemented a facial recognition system that asks users to play on camera to prove they’re over 18.



Tuesday - September 07, 2021

Non-RPG General News - Alan Wake Remaster Confirmed

by Redglyph, 15:29

After recent rumours, Remedy has officialy announced a remaster of Alan Wake for this year.

VGC reports:

It’s official: Alan Wake Remastered is coming to consoles and PC this year

Remedy has officially announced Alan Wake Remastered, an updated version of its 2010 cult classic.

The remaster will release in fall 2021 on PC and consoles, published by Epic Games, and include the original game and its two expansions, improved with 4K visuals and a new commentary from creative director Sam Lake.

In an open letter published on fan site Sudden Stop, Lake dedicated the remaster to the Alan Wake series’ fanbase.

“This is for you,” he wrote. “Alan Wake came out over 11 years ago, and through that time, you have told us again and again how much you love the game, the story, the characters, and the lore. And that matters a lot to us. We love this game as well. I love this game.

“The remaster is coming because of your support for Alan Wake through the years. That is why we felt it was fitting to make this announcement here, at The Sudden Stop, which has been an integral part of the Remedy community since back in 2012, when it started out as an Alan Wake fansite.”

He added: “Alan Wake Remastered is the original experience you fell in love with all those years ago. We did not want to change that. But the visuals all around, including the character model of Alan Wake himself and the cinematics, have been updated and improved with some choice next-generation upgrades.”


Friday - September 03, 2021

Non-RPG General News - The Serpent Rogue

by Redglyph, 11:58

PC Invasion looks at The Serpent Rogue. This adventure/roguelike is due 2022 but you can find a demo on Steam.

The Serpent Rogue is an open-world roguelike where you learn alchemy to defeat a growing corruption

I enjoy games where your actions cause tangible ripple effects. Games like Mass Effect show how choices create far-reaching consequences. Even in the indie space, we get introduced to games like Stray Blade, where righteously clearing out a bandit camp can cause deadlier creatures to move in. The Serpent Rogue, an open-world roguelike coming from Team17 and developer Sengi Games, was revealed recently, and promises to offer something similar. As the Warden, it’s your job to use alchemy to stop the spreading corruption. But you better bury the dead. Do you want ghouls? Because that’s how we get ghouls.

Consequences sound like they’ll keep you on your toes in The Serpent Rogue. If you gather too many resources or items in an area, you get swarmed with “plague-spreading vermin.” Did you make too many animal friends? Then it’s Reapers that feed on the living. And yes, the ghouls. If you don’t “bury the perished ones,” then ghouls arrive to feast on the corpses. Naturally, the ghouls are not your friends. The Serpent Rogue is a dark and foreboding game, so just trying to make your way through its world will attract enemies and danger.

Luckily, you don’t have to go about it alone. As the Warden, you can flop down your alchemy table anywhere to craft potions. Many of these are fairly typical, such as concoctions for health regeneration. But you can also experiment, and eventually, create recipes for potions that can help you gather allies. The gameplay trailer below shows the Warden “making” friends with a cute dog.



Wednesday - September 01, 2021

Non-RPG General News - Freelancer: HD Edition

by Silver, 12:44

@DSOGaming An HD mod pack which includes numerous fixes and widescreen mode is now available for Freelancer.


Freelancer: HD Edition aims to improve every aspect of the game while keeping the look and feel as close to vanilla as possible. It also serves as an all-in-one package for players so they “don’t have to worry about installing countless patches and mods to create the perfect HD and bug-free install.”

Its latest version adds a new interface with new icons and maximizes its draw distance. It also includes an advanced widescreen HUD and packs some 16:9 planetscape fixes. Additionally, it adds NPC paths in Multiplayer, makes all planets spin slowly, and adds support for scrolling through menus.


Thursday - August 26, 2021

Non-RPG General News - Little Nightmares 2 Enhanced Edition

by Redglyph, 12:33

TheGamer reports a free upgrade for Little Nightmares 2, a puzzle/horror adventure game.

Little Nightmares 2 Adds Ray-Tracing And More In New Enhanced Edition

Bandai Namco has rolled out a free upgrade for Little Nightmares 2.

Little Nightmares 2 Enhanced Edition has arrived for PS5, Xbox Series X|S, and PC. It's a free upgrade or you can purchase it separately if you do not own the base game.

It adds ray-traced reflections, volumetric shadows, immersive spatial audio, and more. It has also been worked on in collaboration with the BAFTA award-winning studio Supermassive Games.

Little Nightmares 2 is a sidescrolling puzzle-platformer with horror elements. Both the original and second game are dystopias with scathing critiques on contemporary culture and consumption. This is evident in the second as blatantly as through the allure of the hypnotic televisions that distract enemies. Both games were developed by Tarsier Studios.



Sunday - August 22, 2021

Non-RPG General News - How Roblox Is Exploiting Young Game Developers

by Redglyph, 10:11

People Make Games investigates the Roblox phenomenon. Ars Technica further comments on the video.

Investigation: How Roblox Is Exploiting Young Game Developers



On Roblox, kids learn it’s hard to earn money making games

New report claims that the massive video game platform can exploit young developers.

Roblox has become a video game titan, in recent years dominating the world of kids’ gaming and earning $454 million in revenue last quarter alone. A new report argues that success is built on exploiting young game developers, many of them children, who are making content for the game.

As a platform, Roblox provides gamers the tools to both create and play an almost unfathomable array of “experiences,” from climbing an enormous stairway to running a restaurant to escaping a prison. Tens of millions of these games live on Roblox’s browser—hundreds of times more titles than exist on Steam. Every day, 43 million people play those games, mostly kids. Some of the most popular experiences have received billions of visits and earn their developers millions annually.

According to a new report, however, this model—which powers much of Roblox’s enormous success—may take advantage of young game developers. Published Thursday by People Make Games, a YouTube channel by independent games journalists, “How Roblox Is Exploiting Young Game Developers” takes a deep dive into the promise of “making it” on Roblox and alleges that the platform actually sets kid developers up for failure.

Tuesday - August 10, 2021

Non-RPG General News - Thief: The Dark Project @ NoClip

by Hiddenx, 18:17

NoClip looks back at Thief: The Dark Project:

Thief: The Dark Project - Noclip Greatest Hits


In our latest episode of Greatest Hits Danny peaks through the Looking Glass to remember the original Thief series and the long shadow it has cast on the world of game design.

  • 0:00 - Intro
  • 2:37 - The Early Concepts
  • 13:05 - Designing Thief: The Dark Project
  • 29:28 - Tools of the Trade
  • 35:40 - Thief 2: The Metal Age
  • 40:04 - The Culture at Looking Glass
  • 49:37 - Thief: Deadly Shadows
  • 1:02:22 - Outro
  • 1:03:33 - Credits

Thanks Redglyph!

Monday - August 09, 2021

Non-RPG General News - A thorough Look at Resident Evil

by Hiddenx, 19:23

Noah Caldwell-Gervais has made a retrospective and critique of the Resident Evil games... 18 of them! It's a very long video of about 7h30.

A thorough Look at Resident Evil


Thanks Redglyph!

Friday - July 23, 2021

Warhammer 40,000: Battlesector - Released

by Silver, 01:56

Warhammer 40,000: Battlesector is a tactics/strategy game that has been released on Steam to very positive reviews.


Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

Age of Crimson Dawn

Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.

Skirmish Mode

Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.

Forge Your Armies

Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.

Build Momentum

Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.

Call In Air Support

Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.

Face Your Friends On The Battlefield

With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war.

Delphyq - Tactics/Strategy Game in Development

by Silver, 01:43

Delphyq is a tactics/strategy game currently in development. You can check out the Steam page here. Additionally the developers have an AMA (ask me anything) on reddit that answers a few questions.


Delphyq is a Real-time Strategy & Tactics game that puts you in the seat of a Mastermind, requiring you to analyze the current situation, evaluate the available resources, choose the missions, plan the attack and execute the plan.

Take control of an elite combat squadron known as the Operatives and bring an end to the tyrannical corporate armistice known as The Balance.


In Delphyq, combat does not happen in turns. The enemy won’t wait until you’re done firing. That’s why the game provides you access to a robust waypoint and command system which allows you to perform real life military tactics and maneuvers, like Slice The Pie, Flanking, Suppressive Fire, and more.


The battlefield is an ally to the mindful. Delphyq’s Dynamic Cover System guarantees that nearby cover is always available wherever units may be, allowing you to keep your Operatives alive as they take down the enemy, one area at a time.


Analyze. Plan. Execute. Plan from the top and work your way to the bottom with Delphyq’s engaging Overworld and Corkboard with the Intel planning system.


There’s no such thing as luck in Delphyq. Every hit, miss, victory and defeat are all dictated by your strategy, not a random number generator.


Intrigue and plot twists abound! Follow the story of the ragtag militant team - Operatives, as they commit to the daunting task of taking down the corrupt corporation called 'The Balance'. Witness as the story unfolds with one revelation after another, all culminating into an unexpected conclusion.


Delphyq is a real time tactics game, one that puts you in the role of a mastermind in command of an elite group of combatants known as the Operatives. Every move, every decision, every action and reaction you make will influence and decide the outcome of each encounter you will face along the way.

One thing that separates Delphyq from the rest of the strategy and tactics crowd is the way it simulates real combat. Delphyq is not a turn-based game; despite it having a pause mechanic, combat is still handled in real-time. The game’s waypoints, look direction and dynamic cover systems open doors for intense, strategic and memorable encounters. Advanced functions such as GoCodes and Operative skills provide access to deeper tactical maneuvers to deal with the game’s extremely intelligent utility-based AI enemies.

Each AI unit functions in conjunction with its environment; depending on the situation, it will also try to coordinate with other AI in the field, and will attempt to flank the Operatives and/or engage them through the use of cover.

The game’s Permadeath feature reinforces mastery, putting more weight in every decision made throughout the course of the game. Mastery of the game’s systems is an essential element in fulfilling the mastermind role. 

Monday - July 05, 2021

Rimworld - Update 1.3 and Ideology Expansion Announced

by Silver, 23:56

TechRaptor reports on a substantial update in the works for colony sim Rimworld, as well an expansion has been announced.

What is the Rimworld Ideology expansion?

The Ideology expansion is focused around the idea of allowing players to roleplay more. In this expansion, players will be able to create a belief system and their colony will act it out. This can be as varied as tree-worshipping cannibal to dance party techno ravers, with all sorts of things in between as you can mix and match core elements of the belief system, and customize a large variety of elements including individual precepts, rituals, and special social roles.

Beyond that, there is a new quest category where you can hunt for ancient artifacts in an Indiana Jones rogue-like challenge as your colonists break into ancient structures, facing unknown dangers for a chance at that ancient treasure. There are new special trees that are symbiotically linked with dryads who can be controlled and grown in different castes. A lot more was hinted at in the announcement, but we'll need to wait for all the details.


Saturday - July 03, 2021

Non-RPG General News - VTM: Blood Hunt @ Preview

by Hiddenx, 17:34

Mortismal Gaming checked out the free-to-play Battle Royal game VTM: Blood Hunt:

Check Out - VTM: Blood Hunt (Closed Alpha)


Showing some gameplay and whats available in Sharkmob's upcoming Vampire The Masquerade Battle Royale

Thanks Redglyph!


Monday - June 28, 2021

Master of Magic Remake - Dev Diary #1

by Silver, 01:46

The first dev diary for Master of Magic Remake offers a recap and outlines what to expect from the game.

Who is MuHa Games?

We’re an indie studio based in Poland. Our previous two games are called Thea: The Awakening, and Thea 2: The Shattering, and they are best described as a: gritty, dark fantasy, survival games set within a post apocalyptic world, inhabited by a combination of classical fantasy critters and an abundance of mythical and folkloric influences. So, while MoM is a very different game in its core, we certainly have experience with the 4x/strategy genre. As such, when we were approached by Slitherine about remaking such a beloved classic of the genre, we were very excited to say yes. Our design ideology is simple, we try to make games that we’d want to play ourselves and we do our best to communicate with our fans and thus make the best product we can. 

Our design philosophy is to attempt to recreate the mechanics and gameplay of MoM as faithfully as we can, while also making an awesome game for new fans. So, with that in mind, here are a few things we already have that you may recognise from the original. Now, these things may return with some changes, all the features that are visual will of course have new graphics, and some mechanics may be altered if we were unable to recreate them.  

The old and the new.

  • All of the wizards will make a return in MoM (Most however, got a strong makeover from our wonderful artist.So while we hope you will still recognise your favourites, they did change in the thirty years…)
  • All of the champions and heroes are coming back(As with the wizards, although perhaps less drastically, many of the heroes got a facelift. But they are all back with their own 2D art and 3D model and even a little back story for those who will bother reading it somewhere…)
  • All of the races and their units (Given a new lease of artistic life, but kept their core skills and attributes. Of course tweaks may be necessary once we get to balancing, but for now, we are painstakingly recreating them all)
  • All of the spells and skills (As with everything else, we are recreating them as best we can for now, then we may need to tweak them later.)
  • All traits (formerly known as retorts)
  • All basic events, and possibly some additional ones (with the option to turn them off as it was in the original) 
  • Arcanus and Myrror as playable planes
  • All building types 
  • Mana management system (so you will  be able to distribute your power to go into research/casting skill/mana points)
  • Strategy vs tactical map – battles will take place on a tactical map, like in the original
  • Familiars – they’re back, and we have an extra one for those who choose mixed magic books

This list is not an exhaustive list, but should give you an idea of where we’re going with it. 

The new: Areas that warranted some change so far.

  • Hexes (we decided they made more sense in terms of gameplay, as well as our own experience with them)
  • AI (the original was, well, you know… so yes, the AI is being built from the grounds up and will hopefully be a more robust and fun experience  – this does not mean we intend for the game to be harder, we will have difficulty settings)
  • Complex difficulty settings (we want the game to be very customizable)
  • QOL improvements, so far we’ve added things like production ques; more MP; pathfinding that doesn’t split your group when some units have MP left and others don’t (pet hate of mine in original!); starting the game with a settler unit;
  • Auto combat function that will show you the range of outcomes possible and give you the option to either auto resolve, accepting these estimates, or resolve the fight manually; 
  • Extensive modding tools
  • Tooltips
  • Fog of war

Saturday - June 26, 2021

Non-RPG General News - Chris Avellone responds to Accusations in 2020

by Hiddenx, 12:25

CRPG designer and writer Chris Avellone responds to accusations made by women named Karissa and Kelly on Twitter in 2020:

It's Come To This

I’m Chris Avellone. I’m a game writer. I’ve worked on Star Wars, Fallout, and Dying Light 2, among many other games.

In 2012, I met a woman named Karissa at a convention in Atlanta called “Dragon Con.” We met at a bar after the convention. This gathering wasn’t a sanctioned convention event. She looked my age. She had no idea who I was, acted that way, and has admitted as much. She didn’t know who I was, but she did know I was buying rounds for everyone. Like many in this story, she wasn’t a colleague, she wasn’t my employee, I wasn’t her boss, and she wasn’t in the game industry.


Fast forward six years. In June 2020, to my surprise, Karissa went on Twitter late on a Friday night and delivered a long list of accusations based on our first encounter way back in 2012. I believed she was changing the narrative of every interaction she had had with me to put me in the worst possible light. Her motivation felt petty — but the accusations were not, they were very serious.



There were consequences to their accusations, of course. When Karissa and Kelly made their allegations, I was cut off from almost every studio I was working with.

None of these studios did any investigations I’m aware of. Some didn’t have time (they only had the weekend, and rarely is everyone in a company working on a weekend), or they didn’t take the time.

I say “didn’t have time” because the accusations were made late on a Friday. I believe this may have been done deliberately, since Karissa herself admitted she had delayed her accusations, and furthermore, it’s difficult for companies (especially HR or legal) to respond over a weekend. This allowed Karissa’s and Kelly’s accusations to spread and become viral. For companies overseas I was working for, like Techland (Dying Light 2) and Gato Salvaje (The Waylanders), her accusations effectively hit on a Saturday.

So when Monday morning hit, I received calls and emails, and in many of them, notably Techland and Gato Salvaje, separation agreements and statements had already been drafted before they communicated to me directly.


(Found by Yemeth)

Saturday - June 19, 2021

Non-RPG General News - Shadow Tactics: Blades of the Shogun - Aiko's Choice

by Hiddenx, 08:41

Porcozaur spotted some news about the popular stealth game Shadow Tactics: Blades of the Shogun:

The game will get a standalone expansion called Shadow Tactics: Blades of the Shogun - Aiko's Choice later this year.

Here comes Lady Chiyo:

Shadow Tactics: Blades of the Shogun - Aiko's Choice

Lady Chiyo – the cunning villain of Aiko's Choice revealed!

Introducing: Lady Chiyo, the notorious villain of the Shadow Tactics standalone expansion Aiko's Choice!
Konnichiwa everyone!

Today, we are very happy to reveal more juicy details about Shadow Tactics: Blades of the Shogun - Aiko's Choice!

As you might already know, Aiko's Choice is a brand-new standalone expansion to our beloved stealth tactics hit Shadow Tactics: Blades of the Shogun – set in Japan around the Edo period. It focuses on one of the main game's protagonists: the kunoichi adept Aiko.

Aside from the official logo and release date window, we haven't shared more details about Aiko's Choice, let alone the story. In the standalone expansion Aiko is confronted with her past life: A new enemy deeply connected to Aiko's background reappears from the shadows to challenge her and her deadly assassin friends ...

An enemy that is as infamous as she is dangerous: Meet the cunning spymaster Lady Chiyo!

Lady Chiyo: Elegance in all things

Yes, this elderly lady is the main antagonist of Aiko's Choice. But don't make the frivolous mistake of underestimating her. That's what many did before you – and they all paid with their lives.

She carries her age with elegance and her unfailing wisdom as well as cunning nature define her character more than anything else. Even the strongest wills crumble in her presence!

Naturally, her name has become entwined with many legends that people whisper to each other by the fire: "I heard that she once conquered a castle with a single word!" "Oh yeah? It is whispered that she once stopped an entire army with a cup of poisoned tea!"

Indeed, defeating your enemies from the shadows is something that Lady Chiyo turned into an art form. She is one of the first who established the teachings of the Kunoichi – the female Shinobi practitioners. In fact, she is Aiko's former master and taught her everything she knows! However, Aiko eventually left her old life and her former sensei behind her. But now Lady Chiyo has stepped out of the shadows once again. And she is coming for Aiko and her companions!

Why? That is something that you are to find out yourself in Aiko's Choice!
Wishlist Aiko's Choice now!

Aiko's Choice is set to release in late 2021 for PC. Wishlist Shadow Tactics: Blades of the Shogun - Aiko's Choice now and return to the beautiful world of Shadow Tactics set in Japan, early Edo period. Rejoin your favorite characters in this previously untold story centered around Aiko – and face her former sensei Lady Chiyo!

Friday - June 18, 2021

Non-RPG General News - Arkane is trying a radical new Approach

by Hiddenx, 16:10

Henriquejr spotted a PC Gamer arcticle about Arkane's new games:

With Redfall and Deathloop, Arkane is trying a radical new approach to immersive sim design

Following Prey and Dishonored 2’s underwhelming sales numbers, the studio is attempting something different.

Arkane Studios made its name as the mainstream advocate for immersive sims, the proud defender of a genre that seemed destined to fade into obscurity. The studio’s first game, Arx Fatalis, was Raphaël Colantonio’s attempt to make his own version of Ultima Underworld. Its more recent titles, Dishonored and Prey, were spiritual successors to Thief and System Shock, both lynchpin entries in the immersive sim canon.


Yet glance at Arkane’s upcoming games Deathloop and Redfall, and you’d be forgiven for thinking the studio has abandoned its raison d'être. Structurally, Deathloop has as much in common with a roguelike as it does Dishonored, placing emphasis on repetition and randomisation, including Dark Souls-style invasion-based multiplayer. Redfall, meanwhile, barely looks like an immersive sim at all. Arkane’s description of it as a "cooperative open world shooter" makes it sound like a blend of Left 4 Dead and Destiny.


A Plague Tale: Requiem - Reveal Trailer

by Silver, 02:14

The reveal trailer for A Plague Tale: Requiem.



Embark on an emotional and breathtaking journey. Follow Amicia and her brother Hugo on a perilous new quest, doing whatever it takes to survive a brutal, uncaring world. A Plague Tale: Requiem will be released on Xbox Series X|S and PC in 2022. The game will be available at launch on Xbox Game Pass for Consoles, PC and Cloud.

Thanks Farflame!

Monday - June 14, 2021

Non-RPG General News - Songs of Conquest announced for 2022

by Hiddenx, 20:39

The strategy game Songs of Conquest (with some RPG elements) will be released early 2022:

Songs of Conquest - Gameplay trailer


Songs of Conquest is a classic turn-based strategy adventure that fuses RPG, armed conflict and kingdom management. Raise mighty armies, wield ancient magic and conquer distant lands to build an empire that bards will sing about for centuries!

Thanks SSIGuy!


Sunday - June 13, 2021

Non-RPG General News - Alliance of the Sacred Suns Trailer

by Hiddenx, 16:37

Henriquejr spotted a trailer for the 4X Strategy game Alliance of the Sacred Suns:

 Alliance of the Sacred Suns


Thursday - June 10, 2021

Non-RPG General News - Strategy Game ZEPHON announced for 2022

by Hiddenx, 20:27

The strategy title ZEPHON will be released in 2022:


Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains - all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.

On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.

What will you do to survive?

Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.

Key features:

  • Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
  • A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
  • Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.

Thanks Henriquejr!

Tuesday - June 08, 2021

Non-RPG General News - Old World Release Date: July 1

by Hiddenx, 20:01

Henriquejr spotted the upcoming release of the strategy game Old World on the Epic Games Store:

Old World Release Date Trailer


Mohawk Games presents Old World, a new 4X strategy game from Soren Johnson, the lead designer of Civilization IV and Offworld Trading Company. It will launch July 1st, 2021 on the Epic Games Store.


Thursday - May 20, 2021

Non-RPG General News - Back 4 Blood - Meet The Cleaners

by Hiddenx, 20:29

Learn more about the Back 4 Blood characters and their abilities:

Back 4 Blood - Meet The Cleaners


Tuesday - May 18, 2021

Non-RPG General News - Days Gone - Review @ ACG

by Hiddenx, 17:39

ACG checked out the Action-Adventure Days Gone:

Days Gone PC Review "Buy, Wait For Sale, Never Touch?"


Wednesday - May 12, 2021

Stargate: Timekeepers - Teaser Trailer

by Silver, 00:07

Stargate: Timekeepers has been announced by Slitherine with a teaser trailer.


In collaboration with leading entertainment company Metro Goldwyn Mayer (MGM), Slitherine, a world leading producer and publisher of digital strategy games, is proud to announce that it will develop and publish Stargate: Timekeepers, the first-ever strategy PC game based on the fan favorite series, Stargate SG-1. Stargate: Timekeepers departs from the end of season 7 of the Stargate SG-1 main plot to create a wholly original story starting during the Battle of Antarctica, where Command Eva McCain and her team are tasked with supporting the SG-1 against Anubis’s fleet. The aftermath of the battle sees Commander McCain and her squad face an epic adventure that spans multiple original locations.

In Stargate: Timekeepers, players will travel through time and space, save civilians from the threats of their system lords, rescue their friends and allies from danger, and much more.

Saturday - May 08, 2021

Non-RPG General News - Days Gone - Release Date: May 18

by Hiddenx, 18:10

The open world action game Days Gone with light RPG elements will be released on May 18:

 Days Gone


Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.

Saturday - May 01, 2021

Non-RPG General News - Subnautica Below Zero Soundtrack released

by Hiddenx, 19:43

Lukasz spotted that the soundtrack of the Early Access Survival Game Subnautica Below Zero has been released.

Friday - April 23, 2021

Master of Magic - Caster of Magic for Windows released

by Hiddenx, 21:16

The popular mod for Master of Magic got an official update for modern machines and controls on Steam:

Caster of Magic for Windows is available now.

Caster of Magic for Windows is the upgraded edition of a real classic of the strategy genre from the 90s.
The new edition of Caster of Magic which runs natively on Windows is available now.

Developed by Seravy, a well-known member of the Master of Magic community, Caster of Magic for Windows is the upgraded edition of a real classic of the strategy genre from the 90s.

Caster of Magic for Windows brings the much-loved game Master of Magic into the modern era with full and native Windows support. This includes a fully resizable game window and full screen support as well a huge amount of work put forward into making this game run with exceptional smoothness and stability.

It is not just system support improvements that have been made, however, as the gameplay that stood up to the test of time has been massively expanded. There are now variable map sizes, new game mods and options, 21 new spells seamlessly blended into the unique magic system that has kept the fans playing for decades. In fact, the original classic on steam still enjoys a 98% positive user review score at the time of writing.

Thanks Capt. Huggy Face!

Wednesday - April 21, 2021

Dark Moonlight - Interview @Gamingbolt

by Silver, 00:55

Gamingbolt have interviewed the developers of horror game Dark Moonlight and asked about combat, exploration, story, and more.

We’re always down for a good horror game, and though it’s too early to say anything definitively just yet, Silent Bear Studio’s upcoming Dark Moonlight definitely looks like it could be yet another survival horror game to watch out for. A classic combination of combat, horrifying enemies, psychological horror elements, inventory management, and puzzle solving- it sounds like Dark Moonlight is bringing together all the elements that make this genre tick in one single package. The elements for something interesting are definitely all there, and to learn more about the game, we recently reached out to its developers. You can read our conversation with Dark Moonlight lead game designer Marcin KÅ‚osowski.

Dark Moonlight’s narrative premise is an interesting one, with its protagonist being burdened by a number of fears and phobias being one of its most intriguing aspects. How will that particular element play into the story? Can we expect this to have an impact on the gameplay as well?

Well, that element is extremely important for us, because we would like the player to make the deepest possible connection with our protagonist, which allows to intensify player’s fear to the limit. It’ll have a huge impact on the gameplay, however we don’t want to reveal too much in that matter for now.

Puzzles and exploration are usually core pillars of most survival horror experiences. What sort of a balance does Dark Moonlight strike between those two areas?

The answer is simple. We are huge fans of big horror titles where puzzles and exploration are very important factor in the gameplay. Obviously we are preparing a lot of content in that matter, but let’s be clear- we don’t want the exploration and riddles to completely dominate in the game.

Dark Moonlight promises encounters against all manner of demons and monstrosities. Given that, what can players expect from the game in terms of boss fights?

Players can expect a lot of fighting with various creatures in most unexpected moments, every encounter with a monster in Dark Moonlight we can call a boss fight.


Thanks Farflame!

Wednesday - April 14, 2021

Non-RPG General News - Gord announced for 2022

by Hiddenx, 15:09

Gamespot reports that the Adventure Strategy / Survival RPG mix Gord has been announced for 2022:

Gord Is A New Dark Fantasy Survival RPG With City-Sim Gameplay

This new dark-fantasy RPG inspired by Slavic folklore blends survival gameplay with city-builder mechanics, and it's coming to PC in 2022.

Coming from new developer Covenant, Gord is a dark fantasy RPG that centers around a growing village and the many threats they face while trying to survive. First teased on April 8 via the game's official Twitter page, we now have the first gameplay elements and plot for the upcoming survival-sim and city-builder, which is coming from Stan Just, a former developer from CD Projekt Red and 11-Bit Studios.

The main story of Gord follows The Tribe of the Dawn's struggles and growth while surviving a fantasy world inspired by Slavic folklore. Throughout the game, you will decide how you want your village to evolve, how best to defend your community from threats, and how to use your limited resources to keep your town prosperous for the future.


Thanks Henriquejr!

Friday - March 26, 2021

The Lord of the Rings: Gollum - Official Sneak Peek Trailer

by Silver, 12:47

A sneak peak video for The Lord of the Rings: Gollum.


Get a sneak peek of the upcoming video game, The Lord of the Rings: Gollum!

Tuesday - March 23, 2021

Necromunda: Hired Gun - 40K Dishonored?

by Silver, 03:30

An apparently premature listing of Necromunda: Hired Gun appeared briefly on the Windows Store. The game itself looks like a FPS like Dishonored according to PC Gamer.

Necromunda: Hired Gun, a new Warhammer 40K FPS from Focus Home Interactive and Streum On Studio, has suddenly appeared on the Windows Store with a release scheduled for June 1st, 2021. 

Spotted by Idle Sloth on Twitter, Hired Gun is a "fast-paced" FPS set in the depths of Necromunda, the same leather-clad, mohawk-sporting 40K destination that housed last year's Underhive Wars. In Hired Gun, you're taking on the role of a lone bounty hunter, pitted against the brawny gangers and hair-metal warrior women of the Hive City's depths. 


Thanks Farflame!

The Day Before - Interview @Gamingbolt

by Silver, 03:21

Gamingbolt interviewed the developers of The Day Before and asked about progression, the endgame, open world, and more.

The Day Before clearly has a strong PvE component, given its setting, but what can players expect from the game in terms of PvP?

In The Day Before, we created the real world of the post-apocalypse, which means players have absolute freedom. Complete tasks with other players or alone. You can meet anyone and whenever you want, act as you want, cooperate with people or rob them – it’s your choice. And of course you can loot the defeated players.

It seems like restoring and expanding a colony of survivors is a crucial element from the game. How will this tie into the meta-progression and the story?

The possibility to gather with friends, meet and make new friends in a safe place will create many personal stories from those who will play The Day Before. In Woodberry Survivor Colony, you can not only communicate with other players, but also talk to the inhabitants of the colony, take tasks from them and reveal more details about the world. Also we’re testing a system of reputation within the colony, so your activity will affect your progression in the story. More information will be revealed in the future  videos and posts in our social media.

What can you tell us about the loot game in The Day Before and how it will tie into progression?

In The Day Before there are no colored items of different value, everything is real, weapons act as in real life, a light bulletproof vest will only save you from a pistol, boots will not give you protection from shots. It is important for us to give the player maximum immersion in the world of post-apocalypse.

It seems like vehicles and vehicular exploration are going to be an important part of the experience. Can you tell us more about this? Will building, repairing, and maintaining vehicles be important mechanics in the game?

Travel off-road, knead the mud, but be careful – if you get stuck, you will become an easy prey. The car can either save your life or become a trap. You need to keep an eye on the fuel, otherwise you can stall at the most inconvenient moment. We have carefully approached the details of the game, for example, in order to fill up the fuel you need to pick up a canister and really pour it into the tank of the car, the same way the car is repaired, you have to go out and fix it. The game will include not only ordinary cars, but also armored vehicles. Just imagine, we are walking together along the lifeless streets of the city, and skyscrapers once filled with people hang over us. We have the best assault rifles, and then we suddenly see a running armored vehicle ahead that notices us! To deal with such an enemy, you need a completely different approach.

"Travel off-road, knead the mud, but be careful – if you get stuck, you will become an easy prey."

What can players expect from The Day Before where enemy variety is concerned?

Let’s imagine that a zombie apocalypse has come to your city, what danger will you face? We at Fntastic believe that during a real post-apocalypse there’ll be lots of wonderful people who help others no matter what, but inevitably there’ll be those who won’t hesitate to use force. So in the game you can meet zombies, real human-players, human NPCs, but unlike the civilians of Woodberry, they are more likely to shoot you in your head instead of a greeting. As for types of zombies, they are divided into realistic varieties, for example, by their physique. Zombies react to sounds and rely on sight, and by the way, if you carry too many things, the sounds you make will be louder and the chance that you will be heard will increase. Each contact with the infected may be your last. It is important for us to convey the same emotions from meeting a zombie, as if it happened in real life.


Thanks Farflame!

Monday - March 22, 2021

HUMANKIND - Feature Focus: Art of War

by Silver, 01:23

The latest feature focus for HUMANKIND focuses on the Art of War.


In Humankind, sometimes you'll have to go to war. In this Feature Focus video, we discuss battle mechanics and battle management. Take a closer look into how battles work in Humankind and what sets them apart from other strategy titles. You'll also learn more about bringing in reinforcements, making good use of the terrain and taking advantage of bonuses for your units.

Thanks Farflame!

Saturday - March 20, 2021

Survive the Fall - Announced

by Silver, 11:40

@DSOGaming Survive the Fall is a post-apocalyptic tactical strategy game that has been announced recently.

Angry Bulls Studio has announced a new post-apocalyptic tactical strategy game, Survive the Fall. In order to celebrate this announcement, the team released the game’s debut trailer that you can find below.

In Survive the Fall, players can gather precious resources so you don’t die of hunger or cold. Players can light fires, craft weapons and items, and hunt animals.



Monday - March 15, 2021

Alien: Hope for the Future - Gameplay Footage

by Silver, 20:17

DSOGaming reports on gameplay video for Alien: Hope for the Future which is a fan game which will be released for free.

Alien: Hope for the future is an Immersive sim project with elements of survival-horror and tactics. This isn’t a commercial game, meaning that it will be distributed for free to everyone once it’s complete.

The story of the game takes place in “Hadly’s Hope” colony , before and during the xenomorph incident. Therefore, players will assume the role of one of the colonists. Players will have to survive by finding some supplies for them and other colonists. Players will also be able to avoid or fight xenomorphs.



Tuesday - March 09, 2021

Stronghold: Warlords - Now Available

by Silver, 18:31

Stronghold: Warlords is a RTS focused on castles which is now available on Steam and GOG.

For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and a completely new way to play Stronghold.

The next chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is the first game to recreate the castle economies of East Asia. In Warlords players take command of Mongol hordes, imperial warriors and samurai clansmen as they lay siege to Japanese castles and fortified Chinese cities. Besiege historical warlords using new gunpowder-fuelled siege weapons and classic units across 31 campaign missions, multiplayer, skirmish and free build modes.

  • CONQUER AND COMMAND WARLORDS across the battlefield unlocking more powerful castles, armies and abilities.
  • RELIVE HISTORICAL CAMPAIGNS from 3rd century BC China, to the rise of the Tokugawa shogunate and coming of the Mongol Empire.
  • RECRUIT NEW UNITS including imperial fire lancers, disciplined samurai, Mongolian horse archers and deadly ninja.
  • RAZE YOUR ENEMIES with the arrival of gunpowder and new siege weapons like the hwacha arrow launcher, siege tower and fire oxen!
  • BECOME THE GREATEST LORD through fear or admiration using a range of medieval entertainment, taxation and torture.

Wednesday - March 03, 2021

Caster of Magic - Windows Edition coming soon

by Hiddenx, 21:53

An enhanced edition / DLC for the classic strategy title Master of Magic called Caster of Magic will be released soon on Steam:

Caster of Magic for Windows is coming soon.

It is an upgraded edition of a classic which allows you to run it natively on Windows for the first time.
A new edition of Caster of Magic is coming soon.

Caster of Magic for WIndows is an upgraded edition of Caster of Magic which allows you to run it natively on Windows for the first time, as well as supporting higher screen resolutions.

It also contains countless improvements for Caster of Magic, including new spells, game options, UI and AI improvements. It is the ultimate edition of Master of Magic, brought by the fans to the modern era.


- Runs natively in Windows
- Freely resizeable game window, not locked to any specific aspect ratio
- Up to 13 enemy wizards
- Variable map size
- Additional game modes/options
- 21 new spells
- Improved UI and production queue system
- Improved AI
- Seamless, procedurally generated terrain
- Improved item creation, new item powers
- More diplomacy messages which now all depend on the AI's personality

We're currently looking for beta testers to help us test Caster of Magic for Windows, so if you're willing to help us out you can sign up here.

About the developer:

Caster of Magic started out as a mod, championed by Seravy and building on top of the already popular community patch. Caster of Magic has been a fan favorite of the Master of Magic community and we are pleased to be able to work with Seravy to officially integrate Caster of Magic, giving him the recognition he deserves.

Thanks Henriquejr!

Non-RPG General News - Valheim: Early Access Review @ PC Gamer

by Hiddenx, 19:13

PC Gamer checked out the survival game Valheim:

Valheim review: a challenging and rewarding Early Access survival adventure

Explore, craft, build, fight, and survive in a massive and engaging open world.

It's my first trip across the ocean on my tiny wooden raft and I'm holding my torch nervously as I peer through the pitch-black night. I feel intensely vulnerable. I've never left my starter island before and I have no idea what's waiting out there in Valheim's massive procedurally generated world. After a long, tense night of sailing I finally set foot on a new continent, and immediately discover what looks like a village. That's a surprise—I didn't know there were villages in Valheim. The village is full of draugrs. I didn't know there were draugrs, either.

The mob of undead warriors bash me with axes and bombard me with arrows. I flee and sail home miserably with little to show for my hours of exploration save for badly degraded weapons and armor and a few draugr entrails from the two I managed to slay. I decide I'm never going back there. Ever. But the discovery of draugr intestines has given me a new recipe for sausages, so I stuff the rotting entrails with boar meat and flavor them with thistle in my cauldron. Then I eat them, my eyes widening as my health bar grows to twice the size it's ever been.

I am going back to the draugr village immediately. I need more sausages. I am now in the sausage business.


Sunday - February 21, 2021

Orange Cast - New Roadmap

by Silver, 20:19

Orange Cast is a third person space shooter game for which there is now a new roadmap.


As humanity’s elite space trooper, you take on a heroic, action-packed adventure throughout the galaxy. Explore planets, protect colonies, and be the first to meet the unknown!

Protect Humanity

Fast-paced and rewarding combat. Face cunning enemies, defeat menacing bosses, and arm yourself with top-notch weaponry of your choice.

True Sci-Fi experience

Dialogs, cinematics, and the choice-driven story inspired by James S.A. Corey’s The Expanse series.

Thanks Farflame!

Non-RPG General News - The Dark Mod 2.09 is now available

by Silver, 20:13

DSOGaming reports on a new version of The Dark Mod which is a mod based on THIEF.

The Dark Mod 2.09 brings various performance and graphical improvements. For instance, it uses a brand new Backend that takes advantage of UBO, Persistent Mapping, Bindless textures, and Multi-Draw. Additionally, Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts.

This new version of The Dark Mod also adds a new Sharpening filter. Moreover, it improves its particle physics for both accuracy and performance.

You can download The Dark Mod 2.09 from here. Below you can also find its key features.


Thanks Farflame!

Tuesday - February 16, 2021

Non-RPG General News - Valheim: Big Launch

by Hiddenx, 16:16

IGN reports that the survival game Valheim is very successful right now on Steam:

Valheim Appears To Have Steam's Biggest Ever Launch for a Survival Game

Already in Valhalla.

Valheim is already nearly the biggest survival game ever on Steam, and it’s not even a fortnight old.

On February 14, Valheim hit an all-time peak of 367,443 players on Steam, barely two weeks following its February 2 release. Compared to the most popular survival games on Steam, this makes it the fastest growing game in the genre ever. Its key genre rivals, Rust and ARK: Survival Evolve, cannot boast such a high number of concurrents in their entire lifetimes, and only hit comparable peaks years after launch.



Thursday - February 04, 2021

HUMANKIND - Feature Focus: Avatar AI

by Silver, 19:32

The devs of HUMANKIND discuss Avatar AI.


In this feature focus, Amplitude discusses avatars and avatar AI in Humankind.

Thanks Farflame!

Tuesday - February 02, 2021

Non-RPG General News - Half-Life Retrospective

by Hiddenx, 16:45

Noah Caldwell-Gervais looks back at the Half-Life series:

A Thorough Look At Half-Life [Revised/Expanded/HD]


Thanks Redglyph!

Thursday - January 21, 2021

Non-RPG General News - Alliance of the Sacred Suns Dev Blog

by Hiddenx, 19:18

Henriquejr spotted a new dev-blog entry for the 4x game Alliance of the Sacred Suns:

Development Blog - 1.19.21: Scouting System and what's new for 2021!

Hello everyone! Hope everyone had a good holiday season, a happy New Year, and that 2021 is off to a better foot than 2020 for you! We have certainly kicked off the new year running, and that’s what we want to talk about today!

We wanted to touch on our timelines for the year, and our plans for the next few open alphas, as what we’re working on now. I want to have a new development diary go out about every 2 weeks, as those are the lengths of the development sprints we are working on in the studio.

First off, with the funding provided by HH, we’ll be able to add another programmer to the staff to work on things like UI scripting and data conversion, which will free me up to do a lot more with the AI, optimization, and game mechanics. We hope to announce their addition in early Feburary. Also, AotSS will now have a custom music score, done by Cody Still, who has composed for Hollywood trailers and movies for years and has already composed some amazing music for the game, including the main theme. If you’re on our Discord (and if you’re not, why not?!) I have posted a preview of the main theme there.

Now for our timelines. We’d like to do our next Closed Alpha II sometime in April, and our Closed Beta in late July. We haven’t finalized an EA release yet, but it would be at the earliest in August or September. Of course we’ll let you know when that happens!

Next, I wanted to talk about a concept of the game that is getting a polish - Scouting. Specifically, scouting systems and planets. Currently, you can either send a probe to the system that you want more information on as a Project, or a scout Force, and a scout probe will increase the intel level of the system by 25%, while a Force will increase the intel level by the Scouting value of the Force every turn. While it’s not a bad system, it had room for improvement. So this is how it’s going to work going forward:


Wednesday - January 20, 2021

Non-RPG General News - Valve and five Publishers fined for Geo-Blocking

by Hiddenx, 18:35

Valve and five publishers have been fined for geo-blocking in Europe:

Antitrust: Commission fines Valve and five publishers of PC video games € 7.8 million for "geo-blocking" practices

The European Commission has fined Valve, owner of the online PC gaming platform “Steam”, and the five publishers Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax € 7.8 million for breaching EU antitrust rules.

Valve and the publishers restricted cross-border sales of certain PC video games on the basis of the geographical location of users within the European Economic Area (‘EEA'), entering into, the so called “geo-blocking” practices. The fines for the publishers, totalling over €6 million, were reduced due to the companies' cooperation with the Commission. Valve chose not to cooperate with the Commission and was fined over €1.6 million.

Executive Vice-President Margrethe Vestager, in charge of competition policy, said: More than 50% of all Europeans play video games. The videogame industry in Europe is thriving and it is now worth over € 17 billion. Today's sanctions against the “geo-blocking” practices of Valve and five PC video game publishers serve as a reminder that under EU competition law, companies are prohibited from contractually restricting cross-border sales. Such practices deprive European consumers of the benefits of the EU Digital Single Market and of the opportunity to shop around for the most suitable offer in the EU”.

Steam is one of the world's largest online PC video gaming platforms offering more than 35 000 games worldwide. It allows users, upon authentication, to directly download or stream PC video games. It also allows users who buy PC video games outside Steam, such as in brick-and-mortar shops (e.g. on DVDs) or digitally through downloads from third-party websites, to activate and play video games on Steam.

Valve provides to video game publishers the technical means to activate and play games on Steam, including those games bought outside Steam, through the so-called, “Steam activation keys”. Publishers include those keys in their PC video games for user authentication/activation. The PC video games are then sold by third party distributors across the EEA. Valve also offers to the publishers a territory control function, which enables the setting up of geographical restrictions upon activation. The combination of Steam activation keys with the territory control function enables the “geo-blocking” of PC video games based on the geographical location of the user.


Tuesday - January 12, 2021

Non-RPG General News - Indiana Jones Game Coming

by Silver, 19:10

A teaser video for a new Indiana Jones game which Bethesda have announced with a tweet.


A new Indiana Jones game from Bethesda and Machine Games has been revealed! Check out the short teaser here!


A new Indiana Jones game with an original story is in development from our studio, @MachineGames, and will be executive produced by Todd Howard, in collaboration with @LucasfilmGames. It'll be some time before we have more to reveal, but we’re very excited to share today’s news!

Thanks Redglyph!

Saturday - January 02, 2021

Non-RPG General News - The 4X and 4X-Like Games of 2021

by Hiddenx, 10:58

Henriquejr spotted a list of upcoming 4X-games at Explorminate:

The 4X and 4X-Like Games of 2021

As the end of the year draws in, it is tradition for the staff here at eXplorminate to pick a list of our most anticipated 4X titles due for release over the following twelve months. We’re only aware of four pure 4X games incoming in 2021, so this time around our list will be a little different.

Instead, let’s look at the four confirmed 4X games, a couple of confirmed 4X-adjacent games and a 4X game we’ll go out on a limb and say might be out in some form or another in 2021.

Without further ado… 


  • Humankind
  • Distant Worlds 2
  • Old World
  • Remnants of the Precursors
  • Alliance of the Sacred Suns
  • Terra Invicta
  • Star Dynasties
  • Slipways
  • Galactic Civilization IV (speculation)

Friday - January 01, 2021

Non-RPG General News - A thorough Look at Watch Dogs

by Hiddenx, 12:56

Noah Caldwell-Gervais checked out the open-world adventure game Watch_Dogs:

A Thorough Look At Watch Dogs


Thanks Redglyph!

Tuesday - December 29, 2020

Non-RPG General News - 2020 Mod of the Year Awards

by Hiddenx, 16:05

Rjshae spotted the Mod of the Year Awards 2020:

2020 Mod of the Year Awards

2020 Winner

Welcome to the 2020 Mod of the Year results! With top 100 voting having taken place over the last 20 days, the results have now been tallied and we are ready to announce the winners! Our favorite moments in 2020 include Command & Conquer Remastered injecting new life into a much loved franchise by modders, and seeing many 10 year old mods like Project Reality still getting major updates, so many years on.


Honorable Mentions

With so many fantastic mods posting major updates and leveraging their passionate communities, we'd like to direct your praise and attention to these honorable mentions. A honorable mention is given for polling strongly in the awards, but being ineligible due to placing higher in a previous year, or if a significant update was not released in 2020:

  • Empire at War Expanded: Thrawn's Revenge: Imperial Civil War
  • Empire at War Expanded: Fall of the Republic
  • Edain Mod
  • Ultimate Apocalypse Mod (DOW SS)
  • Brutal Doom
  • S.T.A.L.K.E.R. Anomaly
  • Tiberium Essence
  • Age of Empires III: Wars of Liberty
  • Empire At War Remake: Galactic Civil War
  • Half-Life 2 : MMod
  • Twisted Insurrection
  • Battlefront 2 Remaster Project
  • Half-Life : Echoes
  • S.T.A.L.K.E.R.: Call of Chernobyl
  • Forgotten Hope 2
  • Awakening of the Rebellion 2.8
  • Star Trek: Armada 3
  • Contra

Mod of the Year Top 10

Half Life 2: Raising the Bar Redux - For: Half-Life 2: Episode Two

Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies, and some of them brand new. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

Arcane Dimensions - For: Quake

Arcane Dimensions was created by a large community team of level designers, artists and coders over many years and the latest version has finally been released. This mod is all about projectile combat, breakable environments and encouraging all players to become multi dimensional explorers!
It features 30+ richly detailed and uniquely themed environments to explore and a whole new army of monsters to test your skill and reflexes along the way.

Total War: Rise of Mordor - For: Total War: Attila

Total War: Rise of Mordor is an epic overhaul project based on "The Lord of the Rings". The visuals of the mod are based on films however the background story and rosters are accurate to the books.

Unification Mod - Dawn of War: SoulStorm - For: Dawn of War

The UTTERMOST Dawn of War races' combiner mod. Unification is an advanced combiner mod, that allows you to seamlessly combine almost all community-created races. Make no mistake, this is the ABSOLUTE way to combine races for Dawn of War.

Expanding Fronts - For: Star Wars: Galactic Battlegrounds

Star Wars Galactic battlegrounds: Expanding Fronts is a massive fan-made expansion that brings new civilizations, units, maps, gameplay features, and quality of life improvements to Star Wars Galactic Battlegrounds. Built over nearly a decade with contributions from dozens of community members, Expanding Fronts provides the definitive Galactic Battlegrounds experience.

Black Mesa: Azure Sheep - For: Black Mesa

In Azure Sheep, player takes the role of a generic security guard called "Just Barney". When the Black Mesa incident strikes, Barney realizes that his colleague and love interest Kate, codename "Azure Sheep", is in danger, and he must venture into the facility to rescue her. Eventually, the two join up and work together to escape the danger.

Divide and Conquer - For: Medieval II: Total War: Kingdoms

Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2d artwork and more! DaC has been an ongoing project for 9 years now but the current modding team is the longest running team in its history.

Project Reality - For: Battlefield 2

Back again 10 years on and still updated frequently - Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation. Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism.

Mental Omega - For: C&C: Yuri's Revenge

A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 100-mission campaign, cooperative and a brand new faction: the Foehn Revolt.

Age of the Ring - For: Battle for Middle-earth II: Rise of the Witch King

Delve deeper into Middle-earth than ever before, in The Age Of The Ring. A mod that aims to create a RTS experience that is faithful to the spirit of Tolkien's mythos. The developers behind the mod have continued to add new factions, heroes and maps, years after it's original release and throughout 2020.

Sunday - December 13, 2020

Non-RPG General News - Back 4 Blood: Gameplay Trailer

by Hiddenx, 22:14

We have many Left 4 Dead fans here at the Watch - so Back 4 Blood might be interesting for you:

Back 4 Blood - Gameplay Trailer The Game Awards 2020


Thursday - December 10, 2020

Non-RPG General News - Woodsalt delayed

by Hiddenx, 18:42

The Adventure Game/Visual Novel Woodsalt will be released on January 9 next year:

Hey everyone, George from Team Woodsalt here.

Unfortunately we have chosen to delay Woodsalt by one more month for a couple of reasons, but off the bat I want to say that this is something we really, really wanted to avoid but reality is a cruel mistress.

The first issue is pretty obvious. When choosing a release date we worked on the basis of avoiding any large launches, looking at large titles and trying to find a window.

When we chose December 9th, it looked lovely and clear. Then Cyberpunk was postponed and they announced their release on December 10th. As confident as we are in Woodsalt, we can’t possibly compete for media space with that behemoth. We don’t have that Keanu money. We barely have Kevin James money (lol jk, we’re dirt poor).

To everyone who has been waiting and were aware of Woodsalt, I’m sorry if you’re deflated by this and I do totally get it, but I hope you understand that while this is our passion, we also need to keep the lights on. If this game tanks, we’re out of jobs and my choices affect our team as well as myself. Ultimately they’ve been by my side and supported me, and I can’t risk my impatience causing them to lose their future employment.

The other reason is that through testing, there have been a number of “quality of life” changes suggested that we think would really benefit the title. So far the reception has been really, really good and these little changes seem to just add a bit of intuitiveness into the gameplay.

We have many more games planned in the future, so it’s important that we play this as smartly as we can. I’m excited for everyone to have a look at Woodsalt, but I have to put that to one side to do what’s best for the game and the team that made it happen, because at the end of the day I wouldn’t be here to tell you any of this if it wasn’t for all of their hard work.

Sorry for the rubbish news. It was entirely my decision so any anger you may have direct my way and not theirs.

Have a lovely Christmas and tell Keanu I said hi.

Hope all's well,

George Berry,

Founder, Producer

Sunday - November 29, 2020

Mod News: - Blade Runner: Cells Interlinked

by Silver, 22:13

DSOGaming reports on Blade Runner: Cells Interlinked which is a total conversion mod for Serious Sam Fusion.


According to its creator, this mod features story driven campaign with cinematic presentation and setpieces. It also comes with voice-acted characters, as well as a variety of different game/map design elements.

In future versions, the modder plans to add support for VR, and improve the animations of characters.

This is a must-have mod for all Blade Runner fans out there, and we highly recommend downloading it. Below you can also find a trailer for it.



Thursday - November 26, 2020

Non-RPG General News - Woodsalt Gameplay Trailer

by Hiddenx, 19:46

The Adventure Game/Visual Novel Woodsalt will be released on December 9:

"Woodsalt" Gameplay trailer - Out on Steam and Nintendo Switch December 9th


The title is a sci-fi psychological thriller adventure game set in a classic 90s JRPG style. It’s practically an interactive book with free-roam with a whole array of impactful choices to make that determine your journey.

The basic gist of the plotline goes as follows:

You control a man called Emcy who wakes up on Nu-Terra, a city within a bubble far away from earth 1000 years after humanity evacuated the planet.

During the story, you learn about the world around you, the people that exist and their existential troubles.

Over the course of the game, you’ll speak to side characters whose opinions of you will be affected by your actions. 
There are 3 main story endings, 22 side plots and 10 Easter eggs to find!

Wednesday - November 18, 2020

The Lord of the Rings: Gollum - Steam Page Available

by Silver, 21:22

The Lord of the Rings: Gollum now has a Steam page.


Athletic and agile, sneaky and cunning. Driven by the desire to once again hold in his hands what he lost, Gollum is one of the most fascinating characters in the world of The Lord of the Rings™.

He has seen things that others can not imagine, he has survived things that others would not dare mention. Torn by his split personality, he can be vicious and villainous as Gollum, but social and cautious as Sméagol.

While being vital to the story by J.R.R. Tolkien, many parts of Gollum’s quest have not been told in detail yet. In The Lord of the Rings™: Gollum™ you get to experience this story. From his time as a slave below the Dark Tower to his stay with the Elves of Mirkwood.

Use stealth, agility and cunning to survive and overcome what lies ahead. Climb, leap and grapple your way past dangers or into advantageous spots.

While Gollum might not be a fighter, it is not unlike him to assassinate a careless enemy when the chance presents itself – or dispose of them in more creative and villainous ways.

The decisions you make and the way you play have a direct influence on Gollum’s personality: Always struggling between the two sides embodied by Gollum and Sméagol, it is up to you to decide whether the darker side of Gollum takes over or if there is a spark of reason left in what once was Sméagol. One mind, two egos - you decide!

Monday - October 26, 2020

Non-RPG General News - Aquanox: Deep Descent - Review

by Hiddenx, 19:45

Sirius Gaming reviewed the submarine FPS wit RPG elements Aquanox: Deep Descent:

Aquanox: Deep Descent – Review

Aquanox: Deep Descent is an action RPG first person shooter set in a “Waterworld” but only this time everyone on the planet lives underwater and the mode of transport and warfare is with submarines.

Humans have fled dry land due to the fall out of nuclear war (and something else) and call this The Last Day. They now live under the ocean inside big underwater habitats and traverse with underwater ships and mini-submarines called DSFs. In this game, players will take on the roles of four characters that have been frozen before The Last Day. They are woken by a mysterious man named Ishmael and are guided to another person, ship captain named Okabe and his crew. Together you journey the seas to find clues as to what has happened to the world, the memories you lost, and the mission you are supposed to complete after waking up from cryostasis.


Aquanox: Deep Descent is a decent game to play from start to finish. A dystopian world where the surface is uninhabitable and the only choice is to live under the sea is not quite believable, but also possible. The characters were quite relatable and pair that with great voice-acting, the dialogues were not boring at all. I can replay it in the near future, but I would not do so religiously.

Score: 7/10

Thursday - September 24, 2020

Non-RPG General News - Ex-Blizzard CEO Forms Dreamhaven

by Silver, 07:13

Tweaktown reports that ex-Blizzard CEO Mike Morhaime has started a new label called Dreamhaven with some ex-Blizzard developers.

Today Blizzard co-founder and ex-CEO Mike Morhaime announced Dreamhaven, an ambitious new publishing label that houses two studios: Moonshot Games and Secret Door. Morhaime and his wife Amy are funding the label themselves, and a number of StarCraft, Warcraft, Hearthstone and Heroes of the Storm vets have joined their ranks.

Morhaime says the main goal with Dreamhaven is to create a positive workplace that fosters creativity and frees developers from crushing crunch and financial pressures. You know, the exact opposite of what mainstream AAA game dev studios like Blizzard face under billion-dollar publisher rule. Dreamhaven is a haven and a beacon of hope in one, a place where devs can come and make their passions come to life without worry of over-monetization and constant obsession on metrics, service updates, and the other rigors of current Blizzard development.


Sunday - September 20, 2020

The Lord of the Rings: Gollum - Teaser Trailer

by Silver, 23:07

Gamingbolt reported on a teaser trailer for The Lord of the Rings: Gollum which shows off some parkour.

It’s not often that we get Lord of the Rings games, that too centered on the manipulative Gollum. But Daedalic Entertainment’s The Lord of the Rings: Gollum is looking to explore that perspective, mixing in stealth with some vertical parkour. A new teaser is available now but there also new details courtesy of IGN.

Lead designer Martin Wilkes spoke to the publication and said that the movement is reminiscent of Prince of Persia. “If you want a reference you might think of it as similar to Prince of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning not combat.”



Thanks Farflame!

Monday - September 07, 2020

Blade Runner Enhanced Edition - Cinematic Update

by Silver, 20:23

Nightdive Studios has released a video of the currently in development Blade Runner: Enhanced Edition.


Blade Runner: Enhanced Edition is currently in development.

Thursday - September 03, 2020

Non-RPG General News - Everspace 2 Videos

by Silver, 21:37

DSOGaming reports on an upcoming Early Access release for space action game Everspace 2 set for December. Additionally there are some new videos to show off the game.

The Steam Early Access version of Everspace 2 will allow players to access the new star system Union; a bustling trading hub where the interstellar game world really opens up. This new section of the game gives an entirely new look and feel, introducing massive space cloud formations, thunderstorms, shattered asteroids, and more unique environments both in space and on planets through a mix of hand-crafted and procedurally generated locations using UE4’s advanced technology like ambient occlusion, global illumination, and Niagara particles to the fullest.




Thanks Farflame!

Tuesday - August 11, 2020

Non-RPG General News - Atomic Heart Q&A

by Silver, 22:33

The devs for science fiction shooter Atomic Heart have answered some Q&A's for their community.

Part 1

  • How will the Lore be elaborated in the game?Atomic Heart lore is developed as much as possible for a game of this genre. There are many different entities in the game variously intertwined with the complex systems and interconnections between each other. Some of the entities, such as the “Kollective” ecosystem affect how the robots interact with each other in-game and during the game, you can study how they work, try different interactions, and see how the system reacts to such actions. Each robot, each creature, and technology in the game has its own aim and purpose. All studies that were carried out at the Complex are described in great detail - each study had its own “initiator” - a scientist or an engineer with their own background, motivation, and social rating. The player often hears the radio broadcast which immerses him in the events of that time, he reads the correspondence of the perished employees. There you can hear the political debates on Polymer Education and so-called “attracting audio clips” (they avoided the concept of advertising), and these audio messages reveal the essence and purpose of the many technologies of the Facility.At the main Exhibition - VDNKh - you may find lots of information about the lore of the game - it is probably the largest narrative-vise dungeon of the game.
  • About how large is the world planned to be?The world size is not so huge for the modern standard but it is filled with absolutely incredible events. We strive not to spread the thinnest layer of butter over a tremendous piece of bread. We do the opposite - create concentrated pleasure for the player, bring them the experiences that they won’t get in other games. In such context size of the world no longer matters
  • How long will it take to finish the game? (approximately) It will take 20 hours to finish the main story. But in order to properly understand it, most likely you’ll need to do it several times.


Part 2

Greetings Comrades!

The 2nd part of the Atomic Heart Q&A is here for you all. This set will contain 19 more questions. We hope that we were able to answer many more of the questions you have been asking to your liking!

Thank you to everyone who participated in asking questions on Discord!

  • Can you play the game as a shoot and run game? Do you need to conserve ammo like Prey 2017 or will there be a lot of ammo like BioShock?
    Atomic Heart in some sense, is a “run n' gun” game. But you must add “if” and “then”: “if you shoot then run. Everything is set up in a way that it’s not advised to make noise as the Kollectiv network has threat mechanics. The network will harshly react to perpetrators and a loud gunshot is a serious reason to react - by sending a new party of robots to your location. Nevertheless, you will have to shoot as sometimes it's a matter of survival. As for the consequences - you’ll handle that later.

  • Is the game gonna be an immersive sim?
    We are not striving to match the genre to the letter and canonically follow it. However, we can say for sure that the game is perceived as a mixture of a hurricane melee combat, shooter, and immersive sim. At least everyone who has played games of this genre and tried Atomic Heart says exactly this :)

  • Will we have companions in the game?
    There is one companion in the game. But he just keeps talking and talking. No one will help you finish the game, don’t get your hopes up. The artificial intelligence in the game, even if it pretends to be a companion, will still try to kill you in the end.


Thanks Farflame!

Monday - August 10, 2020

Non-RPG General News - Littlewood Review

by Hiddenx, 16:24

TimeToGrind checked out the City Builder Littlewood:

I Can't Stop Playing Littlewood | Littlewood Review


Littlewood is a mix between Animal Crossing and Stardew Valley that brings in a ton of RPG elements into the genre to make a super unique game that I can't stop playing.

Sunday - August 02, 2020

A Total War Saga: Troy - New Trailer

by Silver, 23:54

Twinfinite report on a new trailer for A Total War Saga: Troy.

Today Creative Assembly released a new trailer of the upcoming Total War game A Total War Saga: Troy.

The video focuses on the game’s economy based on five resources, food, wood, stone, bronze, and gold. 

We also get to take a look at settlements, trade, on top of the purpose for each resource.



Thanks Farflame!


Tuesday - July 14, 2020

Death Stranding - Review @ Techraptor

by Hiddenx, 18:15

Techraptor checked out the genre-mix Death Stranding:

A Heartfelt Message You Must Hear

Death Stranding was built with the intention of defying what we understand video games to be. Most action games are built on the premise of using a "stick" to beat people away. Creator Hideo Kojima has set aside the stick and handed players a rope in the hopes that they choose to tie together, rather than to break apart. His dedication to this theme is the foundation of every piece of Death Stranding, from the gameplay to the story to the social features. Players will learn the power of the rope over the stick. This game is about building connections with real people, fighting to help each other, and suffering to reduce the suffering of others. And yes, there will be a lot of walking.

These Boots Were Made for Walkin'

Many players coming into Death Stranding may think it's a literal walking simulator; this is absolutely not the case. I would loosely describe it as a third-person action-adventure game with stealth and horror elements. Kojima takes many of the mechanics and conceits we subconsciously consider to just be a "video game thing" and either tosses them aside or totally inverts them. The broad gameplay loop includes receiving an order from a terminal, deciding how to attach your packages to maintain balance, and setting out across the hell-stricken landscape to deliver. Your orders range from food and water to medicine and electronics, all of it necessary to sustain life. This sequence becomes addictive and traversing the rough terrain becomes fun in its own right.

The most basic obstacle in Death Stranding is indeed the walking. Players must carefully choose their routes to weave around small rocks and hills that are, at the beginning, a death sentence.  Balancing Sam's body while he crosses this difficult terrain is an ever-present challenge. Wraith-infested areas and camps of MULEs (raiders) dot the landscape, adding to the already daunting number of things to keep in mind while delivering a package. You can stealth around the MULEs, but as I'm not fond of stealth games I chose to use non-lethal weapons to attack and round them up. The Bola Gun is a rope cannon, and firing it at MULEs ties them up in a satisfying knot and allows you to explore the region freely. Alternatively, you can attack and kill them with a wide variety of assault weapons and explosives. In the world of Death Stranding, bodies left out in the world cause a "voidout" and a game over unless they are brought to an incinerator. Besides it being a hassle, I found the idea of killing anyone to be directly in conflict with its central theme. You can also fistfight MULEs and knock them unconscious if you don't have any weapons handy.


Score: 10/10

Sunday - July 12, 2020

Beyond a Steel Sky - Review @ Screenrant

by Hiddenx, 19:28

Screenrant checked out the upcoming sequel to Beyond a Steel Sky:

Beyond a Steel Sky Review: Back to Union City

Beyond a Steel Sky is a serviceable sequel and evolution to the cult original, but bares the scars of its QA testing with various crashes and bugs.

Beyond a Steel Sky initially launched for the Apple Arcade, but has been recently ported onto the PC. Beyond a Steel Sky sees players venture back into the cyberpunk utopia known as Union City. The decrepit locals, goofy characters, and fully three-dimensional world sees this niche franchise both evolve and iterate on itself. While a lot of Beyond a Steel Sky's predecessor's quirks remain, the jump into three-dimensional gameplay and exploration was surprisingly smooth. Traversing the world is simple, and the puzzles that litter the atmosphere are placed in such a manner as to naturally lead the player to the next set of obstacles.

Some may be familiar of the origins of the Steel Sky series. Its humble roots began in a 1994 point-and-click adventure title Beneath a Steel Sky, which offers a comic-book adventure that allows players to explore cyberpunk locals. The sequel transitions the genre but not the setting, retaining the comic book aesthetic but evolving the narrative. Cyberpunk is very popular at the moment, and Beyond a Steel Sky is situated to capitalize on that popularity with a release on PC. 


Monday - June 29, 2020

HUMANKIND - Delayed to 2021

by Silver, 23:16

Twinfinite reports that HUMANKIND has been delayed until 2021 and will be starting a program called opendev.

OpenDev is a new community-driven approach, that allows you, the players, to join the dev team and share your feedback and impressions of the early game versions. Starting July, selected players will access 3 scenarios, each focusing on specific HUMANKIND™ features (exploration, battles, cities…), and will be invited to give their feedback the game designers.


Thanks Farflame!

Friday - June 26, 2020

Beyond a Steel Sky - Apple Arcade Launch Trailer

by Silver, 12:32

Beyond a Steel Sky is available on Apple Arcade and will be available on Steam in July.



Beyond A Steel Sky is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced and dynamic narrative.

From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes 'Beyond a Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.

You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. But the trail has led you to Union City. Fortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. But all is far from what it seems...

PLATFORMS: Windows | Linux | Mac & iOS via Apple Arcade

Sunday - June 21, 2020

Non-RPG General News - Outer Wilds Review

by Hiddenx, 19:08

Jack Crawford checked out the open-world mystery game Outer Wilds - the game is available on Steam now:

Outer Wilds Review


Tuesday - June 09, 2020

Beyond a Steel Sky - Story Trailer

by Silver, 06:29

IGN has a story trailer for Beyond a Steel Sky which is being developed by Revolution Software.


Check out the story trailer for Beyond a Steel Sky, the long-awaited sequel to the 1994 adventure classic, Beneath a Steel Sky.

Wednesday - May 27, 2020

Desperados 3 - Demo Available on GOG

by Silver, 22:53

A demo for Desperados 3 is now available on GOG.


Play the free Desperados III Demo now and visit Wild West Colorado and Mexico!
In good old Mimimi Games tradition, we proudly offer this demonstration of confidence to you.
You can play two missions from the beginning of the game: First, you learn the ropes as young Cooper on a bounty hunting mission with his father.
Then, you’ll unleash grown up Cooper’s full skillset on a large force of bandits and join forces with legendary Doc McCoy to stop a full blown train robbery.
We even offer a short glimpse on the third mission, where giant trapper Hector joins the group in a Western town full of Thugs.

Expected Playtime is approximately 90 – 120 minutes (Although the second Mission might be tempting for a speedrun, show us your mission end screen!)

Accept our humble invitation to stealthily pile up bad guys behind bushes and get a taste of the story-driven, hardcore tactical stealth gameplay of Desperados III. 

Thanks porcozaur!

Tuesday - May 12, 2020

Assassin's Creed Valhalla - Gameplay Trailer & First Impressions

by Silver, 19:53

Assassin’s Creed Valhalla was announced recently and a gameplay trailer was released.  Additionally, the entire Assassin's franchise is currently on sale.


Get a first look at gameplay for Assassin’s Creed Valhalla. Footage is representative of Xbox Series X gameplay!

Gameinformer list 25 things they learned about Assassin’s Creed Valhalla.

1. Eivor is pronounced “Ä€-vōr.”

2. You can choose whether your Eivor is male or female.

3. Customization options let you change Eivor’s hair, clothing, war paint, and more.

4. The game takes place in Norway and England.

5. England has three major cities to visit: London, Winchester, and Jórvík.

6. You can dual-wield almost any combination of weapons.

7. Every piece of gear is unique.

8. Gear can be upgraded and customized, and you can use the same equipment from beginning to end if you want to.

9. You earn new abilities through a system mechanically similar to a skill tree.

10. What you can accomplish is more about gear and skills, not character levels.

[...] describe their first experience with the game.

As the scene shifts to England, we get a picturesque view of the landscape, centered on a mysterious obelisk – actually a Viking altar. An armored warrior hoists a banner with a rampant red dragon, time passes rapidly over a cairn-covered hillside, and we glimpse contrasted Christian and Viking altars before being greeted with the imposing sight of Stonehenge.

With the scene set, we see the warriors of Aelfred, king of Wessex, assembled amid torchlight before their monarch steps into view. Then it’s time to begin the assault, as Eivor leaps from his longship, rallies his troops with a horn, and launches himself knee-first into a Saxon soldier’s face. Cut to siege machinery being wheeled toward a Saxon fortress, and Eivor launching himself into another enemy, this time with a flying tackle and a finishing blow.


Thanks Farflame!

Sunday - May 10, 2020

Ghostrunner - Demo now Available

by Silver, 01:33

DSOGaming reports that first-person cyberpunk game Ghostrunner now has a demo available on the Steam page until May 13th.

Publisher All in! Games has announced that a demo for Ghostrunner is now available on Steam. This demo will be available until May 13th. Moreover, the publisher released a new CGI trailer teasing the mysterious plot and showing off the Killing Blink ability.

Previously only available at tradeshows, Ghostrunner’s demo cuts right to the chase. Players assume the role of a cyber-warrior and cut through anyone blocking the way. Players can practice nimbly leaping through the air, using the grappling hook to reach new heights, and surviving lightning-paced one-hit-one-kill style action. Moreover, players will have instant respawns to make each fight feel strategic instead of an exercise in frustration.



Thanks Farflame!

Wednesday - May 06, 2020

Non-RPG General News - Blood Rage: Digital Edition available

by Hiddenx, 18:42

The strategy game Blood Rage: Digital Edition is now available for preorder:

Blood Rage: Digital Edition


Tuesday - May 05, 2020

The Lord of the Rings Gollum - First Screenshots

by Silver, 02:16 have posted the first screenshots of The Lord of the Rings Gollum.


Monday - April 27, 2020

Total War: SHOGUN 2 - Free to Keep until May 1st

by Silver, 22:16

DSOGaming reports that Total War: SHOGUN 2 is free to keep until May 1st on Steam.

SEGA has announced that Total War: SHOGUN 2 is free to own on Steam. From today and until May 1st, PC gamers can visit the game’s Steam store page and acquire their free copy. As said, this is a free to own offer, meaning that you will be able to keep the game yours forever.


Sunday - April 26, 2020

Starflight: The Remaking of a Legend - New Dev Diaries

by Silver, 21:46

Starflight: The Remaking of a Legend has some more information to share on current progress. Two dev diaries focus on landing and exploring planets.



Terrain Vehicle Mechanics

(Originally posted by Marvin 27/01/2019 HERE)

The most epic terrain vehicle journey ever. That’s what this is. Basically, I implemented simple controls for moving the terrain vehicle and then worked on the mechanics of how the wheels move. The wheels display suspension and steering and acceleration. The body of the terrain vehicle adjusts accordingly to the angles between the center of the T.V. and the front and rear wheels.

I took an approximately 15-minute video of a nice “stroll” through the planet in the first orbit in the Arth star system. I start out at the higher elevations where there are mountains and snow and ice. Then I meander down towards the valley where there are canyons. Then I head towards the beach where there’s beautiful water glistening with wind-blown waves. I then drive around the lake and head up into some more mountains. I then shed a tear because it was all so beautiful.

The video does show one unexpected oddity – the T.V. itself drives on water at the correct height, but the rendered terrain drops below the T.V. according to the sea bed height. Oops. I know what went wrong, but I thought it was kind of funny to see the T.V. shadow “run away” from as you drive over water.

Microwave up some popcorn and enjoy this video!

P.S. Ignore the UI – none of the UI for the planetary disembarkment has been done, it’s just displaying the normal in-space UI. Also, the “popping” that you can see in the distance sometimes is something that will be fixed.

Thanks Farflame!

Tuesday - April 21, 2020

Desperados 3 - Releases June 16th

by Silver, 20:10

DSOGaming reports that Desperados 3 will release June 16th and have listed the official system requirements.


As said, THQ Nordic has also revealed the game’s PC requirements. PC gamers will at least need a 3.0 GHz Dual Core CPU (Intel i3-530 / AMD Athlon II X3 460). Additionally, you’ll need 8GB of RAM and an Nvidia GTX 560 or a Radeon HD 5850. The game will also use DX11 and will require 20GB of free hard-disk space.


    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or higher
    • Processor: 3.0 GHz Dual Core (Intel i3-530 / AMD Athlon II X3 460)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 / Radeon HD 5850, 2GB
    • DirectX: Version 11
    • Storage: 20 GB available space


    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: o Processor: 3.0 GHz Quad Core (Intel i5-750 / AMD Athlon X4 740)
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 760, AMD Radeon HD 7870, 3GB
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: It is recommended to install the game on an SSD to improve loading times

Thursday - April 16, 2020

Beyond a Steel Sky - First Impressions

by Silver, 00:45

GameWatcher spent some time playing Beyond a Steel Sky and offered some brief impressions.


Despite its modern look, Beyond a Steel Sky doesn't forget its point-and-click adventure roots, featuring a mixture of dialogue and puzzles. We recently got a chance of playing through the game's first 30 minutes and were pleasantly surprised by what the brief glimpse at the title had to offer. Check out the video preview below for our impressions.


Wednesday - April 08, 2020

Prince of Persia: Sands of Time - Being Remade?

by Silver, 20:36

Gaming Route reports on an apparently leaked screenshot showing Prince of Persia: Sands of Time which suggests the game is being remade.

Prince of Persia Sands of Time Remake was previously rumoured to be in development, but now an image has been leaked online, It will most likely get revealed at the Ubisoft Digital Event.


Tuesday - April 07, 2020

Saints Row: The Third - Being Remastered

by Silver, 12:12

Saints Row: The Third is being remastered and will come out with the new console generation.


We are excited to announce that Saints Row: The Third Remastered will come to Xbox One, PlayStation 4 and PC on 22 May 2020. A much-requested addition to the Saints Row lineup, we can't wait to bring that special brand of Saints mayhem to your current generation consoles.

Expertly handled by Spearsoft, the remaster has transformed Steelport's environments, character models and visual effects, along with injecting enhanced graphics and incorporating a new lighting engine to really make the streets of the beloved city shine.

Saints Row: The Third Remastered will include all DLC, remastered of course, that came with the original release of the game 9 years ago, so players will get the full, enhanced, package.

Steelport is your city, these are your rules
- take the Saints further than ever before.

Pre-order now at ---

Key Features:

The Full Package, Remastered – With enhanced graphics, improved lighting, reworked environments, and visual effects, Steelport and The Third Street Saints have never looked so good.
City of Sin – Disrupt and dismantle the Syndicate stranglehold on weapons, cybercrime, and criminal rackets. Discover the secrets of Steelport, where there is action on every street corner, for better or, more likely, worse.
Weapons of Crass Destruction – It’s one thing to defeat your enemies. It’s another to humiliate them. Hover jets, human cannonball cars and outrageous melee weapons are all part of the fun.
Crazy Character Customisation – Create the most outlandish characters ever seen, from washed-up celebrities to maskless ninja pirates. Inside every sinner, there is a Saint. Who will you become?
Over The Top Co-op – Fly solo or play online with a homie. Give freefall skydiving a try, landing in your partner’s flaming pickup as you make a desperate run toward a heavily armed Syndicate base. Steelport is always more fun with a friend.
All DLC included – All three expansion mission packs and more than 30 pieces of DLC from the original version.
Dominatrix and How The Saints Save Christmas

Saturday - April 04, 2020

Non-RPG General News - RPG Codex's Top Non-RPG PC Games

by Hiddenx, 21:36

The RPG Codex voted for the best Non-RPGs:

RPG Codex's Top Non-RPG PC Games RESULTS!

Who's ready for some sweet nostalgia?

The results for our RPG Codex's Top Non-RPG PC games voting are out!

We had 203 codexers voting on 1,092 different games! It's a small number of people for such large number of entries, so I kept only the Top 200 visible on the result sheet visible, as bellow that games have 10 points or less, so 2 votes could already rank it.

Getting started, here's the RPG Codex's Top 50 Non-RPG PC games:

  1. Heroes of Might & Magic III
  2. Thief: The Dark Project
  3. Thief II: The Metal Age
  4. StarCraft
  5. X-COM: UFO Defense (aka UFO: Enemy Unknown)
  6. Sid Meier's Alpha Centauri
  7. Doom
  8. Half-Life
  9. Quake
  10. Age of Empires II
  11. S.T.A.L.K.E.R.: Shadow of Chernobyl
  12. Master of Orion II: Battle at Antares
  13. Crusader Kings II
  14. Warcraft III
  15. Master of Magic
  16. Civilization IV 
  17. Heroes of Might & Magic II
  18. Max Payne
  19. Silent Hill 2
  20. Portal
  21. Sid Meier's Pirates!
  22. Civilization II
  23. Half-Life 2
  24. Unreal Tournament
  25. Blood
  26. Duke Nukem 3D
  27. Star Wars: TIE Fighter
  28. Freespace 2
  29. Civilization
  30. Dungeon Keeper
  31. Doom II: Hell on Earth
  32. System Shock
  33. Star Wars: Jedi Knight - Dark Forces II
  34. The Secret of Monkey Island
  35. Grand Theft Auto: Vice City
  36. Dwarf Fortress
  37. Dishonored
  38. The Curse of Monkey Island
  39. Rome: Total War
  40. Star Wars: Jedi Knight - Jedi Academy
  41. Portal 2
  42. Europa Universalis IV
  43. Star Wars: Jedi Knight II - Jedi Outcast
  44. Grand Theft Auto: San Andreas
  45. Hollow Knight
  46. Counter-Strike
  47. Warhammer 40,000: Dawn of War
  48. Tetris
  49. Dark Messiah of Might & Magic
  50. Grim Fandango


Thursday - April 02, 2020

Non-RPG General News - Mech Mechanic Simulator Announced

by Silver, 06:30

TechRaptor reports on the newly announced Mech Mechanic Simulator.


n 2121, the game takes place on the artificial island of Katwir, which is home to three of the world's largest and most innovative companies. Now that mechs are becoming a reality, the world is quickly becoming ruled by them. Cars are long forgotten, and the only thing that matters is mechs and how you can make money off of them. Good thing you are a mech mechanic, amirite?

As a mech mechanic, the player will be competing with the largest corporations. While doing so, they will be creating a company that will focus on deconstructing, repairing, and improving giant robots. 


Thanks Farflame!

Thursday - March 19, 2020

The Signifier - Tech-Noir Mystery Game

by Silver, 22:42

Tech-noir mystery game The Signifier has been announced.


The Signifier is a first-person tech-noir mystery adventure that blends investigation, experimental psychology, and artificial intelligence.

Players step into the role of Frederick Russell, an expert in AI and psychology, and the main researcher behind an experimental deep brain scanner called the Dreamwalker. Its controversial technology allows the exploration of the recorded senses and unconscious realms of the mind. He finds himself thrust into a spiral of intrigue when asked to use his creation after the vice president of the world’s biggest tech company turns up dead in her apartment.

Explore the real and surreal worlds, become immersed in fringe psychology, solve puzzles, and find the truth.


  • Three coexisting dimensions to explore: reality, and the objective memories and subjective dreams in the mindscape
  • Move between realms to solve puzzles, unlock new dialog branches, and unravel the mystery
  • Learn psychological concepts to use powers and tools for navigating the strange and unpredictable unconsciousness
  • Every challenge is part of the mystery that creates unique moments with no filler
  • A multi-layer narrative that spirals into a complex web of real-world intrigue as surreal suspense
  • Get immersed in thought provoking tension, free from jump scares
  • Question the implications of AI, intrusion to the consciousness, privacy, and whether we see the world as it is or a subjective creation of our minds

Wednesday - March 11, 2020

Beyond a Steel Sky - Interview @Gaming Bolt

by Silver, 19:43

Gaming Bolt interviews Revolution co-founder Charles Cecil about Beyond a Steel Sky.

There’s a drastic change in how players are going to interact with Beyond a Steel Sky as compared to what Beneath the Steel Sky was. What led to that change? Was it simply because of the passage of time, or are you looking to try some other, newer things in terms of what sort of a gameplay experience this is going to be?

When the original Beneath a Steel Sky was released, point and click adventures represented the cutting edge of graphics technology. The vision for Beyond a Steel Sky is to deliver the narrative and puzzle structure of an adventure, but in a much more dynamic way utilizing the opportunities of current technology.

We have once again partnered with Dave Gibbons, and are using advanced toon-rendering technology to create an interactive comic book style. Not only does this offer a unique look, but it also works well for an adventure game – the flat-coloured backgrounds make it easier for the player to scan and recognize objects that will be relevant to solve the section’s puzzles. Rendering the game in 3D also, of course, offers great opportunities for dramatic cinematography.

The core gameplay developments actually take inspiration from Revolution’s original games, in particular Lure of the Temptress – that of creating a ‘virtual theatre’ environment in which AI-driven characters inhabit the world, following their own motivations which the player can then subvert – either directly through their actions in the world, or indirectly through hacking the AI systems to create unexpected outcomes for those characters. This makes the world feel very dynamic, with the solutions to puzzles often emerging from logical character behaviours.

These elements do mean that the game will offer an entirely new experience, albeit one that takes place in a familiar setting for fans of the original.


Monday - March 09, 2020

Crusader Kings 3 - More on RPG Lifestyle System

by Silver, 20:19

PC Gamer reports on the lifestyle system for Crusader Kings 3.


Lifestyles are how you decide what parts of the game you want to focus on. If you want to go deep into the religious system, become incredibly pious and maybe even start your own faith, the Learning lifestyle might be a good idea. If you just want to paint the map one colour and conquer the medieval world, however, the Martial lifestyle will probably be more your speed. 

Each lifestyle comes with a trio of perk trees and focuses that let you define your character further. The learning lifestyle lets you pick the Theologian focus, for instance, giving you an immediate bonus to your learning skill and piety, at which point you can start working your way down the accompanying perk tree. 


Thanks Farflame!

Wednesday - February 26, 2020

Beautiful Desolation - Released

by Silver, 19:55

Adventure game Beautiful Desolation has been released on GOG and Steam.


DESOLATION is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you.


  • P&C Puzzles and classic adventure gameplay.
  • An 80's retro technology look and feel.
  • A story-driven adventure set in a dystopian post-apocalyptic future.
  • A unique tribal punk aesthetic and 2D isometric rendered environments.
  • African landscapes captured with photogrammetry and scale model elements.
  • Bizarre creatures, animals and vibrant characters await.

Mark, a man out of time, searches for his lost brother Don, in a far-flung futuristic era ruled by highly advanced technologies which are both revered and reviled.

Your surroundings hold echoes of a desolate past, and glimpses of a dark future that has yet to be written by your actions. Be prepared to face many tough choices that will shape this land long after you complete your journey.

The score is masterfully crafted by composer Mick Gordon, known for his work on Wolfenstein®, DOOM®, Prey®, Killer Instinct® and Need for Speed®.

The inhabitants of this world will help and hinder you, as you make new discoveries and navigate the spectacular African-inspired landscape. Negotiate your passage with local leaders, healers and warriors, or find yourself embroiled in a battle against nanite swarms, enormous scorpions and rocket-equipped robots.

From thriving villages to crumbling cities, petrified forests and bone-dry ocean beds, this strange new world holds a multitude of terrains to uncover, beautifully rendered in 2D isometric art.


Tuesday - February 25, 2020

Master of Magic - New Update and DLC @ GOG

by Hiddenx, 22:40

Henriquejr spotted an Master of Magic update and a DLC on GOG:

Master of Magic gets an update and new DLC from Slitherine

The classic strategy game receives a new version with fresh features and visuals. Master of Magic is now available on GOG.COM in a completely updated version.
Also, you can now acquire a Master of Magic: Caster of Magic DLC that further expands the game’s universe and the community options.

Monday - February 24, 2020

HUMANKIND - Feature Focus: Reimagining Terrain

by Silver, 19:58

Turn-based strategy game HUMANKIND has a new video talking about reimagining terrain.


Thanks Farflame!


Thursday - February 13, 2020

Innsmouth Case - Lovecraftian horror/adventure game coming to PC

by Silver, 06:33

TheGG reports that Lovecraftian horror/adventure game Innsmouth Case will be coming to PC.

WIESBADEN, GERMANY (JANUARY 30, 2020) — Publisher Assemble Entertainment, best known for point-and-click adventure Leisure Suit Larry – Wet Dreams Don’t Dry, and developer Robot Pumpkin Games, today announced “The Innsmouth Case“, a choose-your-own-adventure game set in the mysterious and foreboding Lovecraft universe. Scheduled for a Spring 2020 release on PC, Mac, iOS, and Android, The Innsmouth Case takes players on a truly harrowing and fantastical journey where nothing is what it seems.

To solve the enigmatic disappearance of little Tabitha Marsh, the most clever detective is not only wanted but desperately needed. Unfortunately, that particular detective is busy, so the case goes to you! Pack your belongings and prepare to head to the remote fishing village of Innsmouth, as The Innsmouth Case awaits!


Thanks Farflame!

Beautiful Desolation - Releasing Soon

by Silver, 06:27

A recent update for post-apocalyptic adventure game Beautiful Desolation announces that it will be releasing soon.

Three years ago we came to you with an idea for an adventure game. You saw the potential in BEAUTIFUL DESOLATION and joined us in making it a reality. 

Enjoy the 2020 trailer below! 



GOG has joined us as a DRM-free partner (Backers, don't forget to fill in your backer survey to make your choice).

You can wish-list on GOG here;

Our Steam page is here:


These extra two months grace from our planned release date has resulted in a huge amount of additional content and polish. We know it will be well worth it! Thank you for your patience. 

We are aiming for an end of February launch (isn't that exciting?!), although this entirely depends on any show-stopping bugs that may pop up. Rest assured though, we've already had our internal testers complete the game - and are personally testing it to the limits in studio.

Thanks Farflame!

Saturday - February 08, 2020

HUMANKIND - Dev Diary: Origins

by Silver, 06:53

A new dev diary for historical strategy game HUMANKIND looks at origins.


Leave your mark on the world in HUMANKIND™, a new historical strategy game from Amplitude Studios & SEGA. As you progress through the brand new historical 4X strategy game, you'll combine cultures through six different eras to build a civilization as unique as you are. The journey matters more than the destination, and no great deed will go unnoticed. How far will you push Humankind?

Thanks Farflame!

Monday - February 03, 2020

Journey to the Savage Planet - Review

by Silver, 05:22

OnlySP reviewed Journey to the Savage Planet which reminds of The Outer Worlds.

The premise of Journey to the Savage Planet is simple. You are a new recruit for Kindred Aerospace, an institution that proudly holds the title as the 4th Best interstellar exploration company. The task: survey your designated planet, AR-Y 26, and deem whether it can be humanity’s new home. The catch: you have no equipment and no plan. What you do have, however, is a mouthy robot assistant, a 3D printer, a mean backhand, as well as your hopes and dreams. 

As suggested by the main objective, the player’s focus is to explore the planet, collecting resources and data to survive and unravel the mystery surrounding the previous inhabitants of AR-Y 26. Character progression feels natural, with each upgrade adding a new level of freedom and excitement to the world. Journey to the Savage Planet is filled with a satisfying amount of hidden secrets that keeps player interest high throughout the campaign. 


Thanks Farflame!

Crusader Kings 3 - Introduces New Lifestyles

by Silver, 05:12

RockPaperShotgun took a look at the latest video diary for Crusader Kings 3.


“In Crusader Kings 3, it seems, there’s never a good reason not to do exactly what you feel like doing – and that’s what being a king is all about,” wrote Nate in a piece all about how important character is for the game. The developers would seem to agree, as a large part of this Lifestyles update is spent talking about how they influence your character’s story.

“Much like in CK2, when you pick a Lifestyle Focus you will begin getting events related to that Focus. Unlike in CK2, however, these events are not mere stepping stones toward acquiring a Lifestyle Trait, as that progression is handled by the perk system,” they say.


Thanks Farflame!

Saturday - February 01, 2020

Orange Cast - Sci-Fi Space Adventure

by Silver, 20:27

Orange Cast is described as a game where you explore planets, protect colonies and meet the unknown. The game is inspired by James S.A. Corey’s The Expanse series.


As humanity’s elite space trooper, you take on a heroic, action-packed adventure throughout the galaxy. Explore planets, protect colonies and be the first to meet the unknown!

Explore the Galaxy

Visit planets, discover new dimensions, survive hazard environments.

Protect Humanity

Fast-paced and rewarding combat. Face cunning enemies, defeat menacing bosses and arm yourself with top-notch weaponry of your choice.

Enjoy the view

The beauty of Space awaits you. The beautiful and deep soundtrack, spectacular views of Cosmos, the mystery of alien planets and the romance of space travels.

True Sci-Fi experience

Dialogs, cinematics and the choice-driven story inspired by James S.A. Corey’s The Expanse series.

Thanks Farflame!

Wednesday - December 25, 2019

Non-RPG General News - The C64 Maxi Review

by Hiddenx, 19:14

The 8-Bit Guy checked out the C64 Maxi:

TheC64 Maxi - Full sized C64 review and disassembly


Sunday - December 22, 2019

Non-RPG General News - Best Video Game Stories & Writing 2019

by Silver, 22:08

Twinfinite declare their best video game stories & writing for 2019.

Best Video Game Stories & Writing of 2019

Winner: A Plague Tale: Innocence

Senior Editor Alex Gibson: A Plague Tale: Innocence surely has to go down as one of 2019’s big surprises. Little known before its release, developer Asobo Studio has since shot into the spotlight after earning critical acclaim on the debut of this fantastic new IP, which centers around a fascinating tale of two siblings struggling to both survive and make sense of a dangerous medieval world.


A Plague Tale: Innocence marries its captivating setting a mysterious tale that keeps you guessing throughout. This intrigue keeps you pushing forward, ever enthused to see what’s around the corner. I think the game serves as a reminder that storytelling in video games is often at its best incorporated into more linear level design. Asobo never wants you to stray too far, less you lose the pacing and intensity of the story.

Thanks Farflame!

Wednesday - December 18, 2019

Frostpunk - The Last Autumn DLC Announcement

by Silver, 21:43

Some new DLC for survival strategy game Frostpunk called The Last Autumn will release January 2020.


We are proud to fully unveil the biggest expansion to the Frostpunk world! Coming in January 2020, The Last Autumn serves as a story prequel to the plot of the popular base game and will change the perception of the frostbitten landscape fans are so familiar with.

Frostpunk: The Last Autumn

Learn about the tragic turn of events that lead to the grim world of Frostpunk in the prequel expansion, The Last Autumn. Vastly expanding upon the Frostpunk universe by introducing a brand new scenario, the expansion content also introduces game-changing new mechanics, unique architecture, and broaden's the game's deep lore and narrative. 

About the expansion:

The Last Autumn is a turning point in the Frostpunk universe. Revealing the restless events of Site 113 and its struggle to construct the generator before the freezing veil shrouds the Earth, this prequel expansion broadens the Frostpunk universe by introducing a new environment, new Books of Laws and unique technologies, and presents a range of new buildings — all of which let you shape society and the city in unconventional ways. Leading a group of engineers working on one of the world’s greatest technological marvels - a Generator - will require adapting your strategy to extraordinary situations. As the leader of Site 113, hope for the best, but prepare for the worst. For Queen and Country!

The Last Autumn - features:

- Experience a prequel story taking place before the freezing cataclysm

- Master a totally new Book of Laws allowing you to shape your society in previously unknown ways

- Construct new buildings

- Discover uncommon, steam-powered technologies

- Apply more advanced strategies to survive

- Delve into a beautiful new environment not yet covered by snow

Monday - December 16, 2019

Gears Tactics - Announced for April 28th 2020

by Silver, 19:26

A new trailer for Gears Tactics and a release date of April 28th 2020.


Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters. Rise up and fight.

Music: ""The Seeker"" by The Who

Coming April 28, 2020 to Steam, Windows 10 & Xbox Game Pass for PC (Beta)

Non-RPG General News - Coteries of New York Review @ IndianNoob

by Hiddenx, 19:17

IndianNoob checked out the Visual Novel Vampire: The Masquerade- Coteries of New York:

Vampire: The Masquerade- Coteries of New York Review

2018 has been a productive year for franchise revivals. There have been lots of interesting and unexpected announcements for fans of RPGs, FPS, RTS and everything in between. One such fortunate IP is the White Wolf’s World of Darkness. From the almost-unbelievable revival of Vampire: The Masquerade Bloodlines to the announcement of a brand-new Werewolf game, 2018 has seen its fair share of exciting developments. One such World of Darkness surprise that came out of nowhere is Draw Distance‘s Vampire: The Masquerade- Coteries of New York, a new IP set in the iconic World. Marketed as a rich single-player narrative experience, Coteries of New York was released on Steam on December 11, 2019. My job, as a longtime Masquerade fan as someone who occasionally enjoys visual novels, is to dissect Corteries of New York and boil it down the answer to one question: is it worth buying?



When you boil it down, Coteries of New York is a decent visual novel and still far better than the hundreds of anime VNs being dumped on Steam per day, but does little to appeal to veteran Vampire fans looking for a reactive narrative experience. If you’re willing to spend the asking price, it may partially quench you’re thirst while waiting impatiently for Bloodlines 2. As for fans of Visual Novels, it’s a discount purchase.

Score: 6.6/10


Saturday - December 14, 2019

Non-RPG General News - 2019 Top 100 Mods

by Hiddenx, 16:27

You can vote for the top 100 mods of the year 2019 on ModDB - thanks rjshae!

Wednesday - December 11, 2019

MechWarrior 5: Mercenaries - PC Gamer Review

by Silver, 05:35

MechWarrior 5: Mercenaries has been reviewed positively by PC Gamer.

Your mech strides onto the battlefield—sometimes to a calm forest morning, others into raging streams of laser fire. The missions are chosen from only a few types, but they're always different because each battlefield is procedurally generated and then sprinkled with objectives. Navigating cramped canyons on a Mars-like world is a very different feel from being utterly exposed on a rolling plain of wheat. There are also bespoke campaign missions of varying quality, from clumsy and linear to interestingly open-ended.

The mechs are a pleasure to handle, and the core experience of combat really takes advantage of the map as a centerpiece. Mechs stomp around, faster or slower as you throttle up and down—throttle and orientation control are a key part of the simulator-style play here. Twisting your torso to strafe targets and show strong armor to the enemy is key, as is knowing the layout of weapons on your mech—lasers situated high might shoot over a wall, while those slung on low arms will just explode the cover you were using.


Thanks henriquejr!


Tuesday - December 10, 2019

Non-RPG General News - 2K Announces New Bioshock Studio

by Silver, 06:06

@Businesswire Cloud Chamber is a new development studio setup by 2K that will develop the next iteration of the Bioshock series.

NEW YORK--(BUSINESS WIRE)--2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio. In addition, 2K announced that Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock® franchise, which will be in development for the next several years.


Thanks you!

Wednesday - November 27, 2019

Everspace 2 - What's New?

by Silver, 09:53

GameGator previewed Everspace 2 and asked what is new about the latest installment.


The game already seems to press the right buttons. Even though its predecessor felt quite repetitive, it was enjoyable. In addition to the more extensive story in an open world, the role-playing elements and loot systems, one of the most anticipated features is the modular system for almost infinitely different spaceship variations - that don't look arbitrary and offer various playing styles and extensive customization options. The new features and functions of part 2, thus seem like the next logical step.

Thanks Farflame!

Tuesday - November 19, 2019

Age of Empires IV - Reveal Trailer

by Silver, 20:16

The reveal trailer for Age of Empires IV.


The acclaimed RTS franchise returns with Age of Empires 4. Experience the epic, historical battles that shaped the modern world.

Thanks Farflame!

Non-RPG General News - Narcos: Rise of the Cartels Review

by Hiddenx, 19:15

TSA checked out the tactical game Narcos: Rise of the Cartels:

Narcos: Rise of the Cartels Review

To most people, Narcos is the popular Netflix series telling stories of the battle between the drug cartels and the combined law enforcement agencies of Colombia and the USA. It’s a series full of raids, shootouts and subterfuge. Lots of actions.

Narcos: Rise of the Cartels is a little bit different. Developer Kuju have blended the TV action and intrigue together with a turn-based strategies like XCOM and chess in a rather entertaining package.



Narcos: Rise of the Cartels is a decently executed turn-based strategy title. Sure, sometimes it's a bit too easy, but when the enemy moves efficiently it become a dangerous game of cat and mouse. Just be warned that you'll grow attached to your squadmates, and hate if you lose them. This is for you, Ruiz! 

Score: 7/10

Friday - November 15, 2019

Non-RPG General News - Red Dead Redemption 2 Review

by Hiddenx, 22:57

PC Gamer checked out the open world game Red Dead Redemption 2:

Red Dead Redemption 2 review

The old west feels brand new again. 

"Oh Jesus Christ, what have you done?" ThomasChen978 wants to know why a dozen bodies and a couple horse corpses are piled onto the train tracks bordering the early industrial town and New Orleans stand-in St. Denis. "You just murdered half the village."

"No," I reply, "That's us. This is us. These are our bodies."

We're on round two of growing the recursive corpse pile. My posse got the idea to jump in front of the train after a few rounds of Lasso Your Friends And Toss Them Into The Sea with a couple friendly strangers. Red Dead Redemption 2, like GTA 5, has its own bowling minigame, we explain to Chen in a roundabout way, his horror inverting into blissful awareness. Die in Red Dead Redemption 2's shared open world and you'll respawn fast enough to carry your own corpse around. 


Red Dead Redemption 2's stark, slow depiction of America's fading frontier is a monumental work straining against stubborn mission design and stability problems.

Score: 88/100

Thanks henriquejr!


Thursday - November 07, 2019

Everspace 2 - Interview and Update

by Silver, 10:26

An interview about Everspace 2 from Gamingbolt and a Kickstarter update about level design.

Given its very premise, it goes without saying that exploration and a sense of discovery are vital elements in the game. With that in mind, how have you been approaching crafting content – whether that’s in terms of locations or alien species or something else – that will encourage players to explore as much as possible?

Exploring, gathering resources, finding blueprints and crafting epic gear will play a much bigger role in Everspace 2. Of course, we already have a basic idea of where we want to go with this. But, since this will be the meat on the bone of the game – while the Everspace-style fast-paced combat and audiovisual experience would be the bone in that context – we really look forward to developing these tightly interwoven core features together with our community. Our pitch is Freelancer meets Diablo! Let’s see where this will lead.

Can you talk about progression mechanics in the game in terms of loot drops and customization mechanics?

As said, we have been heavily inspired by Diablo and similar loot-heavy games, and we are hard at work on a deep loot system that will feature a broad range of equipment to customize your particular playstyle, or for the situation at hand. Random and exotic modifiers will provide endless opportunity in the intergalactic war-torn game world of Everspace 2, as well as provide synergistic ways to mix and match your arsenal for daring combos to defeat even the toughest bosses in the endgame.


Level Design: The Flow Of Movement

Regarding all things level design, I set myself one major rule for the original EVERSPACE that I tried to follow as much as possible: From the very beginning, it was clear that our ship movement would be very fast, like ridiculously fast. If I had to describe it, I'd use the word “dancing”. This concept is something I wanted to explore even further in EVERSPACE 2.

Levels need to be fun! And the closer the actual game mechanics can be reflected in the level design, the better. EVERSPACE has always been a game close to something like a fast-paced action shooter where players might triple-jump to higher ground, fire back some rockets, dodge an incoming projectile and jump down spinning around while accidentally hitting a barrel in the background, setting the whole place afire.


Thanks Farflame!

Wednesday - October 30, 2019

Warcraft 3 Reforged - Gameplay Videos

by Silver, 20:53

DSOGaming reports on some gameplay videos for Warcraft 3 Reforged.

Warcraft 3 Reforged will have both the original Warcraft III: Reign of Chaos and its award-winning expansion, The Frozen Throne. Both of them will have better graphics and a suite of contemporary social and matchmaking features via Blizzard Not only that, but it will officially support mods.





Thanks Farflame!

Monday - October 28, 2019

Abandon Ship - Released

by Silver, 19:52

Abandon Ship has been released on Steam.


Abandon Ship is out now! The full release version brings together all six major updates, as well as adding a whole host of exciting new content:

- All the main story
- New freeplay mode with a long-term goal of rebuilding a pirate base
- Final region unlocked
- All original regions reworked. Now over 100 maps and each one has at least one unique island and event to discover!
- New ships
- Female Captain
- Achievements

And lots more!

Thanks Farflame!

Wednesday - October 23, 2019

Moons of Madness - Released

by Silver, 19:50

Science fiction horror game Moons of Madness has been released on Steam.


A mysterious signal has been recorded coming from the red planet.

The message confounded Orochi scientists. Their analysts broke it down and determined it was of intelligent origin. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message.

You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties.

Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission.

Things are starting to fall apart.

You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?

Experience true cosmic horror

With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. 

Explore the darker side of Mars

Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars.

Tuesday - October 22, 2019

Beyond a Steel Sky - Gameplay Trailer

by Silver, 22:25

A gameplay trailer for Beyond a Steel Sky.


The long awaited sequel to Beneath A Steel Sky, and the latest adventure from Revolution Software: Beyond A Steel Sky, coming soon to Apple Arcade, PC, and Console.

Monday - October 21, 2019

Red Dead Redemption 2 - PC Trailer

by Silver, 10:12

@Wccftech Red Dead Redemption 2 has a PC trailer.

Red Dead Redemption 2 arrives on PC in a couple short weeks, and Rockstar have finally released a stunning 4K/60fps trailer of the game in action. RDR2 was a very nice-looking game on consoles, but it looks downright amazing running on PC – at times nearly photorealistic (I’m particularly impressed by the fuzziness of that bear’s rear end). But enough jawing from me, check out the trailer for yourself!



Thanks Farflame!

Tuesday - October 08, 2019

Dominus Galaxia - On Kickstarter and Beta Available

by Silver, 20:25

Dominus Galaxia is a 4X game that is heavily inspired by Master of Orion 1. The beta can be downloaded and played now if you are interested. There are still 18 days left in the Kickstarter.


Dominus Galaxia is a 4X space strategy game, heavily inspired by Master of Orion 1.

In comparison with other great MoO 1-inspired projects (1oom, Remnants of the Precursors) it’s not a recreation, but an attempt (and a very playable attempt if I may say so) to evolve the mechanics and to add flexibility and variability while staying true to Master of Orion 1's spirit.

You don’t have to take my word for it (though it would be nice if you’ll read what I want to say).

I’m releasing a freeware, non-constrained, non-demo build of the game you can download and play. It’s beta-stage, fully functional and fully representative of where I am this far.

As I continue developing the game, this build will be updated over the course of the campaign. If the campaign is successful (I hope so), this version will be updated until I’m able to send out all beta keys to backers.

I'm excited to show you my game. I want to persuade you that even while it’s really fun now, it will be so much better in the future. And, of course, I want to hear your feedback.

Download the game, play it, see if it's something you want to help me to create.

>>> Download the full beta from! <<<

John Wick Hex - Review @PCGamesN

by Silver, 20:09

John Wick Hex has been reviewed by PCGamesN who call it animalistic strategy.

John Wick Hex teaches you how. It is, as my dad and Desmond Tutu before him once said, like eating an elephant: a matter of tackling the meal one bite at a time. This is a turn-based tactics game that will appeal if you’re a fan of XCOM, but it’s no place for long-term strategy. There is no overarching plan that will see you from one end of a room full of goons to the other. Instead you have to do as Wick does: react, react, react, until the bodies pile high and the gunfire quiets.

Your tools are the same as those of your enemies: punches, parries, pushes, and whichever loaded gun is closest. Your advantages are a slightly faster trigger finger, a thicker health bar, and the mind of John Wick. You spend the majority of your time occupying the thin mental space where Wick does his work, analysing the scene before him. Mercifully, in Hex, that split-second lasts as long as you need it to.


Sunday - October 06, 2019

Ghostrunner - Interview @Gamingbolt

by Silver, 11:48

Gamingbolt interviewed developers One More Level about first person cyberpunk action title Ghostrunner.

Can you speak to us about combat? Melee combat can be tricky to pull off in first person games, but Ghostrunner’s combat is looking fast and kinetic.

It’s true that players often find feeling the distance and the range of the blow hard. That’s why we’re using a system known from, for example, slashers where the player is drawn to the enemy. Our one-hit-one-kill mechanic is very satisfying as you can see the result of the hit immediately. The combat in Ghostrunner is quite fast, requires dexterity, but the trial and error method is another part of the game: there’s nothing unusual about dying several times at one point.

Ghostrunner has shown some interesting glimpses of what looks like slick, fast-paced platforming. How much of a focus is that going to be in the game?

We treat fast-paced platforming and the whole movement system as a core mechanic. According to our premise, reaching the enemy in one piece should be a challenge for the player, not just killing them.

Will combat and platforming expand as players earn more abilities?

Yes, we’re taking a character development system into account. It would cover both movement and combat abilities as well as new skills, which we have not disclosed yet.


Thanks Farflame!

Friday - October 04, 2019

Red Dead Redemption 2 - Releasing on PC November 5th

by Silver, 21:33

The Verge announces that Red Dead Redemption 2 will release on PC November 5th.

The long-anticipated PC release of Red Dead Redemption 2 is coming very soon. Today, Rockstar announced that its Wild West epic will be launching on PC on November 5th. As expected, the new platform will mean graphical and technical improvements, and Rockstar also says that there will be “new bounty hunting missions, gang hideouts, weapons, and more.” The PC release will also include the multiplayer add-on Red Dead Online.


Thanks you!

Thursday - October 03, 2019

Sid Meier - Interview @ArsTechnica

by Silver, 02:49

Sid Meier has been interviewed by ArsTechnica about Civilization and how it almost wasn't turn-based.


Although he comes from that wild time in gaming that gave us Trip Hawkins and the concept of "rock star developers," Sid Meier is not loud and brash. Nor is he looking to make anyone his bitch. These days he's more like your friendly gaming grandpa—as we spoke, he placed his words carefully and deliberately, as if he were positioning game pieces on a hex grid. He became animated as we discussed game mechanics but otherwise answered questions almost laconically, with a slight smile—after all, he's been dealing with the press for decades.

Meier spent a few hours walking us through the birth of Civilization, one of the most famous and lauded franchises in the history of gaming. It's among those rarest of titles that effectively mainstreamed an entire genre—in this case, the "4X game" (which stands for "eXplore, eXpand, eXploit, and eXterminate"). Although Civilization wasn't the first strategy game on the market, it was the proverbial 800-pound gorilla—and it did for turn-based strategy games what Doom would do for the FPS genre a few years later.


Thanks Farflame!

Sunday - September 29, 2019

Homeworld 3 - Funded

by Silver, 20:23

Homeworld 3 has funded on Fig. You can read the latest update here.

Only 48 Hours Remain!

It feels like just yesterday that Homeworld 3 was announced at PAX West and the Fig campaign started. Now, we’re at more than $1,000,000 raised with only 48 hours left in the campaign! Thank you everyone for going on this journey and investing with us.


In 48 hours, the initial campaign will be over and you'll see a few changes to the Fig campaign page starting next week. We’re still really early in Homeworld 3’s development and understand that some fans may want to see and learn more about the game's development before jumping in. We're confident we're going to deliver a breathtaking Homeworld experience, but we know where these fans are coming from. So, we'd like to keep the campaign open to allow anyone who wants to invest in Homeworld 3 to still have the option to do so as we get further along in development and have more to show.

On the campaign side, we will be making some changes to the pledge tiers. All of the initial tiers from the first 30-days will no longer be available after this weekend. We’ll be adding new tiers for those that want to join us later. These new tiers will not have the bundled Deserts of Kharak and Homeworld Remastered Collection, and the special $10 discount for Homeworld 3 will go away. In addition, the limited-time $1000 tier will no longer be available, otherwise Rob would be spending all his time signing artwork. If you or any of your friends are on the fence about moving up, these remaining 48-hours are the time to take advantage of these tiers and their perks!

If you've already pledged, these changes will not affect you - you will get exactly what you've signed up for when the initial campaign closes on Sunday night. Once the initial campaign ends, you’ll be charged and will keep your spot at the bundle level you pledged into.

For the tiers that do have Deserts of Kharak and Homeworld: Remastered, those Steam keys will be delivered within two weeks of the campaign ending on Sunday. You should receive the key to the same email you used to set up your Fig account!

As a reminder, the survey is still open to backers and will remain open until October 13th!

If you have not yet, fill out the survey to help influence the development of Homeworld 3!

Thank you everyone who has joined us so far in making Homeworld 3 with us! We’re so excited to see what everyone is looking forward to in Homeworld 3!

Thanks Farflame!

Tuesday - September 24, 2019

Humankind - Interview @Wccftech

by Silver, 07:09

Jeff Spock of Amplitude was interviewed by Wccftech about Humankind.

CW – Essentially, we’re all a hotbed of different inputs.

JS – Exactly! We absolutely are. We’re like this DNA stew of everything that came before. We really wanted to make a game about our history that respected that. So this idea of having 10 cultures in six areas which mathematically is indeed one million potential play through possibilities. I think it’s respectful of Earth history and Earth cultures, more than playing the Americans, being American, they’re always Americans and always going to be Americans.

It’s like “Yeah, but, I’m in the medieval era now in front of the Babylonians who were gone by now”, that sort of thing. We’d like to get away from that kind of anachronism. If there is an anachronism, we like it to be purposefully chosen by the player. So, I chose the Romans in the classical era and I’m doing well enough and I want to gain more fame – which is our victory condition – so I’m going to push and be the Romans in the medieval era. If you’re going to be out of step, it’s voluntary. When you’re the medieval era, you’re going to look around see medieval cultures, not classical or Bronze Age cultures. So we have a nod to historical accuracy as far as the other cultures that appear at a period in the time of the game.


Thanks Farflame!

Chernobylite - Gamescom Preview

by Silver, 07:03

Chernobylite gamescom preview from Wccftech.

Developers The Farm 51 (Get Even) have visited Chernobyl themselves to take reference photographs and understand what players should expect from the area. They are aiming to recreate realistic replicas of Chernobyl, to truly immerse players and have them understand the gravity of the catastrophe, and how it would feel to survive in this wasteland.

As such, there are crafting elements. Can’t have a survival game without crafting elements, right? Everything from bonfires, to shelter, and to cures for your radiation poisoning, you’ll have to work hard to put together yourself. You’ll be using a scanner to find resources and items, while also scanning for dangerous and highly radiated areas that can ruin you.


Thanks Farflame!

Thursday - September 12, 2019

Pine - Now in Limited Beta

by Silver, 21:09

@PC Gamer Pine is a open world adventure where animals have goals and lives.


As of today it's available in a limited beta via Kartridge, which is webgame portal/moblie publisher Kongregate's storefront. For $20 you get into the beta and also get the full game when it comes out, at which point it will cost $25 and also be available on Steam.


Thursday - September 05, 2019

Cloudpunk - Upcoming Cyberpunk Game

by Silver, 21:54

Cloudpunk is an upcoming Cyberpunk game set to release in 2019.


Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.

In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.


  • Explore an immense vertical cyberpunk city with your hover car and on foot
  • Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
  • Meet a diverse range of characters and immerse yourself in their everyday lives
  • Your decisions will have a lasting impact on the inhabitants of Nivalis
  • Discover hidden places and items unlocking additional stories

Monday - September 02, 2019

Ghostrunner - Reveal Trailer

by Silver, 07:34

The reveal trailer for action FPP game Ghostrunner.


Ghostrunner is an action FPP video game developed by One More Level studio and published by All in! Games. High mobility of the main character, one-hit-one-kill, and bullet-time mechanics are the bases of the gameplay, which focuses on fast-paced, high-adrenaline combat. The game is set in a world which is a unique, grim blend of cyberpunk and post-apo genres. Coming to PC, XBOX, PS4. RTX ON: Experience the stunning visuals of the tower-city with ray tracing technology and immerse into the dark futuristic world of Ghostrunner.

Watch the gameplay:

Add to wishlist on Steam !

Thanks Farflame!

Wednesday - August 28, 2019

S.T.A.L.K.E.R. Anomaly - Version 1.5 Open Beta

by Hiddenx, 20:26

Henriquejr spotted a report about the Stalker: Anomaly version 1.5 on PC Gamer:

Stalker: Anomaly 1.5 is a worthy fan-made successor to the series

Get in here, Stalker.

It would be selling Stalker: Anomaly short to call it a mod. Based on Stalker: Call Of Pripyat, GSC Game World's haunted Ukranian survival sandbox, Anomaly feels more like a sequel than a user-made collaboration. Built on the now open-source and community-maintained X-Ray Engine, it features the combined and overhauled environments of all three official games in the series (plus some new ones) making for a sprawling, unpredictable sandbox full of mutants, mercenaries and murder.


Monday - August 26, 2019

Non-RPG General News - Control Release Date: August 27

by Hiddenx, 18:14

The Sci-fi Action Adventure Control will be released on August 27:

Control - Launch Trailer - Out on the 27th of August (ESRB)


Monday - August 19, 2019

Non-RPG General News - Commandos 2 and Praetorians HD Remasters

by Hiddenx, 17:56

Henriquejr spotted the trailers for the HD remasters Commandos 2 and Praetorians:

For Strategists and Tacticians:



Monday - August 12, 2019

Gods of Havoc: Into the Void - Released

by Silver, 08:37

Gods of Havoc: Into the Void is a turn-based strategy god-game that recently released on Steam.


Gods of Havoc heralds a return to the classic God-Game.

Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. 'Gods of Havoc: Into the Void' takes place on a galactic scale.

Gods of Havoc: Into the Void

You take the roll of a god, to a sentient, and self-governing populace. With no interference from you, your people will spread out to the stars, colonise new worlds, build fantastic structures, wage wars, and reshape the universe… that is, they would, if there weren’t other gods, and other races, waiting to stop them.As a god, you have the power to aid your people with powerful magics, and to guide their progress with suggestions and dreams. Even with your help, it may not be enough to defeat the brutal and magical forces building against them.

The Game

  • A turn-based strategy game.
  • Battle up to ten other gods and their peoples.
  • An intelligent simulation of space colonisation, exploration, and exploitation.
  • Use a ‘Pass-Time’ option to move the game forward,
  • And customise a log to alert you when certain events happen.
  • A fiendishly difficult AI with various difficulties.
  • Crafted from a love of Populous, Megalomania, and other ancient god-game classics!
  • 3 game-modes: standard solar systems, high density asteroids, and completely random placement. Each offers unique gameplay and strategies.

Monday - August 05, 2019

Master of Magic - IP aquired by Slitherine

by Hiddenx, 20:36

PC Gamer reports that the Master of Magic IP has been aquired by the strategy publisher Slitherine:

Master of Magic acquired by strategy publisher Slitherine

Rescued from Atari's IP dungeon.

After 25 years, Master of Magic has finally been summoned again. After a stint languishing at Atari, the rights to the formative fantasy 4X game have been acquired by Slitherine, the publisher also responsible for bringing back the similarly ancient Fantasy General.

Despite having a rocky start, Master of Magic carved out a comfortable spot for itself in the history of the strategy genre, inspiring plenty of 4X games and consistently appearing on nostalgic 'best of' lists. While it doesn't feature on our own best strategy games on PC list, its influence is still there in games like Endless Legend.


Thanks heriquejr!

Sunday - July 28, 2019

Wolfenstein: Youngblood - Review

by Hiddenx, 18:38

Gamingbolt checked out Wolfenstein: Youngblood:

Wolfenstein: Youngblood Review – Welcome To Paris

Youngblood is a decent stopgap before we get to the true sequel to The New Colossus.

If you go into Wolfenstein: Youngblood expecting another bonkers narrative rollercoaster full of cinematic and stylish cutscenes that are constantly punctuated by William BJ Blazkowicz’s poetic, brooding monologues, this latest instalment in MachineGames’ take on the franchise might leave you a bit disappointed. Youngblood is very clearly a side-story, a half-step forward to placate fans with more Wolfenstein while MachineGames works on the true sequel to The New Colossus.


Final Verdict
Wolfenstein: Youngblood is very clearly not Wolfenstein 3, and you shouldn't expect it to be. It's a side-story before the final chapter in MachineGames Wolf saga, and for what it is, it's a lot of fun. It doesn't succeed at everything it does – the RPG mechanics in particular feel tacked on and needless – but its open-ended nature and excellent level design still make it a really good Nazi-slaying time.

Score: 7.5/10

Friday - July 26, 2019

Interstellar Space: Genesis - Released

by Silver, 10:35

Interstellar Space: Genesis is a turn-based 4x space strategy game that released recently.


You are among the latest, and perhaps the last, of the challengers to undertake this great journey into the stars. While the universe may be ancient, you and your rivals are still young. As you compete with one another for control of this galaxy, there are others, far older and more powerful than you, who watch from a distance with unknown intentions. It is time for you to prove your empire deserves to rule this galaxy, once and for all. You may prove worthy after all, but worthy of what? It is up to you to Discover the Unknown...

Interstellar Space: Genesis takes classic turn-based space 4X strategy mechanics, adds in a few twists of its own, and tosses them in with several brand new mechanics to create a truly unique entry into the genre. It also aims to provide a lack of burdensome micromanagement and an emphasis on the best aspects of classic 4X space strategy games.

Construct your galaxy.

  • Play as one of six distinct races, each with their own abilities, advantages, and backgrounds.
  • Design custom races with their own ideal worlds, racial traits, and unique game-changing abilities.
  • Craft your own experience using customized difficulty, victory condition, and galaxy size settings.
  • Navigate through randomized tech and culture trees or follow the galaxy's natural order.

Discover the galaxy's secrets.

  • Reveal mysteries throughout the game via unique exploration mechanics and events.
  • Detect black holes, neutron stars, planets and other systems using remote exploration technology.
  • Unearth ancient ruins to discover treasures, technologies or talented individuals.
  • Experience the freedom of interstellar travel that is limited only by your empire's supply chain.

Broaden your horizons.

  • Establish and conquer settlements and outposts to expand your empire.
  • Find ideal worlds or adapt them to your race using terraforming and planetary engineering projects.
  • Manage your colonies and behold their animated structures and procedurally generated worlds.
  • Exploit asteroids and strategic resources for production, profit, or research.

Outclass your foes.

  • Engineer custom ships capable of crushing your enemies in turn-based tactical combat.
  • Engage in diplomacy to pursue trade, sign treaties, forge alliances or conduct military negotiations.
  • Destroy enemy worlds using powerful bombs or send in your assault troops to take what is yours.
  • Deploy leaders undercover to learn secrets, destroy facilities or locate potential defectors in espionage missions.

Advance beyond your ancestors.

  • Oversee unique leaders each with personalities, desires, traits, skills and opinions that truly matter.
  • Evolve your race's culture and celebrate their talents and specializations.
  • Reduce burdensome micromanagement through refined implementations of classic mechanics.
  • Make compelling decisions that define your empire's destiny.


A word on our company and our values. Praxis Games was born from the passion of playing video games for the PC, strategy games in particular. Single-player experiences at heart. We exist to please the fans. To make the games you want to play, again and again.

We believe that games should serve three purposes: to entertain, to inspire and to help educate. In that regard, our games are crafted to be a lot of fun, in order to make you lose the track of time. They will inspire you by putting you in command and in control of something bigger than yourself. And finally, our games are deep, rich in detail and made as accurate as possible because we want to help challenge your critical thinking skills, stimulate your imagination and guide you on a voyage of discovery.

Thanks Farflame!

Sunday - July 21, 2019

Opinion - The Best Games Aren't From Big Studios

by Silver, 09:10

SlashGear writes that the best games aren't being made by big studios anymore and points to indie gaming as the exception.

For the most part, it seems that the AAA games industry is more concerned with creating games-as-a-service that can pull money from players on an ongoing basis than they are with creating games that are actually fun and engaging to play. Progression in many of these games is tied to unlockables, which are increasingly obtained by way of opening loot boxes and seeing what you get.

Even aside from the question of whether or not this is encouraging gambling addiction in the people who play these games (some studies suggest they are; EA and organizations like the ESA insist they aren’t), shouldn’t we be alarmed that major games these days are basically digital Skinner Boxes that are designed to reward us proportional to the amount of money we spend after we’ve already bought the game?


Thanks Farflame!

Saturday - July 13, 2019

Spy Tactics - Released

by Silver, 10:53

Turn-based strategy game Spy Tactics has been released on Steam.


Spy Tactics is a mix of puzzle and turn-based strategy about fascinating adventures of a spy.

Welcome to Secret Service

You are going to try yourself as a special agent and carry out secret missions in different places of the world – elimination of the corrupted officials and criminal bosses, search of the missing works of art, destruction of the hidden computer servers and chemical laboratories and many other things.
You’ve been assigned a serious mission. It won’t be easy to complete this task. Forget about pity, keep your cool, calculate each step, and the victory will surely be yours.

Develop the Plan of Combat Operation

The game has unique panoramic locations. This gives you the ability to evaluate the map of the level from a point that’s convenient for you. You will be able to calculate the action plan accurately and plan combat operation perfectly.
Observe, calculate, control. You are a secret agent, and you can’t afford to make a mistake.

Use Spy Skills

Solve puzzles – use lock picks, pick different locks, turn off surveillance cameras, crack computer terminals.
The enemy doesn’t sleep! Don’t get caught – use tactics to keep yourself hidden, and when there is no choice left – take a shot and don’t miss!
The variability of moves is the unique characteristic for games of such genre. What will you choose – hidden tactics of the professional spy or a power method of the real fighter?

Thursday - July 11, 2019

Non-RPG General News - The C64 is coming back

by Hiddenx, 21:06

PC Gamer reports that the C64 is coming back:

A full-sized Commodore 64 keyboard is getting released this year

It's a fully functioning replica keyboard that comes with 64 retro games pre-installed.

If mini consoles like the NES and SNES Classic Edition have proved anything, it's that gaming nostalgia is in full-swing. But while the mini C64 is great if you just want access to a library of classic PC games, its fun-sized keyboard isn't exactly practical.

For those nostalgic for the true PC classic experience, this full-sized C64 keyboard fills the gap. It's a classic PC—complete with a boot to BASIC option and 64 classics like Paradroid and Boulder Dash pre-installed—as well as a fully-functioning C64 keyboard to control those games. It still has the same footprint of the original Commodore 64, too.

Thanks henriquejr!

Sunday - July 07, 2019

Non-RPG General News - Stranger Things 3

by Hiddenx, 07:38

The action adventure Stranger Things 3: The Game has been released:

Stranger Things 3: The Game

Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! This adventure game blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist.


Just like in the show, teamwork is at the heart of Stranger Things 3: The Game. Fans can team up in two player local co-op to explore the world of Hawkins, solve puzzles, and battle the emerging evils of The Upside Down as one of twelve beloved characters from the show.

Key Features

  • Experience Stranger Things 3, Plus Much More! — Play through the events of Season 3 and much more! Play as your favorite characters from the series as you complete quests for the citizens of Hawkins and explore the town while the events of Season 3 unfold around you.
  • Teamwork is the Key — Play through the entire game as two characters (in single player or local co-op). Use your buddy to solve co-op puzzles, take on groups of enemies, and combine your special abilities to pull of powerful combo attacks.
  • Classic Adventure Gameplay — Delve into dangerous laboratories and hideouts, solve puzzles, search for treasure, and battle evils from the Upside-Down.
  • Assemble and Level Up Your Party — Unlock a roster of 12 playable characters, each with their own combat style. Use their unique special abilities to taunt, disable, and obliterate your enemies. Craft and equip various trinkets from items discovered throughout Hawkins to power up your team and specialize your favorite characters.

Wednesday - June 19, 2019

Non-RPG General News - They Are Billions - Released

by Hiddenx, 18:28

The strategy game They Are Billions is out now:

They Are Billions


They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?

Sunday - June 16, 2019

Songs of Conquest - Announcement and Interview

by Silver, 12:24

PC Gamer has interviewed the developers of Songs of Conquest, which is an RPG strategy game modelled after Heroes of Might and Magic.


Coffee Stain announced Songs of Conquest at the 2019 PC Gaming Show. It's a Heroes of Might and Magic-inspired strategy game all about empire building and tactical combat between armies.

PC Gamer: What sort of game is Songs of Conquest? Are you controlling heroes, building up cities?

Carl Toftfelt, game designer: You kind of both have the focus on individual wielders, which is what we call our commanders, as well as on your kingdom as a whole. You’ll level up individual wielders as well as buildings and troops, while you choose the right strategy to pick off your enemies. We call it classic adventure strategy.

What is the Songs of Conquest universe like? We saw some neat monsters in the trailer.

It is a diverse and rich fantasy world with various distinct and different races and nations. Some civilizations are older than others. The terrain is as shifting and diverse as the inhabitants. There is plenty of conflict and strife, as well as riches, mysteries and adventure. A strong current of magic flows through all beings and objects. Treasures buried from civilizations long gone are waiting to be rediscovered.


Friday - June 14, 2019

John Wick Hex - Strategy Game at E3

by Silver, 21:21

PCMag reports on John Wick Hex at E3 and like its style of strategic assasinations.

Like its name implies, John Wick Hex is a hex-based strategy game. Everything takes place in environments defined by hex-shaped tiles, with only a single object or character occupying a tile at a time. The hex structure determines everything from line of sight to enemy positioning, providing forward and backward movement and four diagonal directions from any orientation.

At first glance, John Wick Hex looks like a turn-based strategy game. Without doing anything, the game is completely frozen as it awaits commands. The game doesn't use discrete turns, nor does it play in real time. Instead, every movement and action has a set amount of time it takes to execute, which is shown on a timeline at the top of the screen.



Thursday - June 13, 2019

Commandos 2 HD Remaster - Announced for Q4 2019

by Silver, 12:32

Commandos 2 HD Remaster has been announced for Q4 2019.


Relive the real-time tactics masterpiece that defined the genre like no other: Originally developed by the legendary Pyro Studios, Commandos 2 - HD Remaster is a true homage to one of gaming’s most celebrated masterpieces. Experience Commandos 2 Men of Courage like never before in high definition with reworked controls, UI and tutorial.

Take control of an elite group of commandos who must venture deep into enemy territory and utilize their combined expertise to complete a series of notoriously demanding missions set in World War II. Go covert into various environments based on authentic World War II locations and lead your team of commandos against overwhelming odds, operate covertly and turn the tide of war.

Thanks porcozaur!

Tuesday - June 11, 2019

Star Wars Jedi: Fallen Order - Previews

by Silver, 10:25

GotGame wrote some of the things they have learned about Star Wars Jedi: Fallen Order. Meanwhile The Punished Backlog wrote that the game looks a bit bland.

This is Definitely a Respawn Entertainment Game

wall running

While the platforming elements take cues from Uncharted and Star Wars: 1313, there is still one distinctive difference. Respawn Entertainment being the developers, it comes as no surprise, but the wall running mechanic from their Titanfall series is used in full force in Fallen Order. From time to time, deep chasms will need to be traversed by having Cal run along a wall quickly. Sometimes, puzzles will even require the player to create a wall to run on. Even when Cal pilots an AT-AT early on, it shares a lot of similarities to piloting a Titan in Titanfall. Of course, there’s nothing wrong with this, and it’s good to see Respawn’s own staples stick to this licensed title.


A Dynamic World… or is it?

As Cal made his way further into the facility, I began to key in on another thing that constantly bugged me throughout the demo: the scripted feel of the the world. At 3:48, right before the stormtroopers start their leisurely jog, they are slow to react to Cal’s presence. Later, at 7:15, a stormtrooper stays perfectly still atop a perched piece of terrain; the second Cal enters the environment, a pair of spider-like enemies “suddenly” appear, causing the guard and his fellow troopers to start moving into action.

We’ve come so far in the realm of believable scenarios in games. Uncharted, despite its linearity, makes the player feel like they are part of a perfectly paced movie. Tomb Raider, likewise, gives a sense of life to its semi-open environments, with wildlife that act on its own and guards that patrol areas of their own accord. Fallen Order, in contrast, feels like we’ve taken a time machine back to the PlayStation 2 era, when a lack of dynamism was a result of limited hardware resources — and certainly not a lack of creativity. It’s disappointing to see, especially from the people that brought us such wonderfully fresh feeling worlds in Titanfall and Apex: Legends.


Thanks Farflame!

Immortal Realms: Vampire Wars - Announced

by Silver, 10:05

@Gematsu Strategy game Immortal Realms: Vampire Wars has been announced for PC, Switch, PS4, and Xbox One. The game is expected sometime in September.


Descend into a mythical world filled with horrors and legends with Immortal Realms: Vampire Wars, and hurl yourself into a compelling gothic adventure paired with a challenging game experience. Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Discover the secrets of Nemire and experience an enthralling story from the perspective of four mighty vampire lords, each with their own goals and agendas.

Key Features

  • The Truth Unfolds: Discover the secrets of Nemire, and experience an enthralling story spanning across 12 meticulously crafted missions and four unique environments, from the perspective of four mighty vampire lords, each with their own goals and agendas.
  • Discover the Bloodlines: Command one of three unique vampire clans with distinctive units, powers, gameplay mechanics and characters. Play as the bloodthirsty Dracul, the ancient Nosfernus or the mystical Moroia!
  • Vampiric Powers: Original card game elements enhance the gameplay and provide a refreshing take on the genre. Each clan and vampire lord has access to their own set of cards, which can be synergized into powerful combinations.
  • Strategy and Tactics: Command your armies, recruit new units and unlock crucial technologies in the strategic Kingdom mode, and then put your tactical skills to the test in the action-packed Combat mode.
  • Varied Content: Choose from three different gameplay modes, such as the story-driven Campaign, the open-world Sandbox, and the hard-fought Skirmish mode.

Thanks Farflame!

Saturday - June 08, 2019

Tales of Arise - Revealed

by Silver, 21:19

DSOGaming reveals that Action RPG Tales of Arise has been leaked ahead of its official announcement. There are screenshots at the link.

Tales of Arise promises to be a dynamic action RPG featuring an updated battle system that retains classic Tales of gameplay, and below you can find a small description of its storyline.

“On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future.”


Star Wars Jedi: Fallen Order - Gameplay Video

by Silver, 21:16

A gameplay video for Star Wars Jedi: Fallen Order.


The Empire won’t stop until every Jedi is purged from the galaxy. As a young Padawan on the run, the odds are against you—but the Force is with you. Discover the Jedi abilities you must master to survive.

Become a Jedi on November 15, 2019.

Thursday - June 06, 2019

Memorrha - Release Date: September 27

by Hiddenx, 18:15

The first-person adventure game Memorrha will be released on September 27:



Tuesday - June 04, 2019

Vampire: The Masquerade -Coteries of New York - Announced

by Silver, 21:48

@PC Gamer A new interactive fiction title has been announced called Vampire: The Masquerade -Coteries of New York.

Vampire: The Masquerade—Coteries of New York is the latest undead game to be greenlit by Paradox. It's a bloodthirsty narrative romp in the World of Darkness but is otherwise separate from Bloodlines 2. It's based on the 5th Edition of the tabletop game, but like Bloodlines it's mixing the format up a bit. It's an interactive story, says developer and publisher Draw Distance, with Telltale-style gut-punches.



Thanks Farflame!

Wednesday - May 29, 2019

Minotaur - Early Access Trailer

by Silver, 11:04

An Early Access trailer for adventure game Minotaur comes with the latest status update.

Status update... and our new Early Access trailer!

Hi everyone,

Are you still looking forward to Minotaur? As some of you may already know, we've solved our OST issues, and I'm happy to say that the soundtrack will be available upon game release (and we managed to keep it intact too). It will include every track from Nod's route, and there are about 20 of them, almost all coming from different artists.

Unfortunately, a few problems have also come up during the review process (on some of the platforms), which we're dealing with at the moment, but I can assure you tha...

I honestly don't know. But we're doing everything we can to bring you Nod's route ASAP! So please bear with us for just a little longer. Hopefully our new trailer will manage to sustain your interest - do check it out when you have time, I hope you'll like it!


And of course, I'll make sure to keep you updated on the latest Minotaur news : )


Nick & u7committee

Thanks Farflame!

Sunday - May 26, 2019

Beautiful Desolation - Lights, Camera, Action

by Silver, 09:40

A new update for Beautiful Desolation shows off some new screenshots.

Lights, Camera, Action!

We have unchained ourselves from our desks to bring you a quick update on our progress with BEAUTIFUL DESOLATION

While Nic continues to implement the events in the game I have been detailing and creating the cinematic videos that appear throughout the adventure. 

These videos will be fully voiced, and using facial capture, we hope to bring the characters to life. 

Enjoy a few non-spoiler animated gifs:

 (If they don't load, access them here directly)


Thanks Farflame!

Wednesday - May 22, 2019

Rage 2 - Review @ Techquila

by Hiddenx, 20:02

Techquila checked out Rage 2:

Rage 2 Review: Mad Max Meets Borderlands in this Wannabe Just Cause Title

Rage 2 released this month to an overjoyed audience, after a long wait, promising lots of senseless destruction and violence. And that’s exactly what it delivers. Several dozen hours of shooting, ripping, shredding along with tons of explosions and non-stop, fast-paced killing. However, it derives too much from other well-known franchises like Mad Max, Borderlands and even Mass Effect Andromeda to some extent. Before you get your knickers in a bunch, let me explain.


Rage 2 isn’t a must play by a long shot, but if you are into games like Just Cause, Mad Max, or perhaps titles with limited depth, but unlimited scope for bone-crushing and head-hunting, then I’d suggest checking it out. It’s a suitable way to release stress or frustration after a long day of work.

Score: 3.8/5

Thanks trespasser!

Tuesday - May 21, 2019

Non-RPG General News - The State of Singleplayer Games

by Hiddenx, 20:43

Henriquejr spotted an article about the current state of singleplayer games on PC Gamer:

The state of singleplayer games in 2019 so far

In 2017, we worried singleplayer games were dying. 2019 tells a different story.

There have been a few moments of panic over singleplayer games across the last several years, but a lot of this discussion emerged back when EA cancelled Visceral's Star Wars game, which coincided with the closure of the studio in 2017.

EA didn't say anything about singleplayer games specifically, but the reason given at the time was that the company was "listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace". EA's Blake Jorgensen later suggested, according to this GameSpot article, that the game wouldn't sell enough copies to justify itself.

Other factors have led to a sense that singleplayer games are in trouble: BioWare making a disappointing co-op game in Anthem instead of the singleplayer RPGs it's known for, for example. Black Ops 4 was the first Call of Duty game not to feature a campaign. GTA 5's possible singleplayer DLC was mothballed in the face of more content for the successful online component, the demands of porting the game to more formats, and making Red Dead Redemption 2. Jedi Fallen Order was marketed on being a singleplayer-only game with no loot boxes, which felt like an admission that EA had gone too far in the other direction.


A Plague Tale: Innocence - Q&A and Video Review

by Silver, 03:46

@starnews A Q&A interview with Asobo Studios about A Plague Tale: Innocence. Additionally Rob Cram has reviewed the game.


Star News: The game is gorgeous, and it’s done with an in-house engine. Why did you decide to go that way versus bringing in a middleware engine and do you feel it was easier/harder in the long run to do it that way?

Renard: I’m not a programmer but it was certain we were going to use our technology. We have a very strong team of engineers upgrading the engine based on the needs for each game we do. In the case of Plague, the visual rendering was one of the priority and the engine made a huge leap forward from the beginning to the end of the production, as you can easily see on screen. It’s just a tradition in the company to keep pushing the engine forward. I can’t say it’s always the easier way, but it’s a long term investment.


Star News: Though it’s not what I’d call an action-heavy title, Amicia gains quite the arsenal of abilities via alchemy. While things like sparking/extinguishing flames and knocking out enemies made the list, were there skills you wanted to put in that you had to leave on the drawing board? If so, what were they and why did they get cut?

Renard: Everything we did was based on what Amicia was able to do as a 15 y.o. noble girl facing the reality of a dying world. We knew she wasn’t going to fight with a sword for example, and it helped a lot narrow the possibilities.

We did cut one alchemical ammo that eventually wasn’t useful in the gameplay, but nothing big. A Plague tale is not a big game, so we had to take the right decisions and limit wandering around too much (which we did anyway but hey, it happens everywhere).


Thanks Farflame!

Wednesday - May 15, 2019

A Plague Tale: Innocence - Review Roundup

by Silver, 12:51

Some reviews for A Plague Tale: Innocence.

Wccftech 8.8/10

A Plague Tale: Innocence is definitely among the gaming surprises of 2019, exceeding expectations in the best possible ways. With its gripping tale, charming characters and solid gameplay mechanics, the game is a must-have for those who like single-player games with a strong focus on story and character development. Even if the tale does not take in you, A Plague Tale: Innocence still offers a solid third-person stealth experience that fans of the genre will surely appreciate.

RockPaperShotgun No Score

I’ve been very positive about A Plague Tale so far, and it is indeed a good game. After a couple of scenes you’ll notice the same corpse models being reused as rat set dressing, things like that, but those aren’t the sorts of things I care about. What does let A Plague Tale down is three boss fights that interrupt the flow of a game that otherwise seems to have a strong sense of what it is. The first is, I suppose, getting you to understand how to use your sling offensively. The second is, likewise, teaching you a new skill. I can allow these. But the third is just annoying. And, worse, funny! It ends up making the rats, who were previously such a malevolent presence, look silly. Come on, man.

GameWatcher 8/10

The scene of crossing a battlefield, with hundreds of lifeless bodies piled over each other, only to see a swarm of rats bursting out of a horse’s bloated corpse is just one of multiple sights that A Plague Tale: Innocence inevitably etches into your mind. Although its stealth and puzzle mechanics aren’t exactly fresh, having what’s, quite possibly, the most powerful representation of the Black Death in the medium, even if stylized, is reason enough to see Amicia and Hugo’s journey to its end.

Twinfinite 4.5/5

Of course, the game isn’t without its flaws. For all of the variety the gameplay provides in terms of dealing with enemies, its puzzles are all fairly easy and straight forward with few that require more than a passing glance to understand and solve.

There’s also the considerable gap between the quality of Amicia and Hugo’s story arc and characterization compared to the supporting cast’s.

OnlySP No Score

Asobo Studio has crafted an exceptionally dark atmosphere that brings the journey of its innocent characters to life. Both action and stealth-oriented players will find something to love in the mechanics despite their leading nature towards a particular playstyle. Those that love an immersive experience will be engrossed by the highly detailed, grim world. Some frustration with later levels may hinder the impact of the ending, but, regardless, A Plague Tale is a gorgeous game with endearing characters and smooth gameplay that showcases the potential of Asobo Studio.

VG24/7 No Score

There’s a lot lifted from other games in A Plague Tale, but somehow there’s nothing cynical about it. This is a full-hearted reach for the big time of AAA storytelling that succeeds in the most important departments, thanks to its sparkling polish and subtle characterisation. It’s one of a handful of games for which I could tell you the personality traits and motivations of not just the protagonists, but four or five secondary characters. Consider this review a carrier: Asobo Studio is a name that’s going to spread.

Player2 Score: A

Apart from that though there is very little to dislike about A Plague Tale. It is a game that excels in the areas of storytelling and atmosphere, has rock-solid gameplay, engaging puzzles and some exceptional voice work that brings it all to life. This is a game that burrows under your skin, seeps into your mind and won’t leave you until the final credits roll. Frankly, any adventure gamer out there shouldn’t hesitate to buy this game, it is wonderful.

Thanks Farflame!

Void Bastards - Releasing May 29th

by Silver, 01:17

Strategy Shooter Void Bastards will release May 29th and will be available on Humble Bundle, Steam and XBOX One.


A revolutionary new kind of strategy shooter from the development director of BioShock and System Shock 2. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula? Will you make the right choices about what to do, where to go and when to fight? Master combat, manage ship controls, scavenge supplies, craft improvised tools and much more.

Void Bastards launches May 29, 2019 on PC & Xbox One.

Tuesday - May 14, 2019

Non-RPG General News - 10 Best Post-Apocalyptic Games

by Silver, 20:21

Twinfinite share their list of the 10 best post-apocalyptic games.

The Last Of Us

Naughty Dog are masters of emotional storytelling, and The Last of Us still, years later, represents the developer’s peak in terms of storytelling.

The world in The Last of Us is wracked by the devastating Cordyceps virus, turning humans and animals alike into horrendous zombie-like creatures that are sensitive to sound.

The Last of Us tells a very personal story about the life of Joel and Ellie, two survivors stuck in this horrible reality. It’s a fascinating study of human nature, as the two characters become co-dependent on each other, past what is healthy.

The Last of Us also does a great job at portraying the brutality of humanity in an apocalyptic setting.

Both the protagonists and villains blur the lines between good and evil, and create questions about what happens to morality in times like this.

Tokyo Jungle

Remember when we said post-apocalyptic games need to do something unique? Well, you can’t get much more unique than Tokyo Jungle. There are no humans left in this apocalypse, only animals, and that’s exactly who you play as.

You start out as a Pomeranian in the ruins of Tokyo, struggling to survive, and as you complete missions you’ll get the chance to play as even more animals. There’s a basic story to see in Tokyo Jungle, but the game is so ridiculous that it ends up being loads of fun, and it knows how ridiculous it is.

Based on which animal you’re playing you’ll face different challenges, like fighting Cat bosses as the Pomeranian, or taking on a tough Beagle when you play as a Hyena.

It’s absurd, but it’s one of the most wonderfully unique post-apocalyptic games out there.


Thanks Farflame!

A Plague Tale: Innocence - Released

by Hiddenx, 16:46

The stealth action game A Plague Tale: Innocence has been released:

A Plague Tale: Innocence - Official Story Trailer


Rage 2 - Release Day

by Hiddenx, 16:37

Rage 2 is now available:

RAGE 2 – Official Launch Trailer


Monday - May 13, 2019

Pax Nova - Space 4X Strategy

by Silver, 11:59

A science fiction, 4x turn-based strategy game called Pax Nova has recently been released on Steam Early Access.


Humanity has failed itself through pollution and war. After a century of political tension and countless armed conflicts, Earth is now on the verge of being uninhabitable. A communication from deep space gives us the chance to leave our dying planet and start over, by migrating to Eos, marking the beginning of the era of ‘Pax Nova’. But will it be enough to save humanity?

In this sci-fi turn-based 4X strategy game, you may choose one of several factions divided between three races, and establish yourself in Eos. Explore new worlds and new star systems filled with exciting secrets as well as terrible dangers. Build great cities and expand your influence through efficient diplomacy, or prepare for battle on land and in space when diplomacy fails or for when you’re just a warmonger.

Explore your world and beyond...

Planets are much more than just a collection of stats. Your civilization will soon want to know what’s outside your atmosphere and will look forward to discovering, colonizing or even invading new worlds. Each planet is procedurally generated with different biomes and various challenges, and is filled with numerous secrets, creatures, characters, factions and much more.

...including space itself

Space itself hides numerous secrets but many dangers as well. Pirates, space creatures and other beings will try to hinder or help your progression throughout Eos.

An epic space opera

Three different races, all invited there, provide a choice from a total of 15 factions. Each faction has their own play-style and challenges. Unveil the past of Eos and define its future! How you do it however is entirely up to you.

Dynamic diplomacy systems and political landscape

New diplomacy options can be unlocked depending on your traits, technology, specific events and more.

And much more

  • Discover Eos’s secrets and solve quests, build space bases and outposts
  • Unique victory conditions for each player
  • Unit and ship customization
  • Randomly generated tech tree (Coming soon during EA)

Friday - May 10, 2019

Fantasy General II - Preview

by Hiddenx, 15:07

Two gameplay videos for the upcoming strategy game Fantasy General II:

Fantasy General II - Barbarians Faction


Fantasy General II - Empire Faction


Thursday - May 09, 2019

Rage 2 - Release on May 14

by Hiddenx, 17:45

The FPS Rage 2 will be released on May 14:

RAGE 2 – Official Launch Trailer


Tuesday - May 07, 2019

A Plague Tale: Innocence - Monsters Trailer

by Silver, 09:52

A new monsters trailer for A Plague Tale: Innocence.


A Plague Tale: Innocence - monsters lurk behind every helmet and between every crack

Thanks Farflame!

Saturday - May 04, 2019

A Plague Tale: Innocence - New Videos, Screenshots and an Interview

by Silver, 10:57

A Plague Tale: Innocence has new gameplay and overview trailers and an interview with the developers from well-played. Additionally DSOGaming has some new screenshots and reports that the game will support NVIDIA Ansel.




WP: Was there anything from that period of time that stood out in particular when designing the game?

KC: There’s plenty of very “interesting” historical anecdotes that depict what people were able to do to survive or by greed (often at the expense of the lives of others), we took all those little things and tried to put these somewhere in our story.

WP: History provides developers with an excellent foundation to build a game around. Why did you choose the historical path instead of building a world from scratch?

KC: As I was saying at the beginning, the game is a tale, and like folktales we are inspired by the real world but distort it to serve a story. Our goal is to obtain something that sounds “true”. It’s a strong guideline for our story, character, gameplay, setting and it was easier for us to obtain that using History instead of a fully fictitious world. And, to us, it looked far more engaging to live something that might be true to reality.

WP: It feels like the game is centred around an emotive narrative experience. How challenging was it to write a story that would hit players right in the feels yet still be an enjoyable video game?

KC: Super hard! When we started to develop the game we didn’t have any visuals, few animations, generated voices (robot voices!) and no music. In this context it’s extremely hard to figure out if what you are building is going to be credible and will create a strong narration with authentic emotions for the player. All those elements arrive very late in a production of our size so you must do many “leaps of faith” and hope that the final scene is going to reach the goal. Our story is about young kids and it must feel as natural as possible. We’ve failed many times before finding the right tone and mood that sounds true. Fortunately, we cast child actors for Amicia and Hugo, and they helped us in building authentic emotions. They were really involved in the game’s creation and made us interesting proposals to make the dialogues evolve into sounding more spontaneous.


Thanks Farflame!

Wednesday - May 01, 2019

Star Wars Jedi: Fallen Order - Chris Avellone Interview

by Silver, 11:36

@Wccftech Chris Avellone was interviewed about his contribution towards Star Wars Jedi: Fallen Order, his writing on RPGs and more.

Chris, tell me about the projects you’re working on currently because I was looking them up and you are prolific. You’re busy.

Yeah, there are a lot of projects going on. So right now, I finished up work on Jedi: Fallen Order, also Vampire: The Masquerade – Bloodlines 2 with Paradox, Alaloth, Degrees of Separation with Moondrop Games, and Dying Light 2.

What was it like returning to the Star Wars license after not working with since Knights of The Old Republic 2?

Yeah, it has been a long time. It’s been a little different to catch up with all the material that’s been released since then, and the expanded universe that they had previously, has changed. But two nice things was I had never seen the entire Clone Wars TV show from start to finish. And I watched that, and I’ll be honest, so when I saw the pilot for Clone Wars, I didn’t like it. I’m like, wow, this seems kind of silly. But then as the episodes kept going, the writing kept getting better and better. And the story arcs kept getting better and better. So that was great to watch to get a refresher. And then I watch Star Wars Rebels which had the exact same problem. I like oh the pilot, I’m not that excited about what’s on the plan, like whatever. But then as I watched more and more for research, I think wow this is actually pretty good. All this stuff was happening, and the writing was really good. As getting a refresher on Star Wars, that’s been great. There really hasn’t been a ton of new stuff to catch up on because still feels like Star Wars and always has those basic principles that make up the franchise. So yeah, it was kind of like putting on a comfortable shirt that you were used to.


Thanks Farflame!

Sunday - April 28, 2019

Non-RPG General News - Starlink: Battle for Atlas PC Release on April 30

by Hiddenx, 07:30

The action adventure Starlink: Battle for Atlas will be available for the PC on April 30:

Starlink: Battle for Atlas


Tuesday - April 23, 2019

Sigma Theory - Spy Strategy In Early Access

by Silver, 11:20

Sigma Theory is described as a turn-based strategy game set in a futuristic global cold war. The game is currently in Steam Early Access and 10% off.



From the creators of the award-winning sci-fi game Out There...
In the near future, a paradigm-shifting scientific discovery looms over the world, promising radical new technologies. The world’s superpowers realize they could have the power to destroy the global financial system, wipe out entire countries or even gain access to immortality.

However, this discovery — called “The Sigma Theory” — can only be harnessed by a handful of scientists. You are placed at the head of your country’s Sigma division. Your objective is to ensure that it is your nation that reaps the benefits of Sigma Theory before anyone else.

To achieve this you will have powerful resources at your disposal: a cadre of the world’s most elite covert agents, advanced tactical drones and, of course, your own skills in diplomacy and subterfuge.

It’s a cold war out there, one in which mankind must face up to its future.


Turn-based espionage: Use your special agents to dominate the world. Seduction, blackmail, manipulation, industrial espionage… Every low blow is both permitted and encouraged.
Dynamic narrative: Develop and manage your relations with over 100 NPCs: lobbies, armed groups, politicians… Alliance, deception or assassination, you choose.
Field operations: Direct the kidnapping of your targets during gripping pursuits through the world’s greatest cities. Discretion or direct confrontation, your agent’s life is in your hands.

First, recruit a team of four special agents from 50 unique unlockable characters to support your missions. Each comes with their own story, motivations and traits that define their behavior during missions.
Access the investigator, soldier, hacker, seducer and other archetypes to complete your Sigma division and execute your strategy.

When your team is ready, assign them missions around the world to gather scientists, discover compromising documents on local politicians, and more.
Exploit your agents’ abilities to seduce, manipulate and bribe your targets over to your side or have them neutralized.

Other nations will also use their agents to infiltrate your country and seize your scientists. Track, capture and interrogate them to gain information on your enemies, then exchange them for ransom when they are no longer useful.

Order your agents to exfiltrate scientists recruited to your cause during gripping turn-based exfiltration phases through the world’s greatest capitals. Choose the position your drones wisely to support these delicate missions.

In Sigma Theory, diplomacy is the key to achieving your goals. Meet your foreign counterparts and further your objectives using flattery, threats or blackmail. You can also recover your captured agents, advance your research, and much more. Develop your relations with powerful lobbies and armed and influential groups to obtain their favor. But be careful, they may turn on you.

Tech Tree
Sigma Theory is the cause of this cold war. Rally scientists from around the world to your cause to discover new technologies to gain the edge and change the world. Mind control, destabilization of the world economy, robot soldiers, immortality… Will you keep these discoveries for yourself or share them with the world?

Games that inspired us:

XCom, Phantom Doctrine, Plague Inc, Pandemic (board game), Rocket Ranger, Tropico, Armello, Civilization, curious expedition and so much more

Monday - April 08, 2019

Devil May Cry 5 - Review @ Techquila

by Hiddenx, 19:34

Techquila checked out the Hack'n'Slash game Devil May Cry 5:

Devil May Cry 5 PC Review: One of the Best Hack’n’Slash Titles of the Decade

The latest entry in the Devil May Cry franchise was released by Capcom last month, and by all accounts, it was a well-received title. The game is set a few years after Devil May Cry 4 which added Nero to the list of playable characters in the series. Compared to its predecessors, DmC 5 is fairly short and should take 10 to 12 hours to complete on the standard difficulty. That doesn’t make it any less deserving though, and it’s probably the most fun you can have in a dozen hours or so.


Devil May Cry 5 marks two years of continuous success for Capcom which began with Resident Evil VII and has carried on through the battles of Monster Hunter World and the zombie-infested streets of Racoon City and now finally DmC 5. The publisher is doing really well and given the recent success with all its major titles, it’ll be interesting to see what it has to offer next.

Thanks trespasser!


Non-RPG General News - Fantasy General II announced

by Hiddenx, 19:00

The strategy title Fantasy General gets a successor:

Fantasy General II


Thanks henriquejr!

Saturday - April 06, 2019

Devil's Hunt - PAX East 2019 Demo Walkthrough

by Silver, 20:22

A demo walkthrough video for the recently announced action adventure Devil's Hunt.


Wishlist the game NOW on STEAM -

This demo was prepared specially for GDC and PAX: East 2019. Look at Desmond's skills, some of his enemies and the way he's kicking their demon butts! Keep in mind, that it's not final look of the game and work is still in progress! The war between Demons and Angels takes you to hell and back in this third person action game.

You are Desmond, the one man with demonic powers who can decide the fate of our world by joining either side of the conflict. Release date: Q3 2019 Platforms: PC, XBOX One and PS4

Friday - April 05, 2019

The Lord of the Rings: Gollum - Interviews

by Silver, 10:39

Some interviews for The Lord of the Rings: Gollum from GamesIndustry and VentureBeat.

From GamesIndustry:

"Conflict is important for storytellers and that's already in the character," he says. "We have these two characters talking to him constantly. We think we have a unique approach, and if we do this game right I don't think there'll be much space for anyone doing a Gollum game, because we've already done it."

Fichtelmann also assures that this won't simply retell his story, as depicted in the books and the films. Instead, the aim is to explore the gaps and answer questions like how Gollum became the strange creature he is.

Naturally, it's too early to talk about gameplay, but Daedalic will carefully consider what mechanics will be the right fit for Gollum. He's unlikely to be single-handedly battling a cave troll, but we're told stealth, climbing and "the fact he's quite tricky as a person" are definitely ingredients you'll see in the final product.


From VentureBeat:

GamesBeat: This is interesting, because I few years ago, I noted how people should bring their licenses to you for storytelling adventure games. And here we are with The Lord of the Rings.

Fichtelmann: This is one of our solutions for facing the storytelling situation. This is our philosophy when we do storytelling games. Are we doing something timeless? When you look into our 2D adventure games, which we put out over the last games — for example, the Deponia series, that feels like a playable Futurama. This universe will have the same freshness 20 years from now. That’s the case with The Lord of the Rings. It’s been around for 60 years. Amazon is planning the most expensive TV series ever.


Thanks Farflame!

Sunday - March 31, 2019

A Plague Tale: Innocence - Preview

by Silver, 06:27

TechRaptor has a preview of A Plague Tale: Innocence


A Plague Tale: Innocence is already shaping up to be an emotionally intense experience. There is a great amount of focus on the personal feeling of each of the characters. Throughout both cutscenes and gameplay, the camera focuses on important expressions and character moments. Visually it goes beyond cinematic to really get to the characters inner emotions. The linear levels allow for a tighter focus on character and narrative. This has resulted in specific events rather than a player-driven narrative. In many ways the lack of choice makes the game feel more intentionally designed.


Thanks Farflame!

Friday - March 29, 2019

Heaven's Vault - Releasing April 17th

by Silver, 10:02

The makers of 80 Days have announced their next game called Heaven's Vault. The game is described as an open world adventure game with an adaptive narrative.


Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.

Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire ancient language.

From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.

Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?

Tuesday - March 26, 2019

Non-RPG General News - Article 13 Approved By EU

by Hiddenx, 20:43

A.List reports that article 13 has been approved by the EU today:

EU Approves Article 13: Controversial Copyright Law

On Tuesday, The European Parliament voted to pass Article 13, a controversial new law that will reform the ways in which copyrighted content posted online will be governed.

Why it matters: Under Article 13, all internet platforms will be liable for content uploaded by users. Some popular online services might suffer greatly from the new law. “YouTube, Facebook and Google News are some of the internet household names that will be most directly affected by this legislation,” the European Parliament said in a statement. However, memes, gifs and snippets will be protected more than ever before.

The details: Here are some notable parts of Article 13:

  • Internet platforms are liable for content that users upload
  • Some uploaded material, such as memes or GIFs, now specifically excluded from directive
  • Hyperlinks to news articles, accompanied by “individual words or very short extracts”, can be shared freely
  • Journalists must get a share of any copyright-related revenue obtained by their news publisher
  • Start-up platforms subject to lighter obligations
I hope that non-commercial news-sites like RPGWatch are not affected.

Beyond a Steel Sky - Releasing 2019

by Silver, 07:04

DSOGaming reports that Beyond a Steel Sky will release sometime in 2019. The game is a sequel to adventure classic Beneath a Steel Sky.

Revolution Software has announced it has reunited with legendary comic book artist Dave Gibbons to create Beyond a Steel Sky – the long-awaited follow-up to classic 90’s dystopian cyberpunk adventure Beneath a Steel Sky.

According to the press release, the game will tell is a thrilling story of loyalty and redemption set in an eery and terrifying world of AI-driven social controls. As can be expected of a Revolution adventure, the tale is woven with the studio’s signature humor, supported by Gibbons’ acclaimed artistic style.



Monday - March 25, 2019

Generation Zero - Launch Trailer

by Silver, 18:28

Gematsu reports that the launch trailer for Generation Zero has released.

Avalanche Studios has released the launch trailer for Generation Zero, its open-world action game set in 1980s Sweden.

Here is an overview of the game, via physical version distributor THQ Nordic:

Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerrilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.



Thanks Farflame!

Thursday - March 21, 2019

Chernobylite - Post-Apoc in Real Chernobyl

by Silver, 09:03

Chernobylite is a survival horror game about Chernobyl.


Developers diary about making of post-apo sci-fi action game Chernobylite (with english subtitles).

Thanks Farflame!

Thursday - March 14, 2019

Beautiful Desolation - New Screens and Audio

by Silver, 06:38

OnlySP reports on some new screens and audio for Beautiful Desolation.

The update begins on a positive note, with the developer stating that the majority of 2D graphics has been completed and implemented into the most recent build of the project. This essentially means all of the scenes, character portraits, and menu graphics are finished.

The developer then showed off some of the menus in-game, which look, much like the rest of the screenshots, lovingly crafted with a degree of post-apocalyptic aestheticism. For those interested, the screenshots are embedded below:


Thanks Farflame!

Saturday - March 09, 2019

Medieval Kingdom Wars - Review

by Silver, 07:01

Indie Grand Strategy game Medieval Kingdom Wars has been reviewed by Wccftech.


As mentioned earlier, there is also a city-building element. You can jump into one of your cities at any time and build it up using resources, rather than silver which is the currency on the grand campaign map. Strangely, while you’re in one of your cities or villages, their happiness lowers – no real reason given, though it’s likely to stop people sitting in a city as there’s no movement in the grand campaign while there. One minor annoyance for me is that you can position your units ready for a place being attacked, but every time you jump back in they’ve moved slightly, often cutting through walls or elsewhere. This is especially irritating when you come to defend a settlement and then have to start moving units to where you last placed them.

If anything, there’s actually a little too much overlap and things going on. You have a currency that’s only used on one screen. Resources that are only used on another. Top it all off with a whole host of resources that are primarily gained from specific cities or from winning battles and taking them as spoils of war. These resources are then used to research new tech that unlocks new buildings, units, upgrades and economy-boosting elements. There’s no time taken in research, it’s all instantaneous, as with everything else, provided you have the relevant resources.


Thanks Farflame!

Friday - March 08, 2019

A Plague Tale: Innocence - Previews

by Silver, 08:25

Some previews for A Plague Tale: Innocence.


All in all, A Plague Tale: Innocence is shaping up to be a really interesting stealth game. The setting and time period give it a distinctive feel. The stealth mechanics are shaping up to be fun, and the combination of terrifying swarms of rats and malicious knights feels like it'll make for a very interesting set of enemies. While the possibility of a game-long escort mission can make anyone nervous, Asobo Studios seems to know what it's doing. We'll see how the full game pans out when it comes to PC, PS4 and Xbox One later this year.


You probably could lose a lot of time mindfully gazing at the structures and inspecting all the carefully chosen resources the devs used. That is, until the village you thought was abandoned actually isn’t and the villagers are holding up in their homes frightened and confused, looking for someone to blame for this awful plague that has darkened their world.

In their lack of understanding, they come after Amicia and Hugo where they find themselves running in fear down the narrow streets, trying to find anyone to help them. Finally, they meet an old woman who gives them shelter for a brief moment and this is where Amicia learns how to craft and upgrade her slingshot and oh boy, at this point does she need it.


At every turn, there’s danger, something that wants to kill you and no real chance to rest. This becomes a problem as Hugo’s illness presents in ‘attacks’ that incapacitate him for a few moments. He can’t walk or talk and he is simply immobile. Usually, these attacks come at the most inopportune times, which leads to more running, hiding and escape.

So while, at its core, it’s an action-adventure game, A Plague Tale Innocence is really the story of these siblings, their journey and their growth together. It’s incredibly clever of Asobo to have Hugo stick so closely to Amicia. From the very beginning, I felt responsible for him and I had an overwhelming urge to protect him.

Thanks Farflame!

Atomic Heart - Interview

by Silver, 08:10

Ostrog interviewed the Atomic Heart developers about the game and making it West friendly.

Using motion capture

The studio uses their own tracking system for motion capture although it took a while to design it. Initially, the studio planned to use the equipment at a movie studio but realized that using their own would save the time needed to work with mimics and movements. This way, they can see actors’ actions in real time and correct things on the go.

Casting famous actors

According to Mundfish CEO, the game features seven main characters, each performed by their own actor. When asked about casting anyone famous, Bagratuni said it’s not important. He believes that what differs game development from movie making is that a 3D model shouldn’t necessarily resemble the actor’s face as it’s not necessary from a technical side. More importantly, the actor should be able to work with facial mobility, micro and macro motility. The quality of the performance is more important than casting a celebrity. Evgenia Sedova, Mundfish CFO, agreed with the idea that, unlike the movie industry, making a star the main character of a game is meaningless.


Thanks Farflame!

Tuesday - March 05, 2019

Star Wars Jedi: The Fallen Order - Avellone Involved

by Silver, 13:24

Wccftech reports on Chris Avellone's involvement with Star Wars Jedi: The Fallen Order.

Avellone’s LinkedIn page contains some tidbits on what he did for Respawn. Apparently, he worked on the game for slightly less than a year as a Narrative Designer/Writer (contractor) who did story work, story/character reviews, and wrote cinematic scripts for Star Wars Jedi: The Fallen Order.

But the real kicker is that the other game he mentioned in that tweet might very well be the rumored Vampire: The Masquerade game due to be announced by Paradox Interactive on March 21st. As you can read below, he worked with Hardsuit Labs for a bit over two years (known for Blacklight: Retribution and owned for one-third by Paradox) as a Narrative Designer/Writer, and the description even says he did so ‘tenderly’ with other developers. Incidentally, Tender is the name of the fictional dating app (matching profiles based on their blood types) that is being used as an ARG to hype up the reveal.


Thanks Farflame!

Friday - March 01, 2019

Left Alive - Gameplay Video

by Silver, 17:01

Some new gameplay video for Left Alive called 'Through the Warzone'.


Thanks Farflame!

A Plague Tale: Innocence - Story Trailer and Preview

by Silver, 16:48

A story trailer for A Plague Tale: Innocence and a preview from TheSixthAxis.


It might be harsh to hold it to such high standards, but you can see where this isn’t a Naughty Dog game. You feel it most in the animations; Amicia and Hugo are often moving through the world hand in hand – Hugo panics if left alone for too long – but there’s times where he effectively snaps from running freely to handholding, or the amusing way they both spin perfectly in sync when you change direction while hiding behind cover. That said, the game genuinely looks really good a lot of the time, and it’s another example of how empowering modern game engines are for developers.

I also have to say that Asobo have done a great job of making Hugo believably childlike, without then being too annoying. He’ll do the stupid things that you’d expect of a young boy, swinging wildly between playfulness, naivety and moodiness – I mean, his parents were just murdered and his older sister who he’s barely even met before lied to him about it and is being really strict – but it’s well judged so that he doesn’t grate too much and always does what you or the game wants and needs.


Thanks Farflame!

Thursday - February 28, 2019

Close to the Sun - Gameplay Demo

by Silver, 20:02

Rob Cram shows some gameplay for Close to the Sun, which is described as a horror action adventure game in a Bioshock style.


Take a look at some Close to the Sun gameplay from the PC version demo. Developed by Italian studio, Storm in a Tea Cup, the game has a distinct Art Deco style and looks similar to Bioshock.

Thanks Farflame!

Thursday - February 21, 2019

Left Alive - Gameplay Videos

by Silver, 08:35

Twinfinite reports on some new gameplay videos for Left Alive.

Today, during a livestream from Square Enix’s headquarters in Tokyo, the publisher presented more gameplay of its upcoming survival shooter Left Alive.

As usual, the broadcast was presented by game director Toshifumi Nabeshima of Armored Core fame and Project Manager Koichiro Sakamoto with Doubutsu Sentai Zyuohger actress Miki Yanagi as in attendance as a celebrity guest.




Thanks Farflame!

Wednesday - February 13, 2019

Metro Exodus - Reviews

Monday - February 11, 2019

Fimbul - Interview @Gamingbolt

by Silver, 04:31

The developers behind action adventure game Fimbul were interviewed by Gamingbolt.

What will the combat system be like in the game?

We want to keep the fighting as accurate as possible. For example, axes are good against shields, swords against flesh, shields are something you use up and throw away etc. There are a progression to the fighting system for both weapons, combos and special moves/abilities, which should keep the fun in fighting.

The player will be able to choose whether to fight with Axe, sword, spear, two weapons or with shield. Weapons will always be available on the battlefield.

As you progress through the game you will unlock special moves/abilities which will be available by filling the “Rage bar”. These abilities can be either health, a heavy ground strike, a call for help (supporting Vikings) ect. Some of these abilities are linked to Kveldulvers past and the story.


Thanks Farflame!

Saturday - February 09, 2019

LITTLE LEGEND - Funded on Kickstarter

by Silver, 12:04

LITTLE LEGEND is described as a 2D side-scrolling adventure game taking place in a dreamlike open world. The game recently funded on Kickstarter and is due sometime in 2020.



Little Legend is a 2D side-scrolling adventure game taking place in a dreamlike open world.
You play as Pimpim, a young girl with supernatural powers who sets off to explore the world. Craft your own magic abilities, explore a huge captivating world and discover the secret behind the rebuilding of the universe.

Game features

  • Create your own Magic Spells & Companions

  • Explore a 2D dreamlike Open World

  • Fight in fast-paced action

  • Discover a character-driven story with relevant Narrative Choices

  • Craft and Sell items in your own Shop

  • Fly and talk with creatures as a Magic Weasel

Thanks rjshae!

Tuesday - February 05, 2019

Left Alive - New Gameplay Videos

by Silver, 10:19

Some new gameplay videos for Left Alive at Twinfinite.

Today Square Enix hosted a livestream about the upcoming survival shooter Left Alive, showing plenty of gameplay.

The game was initially played on PS4 directly by Director Toshifumi Nabeshima, and we start with a tutorial-like level in which we get to grips with concepts like stealth, the dialogue choice system, and gathering/crafting.

For the second and third video, the controls are handed to pop idol Mirin Furukawa, who proceeds to show how not to play the game. She overextends, panics, gets stuck in geometry ( to be fair this isn’t her fault) and then gets slaughtered.




Thanks Farflame!

Battlefleet Gothic: Armada 2 - Review Roundup

by Silver, 09:58

Strategy game Battlefleet Gothic: Armada 2 has been reviewed by a number of outlets.

Noobfeed - No Score

There are moments when Battlefleet Gothic: Armada 2 begins to falter –perhaps a sign of the project being a tad too large for otherwise passionate developer Tindalos Intearctive. The sudden difficulty spikes and lean multiplayer mode offering would suggest as much. But even with all this in mind, the sequel is bigger and ups the ante when it comes to the spectacle on show. While its campaign isn’t exactly a beacon of depth, it compensates through slow yet exhilarating battles between behemoths of metal and meat. And trust me when I say that few things offer the same kind of joy as seeing a massive weaponized flying cathedral explode into a ball of color as a giant space rock propelled by shoddy makeshift engines crashes right into it, all to the sounds of green brutes savagely celebrating their triumph.

CGMag Online - 7.5/10

Battlefleet Gothic: Armada 2 could have easily been another forgettable Warhammer game in a world already littered with them. However, what came out is a tense, fun strategy game. While I don’t think I’ll be plunging directly into the books now, I might give the miniatures game a whirl, sometime.

Cultured Vultures - 8/10

Battlefleet Gothic: Armada II is a very impressive game that improves upon almost all aspects of the first game. Were it not for the campaign plateauing in the back half and some overuse of mission types, it could have been the perfect strategy game. As it is, $40 will give you a great and expansive RTS with a surprisingly gripping storyline with developers Tindalos already promising some pretty interesting updates like co-op and even bigger engagements down the line.

Thanks Farflame!

Generation Zero - Dev Diary

by Silver, 09:15

@OnlySP A new dev diary for Generation Zero, which has gone gold.

Swedish developer Avalanche Studios has just announced that its open-world action game Generation Zero has gone gold. The studio also released a brand new dev diary detailing the title’s four-player online co-op mode.



Thanks Farflame!

Tuesday - January 29, 2019

A Plague Tale: Innocence - Releasing May 14th

by Silver, 10:22

OnlySP reports that adventure game A Plague Tale: Innocence will be released May 14th. Additionally a new webseries has started which is about the games development.

Asobo Studio has revealed that its long-awaited adventure game A Plague Tale: Innocence will take players to medieval-era France on May 14, 2019.

The team dropped the news today alongside the first episode of a new webseries delving into the project’s development.



Thanks Farflame!

Monday - January 28, 2019

Metro Exodus - Being Removed from Steam

by Silver, 19:38

DSOGaming reports that Metro Exodus is being removed from Steam and will be exclusive to Epics Game Store. You have until later today to get the game on Steam before it is no longer able to be purchased there until February 2020.

Epic Games and Deep Silver announced today their partnership to launch digitally on PC the highly anticipated Metro Exodus via the Epic Games store. According to the the game’s official Steam store page, this is an exclusive deal, meaning that the game will not be available on Steam at all (those who have pre-ordered the game on Steam will still get it).


Saturday - January 26, 2019

Atomic Heart - Gameplay Video

by Silver, 19:55

@GameRant Some new gameplay video for Atomic Heart, which is described as a science fiction, horror adventure game.

This past summer, Mundfish revealed its new sci-fi horror project Atomic Heart, a game which pulls influence from franchises such as Bioshock, Fallout, and Metro, according to the development team. While the first-person adventure game shows promise in its early stages, no new details have surfaced from the studio based out of Russia until now.



Saturday - January 19, 2019

Sense - January Update

by Silver, 10:41

The January update for cyberpunk game Sense.

#31 - Sexy Cyborgs, New Logos, and a special announcement

Posted by Benjamin W Widdowson - ProjectSenseDev (Creator)

Hello everyone! Today we have more exciting news on MANY fronts, so I'll be breaking it all down into sections to keep it all organized. 

First up, I wanted to show off the finalized Logo for Sense. We were unable to find a Hong Kong based graphic designer for a price we could afford, but having a native Hong Konger as wife and co-founder of the studio worked out just fine. With help from Kay's sister we were able to create something that's authentically cantonese and a much better representation of the game thematically and visually. Take a look! 

Sense's new logo Sense's new logo

Next, I wanted to announce the next collaboration NPC for Sense's neon-lit streets.  Brilliant "maker" and actual cantonese cyberpunk Naomi Wu, who you might know as the "Sexy Cyborg", will be testing out some new DIY tech in up-town Neo HongKong. 

We weren't sure if KS would allow this so we decided to link it off-site. So go check out the image here!

Naomi is an incredibly talented engineer, and a leading voice for bringing girls into DIY,  open source tech, and engineering. She's also a voice for freedom of expression and an open internet. Like Count Dankula, SUZAKU is very proud to extend a hand of friendship to Ms. Wu. 

Finally, I've got a BIG announcement concerning the whole "backer-builds" part of our kickstarter campaign. We'll be announcing the date of our first build very soon!  Our production toolkit is nearly complete, and once it is we can begin implementing a lot of the art, assets, and concepts I have crafted. So much art has been completed over the past few months, so this current bottleneck going away will be a huge gust of wind in our sails. The pieces of the jigsaw have been crafted, and soon we'll be able to put them together, so to speak.

That said, this is how our backer builds will look until launch;

- This first build will include the 2.0 demo content completely adjusted to the final game's logic and chains, and will also include a new segment of gameplay made to show a new gameplay mechanic we'd like your feedback on. We'll label this build Demo 3.0.

- Demo 3.0 will also be made available to the public after the backers (we're open to suggestions on the exclusivity period, and what you backers think is most fair to you, so please feel free to comment below!) We intend to use this new demo to reassure non-backers of the quality and build interest for new potential customers.

- Each build after this will be a short segment of gameplay meant to showcase a mechanic/puzzle/ or event we're testing out for polish and quality. This is where our forums will hopefully become more active and useful. 

All this said, The past few months have been insanely busy, so I hope no one felt like we were too quiet. From the launch of Demo 3.0 we will be very careful with what we show, but will be more vocal about what is happening behind the scenes. As always, thank you all for your continued support and enthusiasm, we look forward to seeing what you think of the new content SOON! 

(Oh, and subscribe to pewdiepie)

Thanks Farflame!

Thursday - January 17, 2019

Non-RPG General News - Metro Exodus Release: February 15

by Hiddenx, 20:20

The survival FPS Metro Exodus will be available on February 15 - henriquejr spotted a preview on PC Gamer:

Metro Exodus takes time to truly make sense as an open world game

But it's worth the wait.


Metro is a series I associate with dingy, cold underground tunnels, so stepping into an environment that's almost entirely sand and sun is a bit of a shock. This is the Caspian Sea section of 4A's survival FPS, set during a scorching summer, and what was once a body of water has dried out, leaving miles of hot desert and rusty remnants of a port in its wake. Variously sized silhouettes of flying demons are a common sighting across the map. Artyom's train, the Aurora—on which you're taking a year-long trip to find a better life with the other survivors—needs fuel, and the people are desperate for water. As the all-purpose errand guy, you have to arrange both.


Exodus is definitely taking a risk by going open world, but I'm pretty confident that I'll enjoy exploring these places and meeting these people. After an hour, I felt like Exodus was moving too slowly. After three hours, I wanted to see everything on the map before the Aurora moved on to its next destination, even knowing there'll be a lot of downtime in doing so.

Tuesday - January 15, 2019

Left Alive - Gameplay Videos

by Silver, 01:10

@Twinfinite Some gameplay videos for Left Alive.

Today Square Enix released a couple of interesting gameplay videos of its upcoming survival shooter Left Alive. The two videos, launched on the game’s official Twitter account, star Director Toshifumi Nabeshima as he showcases different mechanics of the game.

Thanks Farflame!

Monday - January 07, 2019

General News - Alien Blackout Revealed

by Silver, 20:48

@Polygon The Alien Blackout game has been revealed for the first time and is a mobile game.


A new Alien game is coming to mobile. Survival horror game Alien: Blackout will star Amanda Ripley, daughter of Ellen Ripley and the protagonist of 2014’s Alien: Isolation, when it comes to Android and iOS devices on Jan. 24.

Thanks Farflame!

Monday - December 17, 2018

Sins of a Solar Empire: Rebellion - Free to Own

by Silver, 19:23

Sins of a Solar Empire: Rebellion can be yours free forever until the 19th December on Steam.

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Sunday - December 16, 2018

Left Alive - Details, Screenshots & Video

by Silver, 13:05

Some more details, screenshots and video on Left Alive.

Gematsu here and here:



As demonstrated in the latest trailer, titled “Find a Way to Survive,” Left Alive encourages players to rely on their basic instincts to forge their own paths to survival by utilizing stealth mechanics, crafting, traps and more. The dark, gritty setting of Left Alive also poses challenges to players as they weigh the potential outcomes of their interactions with other survivors, which can help or hinder each other’s chances for survival.

Left Alive follows three different protagonists, each with their own stories, missions and potential paths to salvation. The game features a variety of action-packed play styles for players, blending strategic stealth maneuvers with frenetic gun battles and adrenaline-fueled encounters with powerfully armed troops, armored vehicles and towering mechs.


During the livestream, Nabeshima-san illustrated how the gameplay loop will work in a rather analog way (mentioning that “analog is the best”).

As you can see below, the game is split into chapters, and each chapter will focus on one of the three protagonists. In the schematic below, the first and third chapters focus on Mikhail, while the second focuses on Olga.

Inventory isn’t shared. Items gathered during the first chapter will become available again in the third when Mikhail reappears. Items gathered by Olga in chapter two will be usable in the next chapter focused on her.


Thanks Farflame!

Saturday - December 15, 2018

RAGE 2 - Exclusive to Bethesda Launcher

by Silver, 20:37

@DSOGaming RAGE 2 will be exclusive to the Bethesda Launcher.

Back in August, Bethesda claimed that not all of its titles will be exclusive to the Bethesda launcher, however that it appears that this won’t be the case with RAGE 2. Bethesda did not state back then that RAGE 2 would be coming to Steam either so technically, and while this is a bit disappointing, the publisher has not lied to its PC customers.

Thanks Farflame!

Thursday - December 13, 2018

Void Bastards - Gameplay Video

by Silver, 12:13

A gameplay video for Void Bastards from IGN.


The developers of the comic book-looking shooter/strategy game Void Bastards take you through a meaty 18-minute chunk of gameplay.

Wednesday - December 12, 2018

Jon Shafer's At The Gates - Releasing 23rd January

by Silver, 12:11

@Bluesnews Jon Shafer's At The Gates is a 4x strategy game from the designer of Civilization V. The release date has been announced as the 23rd of January and a Steam page is now available.


At the Gates
is a 4X grand strategy game from Jon Shafer, designer of Civilization 5.

You are a Dark Age lord. Your destiny is to build a kingdom in the shadow of the crumbling Roman Empire. Explore the dangerous landscape around you, harvest its resources, and build a mighty economic and military machine. Your clans have their own personalities and desires, so carefully consider how you use them.

It won't be easy. Your path is unsure. Overcome your immensely strong neighbors. Outlast the frigid winters of the far north to discover a source of gold and vast riches.

Are you the leader who will usher in a new era of European history? Or will you be forgotten?

--- Features ---

An Evolving Map

Seasons and weather dramatically transform the landscape around you. The river that once served as a barrier in the summer might become a highway in the winter - for both you and your enemies!

Character Management

Each of your clans has unique traits and desires, so choose carefully how you use them.

Survival & Roguelike Elements

Keep your clans fed through the harsh winter. Resources run out so always be hunting for more. Your neighbors can be immensely strong. Every game poses new challenges and opportunities.

Watercolor Art Style

A beautiful watercolor landscape serves as the canvas for your clever economic and military strategies.


AtG features a revolutionary user interface which utilizes "tooltips-in-tooltips" for the very first time, making it far easier to learn without sacrificing any gameplay depth.

Tuesday - December 11, 2018

Genesis Alpha One - Gets Release Date

by Silver, 01:03

@Worthplaying Genesis Alpha One will be released January 29th 2019 on Epic Games store, Microsoft stores and Playstation 4.


Genesis Alpha One will launch on the Epic Games store for PC and simultaneously on the PlayStation and Microsoft stores on January 29th, 2019. A boxed version for PlayStation 4 and Xbox One is available from select retailers worldwide.

The game is available to pre-purchase now on PlayStation 4, Xbox One and the Epic Games store. Gamers pre-purchasing will receive the Rocket Star Corporation content pack which includes the following exclusive weapons:

  • UTS 15 shotgun
  • FBL Firebomb Launcher
  • AsVal automatic rifle
  • Kugelblitz energy weapon

Thanks Farflame!


Sunday - December 09, 2018

Company of Heroes 2 - Free to Own

by Silver, 11:35

The fifth anniversary is upon Company of Heroes 2 and the game is free to own forever on Steam.

Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.

Saturday - December 08, 2018

Psychonauts 2 - First Official Trailer

by Silver, 11:47

@Wccftech A new trailer for Psychonauts 2, shown at the game awards.

The trailer, which has been shown during The Game Awards 2018 yesterday, introduces players to the game’s world and characters. Some short gameplay sequences are also seen at the end of the trailer, which you can watch in full below.



A Plague Tale - New Screenshots

by Silver, 11:38

Wccftech has some new screenshots for A Plague Tale.

The hope I have is that with games that touch even more interesting subjects and make moves that others likely wouldn’t, Focus Home could actually escape the seeming plateau and reach the greatness I honestly think they deserve at times. A Plague Tale: Innocence certainly has the interesting factor down, only time will tell if it makes the moves. It certainly sounds like it could push the envelope though:


Thanks Farflame!

Wednesday - December 05, 2018

Starbreeze - HQ has been raided

by Silver, 12:02

@VG24/7 Starbreeze HQ has been raided on suspicion of "insider crimes".

Update: Starbreeze’s offices have been raided by police, leading to at least one arrest.

According to SVD, the company was raided on suspicion of “insider crimes”, suggesting the arrest was made due to insider trading.

As well as the arrest, equipment has been taken.

This story is developing…


Tuesday - December 04, 2018

Mechwarrior 5 - September 2019 Release Date

by Silver, 12:02

PC Gamer reports that Mechwarrior 5 has a new release date of September 10th 2019.


MechWarrior 5: Mercenaries just looks better and better every time I see it, so I'm real interested in checking it out next year when it releases on September 10, 2019. MechWarrior 5 was supposed to launch this December but was delayed, but Piranha Games president Russ Bullock just announced the new release date during MechCon, where thousands of robot fans pour into Vancouver to celebrate all things BattleTech. To accompany the announcement, Piranha Games revealed an explosive new trailer to showcase some classic mech on mech action.


Thanks henriquejr!

Sunday - December 02, 2018

Non-RPG General News - Released 20 Years ago - Thief: The Dark Project

by Hiddenx, 18:25

PC Gamer looks back at Thief: The Dark Project:

20 years ago, Thief: The Dark Project defined the stealth game

A look back on the game that gave players the tools to sneak, not to fight, and the impact that had.

Footsteps in the dark. Mutterings under breath. The sound of a bowstring, pulled taut and released. To think of Thief is to think of its sound design, from the simplest combat effect to the gravelly narration of Stephen Russell’s Garrett as he hides in the dark, observing a city so corrupt that a man like him can be its unsung hero. It’s to remember that city, nameless and broken, where the cold steel and hot fires of the Metal Age sit atop the weeds and lost secrets of ancient pagan culture and zombie boneyards. The quiet moments. The frenzies as a plan goes wrong and shouts of “Taffer!” fill the night sky. The perfect getaways and the desperate escapes.

Despite all this, if there’s one thing that defines Thief, it’s in the title. Many games, including successors like Deus Ex and Dishonored, are fundamentally built on playing things your way. You get the tools to sneak around if you want, but you also get a sack of guns and explosives, super-powers to break the rules of the world, and levels and enemies built to allow you to explore them. Thief instead strikes a deal. It gives you the tools and experience of a master criminal, but only so long as you’re willing to play the role.


Thanks henriquejr!

Friday - November 30, 2018

Left Alive - New Trailer

by Silver, 11:51

A new trailer for Left Alive.


Thanks Farflame!

Friday - November 23, 2018

Starsector - 0.91 release

by Silver, 13:56

RockPaperShotgun report on Starsector's 0.91 release.

I’ve previously described Fractal Softworks’s space sim Starsector (primarily the work of solo dev Alexander Mosolov) as ‘Mount & Blade: Warband in space’.  High praise at the time, but as of today’s version 0.9a release, I feel it might be selling it short. Today’s update (patch notes here) is over a year in the works, and vastly broadens the scope of involvement you can have in its still-expanding procedural space sandbox, including colony management. The excellent real-time tactical combat has been improved too, including new battles against enormous orbital platforms.



Thanks Farflame!

Wednesday - November 21, 2018

Adeptus Titanicus Dominus - Major Update

by Silver, 11:54

A major update for Adeptus Titanicus Dominus features a total overhaul of the battlefields, more destructibility and performance improvements.

News! Details regarding the first Major Update for Adeptus Titanicus: Dominus!

Hi everyone! We're getting close to releasing the first Major Update to Adeptus Titanicus: Dominus, so we thought it high time we gave you details about what's coming as part of that.

Total Overhaul of the Battlefields

We have completely redone the first three battlefields for this update. In response to feedback received about the look and feel of the battlefields, Glenn has painstakingly recreated each of the three existing maps to improve and extend Dominus' aesthetics-in doing so, he has also set a new, much higher bar, from which all the battlefields yet to come will likewise benefit. This has taken Glenn a LOT of time, but we think you will agree the new maps were worth the wait when you play on them.

Here are some screenshots of the replacement battlefields that are now being tested in-game.

Facebook Replacement Battlefields Album[]

Optimisations and Performance Improvements

Glenn and I have done a lot of work to improve the game's overall performance, which will particularly benefit those of you playing on older hardware.

This has been achieved in several ways, but most notably by implementing Unity's level of detail (LOD) system. In the new build, building models will increase in details as you get closer, but the trade-off is that there may be some visible changes now and then as buildings transition. This will be more noticeable on some battlefields than on others, depending on lighting, but is hopefully not too noticeable or jarring-and we think it's worth the trade-off, anyway, as this technique will also allow us to add EVEN MORE DESTRUCTIBLE BUILDINGS!

Glenn has already started planning his first Dense Urban battlefield, which is something many of you have requested-and we have wanted to do!-so Glenn and I are pretty pumped for that.

Cinematic Mode

We have added a new Cinematic Mode (which will be turned on by default, but can be turned off if you don't like it) that selects pseudo-random camera positions around the Titans as they execute their orders.


The first Major Update brings in the new Stress mechanic, which fans of the 6mm tabletop game will recognise as stemming from the "blast markers" rules. Stress adds a new strategic layer to the game, as you will need to manage how much stress individual Titans are suffering. Here's how it works.

As a battle progresses, your war engines will suffer Stress from the strain that enemy attacks put on the god-machines and their crews. Your Titans can each suffer Stress equal to their starting Damage Capacity, and a new Stress meter/status bar will appear above your other bars (Void Shields and Damage) so you can see at a glance how much Stress your engines are coping with-or not coping with!

Each enemy attack will add to your Stress meter, regardless of whether or not damage was done-as Stress captures everything from the physical to the mental-and any actual damage done further adds to the Stress meter. When the Stress meter hits 100%, the war engine will temporarily shut down, becoming completely ineffectual-in game terms, this means that if it has not already been activated that turn, it will be set activated.

At the end of each turn, in the End Phase, each Titan will shed just over half the Stress it is carrying and return to a fighting stance, so Titans that were forced to shut down in the previous turn will return to active duty in the new turn.

Close Combat

We have added the 4th Edition's Close Combat mechanics, along with the first close combat weapon system-the Reaver Power Fist!

Close combat is a MASSIVE game-changer for Dominus. All princeps will have the option of going in for "hand to hand" combat when they find themselves in close-quarters battles, whether armed with close combat weaponry or not, but those crews that have selected close combat weapons for their Titans will RELISH IT and actively seek it out upon field of battle!

Close Combat is DECISIVE-meaning it's frequently deadly. Close combat occurs inside of the Titans' void shields, which means any damage done completely bypasses the combatant's shields, hitting the armour directly.

In an assault, Titans armed with close combat weaponry will have a massive advantage over those without. For example, the Reaver's new Power Fist weapon system is adding THREE EXTRA HITS in any close combat (over and above the Reaver's standard six hits-standard hits are equal to the Titan's starting Damage Capacity) and the Power Fist's extra hits are all TITAN KILLER hits, each of which can do up to THREE DAMAGE with NO ARMOUR SAVES! As you can probably appreciate, even just one Power Fist turns your average Reaver into a close-quarters killing engine-and you can have TWO OF THEM if you're happy to forego most of your ranged shooting capability!

That's the trade-off, of course: carrying more punchy weapons means taking less shooty weaponry-it's up to you to decide what these new close combat weapons are worth to you, and whether or not you want to bring them for your battles.

It's also important to understand that close combat occurs both ways-the engaging Titan will hit its enemy and the enemy will hit it back! This differentiates close combat from normal shooting attacks, where the enemy does not shoot back within the activation (unless it was on Overwatch).

The Future

We hope you agree there is plenty to look forward to in the first Major Update, but of course that's not where the story of Adeptus Titanicus: Dominus' development ends. There's a LOT more to look forward to as Dominus comes together, most notably new environments, new weapon systems, new variants, and of course the single-player campaign!

On behalf of Glenn and myself, THANK YOU for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm has been fantastic and is very much appreciated. We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve. It all helps us a great deal.

- Mark & Glenn

Monday - November 19, 2018

Beautiful Desolation - November Update

by Silver, 06:35

The November production update for Beautiful Desolation.


We're still working at break-neck speed on DESOLATION!

The scene graphics are ahead of schedule, and the GUI graphics have been completed to a large extent.

I'm just about done with the over-world map screens. We'll definitely illustrate the detail we're putting into these areas in a future backer update. While I've knuckled down to get these done, Nic has been implementing some of the more arbitrary (but necessary) development, like the credits screen and diary/codex system. 


A previous update introduced players to the Fley: