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Rogue Legacy 2 - All News

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Tuesday - May 10, 2022
Monday - May 02, 2022
Saturday - December 25, 2021
Monday - April 13, 2020
Sunday - April 05, 2020
Box Art

Tuesday - May 10, 2022

Rogue Legacy 2 - Review @ GamingBolt

by Hiddenx, 08:09

GamingBolt checked out Rogue Legacy 2:

Rogue Legacy 2 Review - The Final Verdict

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Rogue Legacy 2 may not be at the very apex of design like Hollow Knight or match its story and rogue-lite appeal. The difficulty, especially when exploring a new biome for the first time, may also prove irksome for some (though there are the House Rules for customizing enemy health, damage taken and much more if you want a more chilled out experience).

Overall though, it's a great combination of both genres, offering near-endless replay value, a compelling narrative to unearth, a gorgeous and clean aesthetic, and fun gameplay. As accessible as it is immensely complex, Rogue Legacy 2 is a stellar title that will keep you coming back for just one more quirky run.

Monday - May 02, 2022

Rogue Legacy 2 - Released

by Silver, 00:15

Rogue Legacy 2 has been released on Steam and Epic Game Store.

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After nearly two years in Early Access, Rogue Legacy 2 is available now!

Thanks Couchpotato!

Saturday - December 25, 2021

Rogue Legacy 2 - Patch 0.8

by Hiddenx, 11:13

The Early Access title Rogue Legacy 2 got a major update:

Rogue Legacy 2 – Patch v0.8.0 – The Winter Gifts Update

A festive feeling is in the air and the season for giving is upon us! Celebrate with us as we spread the joy with the Winter Gifts Update, another event-based patch for Rogue Legacy 2. This release is loaded with goodies for the holidays, with new Scars, Burdens, Lore, and a ton of new Relics to savour. The world is also changing to become a bit more merry. Don’t forget though, this joyous occasion won’t last forever. The festivities only last until January 7, as we welcome the New Year and bid adieu to the old, and you’ll have to wait another year to experience it all again.

**IMPORTANT**

Just a reminder to players experiencing time-based events in RL2 for the first time, the Winter Gifts Update is not a full content release. This means it does not include any major additions like biomes and classes, and instead focuses more on smaller changes and game balancing. Once the event ends on January 7, all progress-related content will remain accessible, so don’t struggle with FOMO if you can’t participate. We are just having some fun and building on the idea that the Rogue Legacy world is always changing.

Thanks again to our Discord members that played a beta build prior to launch to ensure as many bugs were addressed as possible. The CDG team will be taking some time off after the event goes live, and it would not be a very merry Christmas if we had to spend the holiday fixing bugs. So we really appreciate it, thank you very much!

PATCH HIGHLIGHTS

  • Deck the Halls!: Even with their lives thrown into chaos, the people in the world of Rogue Legacy 2 take the time to celebrate. The Docks are now full of festive cheer, with gifts strewn about and holiday lights adorning the shops. The monsters are also taking part in the season, wearing joyful costumes and offering milk and cookies in a vain attempt to get themselves off the naughty list.
  • It’s Raining Relics: It looks like there’s a hole in Santa’s gift bag and a bunch of Relics slipped out! True to the name of “Winter Gifts”, we’re introducing 14 brand new Relics (along with some redesigns) to this update that add a ton of diversity to a player’s run.
  • A Monster Awaits: Not all is cheerful and bright in the world of RL2. Unearth the motivations of the top commanding Estuary, Irad, with the latest Prime Burden. Not only is the lore behind Irad so immense that it spans the entirety of the game, but we’ve made this our most unique confrontation yet!
  • A Retro Challenge: We’re also introducing a new Scar Challenge that will be sure to drum up nostalgia from fans of the original RL. But don’t lower your guard just because things seem familiar, as this Challenge is formidable and will test more than your memory.
  • Economy Clean Up: As we approach v1.0, we’ve been able to get a much better view of how the economy has been shaping up, and we’ll be using this patch as an opportunity to do one final major revision to it. This adjustment touches everything, from gold/Ore/Aether drop rates, to Burden costs, and even drop rates of Gear.

[...]

Monday - April 13, 2020

Rogue Legacy 2 - Interview @Shacknews

by Silver, 20:21

The devs of Rogue Legacy 2 were interviewed by Shacknews.

Shacknews: You only showed off a five-second tease, but in that tease, we could see an art style similar to the first. Should players expect Rogue Legacy 2 to look visually close to the previous game?

Lee: It's no longer pixel art, but stylistically it’s very similar to the original Rogue Legacy. From the beginning we knew we wanted to do something new, so we teamed up with Matt Hammill, the Art Director for Lovers in a Dangerous Spacetime (and fellow Torontonian), to do the art for RL2. And he's done an awesome job!

I think the art style is a perfect mix of old and new. Even though it's not pixel art anymore, it's still immediately recognizable and retains the charm of the original. We also brought on Glauber Kotaki, the pixel artist for all our previous games, except this time he's handling all the character animations. And even though the models are 3D, we're using stepped animations similar to games like Dragon Ball FighterZ to handcraft every single frame of animation. The results are really terrific and honestly, the static screenshots don’t do the game justice.

Shacknews: How much can you tell me about the setting? Are players exploring a new castle, assuming they're exploring a castle at all?

Lee: This game is much larger, and players will be exploring a kingdom rather than just a castle. The number of biomes in this world are going up, and we're trying to tie every biome together narratively. It's hard to explain now, especially since the details to the narrative stuff comes in very late, but we're excited with how we plan to tell the story to Rogue Legacy 2. At this point things are pretty fluid so it may not work out, but we can always pivot. We're also working on ways to make the biomes unique and interesting. Rather than just having the second biome have harder enemies, the structures of the biomes will change as well, with new rooms, environmental hazards, and so on.

[...]

Sunday - April 05, 2020

Rogue Legacy 2 - Currently in Development

by Silver, 21:42

Twinfinite reports that roguelike Rogue Legacy 2 is currently in development.

Cellar Door Games announced Rogue Legacy 2 is currently in development via Twitter today. Rogue Legacy has been considered one of the stronger indie titles in the roguelike genre, with Twinfinite coining it one of the best modern side-scrolling titles and well worth your money.

[...]

Information about

Rogue Legacy 2

Developer: Cellar Door Games

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Combat: Real-time
Play-time: Over 60 hours
Voice-acting: None

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released: 2022-04-29
· Publisher: Cellar Door Games