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Space Shock - All News

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Thursday - August 22, 2013
Saturday - August 03, 2013
Wednesday - July 31, 2013
Box Art

Thursday - August 22, 2013

Space Shock - Kickstarter Canceled

by Couchpotato, 00:13

Space Shock has been cancelled by Ideas Unbound for failing to get enough funding. Here is the update with more info.

To all Space pirates!

Only three days left to reach the end of our Kickstarter campaign and we have decided to cancel the campaign. We would like to thank every one of you who have pledged or helped spreading the word.All those have backed the project from unknown studio and believed in us game deserve our respect for their courage and their support has been greatly appreciated.We worked hard on the game prototype we have shown, we've contacted press, we've listened to backers and we've tried to get the word out as much as we could. With no excuses it looks like we have failed with PR. We have not been able to sell our project very well and attract more backers and supporters.

The future of Space Shock

Unfortunately the project won't be funded here and this will slow development down. Maybe we will need to find new jobs, me included, because we need to pay the bills and our children need to eat. Maybe not, who knows.
At this time the team is working on playable build and we will try to find an alternative way to have the project funded so we will be able to work on Space Shock daily.

We still have our Facebook page here: https://www.facebook.com/SpaceShockGame?ref=hl

We hope this is not over but next time we meet it won't be on Kickstarter's ground.

Thanks again for your support and thanks for believing in us.

Roman

Saturday - August 03, 2013

Space Shock - Updates # 3&4, The Soldier Class!

by Couchpotato, 01:29

Space Shock has a few more updates on it's kickstarter page.

Update #3 - "Meet Karel Antonin - the author of Space Shock theme music!"

Many people who have supported us are interested in the music from the pitch video and previous Space Shock videos shown on Steam. We would like to introduce the music composer Karel Antonin. 

Karel has composed the music tracks for more than fifty projects, including short films, drama series, commercials and video games of various genres. In 2009 was Karel awarded for “The Best Score” at Game Developers Session and in 2011 Karel was awarded for “The best Score” at Underground Cinema Awards in Ireland. 

We are very pleased by Karel's decision to compose the soundtrack for Space Shock so the backers will be rewarded with very exciting digital soundtrack. 

More from Karel's work here: http://www.karelantonin.com/

Update #4 - "The Soldier Class!"

Space Shock is an RPG and a dungeon crawler. As in many dungeon crawling games the player will lead a group of four of the game’s heroes with their unique classes and specializations. Would you like to see the enemies dying in the bulletstorm? Would you like to decimate the hordes with the spells (PSI Powers)? Do you like to heal your tanks or do you prefer to have the power of the technology on your side? Choose wisely from five* unique classes to build your group and play in your preferred play style.

Classes  

While most of the dungeon crawlers offer three classes in Space Shock there are five* unique classes to choose from. And that's not all, there are three additional specializations for every single class. The specialization system is very similar to the systems you can see in many MMORPG games. The players will spend earned talent points in three talent trees for every class.

Wednesday - July 31, 2013

Space Shock - Updates #1&2, Time for combat!

by Couchpotato, 00:31

Ideas Unbound has two updates for their kickstarter RPG Space Shock .

Welcome to the Space Shock Kickstarter Campaign!

Firstly, we would like to say our thanks to all those have pledged and supported us. You are amazing, all of you and we know it is very hard to decide to pledge on the project from an "unknown" developer. That's why we worked hard to make and show you a real game prototype and we offer you a real game not only empty promises. You will see more in the planed updates

We're glad to see there are a lot of people interested in this project and we have received a lot of questions and suggestions. We want to answer some of them and make it clear for the backers.

First-person or isometric view

Originally Space Shock was developed in a classical Dungeon Master style but set in a sci-fi environment. After the first videos were released we received tons of messages with the feedback and wishes from the players. The people wanted a turn-based combat more than real-time hit'n'run combat style. That's why we decided to switch the combat style to the turn-based one and isometric view for a better overview of the battlefield. The player is able to pan, zoom and rotate the camera to have the perfect overview and control over the fight. 

Information about

Space Shock

Developer: Unknown

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
World
· Homepage
· Platform: PC
· Cancelled
· Publisher: Unknown