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The Technomancer - All News

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Saturday - April 28, 2018
Sunday - January 15, 2017
Tuesday - September 06, 2016
Friday - July 08, 2016
Wednesday - July 06, 2016
Saturday - July 02, 2016
Wednesday - June 29, 2016
Tuesday - June 28, 2016
Wednesday - June 22, 2016
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Wednesday - February 24, 2016
Sunday - December 27, 2015
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Friday - October 30, 2015
Thursday - October 15, 2015
Wednesday - August 12, 2015
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Box Art

Saturday - April 28, 2018

The Technomancer - The 'B Grade' Game

by Silver, 11:09

IGN interviewed Spiders creative director Jehanne Rousseau and Focus Home Interactive CEO Cédric Lagarrigue. The interview goes into the making of 2016’s The Technomancer and what its 'B-grade royalty' means for 2018’s GreedFall.


“This sector is indeed on a roll,” says Cédric Lagarrigue, Focus Home Interactive’s CEO. “The most popular games on PC are often 'B-grade' games. A glance on Steam lets us to see that. There's less of them on consoles as the barriers to enter are rather high, and the market is very structured with few releases per week, mostly blockbusters. However, this trend is changing, notably thanks to digitalisation. This is akin to cinema – the audience needs diversity, they will not only go watch super hero flicks or Star Wars movies. They also need to go watch Get Out, It, or La La Land.”

Every generation has seemed to have its maestro of mid-tier misfire. For the seventh, it was arguably Alpha Protocol. The Technomancer is the most imperfectly perfect example of a B-grade video game produced by gaming’s eighth. It’s even a curiously unlabelled descendent of 2013’s Mars: War Logs, a kind of hilarious inversion of how something like Troll 2 isn’t actually the sequel to Troll (and was originally titled Goblins, having no trolls in it).


Thanks henriquejr!

Sunday - January 15, 2017

The Technomancer - Review

by Hiddenx, 08:39

The Techomancer has been reviewed by the Missouri Injury Blog:

Review: ‘The Technomancer’ Could Scratch That ‘Mass Effect’ Itch

Players waiting for the next installment of the Mass Effect franchise could get a little satisfaction with The Technomancer by French video game development studio Spiders.

While The Technomancer is not really a Mass Effect clone, it serves as a good offering in a world already inundated with AAA RPG titles. What Spiders has done here is provide a game at a limited budget that not only has a great story, but offers a unique gameplay experience that involves a wide variety of combat styles.

However, first, let’s start with the negative: the character creation process. It’s not that the initial character creator is basic, though. The problem is that, in 2016, it’s pretty much unacceptable to have a customizable character but only offer the male gender. It seems that this is a huge oversight on The Technomancer’s part, and for those who like to play as female characters, it also tarnishes gameplay from the onset.

Yet, it’s not like gamers haven’t always been forced to play as male characters, and eventually, once they get past that, The Technomancer is a solid game.


This setting is already familiar to those who played Spiders’ previous game, Mars: War Logs. The Technomancer takes everything from that game and expands upon it, including adding new settings, better graphics and a much-improved combat system. The story here is also really good, and even side missions feel as if they’re relevant to what’s going on overall. This is one of those games that players will want to explore immensely, doing every mission to earn reputation with NPCs and others.

There’s also a romance option, although it’s more limited than Mass Effect (it’s more like Fallout 4 ). For those who love BioWare’s brand of storytelling, though, this is very similar to that: there is laughter, tears and everything in between.

Score: 8.5/10

Tuesday - September 06, 2016

The Technomancer - Video Review

by Hiddenx, 11:06

Ludo Lense has reviewed The Technomancer and takes a look back at the older titles from Spiders:

Focal Point: The Technomancer


A look at Spiders most recent games plus a retrospective of their past RPGs.


Friday - July 08, 2016

The Technomancer - First Update

by Silver, 22:41

The Technomancer has had its first update which introduces some fixes and changes. Easy mode has been made easier and you now have the ability to walk as well as run.

Hi everyone,

We've just released a new update for The Technomancer!

This patch contains a number of bug fixes and commonly asked for gameplay improvements. Thanks for all of your comments and feedback - we have been listening carefully!

Here's the full patch notes:

Bug fixes:

  • Fixed a bug where you could be blocked in the "Under Threat" main quest.
  • Fixed an item duplication exploit
  • Fixed a bug preventing to complete the tutorial if you changed the binding before starting it
  • Fixed a bug where the wrong button was shown during the tutorial with a PS4 controller on PC
  • Fixed animation bugs on the character
  • Fixed two bugs preventing to complete side quests "Crowd of beggar" and "Extortion under threat" after fleeing from Ophir
  • Minor bug fixes
  • Stability improvements
  • Minor UI improvements


  • Implementation of a key that toggles walking or running, bound on "Caps Lock" by default
  • Rework on the loot/drain binding system in keyboard/mouse controls: Loot will now always be bound on "interaction 1" (E) and drain on "interaction 2" (Q)
  • 'Easier' Easy Mode - Following player feedback, we've reworked Easy difficulty to be more accessible. This is ideal for anyone who wants to enjoy the story without investing too much time into combat.


Wednesday - July 06, 2016

The Technomancer - RPG Codex Review

by Silver, 12:01

RPG Codex's Bubbles reviewed The Technomancer and is somewhat positive about the experience.

The Technomancer throws the player into one of the more exotic settings I've encountered in a mainstream RPG: you play Zachariah, a young Technomancer who lives on the planet Mars, in a dystopian society that is controlled by a few large corporations. Humanity is confined to a small number of scattered megacities, where they are sheltered from the deadly radiation of the sun; those who are exposed to the radiation become hideously disfigured mutants, who are treated like slaves by their human masters. The most precious resource is water, which is the source of endless wars between the planet's inhabitants. Your character's ultimate goal is to find a way to contact Earth and allow humanity to leave his godforsaken rock.

None of these elements are terribly original in and of themselves; even the Technomancers are basically just a morally flexible version of force users from the Star Wars setting. However, Spiders have fleshed out their world with lots of entertaining little details that give the setting a great deal of colour. To give an example: each corporation uses a different naming scheme for its people. Aurora is a religious corporation, whose citizens receive "virtue names" like "Chastity" and "Prosperity". Their rival Abundance is openly totalitarian and names its citizens for their roles in society; Michael Labour is probably a manual worker, Viktor Watcher is the head of the secret police, and Anton Rogue is... well, you can guess. Meanwhile, the mutants carry names like Phobos, Cain, and Scum, and they all talk about themselves in the third person.

The whole thing could easily come across as stupid and juvenile, but the developers seem so earnestly committed to their setting that they've somehow made it feel endearing. You'll come across an all-female gang raging against the "Phallos", a woman committing suicide by licking a stone, a famous singer with a terrible secret (possibly cribbed from Deus Ex, but why not?) and a literal poster girl for the regime whose favourite words are "fuck" and "shit" ("Now I know why they didn't put a caption on the poster," comments an NPC). Eventually, I just embraced the general B-movie atmosphere and allowed myself to be entertained. Your reaction may differ.


Overall, I would describe The Technomancer's writing and presentation as "not great, but entertaining." Going into my playthrough, I was prepared for a low-budget experience with a unique atmosphere; the game not only met those criteria, but also provided a bit more depth than I expected. Still, the quality of the writing by no means comparable to the greats of the genre, and if you go into this story expecting another New Vegas or Alpha Protocol, you're going to be most severely disappointed. If I say that the writing is more interesting than the typical mainstream fare, I mean to say that I liked it more than Fallout 3, Fable, Drakensang, or Venetica - no more, no less.

The quests offer plenty of choices and consequences... well, mostly just choices​

Of course, Spiders had never even promised to provide a great story; what they had promised was a robust system of choices and consequences and skill-based quest resolutions. On paper, the c&c is indeed one of The Technomancer's greatest strengths; the game offers a whopping six non-combat skills (Charisma, Science, Crafting, Stealth, Lockpicking, and Exploration), the first two of which can also be used in dialogue. About 85% of the quests in the game have distinctly different outcomes, which can be achieved either by using these skills, or by simply making a decision during dialogue (kill/spare, accept bribe/fight, ally with A/ally with B, etc.). Having so many quests with different solutions and outcomes is quite rare for an action RPG, and this number is achieved by the designers' laudable commitment to dialogue-driven quests. There are extremely few "get x of y" or "kill z" quests in The Technomancer, and it's surely a better game for it. Some quests are timed (if perhaps a bit too generously) and can actually be failed, while others can only be completed at a certain time of day. There are also no minigames whatsoever. All of this is how it should be.

Even better, the game also features a range of robust systems to take track of your decisions throughout the game. First up is the Karma score, which tracks your decisions along a simple good-bad spectrum. Helping people may either be good or bad, but killing them will always give you bad Karma, no matter what,. To support this system, the designers have opted to use a Gothic-style "killing blow" mechanic: if you defeat a sentient enemy in battle, they go unconscious by default. If you want to kill them, you need to plunge a syringe into their skull and suck out all of their "serum" (which also, pleasantly, serves as the game world's universal currency). This makes for a very off-putting image, and it helps to convey a message that's clearly dear to the designers' heart: good guys shouldn't just kill people willy-nilly, even in a video game. Unfortunately, the release patch has somewhat borked the looting controls; it's now far too easy to accidentally kill somebody by simply pressing the "loot" button on an enemy who has no loot. Let's hope that Spiders will patch this issue quickly.

Meanwhile, the Faction scores track your reputation with the half dozen major factions you encounter in the game world. If you consistently act against a faction during your quests, you may find that a previously peaceful city zone has been filled by respawning enemy units who are very interested in seeing you dead. Having to deal with these mooks can be annoying, but it's also a proper, gameplay affecting consequence. A similar mechanic is also used for managing the affections of your companions, although I never once actually managed to make a companion dislike me. Instead, the game allows you to get rid of your companions through quests and social interactions; of the seven companions you meet throughout the game, at least three can be "permanently removed" from your party in certain optional decisions. So far, so good.

Saturday - July 02, 2016

The Technomancer - More Reviews

by Hiddenx, 08:12

GameSpew and Huffington Post quite like the Technomancer:

GameSpew Review


Running at somewhere between 20 to 40 hours depending on how involved you get with its wealth of side content, The Technomancer is strangely captivating should you make it past its flaky first few hours. Like Spiders’ previous forays into the genre; Bound by Flame, Of Orcs and Men and Mars: War Logs, it’s a game riddled with troubling issues, but those who persist and can see past them will discover that none are crippling enough to ruin the heart of what is otherwise a truly enjoyable adventure. It may not quite have the polish you’d expect of a full price title, yet I doubt it was made with the gargantuan budget available for games of a similar scope by larger developers. As the videogame equivalent of a cult B-movie then, I can safely state that The Technomancer has provided me with more hours of fun than many of the so-called blockbuster releases I’ve played in the last couple of years.

Score: 7/10

Huffington Post Review


Overall, I enjoyed my playthrough of the Technomancer quite a bit. Yes, the graphics could have probably been better, and I’d have loved to see a jump button added to the controls, but still, the gameplay was good, the plot was good and I digged the way they really brought Planet Mars to life with its many alternate cultures and civilizations. If you have a spare $39 to spend on this summer, the Technomancer is probably a good spend.

Wednesday - June 29, 2016

The Technomancer - Review Roundup

by Myrthos, 12:54

Here is an overview of reviews for The Technomancer, which show a wide variety of scores

Tuesday - June 28, 2016

The Technomancer - First Reviews

by Myrthos, 12:26

Here are some early reviews of The Technomancer, with two low scores and one relatively high score.

Darkzero, 4/10

I highly recommend playing this game with a controller of some kind, especially if you are playing on the PC like I did, as it makes the game feel more fluid as the combat system is generally just a serious of non-sensical button mashing. Think Tekken but with customisable boots. I found the controls somewhat slow to react especially when trying to stop running as this would last a little longer than needed. I keep coming back to the voice acting but a big part of an RPG is the how the story is conveyed and this game falls flat on it’s face here making the story seem drab rather than the colourful tale they have crafted. The environments are nice but overall nothing to write home about. The game looked good on paper but unfortunately it has too many pitfalls causing it to feel very lackluster.

Techraptor, 5.5/10

If there is a game to compare The Technomancer with, it is reminiscent to Alpha Protocol. Both titles felt limited and decisively average in almost every way, except for one area where the game can excel. For Alpha Protocol, it was the game’s dialogue and factional dynamics that elevated it above the dredges of a failed game. For The Technomancer, it is the fluid combat mechanics that pulls Spider’s title from the abyss. This doesn’t save either game from their fate in the bargain bin, but for the right person, the right audience, it is at least a passable experience in the way a B-game can only be, shlocky and without thinking about it too heavily.

We got this covered, 4/5

Despite these few issues, The Technomancer is actually a very accomplished game that does well to fight for place among some truly exceptional action RPGs. It has A-list ambitions with a B-list budget, but more often than not it feels more akin to the former than the latter. The fluid combat system gives more than enough cause to play and replay the adventure, and a simple but effective story is well-supplemented by a rich world and solid RPG progression techniques. The trials of Zachariah Mancer are fraught with peril and danger, but his unique skills and a band of companions mean that he is more than up to the challenge. Above all else, The Technomancer is a tremendously fun adventure that more than deserves your attention and, perhaps, a spot at the top table of action RPG titles.

The Technomancer - Launch Trailer

by Silver, 03:41

The Technomancer is releasing soon and have released a trailer in anticipation. There is a pre-launch discount on Steam. If you are keen you have 14 hours from the time of posting till launch.


Wednesday - June 22, 2016

The Technomancer - New Trailer

by Silver, 00:01

As noticed by porcozaur there has been a new trailer released for The Technomancer.


Technomancer: everything you need to know to survive on Mars in a new gameplay trailer

The Technomancer, the sci-fi RPG set on Mars, releases on June 28 and will be available for PlayStation 4, Xbox One and PC.

Tuesday - June 21, 2016

The Technomancer - Delayed to June 28th

by Silver, 07:03

@Dsogaming they announce that The Technomancer has had its original release date of June 21st pushed back to the 28th of June.

The Technomancer was originally planned for a June 21st release, however it appears that Focus Home Interactive has slightly delayed the game. Even though the publisher did not issue any press release for the delay, its Steam store page (as well as its official website) has been updated and has the game listed for a June 28th release.

Moreover, the embargo for The Technomancer lifts on June 28th, something that further proves that the game has been delayed indeed.

For what is worth, Focus Home Interactive has provided us with a Review code, so expect to hear more about The Technomancer next week.

The Technomancer is a roleplaying game at heart and it starts from the character creation screen, where you will customize your appearance and make your first character development decisions. During the 40 hours of quests, you'll earn precious experience points, that will let you further develop your character through 4 skill trees tied to 3 different combat stances and your technomancer powers. These will help you face the many dangers of Mars: other human survivors and mutants, as well as the numerous hybrid creatures bioengineered by the first human settlers.

Friday - June 10, 2016

The Technomancer - E3 Trailer

by Hiddenx, 21:03

Here's the Technomancer E3 trailer - spotted by Farflame:


The Technomancer shows off the chaotic Red Planet in its E3 trailer
With a cover of "House of the Rising Sun" that turns up the heat

The Technomancer, the sci-fi RPG set on Mars, releases on June 28 for PlayStation 4, Xbox One and PC. Today we're showcasing the game's E3 Trailer, driven by the Frijid Pink's legendary cover of the rock classic "House of the Rising Sun". Delve into the chaotic world of Mars, a planet that is torn by war and political conflict.

Mars is a barren wasteland that is home to the forgotten children of Earth. On the surface, warring corporations fight wars from their massive domed cities for one resource: water. Underground, hidden between the crags or in unexplored valleys, you will factions struggling for their own profit, or mutants permanently changed by the sun's radiation and hated by the rest of humankind.

Here you play as a Technomancer - a formidable warrior harnessing destructive electrical powers. Travel with your companions, choosing between diplomacy, combat, or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy, and craft more powerful equipment and weaponry for yourself and teammates to stand a chance of surviving! Only you can forge the destiny of Mars.

For more information, don't forget to plunge in the Gameplay Trailer that covers the games' RPG mechanics, and the Compagnons Trailer that will describe all the interactions and relationships you can build with you teammates.


Thursday - May 26, 2016

The Technomancer - Now Available for Preorder

by Silver, 23:05

The Technomancer is available for pre-purchase at a 15% discount on Steam with a release date set for 29th June.

The Technomancer is Now Available for Pre-Purchase on Steam and is 15% off!

The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.

Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!

Thursday - May 19, 2016

The Technomancer - Companions Trailer

by Silver, 09:55

See how the companions work in The Technomancer and why its a good idea to have them with you.


Wednesday - May 18, 2016

The Technomancer - Website updated

by Hiddenx, 19:02

The Technomancer website was updated recently. There is no new media, but new short info about NPCs, locations and factions - see

Wednesday - April 20, 2016

The Technomancer - Gameplay Trailer

by Silver, 13:22

The Technomancer gameplay trailer courtesy of Gamespot.


Tuesday - April 12, 2016

The Technomancer - Interview @ WCCFtech

by Myrthos, 15:52

Spiders' CEO Jehanne Rousseau is being interviewed by WCCFtech about The Technomancer.

  • Just a couple of months ago, the game was still scheduled for early 2016 while now it’s been moved to summer 2016. Can you explain the reasons for this delay and what kind of improvements are you planning to make to the game in the meantime?
  • The reason is simple: We want our game to be released in the most polished state possible. Allowing ourselves this extra time has let us further polish and improve The Technomancer’s large amount of content.
  • When compared to your last game (Bound By Flame) what would you say are the biggest enhancements you have focused on?
  • We’ve focused on deepening the experience in every conceivable way. We added new skills, a wider range of equipment and loot, greater tactical depth for every play style, and AI companions for the player to cooperate with. We want to widen the player’s array of possibilities, while at the same time keeping the challenge of the game intact.

Thanks Couch.

Sunday - April 10, 2016

The Technomancer - Big Open World Game

by Hiddenx, 09:57

WCCF Tech reports that The Technomancer will be the biggest open world game of the French Studio Spiders:


CEO Jehanne Rousseau said:

Mars is a lot bigger in The Technomancer compared to what you saw in Mars: War Logs. We’ve created vast, open areas that allow players to explore their secrets. The game’s world is built around several hubs and cities that can be unlocked – between which you can travel using a Martian rover. With regards to longevity, The Technomancer offers far more than any of our previous games. The main quest has 25 to 30 hours of play to offer, which is easily extended to around 50 hours with the inclusion of side quests. This is 4 times lengthier than Mars: War Logs, and The Technomancer contains around 4 times as many quests as Bound By Flame. This is without a doubt our deepest and richest game to date.



Thursday - March 24, 2016

The Technomancer - Music by Olivier Deriviere

by Hiddenx, 19:42

Farflame found some fine Technomancer tunes composed by Olivier Deriviere:

-> The Technomancer - Lost Transmission

First Excerpt from "The Technomancer".
A game by Spiders Weavers published by Focus Home.
I don't want to spoil anything but if you look at the picture and listen to the music, you will get that it might be interesting :)

-> The Technomancer - Roaming in Noctis Ville

Another excerpt from "The Technomancer" by Spiders Games published by Focus Home.

Friday - March 04, 2016

The Technomancer - Interview @ Gamereactor

by Myrthos, 14:31

Gamereactor chatted with Spiders CEO Jehanne Rousseau about The Technomancer.

Spiders CEO Jehanne Rousseau talked to us in Paris about their upcoming RPG, The Technomancer. During the interview we talked about what players will be doing in the game, and how we'll affect the world around us with our decisions.

We also discussed the combat in the game, which players will be able to avoid some of the time. Having said that, it sounds like when trouble finds you in The Technomancer, the combat is going to be challenging.

"It should please very different types of players," Rousseau said. "Even players who don't like to fight that much will find it really fun playing this story, this deep story. On the other hand, players, really hardcore gamers who like to have really challenging fight will find that, because our fights are really hard. I mean, the combat is the difficult part of the game."

The Technomancer is heading to PC, PS4 and Xbox One later this year.

For the video with the interview, go here.

Wednesday - February 24, 2016

The Technomancer - New Trailer

by Hiddenx, 23:04

Farflame spotted a new trailer for Technomancer:




Sunday - December 27, 2015

The Technomancer - New Screenshots

by Aubrielle, 04:17

Fresh new screenshots have been released for The Technomancer, the upcoming sci-fi RPG.  There's some evil-looking insect things too.  Nope.

Focus Home Interactive took advantage of the holiday week to release a bevy of new screenshots showcasing some of the extraterrestrial creatures we'll be encountering in The Technomancer, Spiders' forthcoming sci-fi role-playing game. As they can describe the images better than I can, I'll let the text from their email announcement provide the background detail:

The Technomancer, Spiders' new sci-fi RPG, offers a rich and varied bestiary, that you will come across and confront in combat during your journey on Mars. In this new series of screenshots, discover a few of these strange creatures conceived and brought to life by the talented teams at Spiders studios.

Although Mars’ red surface is naturally barren and completely devoid of life, hundreds of years of human civilization has led to the creation and evolution of many hybrid species built from the genetic makeup of animals found on Earth. What was first an exercise to create an ecosystem to support the original settlers eventually grew out of control, following the cataclysm that wiped most settlers and isolated Mars from Earth. Mutations and accelerated evolution forged what little life there was into threatening beasts scattered all over the red planet.

While originally bred as domestic animals, the harsh living conditions on Mars led these creatures to develop effective defense mechanisms - poison, camouflage, brute force... The longer Mars is cut off from Earth, the more dangerous Mars’ new wildlife grows. They will aggressively defend their territory should you trespass it.

Today's screenshots show a few of these creatures. Mastery of The Technomancer’s visceral combat styles and electrical powers should help you survive the bizarre hybrid species of Mars!

More information.

Source: GameBanshee

Thursday - December 24, 2015

The Technomancer - New Screenshots

by Myrthos, 13:18

Here are four new screenshots for The Technomancer that were made available today.



Genetic experiments, mutations and evolution:
The surprising creatures of The Technomancer come to life in a new series of screenshots 

The Technomancer, Spiders' new sci-fi RPG, offers a rich and varied bestiary, that you will come across and confront in combat during your journey on Mars. In this new series of screenshots, discover a few of these strange creatures conceived and brought to life by the talented teams at Spiders studios. 

Although Mars' red surface is naturally barren and completely devoid of life, hundreds of years of human civilization has led to the creation and evolution of many hybrid species built from the genetic makeup of animals found on Earth. What was first an exercise to create an ecosystem to support the original settlers eventually grew out of control, following the cataclysm that wiped most settlers and isolated Mars from Earth. Mutations and accelerated evolution forged what little life there was into threatening beasts scattered all over the red planet. 

While originally bred as domestic animals, the harsh living conditions on Mars led these creatures to develop effective defense mechanisms - poison, camouflage, brute force... The longer Mars is cut off from Earth, the more dangerous Mars' new wildlife grows. They will aggressively defend their territory should you trespass it. 

Today's screenshots show a few of these creatures. Mastery of The Technomancer's visceral combat styles and electrical powers should help you survive the bizarre hybrid species of Mars!

Friday - October 30, 2015

The Technomancer - First Contact Trailer

by Myrthos, 23:07

A new trailer for The Technomancer has just been released.


Take an in-depth look at The Technomancer in the First Contact Trailer

Spiders' fifth RPG, The Technomancer, is officially revealed in detail in its First Contact Trailer. Slated for release in early 2016 on PlayStation 4, Xbox One and PC, take a first look into the world of The Technomancer, and learn about the three dynamic and exciting combat styles:

  • Staff: Highly mobile long-ranged melee to hit multiple targets.
  • Rogue with knife and gun: Agile, mobile, with dodges, rolls, and effective CC with the gun.
  • Protection with mace and shield: Parry, block, and beat them to death with powerful attacks!
  • Each of the combat styles can be imbued with electrical Technomancer powers, buffing their damage, as well as Zachariah being able to directly use his skills in battle, electrocuting, knocking out in stealth, and pounding back his foes on the Red Planet. 

    In the video, you'll see Zachariah fighting and exploring throughout the markets and shanties of Noctis, one of the major cities in The Technomancer, where over a hundred years of separation from Earth, new cultures, clans, and super-powers formed throughout Mars, causing clashes and in-fighting across the red planet. 

    It's not all about the combat, though, with a deep, modular crafting system changing the visible and active qualities of clothing and weapons from scrap you find on Mars. Cut off from Earth for 120 years, Mars is a world in conflict, with many different cultures and communities - and the games weapons and clothing reflect this quality, with jury rigged and make-shift weapons and armor, designed for survival, or militaristic rule! 

    From melee combat skills to active and passive abilities, everything can be unlocked and upgraded in the ability tree, where you'll be able to improve the games' three combat styles, and also your technomancer abilities as you level up and gain XP. 

    There are up to five different ways to finish quests in The Technomancer, and your choices will affect the story ending. Romance your companions, craft, quest, kill, and explore Mars, coming 2016 to PlayStation 4, Xbox One, and PC.

    Thursday - October 15, 2015

    The Technomancer - Interview @ Factornews

    by Myrthos, 16:56

    There isn't much English news about The Technomancer to be found, but Eye spotted this French interview at Factornews with Spiders'co-founder Jehanne Rousseau, which has an OKish Google translation.

    F: The consequences of our choices will therefore be felt more time passes?

    JR: Yes. Whether at the level of factions or Martian, how you solve your quests impacts the world and your relationship to it. The consequences of your actions will not be felt in the short term but in the medium / long term, your choices can have huge consequences, such as eliminating a faction of the game.


    F: A word about the quest system?

    JR: We wanted to create quests that help impact the world based on player decisions. We want the player to embody a character, whatever it is, and he can see the results of his actions. Solving quests will be consequences, either details or major changes, which depend on how they have been completed. This system of consequences more reputation system between the various factions to allow the player to replay the game by playing another character without living exactly the same adventure. Somewhat in the same way as a role play on table, two people playing the same adventure does not have the same experience if they play two different characters.

    Thanks Eye.

    Wednesday - August 12, 2015

    RPGWatch Feature - The Technomancer Gamescom Preview

    by Myrthos, 00:20

    At Gamescom I visited Spiders for them to show and tell me what The Technomancer was all about.

    The Technomancer is taking place two centuries after the first people came from Earth to settle on Mars and One century and 30 years after a huge cataclysm caused Mars to be disconnected from Earth. Since that moment the settlers on Mars were completely isolated and, as they do not have any natural resources on Mars, they are re-using the existing materials, such as wood, plastics and metal as good and bad as it goes, but as part of the technology is lost they can't repair all of the items anymore. Life is not easy on Mars.

    Saturday - August 08, 2015

    The Technomancer - Gameplay Video @ IGN

    by Hiddenx, 07:30

    Max Scoville has interviewed Creative Producer Michael Douse about The Technomancer at GC 2015. He explains the features of the game with a gameplay video:


    Thursday - August 06, 2015

    The Technomancer - GC Trailer

    by Gorath, 13:39

    Focus Home and Spiders released a GC trailer for The Technomancer.


    In this video, supported by music from renowned composer Olivier Derivière (Remember Me, Assassin’s Creed IV – Freedom Cry...) who composes the game's Soundtrack, we watch our hero Zachariah attempts to communicate with Earth, as he is chased by Mars’ illusive secret police, tasked with hunting down the rogue Technomancer across the post-apocalyptic red planet. A relic of Mars’ ancient human history, your journey with Zachariah starts long after human colonization of Mars, with its artefacts sprawled about the Martian landscape – including hordes of humans physically scarred by cataclysms of the past.

    Mars’ world holds many secrets, and The Technomancer’s quests yield many results depending on how you choose to solve them. Learn more about the world by interacting with the companions who join your party, and level them up as you build friendships with them. An RPG, The Technomancer features 3 exciting combat styles and many ways to improve both melee combat and your Technomancer lightning abilities, intertwined with the melee combat in the game.

    Monday - July 27, 2015

    The Technomancer - New Screnshots

    by Myrthos, 13:37

    Four new screenshots for The Technomancer are available.



    The Technomancer, the Red Planet explored in screenshots
    The new Sci-fi RPG from studio Spiders will be presented in more detail during Gamescom in Cologne 

    The Technomancer, the new sci-fi RPG for PlayStation 4, Xbox One and PC from developer Spiders, today unveils new exclusive screenshots. 

    Technomancers are "mage-warriors", who harness, thanks to an innate talent, destructive electrical-based powers, amplified by their cybernetic implants. Both respected and feared by all, they are fearsome warriors trained from a young age to fight. You are one of them, about to finally pass your initiation rite to become a fully-fledged Technomancer. 

    In today's images, we discover the Technomancer and his companions, about to explore one of the Old Domes, vestiges of the first human colonies on Mars and places considered "sacred" by Technomancers, who guard them zealously. Like the rest of the planet, the Ancient Domes are dangerous places, with countless dangers such as looters lured by the prospect of lost technology, as well as some of the most dangerous mutant creatures to roam the Red Planet. This is a true challenge for an aspirant Technomancer, about to pass his initiation rite...

    Tuesday - June 23, 2015

    The Technomancer - Pre-Alpha Gameplay

    by Myrthos, 14:51

    Farflame noticed that at E3 a pre-alpha gameplay video was shown for The Technomancer.


    Thursday - May 28, 2015

    The Technomancer - New Screenshots

    by Myrthos, 00:07

    Three new screenshots for the action RPG The Technomancer surfaced today.


    They show the Technomancer and his companions arriving at Noctis, one of the last strongholds of civilization on Mars. Noctis is one of the many locations you will get to explore during your adventure. A "free city" that isolated itself from the War of Water, which opposes the grand Companies such as Aurora and Abundance, Noctis still holds great dangers: bandits, pillagers, and some dangerous creatures who will put your warrior skills to the test.

    Saturday - April 11, 2015

    Technomancer - Officially Announced

    by Couchpotato, 03:05

    Spiders and Focus Home Interactive have officially announced they are  both working on a new Mars: War Logs sequel called Technomancer, and sent two screenshots.

    Technomancy theme expanded and explored in new RPG

    Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.

    An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you'll recruit along your adventure, nurturing relationships with them.

    On the run from the Secret Police and confronted by the harsh realities of the Red Planet, you must undertake a quest that takes you through tribal communities, cities lost under the ice, and dystopian shanties sprawled across Mars' dusty embrace.

    Faced with the cruelty of Mars' iron-fist enforcers and wild-life, can you survive long enough to uncover the truth behind The Technomancer?

    • A unique and thrilling science-fiction RPG experience set on the Red Planet.
    • Bond with numerous unique and interesting companions and reveal secrets about their past.
    • Manage their inventory and level up your companions.
    • Up to five different endings for many quests changing the conclusions and rewards - even the people you'll meet and journey with!
    • A dynamic crafting system that changes the visual appearance of weapon and armor.
    • Play as a Technomancer - a combat proficient warrior with use of cybernetically enhanced magical abilities.

    The Technomancer is slated for a 2016 release on PlayStation 4, Xbox One and PC. - Visit the website

    I also had the chance to do a few interviews with the developer a few months back.

    1. Technomancer Interview
    2. Spiders Interview #1
    3. Spiders Interview #2

    Monday - February 16, 2015

    RPGWatch - Technomancer Interview

    by Couchpotato, 05:58

    I had the chance to interview Jehanne Rousseau, CEO and co-founder of Spiders of last month. In the first part we talked about her new RPG called Technomancer.

    Couchpotato: You just announced a new RPG game called Technomancer this week. Would it be possible to share the a brief sample of the game's setting/story?

    Jehanne Rousseau:  As I've said before, The Technomancer takes place in the same universe as Mars War Logs, but in another corporation, called Abundance (they were the guys in charge of the prisoner camp at the beginning of MWL). You play as a young technomancer officer, and you have just learnt the great secret that links all the Abundance technomancers together (during the prologue): The technomancy comes from a mutation that seems to date from the first colonists. As you can perhaps remember, the mutants on Mars are treated like animals, so if this secret was to be revealed, the technomancers would suffer greatly.

    Abundance (which is deeply inspired by Stalin's USSR) has a spy and surveillance force called the ASC. These guys want to discover the technomancers' secret and will do everything to obtain this information. So your main mission is to find all the clues and relics coming from Earth to try to find out why this mutation appeared, and most of all to contact Earth, and escape this hell on Mars.

    Check back later for the second, and third parts in the following weeks.

    Friday - January 23, 2015

    Technomancer - More Infomation @ GameWatcher

    by Couchpotato, 00:33

    GameWatcher released more information on Spiders recently announced RPG game Technomancer that we posted about a few days back on the site.

    You play as a rookie technomancer tasked with finding and securing artifacts and technology from lost Earth. Details on the main story were scarce, but a big part of it seems to involve dealing with the revelation that the technomancers' strange magical abilities are powered by mutation - mutants aren't popular on Mars to say the least, and enemy factions who discover your secret will be rubbing their hands in glee.

    Quests are now more complex, branching affairs. There are six factions in the game (the junk-collecting, trade focused Americans and the underhanded, sneaky Thieves were mentioned at the event) and depending on how you choose to approach a mission you might earn favour with one at the expense of another.

    Combined with new 'charisma' options for talking your way out of tricky situations, and a day/night cycle that puts time limits on certain missions (deserters you fail to capture in time may pop up later on to cause you trouble, for example), Spiders hope to avoid "go here and kill this" repetition. The game will also feature five different companions, who can leave the party if you antagonise them too much.

    The skill tree has been broadened, with four distinct paths allowing you to focus on stealth kills, tank combat with a shield, a two-handed staff, and your strange Technomancer powers. You can switch between these combat styles during combat. Various skills can also be leveled up, allowing you to be more convincing out of combat, or heal more damage with medicine and first aid.

    Spiders says they want to create a more open, reactive world this time around. Environments are bigger and filled with more detail, and there are lots more enemy types to hunt down.

    Wednesday - January 21, 2015

    Technomancer - New RPG Announcement

    by Couchpotato, 11:28

    Thanks to porcozaur it seems Spiders is working on a new RPG called Technomancer.

    French developer Spiders, makers of Bound By Flame and Mars War Logs, recently announced a brand new RPG in development by the name of Technomancer. Revealed during a press event held by publisher Focus Home Interactive, Technomancer looks to borrow heavily from Mars War Logs and (if I were a betting man) looks to me as if it may be a spin-off of that game as well.

    Very little info was shown other than a poster of the game and its title, which is par for the course at these sort of announcement events. Still, for lovers of sci-fi CRPGs this is great news.

    Source: Niche Gamer

    Information about

    The Technomancer

    Developer: Spiders

    SP/MP: Single-player
    Setting: Sci-Fi
    Genre: RPG
    Combat: Real-time
    Play-time: 10-20 hours
    Voice-acting: Full

    Regions & platforms
    · Homepage
    · Platform: PC
    · Released: 2016-06-28
    · Publisher: Focus Entertainment