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CRPG Addict - Review Roundup (Part Fourteen)

by Arhu, 2015-08-31 07:29:10

Onwards to 1989, continuing with more games played by the CRPG Addict. While compiling these review roundups I really tend to get an urge to try out some of the more well known classics myself, although I'm not sure I could invest ~260 hours in a single game, no matter how replayable it is ...

 

1989

NetHack 3.0 (1989)

I can see how people become addicted to NetHack. Every time you step into the dungeon and start exploring the first level, you wonder, "What am I going to find? What unique challenges will the game throw at me this time?" (..) But ask me if I really "enjoyed" the 262 hours I spent over the past year ascending, and I don't know how to answer. (..)

I note that the final rating of 44 is 2 points higher than I gave the previous version. My understanding is that future versions will develop more in the quest, character development, and encounter categories. (..) Despite ascending, I still don't feel like I "mastered" the game. There are a host of things I didn't experience or didn't think about until after I won. 

  1. Game 71: NetHack 3.0 (1989)
  2. From the Beginning
  3. Documentation
  4. A Guy What Takes His Time
  5. Dos and Don'ts
  6. He Coulda Been a Contender
  7. The Great Heist
  8. The Blurst of Times
  9. Another Milestone
  10. Ascended!
  11. Final Rating

Galdregon's Domain (1989)

Galdregon's Domain was too easy not to win. Clearly designed for novices, the game had a simplicity that I found almost almost endearing, although this didn't make up for some awful gameplay and interface elements. (..)

The final score of 18 is the lowest since Times of Lore almost a year ago, and it earns a place in the "superlatives" in the right status bar. The game just seems half-assed. It's name doesn't even make any sense ("Galdregon" is never referenced in the game or manual), and the dragon promised on the main title screen never appears. It feels like Pandora spent a lot of time on the graphics engine and didn't have time for anything else.

  1. Game 72: Galdregon's Domain (1989)
  2. Won! (with Final Rating)

B.A.T. (1989)

B.A.T. ought to stand for "Bait and Tswitch." The game promises to be a CRPG/adventure hybrid and almost entirely fails to deliver on the CRPG part. (..) This is the first cyberpunk-influenced game that I've played, and while I'll never love the genre, I am grateful for the chance to play something other than the typical sword-and-sorcery CRPG. (..)

The final rating of 29 puts the game slightly above some CRPGs that I didn't like and didn't finish. That feels right; I didn't hate the game, but I was a bit disappointed by it. Its score is notably below Beyond Zork's of 46; the latter game is really the first RPG/adventure hybrid, and even though it was non-graphical, it showed what a hybrid could really be, with statistics and equipment that mattered, complex (but logical) puzzles, and far more interesting encounters.

  1. Game 73: B.A.T. (1989)
  2. High-Tech and Low-Life
  3. Won!* (With Final Rating)

Bloodwych (1989)

The game is at least consistent in its badeness. I ranked 7/10 categories at exactly 3, with a total of 25. However, we have to talk for a second about the [cooperative] multiplayer aspect of the game, which is remarkably innovative and, frankly, belonged in a better game. (..)

Although I didn't have anyone to play with, I have to applaud the innovation that went into this addition to the game, and I'll award 2 bonus points for a true final score of 27. This still puts it in the lower tier of games (35% at the time of this posting).

  1. Game 74: Bloodwych (1989)
  2. We All Have to Take a Bite
  3. Dead Ends
  4. Inexplicably Still Eating
  5. More than I Wanted to Chew (Final Rating)

The Magic Candle (1989)

Playing The Magic Candle, for the first time, I experienced a sort-of déjà-vu nostalgia: the sense that I'd played the game before and remembered it fondly, even though I never had. (..)

We have to award some bonus points something that doesn't fit into the other categories: the party-splitting option. Although Wasteland offered it first, this is the first game that truly makes use of it. I love how you can set a character to working a day job while his compatriots adventure (..)

(..) giving a real final score of 52. That puts it in the top 14% of games and ranks exactly where I would have placed it in my preferences: above most games, but below the last two Ultimas, the two Might & Magics, Starflight, Wasteland, and Pool of Radiance.

  1. Game 75: The Magic Candle (1989)
  2. Burning at Both Ends
  3. Re-Lit
  4. In the Wind
  5. Wax On, Wax Off
  6. Curse the Darkness
  7. Melting
  8. On the Water
  9. Dark Passages
  10. Abra Cadabara
  11. Won!
  12. Final Rating

The Dark Heart of Uukrul (1989)

Uukrul does a great job transcending the traditional "dungeon crawl" with both a solid back story and an innovative dungeon design.

The Dark Heart of Uukrul isn't perfect in any of my 10 GIMLET areas, but it's above average in almost all of them, resulting in a final rating of 61, higher than everything I've played so far except Pool of Radiance and Ultima V. I think that sounds right, and if my postings on the game didn't seem brimming with this kind of joy, it's because of the fragmented way in which I've played it over the past month.

Uukrul deserves to be at least as famous as Dungeon Master. It isn't, and I suspect that's simply because it never achieved much of a following during its first release.

  1. Game 76: The Dark Heart of Uukrul (1989)
  2. Cold, Cold Dark Heart of Uukrul
  3. Take Another Little Piece of My Dark Heart of Uukrul
  4. My Deark Heart of Uukrul Would Know
  5. Angry Dialogue During Clash of Blades
  6. More Puzzles
  7. Magic, Gear, and Combat
  8. Won!

Hero's Quest: So You Want to Be a Hero (1989)

Character Creation and Development. One of the stronger parts of the game, and where it really gets its CRPG credentials. The initial choice between fighter, mage, and thief has more serious consequences than the average game (partly because it's single-player), and you have extensive customization abilities with attributes and skills.

The final score of 53 is a bit lower than what is reflective of my actual enjoyment of the game (a fate that also befell Pirates! with a score of 48), but it's still a good score, tying the game with Ultima IV, Starflight, Wasteland, and several others. If it still seems low, keep inmind that the GIMILET is meant to rank CRPGs specifically and not "enjoyment" in general. (..) Hero's Quest is a near-perfect CRPG-adventure game hybrid, and the beginning of a series that only gets better. If it sounds like you would like this kind of game at all, don't miss out on the chance to play it. (..) You might, however, want to play the VGA remake (..)

  1. Game 77: Hero's Quest: So You Want to Be a Hero
  2. Hero's Quest...Will Start After the Pillaging
  3. Come a Hero from the East
  4. Free the Man from in the Beast
  5. Bring the Child from Out the Band
  6. Drive the Curser from the Land!
  7. Final Rating
  8. Revisiting: Quest for Glory - So You Want to Be a Hero (1992)

Don't Go Alone (1989)

The final rating is 18, tying the game with Galdregon's Domain, and reflecting how little I enjoyed it. The funny thing is, in broad strokes it doesn't appear a lot different than The Dark Heart of Uukrul: both feature dungeon exploration through relatively (graphically) featureless corridors, lots of combat, and a party of four characters with distinct professions. There are a lot of ways that this game "sells" on paper; it was just blundered in execution.

  1. Game 78: Don't Go Alone (1989)
  2. Don't Go Alone...or Even Necessarily at All
  3. Don't Go Alone: Won! (With Final Rating)

Drakkhen (1989)

Like a couple of other recent games, you're forced to play with specific classes: fighter, scout, priest, and mage. They have different capabilities and restrictions, but there's no real "role-playing" associated with the character classes. (..)

The final score of 36 is fairly low but accurately reflects my feelings about the game. It really is too bad; there were some promising things in the game, and in many ways it was ahead of its time. More combat options, a better equipment system, and a slightly lower difficulty might have redeemed the game and make it authentically fun today.

  1. Game 80: Drakkhen (1989)
  2. Baffling, Frustrating, Intriguing
  3. Lots of Tears
  4. Boys Against Girls
  5. Final Rating
  6. As Close as Possible
  7. Won!

 

1978-1979

Beneath Apple Manor (1978)

I'm going to stop short of saying that Beneath Apple Manor is "fun" to play today, with no character creation, back story, combat tactics, or NPCs, limited equipment, and a primitive economy. A quick GIMLET on it returns a score of 17. Nonetheless, I give it credit for the customizable settings and difficulty (making it somewhat replayable), the ability to spend experience points on attributes, and the "buying save slots" feature, which I've never seen in a CRPG before.

  1. Game 79: Beneath Apple Manor (1978)

Space (1978) and Space II (1979)

Space is not really a CRPG in a classic sense. Of my three core criteria, it has only two: character development--and even then, only during training--and statistics-driven combat. But it does represent one direction that CRPGs could have gone. (..)

  1. Game 81: Space (1978) and Space II (1979)

 

Explanation of the the final score: The GIMLET.

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