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Crashlands - Development Update

by Myrthos, 2015-10-12 18:24:34

A new development update for Crashlands does not go unnoticed by our watchful Eye. Neither did this one, which informs us that beta is getting closer.

WHEW. Been a little longer than I intended since the last update. OOPS.

This weekend we're doing a Game Jam to clear our minds from Crashlands, but things have been going just spectacularly. We'll of course be right back to work when the weekend is over, and have been working nonstop since the last update, SO DON'T FRET.

1. Sam finished the art for EVERY. SINGLE. BOSS. That means there are only a few hours of random art assets left to make, so we can just call the art DONE.

2. Seth finished programming all of the Bawg Bosses. Three more left for the Tundra (a few days of work)!

3. I rewrote most of the mainline Bawg story, and then spent some time making the Quest Editor part of the Crashlands Creator wayyyyyy more efficient. Now Sam is filling out some epic Bawg sidequests, including the Bossfight storylines.

4. I did a lot of general Bawg playtesting and fed all my notes to Seth, and he's fixed nearly everything. I didn't find anything super difficult to fix, so THAT'S GOOD.

5. Seth and I got the Crashlands Creations Beta system up and fully functional. This will allow us (and you!) to add co-authors and testers to Creations. If you are an Author or Tester on a Creation, when you make a new save you'll have the option to choose whether it will be in he Beta or Release channel. These are published separately, so that you can perfect the next version of your Creation before pushing it to all your rabid fans! We'll be using this exact system for our own beta test and future updates.

So what's left? Seth will have the remaining bossfights done next week. Sam and I will have the Bawg story done sometime next week and will move on to the Tundra story. Seth will then wrap up the short list of big problems and the medium list of tiny problems, and then we'll be ready for beta.

Information about

Crashlands

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released


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