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Monday - June 01, 2020
Box Art

Monday - June 01, 2020

Soulborn - Alpha Trailer & Interview @Gamingbolt

by Silver, 09:17

An alpha trailer for adventure RPG Soulborn and an interview with the developers from Gamingbolt.

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The concept of having a central weapon that can transform and take different shapes is an interesting one. How much variety does this inject into combat, and how many different weapon forms will there be in the game?

The real potential Mjolnir offers the player to choose between different weapon types. It is possible to use Mjolnir as a sword, a hammer or even as a bow. Especially the bow provides a wide selection of arrows like fire and ice types. To be victorious, it is essential for the player to know his opponents. Each opponent is characterized by his own strengths and weaknesses. This will always present the player with new challenges.

You’ve mentioned Zelda as an influence on Soulborn– can you speak about that a little more and how it impacts the game’s structure? 

Without a doubt, Zelda is a great inspiration for us. Further, we really love puzzles and dungeons. So instead of just defeating enemies to earn the best equipment we want to create different types of challenges for our audience. That way we try to keep the gaming experience and joy at a high level through the whole game. 

How much of an emphasis does the game put on exploration? Is it incentivized through things such as optional dungeons?

Exploration is one of the main elements of Soulborn, so we want to make it as rewarding as we can. Besides tricky puzzles and challenging fights there will be much more that players can enjoy, like secret dungeons, hidden places, crafting systems and so on. 

[...]

Thanks Farflame!

Information about

Soulborn

Developer: Unknown

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Combat: Real-time
Play-time: 10-20 hours
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown