Bygone Dreams - Interview @alt/char
The developers of action RPG Bygone Dreams were interviewed by alt/char.
Q: Can you say something about your studio and the game itself, i.e. where did the idea for the development of this game come from, and why action-RPG?
A: Prime Time studios is a game and movie production company that's been around for almost two decades. It's the company behind Birds Like Us, Bosnia's first feature-length animated movie featuring the voices of Alicia Vikander, Jim Broadbent and Jeremy Irons; as well as Scream For Me Sarajevo, a documentary telling the story of Bruce Dickinson's concert in Sarajevo during the siege.
Q: What can you tell us about the size of Bygone Dreams?
A: Bygone Dreams originally started as a small boss rush game with unique and quirky characters, but over time we started expanding until we ended up with a large world and 25+ hours of gameplay.
When all is said and done, I am fairly certain that it's one of the biggest indie games ever made.
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Q: What can you tell us about the customization of the character and his equipment/skills?
A: While the main character is always the same, his armour and weapon loadout will be customizable. We like to consider the game an action-adventure with RPG elements rather than a full-fledged action RPG, but that being said the character does optionally level up, and most of the equipment can be upgraded by forging.
We decided early on to focus on a smaller pool of weapons with unique traits rather than have 100+ weapons that essentially behave the same. Due to this, all our weapons have unique effects defining their play style. As an example, one of our weapons makes enemies drop mana-refilling globules making it a great choice for a battle-mage build where you'd use your spells indiscriminately, then switch to melee to refill your mana.
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Thanks Farflame!
Information about
RPG General NewsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development