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Crusade: Peek #1 @ RPG Vault

by Dhruin, 2006-08-30 22:48:00
The first of a new Peek series at RPG Vault looks at 'Crusade' and covers "the character progression system in Quest Online's persistent state world":
Crusade's character progression system is based on the principles of action; this means how a character is built depends upon how it is played within the game. Supporting this is a real-time system in which a player assigns a specific "study" for a character to learn. Studies are conducted in the background, and are allowed to continue even while the player is not online. This allows a player to set a character to train in a particular study that may take two real days to learn, and to know it will be completed at that time, regardless of actually being logged into the game or not.

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