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Crusade: Interview Part 2 @ RPG Vault

by Inauro, 2006-07-15 02:50:00
David Allen, CEO of Quest Online, answers a few more of RPG Vault's questions about his company's upcoming MMO, Crusade. The first part of the interview can be found here.
Jonric: Given the propensity of many online gamers to collect items, how are you approaching this aspect of Crusade? Will there be many different types? Do you plan on any usage restrictions?

David Allen: I personally love items and the ability to craft, enhance and manipulate them; our team feels the same way, so we will be placing a lot of emphasis on items in Crusade. Not just crafting or acquiring them, but the ability to modify and enhance them as the character grows more powerful.

Crusade will feature different types of items, such as a basic sword versus an ancient weapon of power, or a unique item from a deity. Certain ones will require a specific amount of skill to use efficiently, and we're also considering adding actions specific to items (a vorpal blade may have a behead action, for example), but we're still working on the core item-based system.
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Source: RPG Vault

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