Sheltered - All News
Thursday - January 19, 2017
Sheltered - Update 1.5
Here are the patch notes for the survival management game Sheltered V. 1.5:
Firstly, a big shout out and thank you to everyone who took part in our recent patch beta and provided feedback. Thanks to your efforts not only have we made a few tweaks but we’ve also been able to take the build out of Beta and release it into the main game for everyone to enjoy.
Full patch notes are below:
- 3 brand new difficulty settings: Easy, Hard and Hardcore.
- Customisable difficulty options.
- Updated the menu system to incorporate difficulty settings.
- Fixed bug where the dog (and party) may not return from expeditions (this may not fix pre-existing issues in old saves)
- Fixed bed covers layering issue
- Fixed an issue where objects could be crafted on top of one another, or in places they should not be allowed (by the front doors)
- Stopped paint eroding on walls
- Removed some rogue pixels from a shelter door sprite
- Updated breach tutorial popup text
- Fixed bookshelf bug where it wouldn’t decrease the amount of books when deconstructed
- Updated Horse Stable sprite
- Stopped the family stating “the pet is hungry” hints when they are away from the shelter (Dog/Horse)
- Stopped automated characters from repeatedly trying to use a bed which is at 0% integrity
- Stopped pets getting stuck in partially constructed rooms
- Fixed a bug where two deconstruction panels opening at the same time would cause the game to pause until ESC/B is pressed
- Fixed bug where breachers would not enter if there was a dead body blocking the door
- Updated encounter summary “victory” panel artwork
- Unity updated to fix input issues
- Fix for pink characters appearing in the OSX version.
- Fix for lockpick text not appearing in the crafting panel.
- Tweaks to scrolling speed in the map
- We look forward to hearing what you think of the new additions to the game over on the forum page. Oh and good luck with Hardcore mode, you’ll need it…
Saturday - April 02, 2016
Sheltered - Review @ GameSpew
GameSpew has reviewed the post-apocalyptic survival RPG Sheltered:
A few hours into Sheltered, I was ready to give the game a fairly mediocre review. After playing This War of Mine, I couldn’t help but draw comparisons thanks to their very similar gameplay and premise, and unfortunately Sheltered seemed to come off worse in all areas. But then something happened: I couldn’t actually pull myself away from the game, and 15 hours in I can’t wait to get my next fix.
Despite my initial concerns that it was nothing more than a “poor man’s version of This War of Mine” (and I really do apologise for that snap judgement, Unicube), Sheltered grew on me with every extra minute I spent on the game. Every new thing I learnt to do or figured out was a success, and every time you find a rare item or get the materials you need to update a part of your shelter, it really does feel like a valid cause for celebration. More than just a case of survival, Sheltered pushes you to grow and eventually thrive, and the moment your little unit starts to become somewhat self-sufficient, you’ll feel a real swell of pride. The problem is that upon reaching that point, there becomes less and less for you to do; you’ll repeat the same scavenger hunts, do the same fights and encounters again and again, and any cause for celebration will dwindle down to a trickle as 50 or more days may pass without you finding anything particularly useful. Still, I may already have everything I need to survive and thrive, but I’m still going to persevere until I find those campervan parts – just because I have to.
Sheltered isn’t a game for everybody, but if you’ve got the patience to put in a bit of time and learn the ropes, you stand to get a lot of enjoyment out of this neat little package. It may be simple, a bit repetitive, and your overall goal might be a bit of an anticlimax, but by god it’s addictive.
Monday - March 28, 2016
Sheltered - Released
The post-apocalyptic survival management game Sheltered has been released on Steam:
About the game:
Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube...
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your families survival for just one more day.
- Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world.
- Make the shelter a home: Maintain your shelter - keep it secure, habitable and make sure that the family have enough resources to survive. Protect your shelter from hazards and infiltration!
- Customisation: Your family is unique to you; you decide their gender, names and their appearance.
- RPG mechanics: As your family develop, their stats will adapt with an evolving experience and trauma system. Attributes, strengths and weaknesses will dynamically change based on your choices.
- Crafting system: Create comforts for your family’s shelter and weapons for combat.
- Exploration: Send out your family to explore and gather resources for everyday living and crafting.
- Recruitment system: Recruit outsiders with different personalities, integrate them into your shelter life and earn their loyalty.
- Dynamic encounter system: Your family will encounter various threats including roaming factions and feral beasts.
- Turn-based combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it.
- Pets: Your pet is family too. Choose between the dog, cat, fish, snake or horse.
- Vehicles: Make exploration quicker and safer.