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Ultima V: Warriors of Destiny - All News

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Thursday - February 18, 2016
Tuesday - February 09, 2016
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Thursday - February 18, 2016

The Digital Antiquarian - On Garriott and Ultima V

by Silver, 06:37

@The Digital Antiquarian, Jimmy Maher discusses the story of Ultima V and how it reflects a changing and evolving Richard Garriott.

For me, the Ultima series isn't most interesting as the saga of Britannia, but rather as something more intimate. It's the CRPG equivalent of the film Boyhood. As we play through the games we see its creator grow up, from the giddy kid who stuck supercomputers, space shuttles, and Star Wars in his fantasy games - because, hey, those things are all just as cool as Dungeons and Dragons to a nerdy teenager - to the more serious young man who used Ultima IV and, now, Ultima V to try to work out a philosophy for living. Taken as a whole, the series can be seen as a coming-of-age tale as well as a fantasy epic. Having reached a stage in my life where the former is more interesting than the latter, that's how I prefer to see it anyway. Rather than talk about the Ages of Britannia, I prefer to talk about the ages of Richard Garriott.

[...]

In Ultima IV, we saw his awakening to the idea that there are causes greater than himself, things out there worth believing in, and we saw his eagerness to shout his discoveries from every possible rooftop. This is the age of ideology - of sit-ins and marches, of Occupy Wall Street, of the Peace Corps and the Mormon missionary years. Teenagers and those in their immediate post-teenage years are natural zealots in everything from world politics to the kind of music they listen to (the latter, it must be said, having at least equal importance to the former to many of them).

Yet we must acknowledge that zealotry has a dark side; this is also the age of the Hitler Youth and the Jihad. Some never outgrow the age of ideology and zealotry, a situation with major consequences for the world we live in today. Thankfully, Richard Garriott isn't one of these. Ultima V is the story of his coming to realize that society must be a negotiation, not a proclamation. "I kind of think of it as my statement against TV evangelists," he says, "or any other group which would push their personal philosophical beliefs on anybody else." The world of Ultima V is messier than Ultima IV‘s neat system of ethics can possibly begin to address, full of infinite shades of gray rather than clear blacks and whites. But the message of Ultima V is one we need perhaps even more now than we did in 1988. If only the worst we had to deal with today was television evangelists...

Tuesday - February 09, 2016

The Digital Antiquarian - The Road to Ultima V

by Silver, 06:35

@The Digital Antiquarian, Jimmy Maher explores the development of Ultima V. In this article we learn about the internal squabbles, business deals and relocation of Origin.

The most dangerous of these conflicts was the great sibling squabble over just where Origin Systems should be located. Back at the end of 1983, you may remember, Robert had been able to convince Richard to move the company from their parents' garage in Houston, Texas, up to New Hampshire, where his wife Marcy had found a fine position of her own working for Bell Labs. The deal was that they would remain there for at least three years. Robert, who had spent the months before the move commuting cross-country in his private plane, hoped that during the three years something might change: Marcy might get a transfer, or Richard might decide he actually liked New England and wanted to stay there. Well, at the end of 1986 the three years were up, and neither of those things had happened.

[...]

Thus Richard and company, reunited again with Bueche, found themselves a minimalist office in Austin in early 1987, fifteen desks ranged along a single long hallway. And Richard himself, now becoming a very wealthy young man indeed thanks to the huge success of Ultima III and IV, started work on Britannia Manor, a custom-built house-cum-castle worthy of Lord British; it came complete with secret passageways, a cave, a wine cellar, and a stellar observatory. It was pretty clear he wasn't planning to go anywhere else anytime soon.

Jimmy also examined the specifics of the business deal between Origin and EA and how it went sour.

The origin of Origin's EA problem dated back to August of 1985, about a month before the release of Ultima IV. By this point distribution was starting to become a real issue for a little publisher like Origin, as the few really big publishers, small enough in number to count on one hand, were taking advantage of their size and clout to squeeze the little guys off of store shelves. Knowing he had a hugely anticipated game on his hands with Ultima IV, one that with the proper care and handling should easily exceed the considerable-in-its-own-right success of Ultima III, Robert also knew he needed excellent distribution to realize its potential. He therefore turned to EA, one of the biggest of the big boys of the industry.

...

Information about

Ultima V: Warriors of Destiny

Developer: Origin

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Turn-based
Play-time: 40-60 hours
Voice-acting: None

Regions & platforms
World
· Platform: PC
· Released: 1988-10-05
· Publisher: Origin

World
· Ultima V: Warriors of Destiny
· Platform: Apple II
· Released: 1988-03-01
· Publisher: Origin