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Stormrite - All News

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Monday - August 30, 2021
Wednesday - August 25, 2021
Box Art

Monday - August 30, 2021

Stormrite - Dev Blog #1

by Redglyph, 14:45

Kelechi Apakama posted their first dev blog update on Stormrite and reminded us that the last hours of the Kickstarter were ticking away, since it ends this Tuesday 31st August at 11:59pm BST (that's UTC+1). The first stretch goal has been reached, and it's cruelly close to the 2nd.

ONLY 48 HOURS LEFT OF THE STORMRITE KICKSTARTER!! [Official Dev Blog #1]

The Stormrite Kickstarter has just 48 HOURS LEFT!! A big thanks goes out to everyone who has helped us reach our £20,000 goal by backing the project, we would not have been able to do this without you all! However, we have one more goal we'd like to reach before the end of the campaign...

Currently, we have £28,493 pledged from over 400 backers, but we are only £1500 away from our next goal, animal companions! If we reach our goal, you'll be able to take animals, such as Gerald here, with you on your adventures!

[...]

We’re trialling a new way of showing our community what we’re working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev blog!

We’d like to show you what we’ve been working on over the past couple of weeks while our Kickstarter has been running. Development has been slightly slower than usual recently due to the regular management of our campaign, but that hasn’t stopped us from getting stuff done!

[...]

Wednesday - August 25, 2021

Stormrite - Dev Update 1

by Redglyph, 12:20

Kelechi Apakama have posted their first development update of Stormrite, an Action-RPG set in a dark fantasy-medieval setting. The game has an ongoing Kickstarter campaign, which has reached the first stretch goal and has 6 days left before its conclusion.

Release is planned for December 2022.

Development Update 1 – New Combat System

We’re trialing a new way of showing our community what we’ve been working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev update!

We’d like to show you what we’ve been working on over the past couple of weeks while our Kickstarter has been running. Development has been slightly slower than usual recently due to the regular management of our campaign, but that hasn’t stopped us from getting stuff done!

All-New Melee Combat System

The main thing that has been worked on recently is an all-new melee combat system for Stormrite. We had paid a lot of attention to the magic and ranged combat of the game, but felt it was time to undergo a long-overdue rehaul of the melee combat in the game.

Our new combat system aims to make melee combat a more viable and enjoyable choice of fighting style in the game. We’ve taken inspiration from the Witcher 3 and Assassin’s Creed Valhalla for this, as our main inspiration, Skyrim, has melee combat that we would like to stay away from.

[...]

Here is a recent trailer (re-post):

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Information about

Stormrite

Developer: Kelechi Apakama

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown