Monday - April 24, 2023
Wantless - Preview @ Wizard Worm
Wizard Worm checked out the tactical RPG Wantless:
Wantless Preview - Explore Your Patient Stories (Tactical RPG)
Monday - January 30, 2023
Wantless - Preview @ Kordanor's Gaming Lair
Kordanor checked out the demo of the tactical RPG Wantless:
Wantless - Nightmare Tactics RPG - Preview [EN] by Kordanor
Ever encountered a nightmare in person? In Wantless we jump into our patients brains to erase unwelcome memories. A turnbased tactics-RPG of a different kind, with a very interesing spin on tactical combat where for every action you take, your enemies get more action points. Efficiency is key! The game also comes with a nice artstyle and an interesting spell-crafting-system.
Check out my Preview-Video for more details or give the freely available demo a spin. The game does not have a scheduled release date yet.
Thursday - January 26, 2023
Wantless - New Trailer
The tactical RPG Wantless got a new trailer:
Wantless - Official Reveal Trailer
Wantless is a turn-based tactical RPG where you face the woes inside your patients’ tortured minds. Set in a dystopian future of another kind, where most of the population is asleep, Wantless takes you through procedurally generated runs called mind-mazes. Brace for a fast-paced combat experience, supported by a deep skill-crafting system. Use your action points wisely, as each of your foes will receive the same number of points as you've just spent. Wantless is releasing in Fall 2023 for Early Access on PC and will be part of the Steam Next Fest with a free demo to play.
Tuesday - August 16, 2022
Wantless - Interview @ RPG jeux video
RPG jeux video interviewed developer Theo Maudet about the upcoming tactical RPG Wantless:
INTERVIEW – Drop Rate Studio’s Theo Maudet talks about Wantless
Back in May, we presented Wantless to you, a dystopian turn-based tactical RPG in which you face nightmares in the minds of tortured patients.
And since this production is French and since we like putting the spotlight on our own country’s developers, we tried to know more about this game, the people involved in Drop Rate Studio in charge of it, which seems to be as dark as it comes and which topic is new and innovative in the world of tactical RPGs.
Theo Maudet, studio developer and founder, kindly answered our questions with patience and good will.
RPG JV: Hello Theo Maudet. It’s a pleasure to be able to talk with you. First of all, could you introduce yourself? What is your role in Wantless?
I’m Theo Maudet, game designer and developer for Wantless, and founder of the studio creating it, Drop Rate Studio. I’ve studied videogame production management and have been working in the industry since 2016, principally as a producer.
RPG JV: How did the idea for the game appeared in your mind?
Theo Maudet: The gameplay concept actually came before the universe.
On one hand, I’ve always been fascinated by the characters’ growth potential and customization offered in action-RPGs and MMORPGs. I’m deeply attached to the perspective of forging a character after my preferences and “invent” it, and afterwards invest my time to develop it’s capacities to a point where they’d explode.
In the other, I love the turn-based gamefeel. They might be less spectacular than their real-time alter egos, but I like the experience based on preparation and planification they propose, more than reflexes and instincts. Their gameplay is often just, clear and particularly rewarding.
Even if counter-examples exist, we don’t often see these two aspects merged into one game, and they’re not exploited to their full potential. I think it’s partly because it’s rare to see a turn-based game where you only control one character, and that it’s harder to propose deep customization options and vast gameplay opportunities when you control multiple characters.
As for the universe, it’s objective is to propose things different from our inspirations and what we usually know, and to make you think. I wanted to talk about grief and anxieties coming from a silent world without wars or any other cataclysm, where the battles that remain are led into the people’s minds, where the enemies are our own limits, our own weaknesses.
RPG JV: Why the title ‘Wantless’? Why an English title?
The game is developed en designed in English before all else, even though a French localization is planned. The game is not aimed at the French market, but more a worldwide one.
In the game’s universe, your patients use the transposition method to get their desires extracted, which they see as unmet and frustrations. When pushed to extreme levels, the repetition of this process leaves them without any desire, any will, any want: Wantless!