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Balrum - Mega Update #2

by Myrthos, 2015-05-11 11:29:26

This update for Balrum is about the new features and changes that have been implemented, such as the renderer, input, GUI, building, logs and more.

New Renderer
We have written a completely new renderer that uses modern OpenGL. The old renderer is still in the game and will be in the final game to preserve compatibility with really old video cards. The new renderer allows us to use smooth zooming and gamma correction. Lighting is a bit smoother too thanks to the new tech. You don't have to do anything to enable this new feature. The game will determine if your system is capable to handle the required OpenGL. (if you are having problems with the new renderer you can revert back to the legacy renderer using the config file option: modernOpenGL n="false" This was a really big challenge, but we felt that this is an absolutely needed feature. The new zoom is much better than the legacy zoom. With the new renderer we rewritten the display creation system. This system has better compatibility with Linux systems and tries to find alternative methods to start up the game if something goes wrong.

This is the new rendere in action:

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Information about

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details